Ejemplo n.º 1
0
    def pick_model_move(self, color):
        if self.model.Nfeat == 15:
            board_feature_planes = Features.make_feature_planes_stones_3liberties_4history_ko(
                self.board, color)
            Normalization.apply_featurewise_normalization_B(
                board_feature_planes)
        elif self.model.Nfeat == 21:
            board_feature_planes = Features.make_feature_planes_stones_4liberties_4history_ko_4captures(
                self.board, color).astype(np.float32)
            Normalization.apply_featurewise_normalization_C(
                board_feature_planes)
        else:
            assert False
        feature_batch = Symmetry.make_symmetry_batch(board_feature_planes)

        feed_dict = {self.feature_planes: feature_batch}

        logit_batch = self.sess.run(self.logits, feed_dict)
        move_logits = Symmetry.average_plane_over_symmetries(
            logit_batch, self.model.N)
        softmax_temp = 1.0
        move_probs = softmax(move_logits, softmax_temp)

        # zero out illegal moves
        for x in xrange(self.model.N):
            for y in xrange(self.model.N):
                ind = self.model.N * x + y
                if not self.board.play_is_legal(x, y, color):
                    move_probs[ind] = 0
        sum_probs = np.sum(move_probs)
        if sum_probs == 0: return Move.Pass()  # no legal moves, pass
        move_probs /= sum_probs  # re-normalize probabilities

        pick_best = True
        if pick_best:
            move_ind = np.argmax(move_probs)
        else:
            move_ind = sample_from(move_probs)
        move_x = move_ind / self.model.N
        move_y = move_ind % self.model.N

        self.last_move_probs = move_probs.reshape((self.board.N, self.board.N))

        return Move(move_x, move_y)
Ejemplo n.º 2
0
 def pick_book_move(self, color):
     if self.book:
         book_move = Book.get_book_move(self.board, self.book)
         if book_move:
             print "playing book move", book_move
             return Move(book_move[0], book_move[1])
         print "no book move"
     else:
         print "no book"
     return None
Ejemplo n.º 3
0
    def generate_move(self, color, cleanup=False):
        self.push_state()
        if channel_from_color(color) == gvg.player_channel:
            self.board = go_board.switch_player_perspec(self.board)
        move = self.pick_move(color)
        if move.is_play():
            go_board.make_move(self.board, [move.x, move.y], gvg.bot_channel,
                               gvg.player_channel)

        go_board.show_board(self.board)
        return Move(move.x, move.y)
Ejemplo n.º 4
0
    def pick_model_move(self, color):
        # If asked to make a move for enemy player, switch perspective as if we are them
        if channel_from_color(color) == gvg.player_channel:
            self.board = go_board.switch_player_perspec(self.board)

        enc_board = go_board.get_encoded_board(self.board)
        pred = np.asarray(self.model.predict(enc_board. \
        reshape(1, gvg.board_size, gvg.board_size, gvg.enc_board_channels))). \
        reshape(gvg.board_size * gvg.board_size)
        prob_board = np.array(
            self.model.predict(
                go_board.get_encoded_board(
                    self.board.reshape(
                        gvg.board_size, gvg.board_size,
                        gvg.board_channels)).reshape(1, 19, 19, 20))).reshape(
                            (gvg.board_size, gvg.board_size))
        self.last_move_probs = prob_board

        move = go_learn.predict_move(self.board,
                                     self.model,
                                     prob_board=prob_board)

        return Move(move[0], move[1])
Ejemplo n.º 5
0
 def pick_move(self, color):
     for x in xrange(self.board.N):
         for y in xrange(self.board.N):
             if self.board.play_is_legal(x, y, color):
                 return Move(x, y)
     return Move.Pass()
Ejemplo n.º 6
0
 def pick_move(self, color):
     x,y = choose_move_alphabeta(self.board, self.policy, self.value, depth=3)
     return Move(x,y)