Ejemplo n.º 1
0
def export2():
    for (neuronName, v) in neuron_dict.items():
        print('start %s' % neuronName)
        if neuronName[:7] == 'mu_bod_' or neuronName != 'VA10':  # or neuronName in ('M1', 'RMED', 'PVDR', 'PVDL', 'IL1DL', 'IL1DR', 'I5', ):
            continue
        (v_list, f_list) = v
        entity = Entity()
        for vertex in v_list:
            v = vertex
            entity.add_vertex([round(v[0], 3), round(v[1], 3), round(v[2], 3)])
        for face in f_list:
            entity.add_face(face)
        entity.neuronInfo = neuronName
        entity_to_cell(entity, neuronName)
def export2():
    for (neuronName, v) in neuron_dict.items():
        print('start %s' % neuronName)
        if neuronName[:7] == 'mu_bod_' or neuronName != 'VA10': # or neuronName in ('M1', 'RMED', 'PVDR', 'PVDL', 'IL1DL', 'IL1DR', 'I5', ):
            continue
        (v_list, f_list) = v
        entity = Entity()
        for vertex in v_list:
            v = vertex
            entity.add_vertex([round(v[0],3),round(v[1],3),round(v[2],3)])
        for face in f_list:
            entity.add_face(face)
        entity.neuronInfo = neuronName
        entity_to_cell(entity, neuronName)
Ejemplo n.º 3
0
def mesh_to_entity(mesh):
    entity = Entity()
    for vertex in mesh.vertices:
        v = vertex.co
        entity.add_vertex([round(v[0], 3), round(v[1], 3), round(v[2], 3)])
    for face in mesh.tessfaces:
        cordArr = []
        for v in face.vertices:
            write_log('+', v)
            cordArr.append(v)
        if len(cordArr) == 3:
            cordArr.append(cordArr[0])
        write_log('=', cordArr)
        entity.add_face(cordArr)
    entity.neuronInfo = mesh.materials[0].name
    return entity
def mesh_to_entity(mesh):
    entity = Entity()
    for vertex in mesh.vertices:
        v = vertex.co
        entity.add_vertex([round(v[0],3),round(v[1],3),round(v[2],3)])
    for face in mesh.tessfaces:
        cordArr = []
        for v in face.vertices:
            write_log('+', v)
            cordArr.append(v)
        if len(cordArr) == 3:
            cordArr.append(cordArr[0])
        write_log('=', cordArr)
        entity.add_face(cordArr)
    entity.neuronInfo = mesh.materials[0].name
    return entity
Ejemplo n.º 5
0
def export(scene, neuronName):
    '''
    Run export motto neurons from blender file 
    '''
    theObjects = scene.objects
    i = 0
    for object in theObjects:
        try:
            objType=object.getType()
            if objType == "Mesh":
                if len(object.getData().materials) > 1:
                    if( neuroNameFromOds.__contains__(object.name) and 
                        object.name == "PVDR"):# or object.name == "URBL"):#object.getData().materials[0].name != "Motor Neuron"
                        mm=object.getMatrix()
                        #pydevd.settrace()
                        print object.name
                        entity = Entity()
                        neuronName = object.name
                        mesh = object.getData()
                        for vertex in mesh.verts:
                            ob_matrix = Mathutils.Matrix(object.getMatrix('worldspace'))
                            mm = ob_matrix
                            blenvert = Mathutils.Vector(vertex.co)
                            v = blenvert * mm
                            entity.add_vertex([round(v[0],3),round(v[1],3),round(v[2],3)])
                        for face in mesh.faces:
                            cordArr = []
                            for i in range(len(face)):
                                indx = mesh.verts.index(face[i])
                                cordArr.append(indx)                            
                            entity.add_face(cordArr)
                        entity.neuronInfo = object.getData().materials[0].name
                        entity.findCenterOfSoma()
                        entity.find_point()
                        create_cell(neuronName,entity)
        except Exception:
            print "Error: object named %s has problem with accessing an attribute" % object.name
            badNeurons.append(object.name)
            continue
    print list(badNeurons)