Ejemplo n.º 1
0
    def exit_event(self):
        UI.click_back_button()
        sleep(7)

        self.log.debug('Clicking door')
        Clicking.click_in_game_region_point(BACK_POS)
        sleep(7)
Ejemplo n.º 2
0
    def exit_event(self):
        UI.click_back_button()
        sleep(7)

        self.log.debug('Clicking door')
        Clicking.click_in_game_region_point(BACK_POS)
        sleep(7)
Ejemplo n.º 3
0
    def run(self):
        self.log.debug('Checking for free throws')
        while free_throws():
            self.log.info('Free throw is available - throwing')
            Clicking.click_in_game_region_point(THROW_POS)
            UI.move_mouse_out_of_game_screen()
            sleep(10)
            if complete_quest():
                self.log.info('Landed on quest, exiting')
                break

        sleep(1)
Ejemplo n.º 4
0
    def run(self):
        self.log.debug('Checking for free throws')
        while free_throws():
            self.log.info('Free throw is available - throwing')
            Clicking.click_in_game_region_point(THROW_POS)
            UI.move_mouse_out_of_game_screen()
            sleep(10)
            if complete_quest():
                self.log.info('Landed on quest, exiting')
                break

        sleep(1)
Ejemplo n.º 5
0
    def is_available(self):
        # Wealth Tree
        self.log.debug("Trying to find Wealth Tree Position")
        self.wealth_tree_pos = Imging.locate_in_game_screen(
            Util.image_path_module('Tree', MODULE_NAME))

        if self.wealth_tree_pos is None:
            self.log.info(
                "Couldn't find wealth tree event , considering it as not live")
            UI.reset_menus()
            return False
        else:
            self.log.debug("Found Wealth Tree at : %s",
                           str(self.wealth_tree_pos))
            self.log.debug('Entering wealth tree')
            Clicking.click_in_game_region_point(self.wealth_tree_pos)
            time.sleep(2)

        return True
Ejemplo n.º 6
0
 def exit_event(self):
     UI.click_back_button()
     sleep(1)
Ejemplo n.º 7
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 def get_to_event(self):
     self.log.debug('Clicking on treasure map')
     Clicking.click_in_game_region_point(TREASURE_MAP_POS)
     UI.move_mouse_out_of_game_screen()
     sleep(6)
Ejemplo n.º 8
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 def exit_event(self):
     UI.click_exit_button()
     time.sleep(3)
Ejemplo n.º 9
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 def get_to_event(self):
     UI.click_f_gamplay()
     time.sleep(1)
Ejemplo n.º 10
0
 def exit_event(self):
     UI.click_back_button()
     sleep(1)
Ejemplo n.º 11
0
 def get_to_event(self):
     self.log.debug('Clicking on treasure map')
     Clicking.click_in_game_region_point(TREASURE_MAP_POS)
     UI.move_mouse_out_of_game_screen()
     sleep(6)