Ejemplo n.º 1
0
def editIngreEffect(ingre, effects):
    print("Type \'list\' to list out effects, null to go back")
    while True:
        print("Current effects for [" + str(ingre.getID()) + "] :")
        strE1 = Fore.RED + str(effects[0]) + Fore.RESET
        strE2 = Fore.RED + str(effects[1]) + Fore.RESET
        strE3 = Fore.RED + str(effects[2]) + Fore.RESET
        for eff in helpers.InitEffects():
            if eff.getID() == effects[0]:
                strE1 = str(effects[0])
            if eff.getID() == effects[1]:
                strE2 = str(effects[1])
            if eff.getID() == effects[2]:
                strE3 = str(effects[2])
        print("Effect 1: " + strE1 + " | Effect 2: " + strE2 +
              " | Effect 3: " + strE3)
        selection = input("Select Effect to edit: ").upper()
        if selection == "":
            return effects
        if selection == "LIST":
            DevHelpers.printEffects(helpers.InitEffects())
        else:
            if selection == "1" or selection == "EFFECT1" or selection == "EFFECT 1":
                effects[0] = changeEffect(ingre, effects[0])
            if selection == "2" or selection == "EFFECT2" or selection == "EFFECT 2":
                effects[1] = changeEffect(ingre, effects[1])
            if selection == "3" or selection == "EFFECT3" or selection == "EFFECT 3":
                effects[2] = changeEffect(ingre, effects[2])
        print("Type \'list\' to list out effects, null to go back")
Ejemplo n.º 2
0
def changeEffect(ingre, effect):
    while True:
        print("\nEnter new effect for [" + str(ingre.getID()) + "]")
        print(
            "Type \'list\' to print out list of effects, type null to go back")
        print("Current effect: " + str(effect))
        newEffect = input()
        if newEffect.upper() == "LIST" or newEffect.upper() == "L":
            DevHelpers.printEffects(helpers.InitEffects())
            continue
        if newEffect == "":
            return effect
        newEffect = DevHelpers.IDFormat(newEffect)
        for i in helpers.InitEffects():
            if i.getID() == newEffect:
                return newEffect
        opt = input(
            "This effect is not an existing effect, would you like to create a new one? (y|n)"
        ).upper()
        if opt == "Y" or opt == "YES":
            createEffect()
            continue
        return newEffect
Ejemplo n.º 3
0
def editEffect():
    Effects = helpers.InitEffects()
    Effects.sort(key=lambda k: k.getID())
    Running = True
    effect = None
    while Running:
        print("=====Edit Effects=====")
        while (Running):
            print("Type \'list\' to see all effects")
            print("Type q to quit")
            print("Select Effect ID to Edit:")
            entry = input()
            option = entry.upper()
            if option == "" or option == "Q" or option == "EXIT" or option == "QUIT" or option == "STOP" or option == "END":
                Running = False
                break
            if option.upper() == "LIST":
                DevHelpers.printEffects(Effects)
            else:
                setToBreak = False
                effectID = DevHelpers.IDFormat(option)

                for i in Effects:
                    if i.getID() == effectID:
                        effect = i
                        setToBreak = True
                        break
                if setToBreak:
                    break
        if not Running:
            break

        #get vars ready
        ingName = effect.getIngName()
        potName = effect.getPotName()
        upName = effect.getUpName()

        editingIngredient = True
        while (editingIngredient):
            print("\nSelect Attribute to Edit for [" + str(effect.getID()) +
                  "]")
            print("Type s to save and continue, q save and quit")
            print("Ingredient Name | Potion Name | Upgrade Name")
            attrib = input().upper()
            if attrib == "" or attrib == "Q" or attrib == "EXIT" or attrib == "QUIT" or attrib == "STOP" or attrib == "END":
                newEffect = helpers.Effect(effect.getID(), ingName, potName,
                                           upName)
                Effects.append(newEffect)
                helpers.saveEffects(Effects)
                Effects = helpers.InitEffects()
                print("Successfully saved")
                editingIngredient = False
                break
            if attrib == "INGREDIENTNAME" or attrib == "INGREDIENT NAME" or attrib == "IN":
                ingName = editEffectIngName(effect, ingName)

            if attrib == "POTIONNAME" or attrib == "POTION NAME" or attrib == "PN":
                potName = editEffectIngName(effect, potName)

            if attrib == "UPGRADENAME" or attrib == "UPGRADE NAME" or attrib == "UN":
                upName = editEffectIngName(effect, upName)

            if attrib == "SAVE" or attrib == "S":
                newEffect = helpers.Effect(effect.getID(), ingName, potName,
                                           upName)
                Effects.append(newEffect)
                helpers.saveEffects(Effects)
                Effects = helpers.InitEffects()
                print("Successfully saved")