Ejemplo n.º 1
0
def get_exit_port(index, rotate_degree, entry_port):
    tile_config = convert_representation(get_representation(index))
    target_tile = Tile(tile_config)
    rotation_time = rotate_degree // 90
    for i in range(rotation_time):
        target_tile = target_tile.rotate_90()
    exit_port = target_tile.get_path(convert_letter_to_int(entry_port))
    return convert_int_to_letter(exit_port)
Ejemplo n.º 2
0
 def get_grid(self):
     return_grid = [[0 for x in range(self.width)]
                    for y in range(self.height)]
     for x in range(0, self.width):
         for y in range(0, self.height):
             return_grid[x][y] = Tile(self.get_tile(x, y).get_paths())
     return return_grid
Ejemplo n.º 3
0
def generate_tile_dictionary():
    tile_dict = {}
    tiles_list = tiles.splitlines()
    for i in range(len(tiles_list)):
        tile_letter_representation = json.loads(tiles_list[i])[1]
        tile_int_representation = convert_representation(tile_letter_representation)
        current_tile = Tile(tile_int_representation)
        tile_dict[i] = current_tile
    return tile_dict
Ejemplo n.º 4
0
def main():
    # example render
    root = Tk()
    observer = Observer()

    grid = [[0 for x in range(10)] for y in range(10)]
    for x in range(0, 10):
        for y in range(0, 10):
            grid[x][y] = Tile([])

    tile1 = Tile([[0, 1], [2, 3], [4, 5], [6, 7]])
    tile2 = Tile([[0, 5], [1, 4], [2, 3], [6, 7]])
    tile3 = Tile([[0, 3], [2, 1], [4, 5], [6, 7]])
    grid[0][0] = tile1
    grid[1][0] = tile2
    grid[0][1] = tile3

    board = Board()
    observer.render_observer(board, "marcos", [Position(0, 2, 1), 90], False,
                             0, [tile1])
    root.geometry("750x500+100+100")
    root.mainloop()
Ejemplo n.º 5
0
    def __init__(self, grid={}, player={}):
        if len(grid) == 0:
            # need to initialize to 10 x 10 grid
            self.grid = [[0 for x in range(10)] for y in range(10)]
            for x in range(0, 10):
                for y in range(0, 10):
                    self.grid[x][y] = Tile([])
        else:
            self.grid = grid

        self.width = len(self.grid)
        self.height = len(self.grid[0])
        self.player_positions = player
Ejemplo n.º 6
0
 def is_suicidal(self, board, tile, target_x, target_y, player_pos):
     # Make a copy of the board to test out the attempted move
     temp_board = Board(board.get_grid(), board.get_players())
     temp_tile = Tile(tile.get_paths())
     # Add chosen tile
     temp_board.add_tile(temp_tile, target_x, target_y)
     # Determine where is the end position after adding tile
     end_position = temp_board.get_path(player_pos)
     if not end_position:
         # Invalid player position
         return True
     # Add a placeholder avatar "rulechecker" to the end position
     temp_board.add_player("rulechecker", end_position)
     return self.has_lost(temp_board, "rulechecker")
Ejemplo n.º 7
0
 def draw_tiles(self):
     hand = list()
     # draws three tiles if in initial round
     if self.current_round == 0:
         num_tiles = 3
     # else draws two
     else:
         num_tiles = 2
     for x in range(0, num_tiles):
         # gets a copy of the Tile from the deck
         hand.append(Tile(self.deck[self.current_tile_index].get_paths()))
         self.current_tile_index = (self.current_tile_index + 1) % len(
             self.deck)
     return hand
Ejemplo n.º 8
0
 def setUp(self):
     self.b = Board()
     self.tile1 = Tile([[0, 1], [2, 3], [4, 5], [6, 7]])
     self.tile2 = Tile([[1, 6], [0, 2], [3, 7], [4, 5]])
     # Same orientation with connections in different order
     self.tile3 = Tile([[4, 5], [6, 1], [2, 0], [7, 3]])
     # Same tile rotated 90 degree
     self.tile4 = Tile([[3, 0], [2, 4], [5, 1], [6, 7]])
     # Same tile rotated 180 degree
     self.tile5 = Tile([[5, 2], [4, 6], [7, 3], [0, 1]])
     # Rotated 270
     self.tile6 = Tile([[7, 4], [6, 0], [1, 5], [2, 3]])
Ejemplo n.º 9
0
                letter_port = convert_int_to_letter(end_position[2])
                print(json.dumps([color, tile_index, tile_rotation, letter_port, end_position[0], end_position[1]]))
    print("-------------------------------")


if __name__ == "__main__":
    game_board = Board()
    rule_checker = RuleChecker()
    input_content = ''.join(sys.stdin.readlines())
    json_array = json.loads(input_content)
    for placement_json in json_array[:-1]:
        if not parse_move(game_board, placement_json):
            raise Exception("Invalid placement.")
    player_final_move = json_array[-1]
    color = player_final_move[0][0]
    chosen_tile_index = player_final_move[0][1]
    rotation = player_final_move[0][2]
    target_x = player_final_move[0][3]
    target_y = player_final_move[0][4]
    choice_one = player_final_move[1]
    choice_two = player_final_move[2]
    if color not in valid_colors:
        raise Exception("Invalid color")
    chosen_tile = Tile(convert_representation(get_representation(chosen_tile_index))).rotate_tile(rotation)
    choice_one_tile = Tile(convert_representation(get_representation(choice_one)))
    choice_two_tile = Tile(convert_representation(get_representation(choice_two)))
    player_pos = game_board.get_player(color)
    check = rule_checker.valid_move(game_board, target_x, target_y, chosen_tile, [choice_one_tile, choice_two_tile],
                                    player_pos)
    print("legal" if check else "illegal")
Ejemplo n.º 10
0
        if not parse_move(game_board, placement_json):
            raise Exception("Invalid placement.")

    player_final_move = json_array[-1]

    if len(player_final_move) != 4 and len(player_final_move) != 3:
        parse_move(game_board, player_final_move)
        observer.render_observer(game_board, "jack", list(), False, 0, list())
    else:
        given_tiles = player_final_move[1:]
        index = given_tiles.index(player_final_move[0][1])

        hand = list()

        for tile in given_tiles:
            temp_tile = Tile(convert_representation(get_representation(tile)))
            hand.append(temp_tile)

        if len(player_final_move) == 4:
            player_port = player_final_move[0][5]
        elif len(player_final_move) == 3:
            player_port = 0

        placement = Position(player_final_move[0][3], player_final_move[0][4],
                             player_port)

        observer.render_observer(game_board, player_final_move[0][0],
                                 [placement, player_final_move[0][2]],
                                 len(player_final_move) == 4, index, hand)

    root.geometry("750x500+100+100")
Ejemplo n.º 11
0
 def create_tile(self, tile_index, rotation):
     result = Tile(
         self.convert_representation(self.get_representation(tile_index)))
     return result.rotate_tile(rotation)