Ejemplo n.º 1
0
 def __init__(self):
     self.current_tick = 0
     #event system
     self.onShipDeath = Broadcaster()
     self.onShipKill = Broadcaster()
     self.onBulletDeath = Broadcaster()
     self.onBulletTimeout = Broadcaster()
     self.onShipUpdate = Broadcaster()
     self.onBulletUpdate = Broadcaster()
     self.onLogicUpdate = Broadcaster()
     self.onShipReflectWall = Broadcaster()
     self.onShipReflectShip = Broadcaster()
     
     #required data
     self.bullet_list = []
     self.wall_list = []
     self.ship_list = []
     
     #scoreboard
     self.scoreboard = scoreboard()
     self.onShipDeath+=self.scoreboard.on_ship_death
     self.onShipKill+=self.scoreboard.on_ship_kill
Ejemplo n.º 2
0
 def __init__(self, location, bounds, shoot_delay, acceleration, max_speed, turn_rate, respawn_func = default_respawn, direction = 0, velocity = (0.0, 0.0), shield_duration = 120, curr_acceleration = (0.0, 0.0)):
     self.location = location
     self.bounds = bounds
     self.shoot_delay = shoot_delay
     self.delay = 0
     self.velocity = velocity
     self.direction = direction
     self.rect = pygame.Rect(location[0]-bounds[0], location[1]-bounds[1], bounds[0]*2, bounds[1]*2)
     self.acceleration = acceleration
     self.max_speed = max_speed
     self.turn_rate = turn_rate
     self.death_timer = 0
     self.respawn_func = respawn_func
     self.respawn_event = Broadcaster()
     self.moved = False
     self.shield_duration = self.shield = shield_duration*2
     self.shield_obj = None
     self.curr_acceleration = curr_acceleration
     self.id = Ship.CUR_ID
     Ship.CUR_ID+=1
Ejemplo n.º 3
0
 def __init__(self):
     self.onShipDeath = Broadcaster()
     self.onBulletDeath = Broadcaster()