Ejemplo n.º 1
0
	def createDemoRace(self):
		self.hud.hide()
		# Hides the HUD during the demo.
		
		self.destroyRace()
		# removes any existing race components.
		
		self.track = Track()
		# Creates the track
		
		self.cycles.append(Cycle(self.inputManager, 
			self.track, 1, "Bert", ai = True))
		self.cycles.append(Cycle(self.inputManager, 
			self.track, 2, "Ernie", ai = True))
		self.cycles.append(Cycle(self.inputManager, 
			self.track, 3, "William", ai = True))
		self.cycles.append(Cycle(self.inputManager, 
			self.track, 4, "Patrick", ai = True))
		# Creates 4 AI controlled cycles.
		
		self.setCameraHigh(self.cycles[0])
		# Attaches the camera to one cycle
		
		self.startRace(1)
		# Starts the race after 1 second delay.
		
		return
Ejemplo n.º 2
0
	def createRace(self):
		self.hud.hide()
		# Hides the HUD because cycles are about to be destroyed.
		
		self.destroyRace()
		# removes any existing race components.
		
		self.track = Track()
		# Creates the track
		
		self.cycles.append(Cycle(self.inputManager, 
			self.track, 1, "Bert"))
		self.cycles.append(Cycle(self.inputManager, 
			self.track, 2, "Ernie", ai = True))
		self.cycles.append(Cycle(self.inputManager, 
			self.track, 3, "William", ai = True))
		self.cycles.append(Cycle(self.inputManager, 
			self.track, 4, "Patrick", ai = True))
		# Creates 1 player controlled cycle and 3 AI controlled cycles.
		
		self.hud.setCycle(self.cycles[0])
		self.hud.show()
		# Sets the hude to report on the player cycle, and makes it visible.
		
		self.setCameraFollow(self.cycles[0])
		# Attaches the camera to one cycle
		
		return
Ejemplo n.º 3
0
    def __init__(self):
        base.disableMouse()
        # Turns off the default mouse-camera controls in Panda3D.

        base.setBackgroundColor(0, 0, 0)
        # Sets the background to black.

        self.inputManager = InputManager()
        # Creates an InputManager to handle all of the user input in the game.

        self.track = Track()
        # Creates the track the cycles will race on.

        self.cycle1 = Cycle(self.inputManager, self.track, 1, "Bert", ai=False)
        self.cycle2 = Cycle(self.inputManager, self.track, 2, "Ernie")
        # Creates one uncontrolled cycle, and one player controlled cycle.

        taskMgr.doMethodLater(10, self.debugTask, "Debug Task")
        # Tells the debugTask to run once every ten seconds. The debug task is a good
        # place to put various data print outs about the game to help with debugging.

        self.filters = CommonFilters(base.win, base.cam)
        filterok = self.filters.setBloom(blend=(0, 0, 0, 1),
                                         desat=-0.5,
                                         intensity=3.0,
                                         size=2)

        render.setShaderAuto()
Ejemplo n.º 4
0
    def __init__(self):
        base.disableMouse()
        base.setBackgroundColor(0, 0, 0)
        self.inputManager = InputManager()
        self.track = Track()
        self.cycle1 = Cycle(self.inputManager, self.track, 1, "Bert", ai=False)
        self.cycle2 = Cycle(self.inputManager, self.track, 2, "Ernie")

        taskMgr.doMethodLater(10, self.debugTask, "Debug Task")