Ejemplo n.º 1
0
 def create_right(self):
     self.right_container.update_idletasks()
     width = self.right_container.winfo_width()
     height = self.right_container.winfo_height()
     self.up_button = CustomButton(self.right_container,
                                   text="+",
                                   command=self.raise_bet,
                                   bg="#303030",
                                   fg="#ffffff",
                                   height=int(height / 2),
                                   width=int(width / 4))
     self.up_button.grid(column=0, row=0, sticky="nsew")
     self.down_button = CustomButton(self.right_container,
                                     text="-",
                                     command=self.lower_bet,
                                     bg="#303030",
                                     fg="#ffffff",
                                     height=int(height / 2),
                                     width=int(width / 4))
     self.down_button.grid(column=2, row=0, sticky="nsew")
     self.value_label = CustomLabel(
         self.right_container,
         text=self.app.game_controller.current_bet_value,
         bg="#202020",
         fg="#ffffff",
         width=int(width / 4))
     self.value_label.grid(column=1, row=0, sticky="nsew")
Ejemplo n.º 2
0
    def create_numbers(self):
        with open(Path("./Config/roulette_numbers.json"), "r") as read_file:
            pieces = json.load(read_file)

        for i in range(10):
            Grid.rowconfigure(self.frame, i, weight=1)

        for i in range(15):
            Grid.columnconfigure(self.frame, i, weight=1)

        for i, piece in enumerate(pieces["pieces"]):
            self.frame.update_idletasks()
            width = self.frame.winfo_width()
            height = self.frame.winfo_height()
            but = CustomButton(
                master=self.frame,
                fg="white",
                text=str(i + 1),
                command=lambda piece=piece: self.make_bet(piece),
                bg=piece['color'],
                borderwidth=0,
                highlightthickness=2,
                highlightcolor=COLORS['golden'])
            but.grid(column=(1 + (i // 3)), row=1 + (i % 3), sticky=NSEW)
            self.buttons.append(but)
Ejemplo n.º 3
0
 def create_roulette(self):
     self.roulette_view = Roulette(master=self.master,
                                   main=self.left_main,
                                   app=self)
     self.display = ResultDisplay(master=self.master,
                                  main=self.left_main,
                                  app=self)
     self.spin_button = CustomButton(
         master=self.left_main,
         command=lambda: self.game_controller.spin_roulette(),
         text="SPIN")
     self.spin_button.grid(column=0, row=2)
Ejemplo n.º 4
0
    def create_zero_button(self):
        self.frame.update_idletasks()
        width = self.frame.winfo_width()
        height = self.frame.winfo_height()

        but = CustomButton(master=self.frame,
                           fg="white",
                           text="0",
                           command=lambda piece="zero": self.make_bet(piece),
                           bg="#303030")
        but.grid(rowspan=3, column=0, row=1, sticky=NSEW)
        self.buttons.append(but)
Ejemplo n.º 5
0
class Application(Frame):
    def __init__(self, master=None, roulette=None, game_controller=None):
        super().__init__(master=master)
        self.master = master
        self.game_controller = game_controller
        self.roulette_controller = roulette
        self.create_main()

    def create_main(self):
        self.create_backbone()
        self.create_roulette()
        self.create_table()

    def create_backbone(self):
        width = int(self.master.winfo_screenwidth())
        height = int(self.master.winfo_screenheight())
        self.left_main: Frame = Frame(self.master,
                                      bg="#303030",
                                      width=int(width / 3),
                                      height=height)
        self.right_main: Frame = Frame(self.master,
                                       bg="#303030",
                                       width=int(width / 3) * 2,
                                       height=height)
        self.left_main.grid(row=0, column=0)
        self.left_main.grid_propagate(0)
        self.right_main.grid(row=0, column=1)
        self.right_main.grid_propagate(0)

    def create_roulette(self):
        self.roulette_view = Roulette(master=self.master,
                                      main=self.left_main,
                                      app=self)
        self.display = ResultDisplay(master=self.master,
                                     main=self.left_main,
                                     app=self)
        self.spin_button = CustomButton(
            master=self.left_main,
            command=lambda: self.game_controller.spin_roulette(),
            text="SPIN")
        self.spin_button.grid(column=0, row=2)

    def create_table(self):
        self.table_view = Table(master=self.master,
                                main=self.right_main,
                                app=self)
        self.player_view = PlayerBar(master=self.master,
                                     main=self.right_main,
                                     app=self)
        self.player_ui = PlayerUI(master=self.master,
                                  main=self.right_main,
                                  app=self)
Ejemplo n.º 6
0
class PlayerUI():
    def __init__(self, master, main, app):
        self.app = app
        self.master = master
        self.main = main
        self.frame = None
        self.create_ui()

    def create_ui(self):
        width = self.main.winfo_width()
        height = self.main.winfo_height()
        self.frame = Frame(self.main,
                           width=width,
                           height=height / 6,
                           bg="#303030")
        self.frame.grid(column=0, row=1)
        self.frame.grid_propagate(0)

        self.right_container = Frame(self.frame,
                                     width=width / 2,
                                     height=height / 6,
                                     bg="#303030")
        self.right_container.grid(column=1, row=0)
        self.right_container.grid_propagate(0)

        self.left_container = Frame(self.frame,
                                    width=width / 2,
                                    height=height / 6,
                                    bg="#303030")
        self.left_container.grid(column=0, row=0)
        self.left_container.grid_propagate(0)

        self.create_left()
        self.create_right()

    def create_left(self):
        self.left_container.update_idletasks()
        width = self.left_container.winfo_width()
        height = self.left_container.winfo_height()
        self.name_label = CustomLabel(
            self.left_container,
            padx=20,
            pady=20,
            fg="white",
            bg="#303030",
            text=
            f"Name: {self.app.game_controller.players[self.app.game_controller.current_player].name}"
        )
        self.name_label.grid(column=0, row=0, sticky="nsew")
        self.stakes_label = CustomLabel(
            self.left_container,
            padx=20,
            pady=20,
            fg="white",
            bg="#303030",
            text=
            f"Stakes: {self.app.game_controller.players[self.app.game_controller.current_player].stakes}"
        )
        self.stakes_label.grid(column=0, row=1, sticky="nsew")

    def update_left(self):
        self.stakes_label.config(
            text=
            f"Stakes: {self.app.game_controller.players[self.app.game_controller.current_player].stakes}"
        )
        self.name_label.config(
            text=
            f"Name: {self.app.game_controller.players[self.app.game_controller.current_player].name}"
        )

    def create_right(self):
        self.right_container.update_idletasks()
        width = self.right_container.winfo_width()
        height = self.right_container.winfo_height()
        self.up_button = CustomButton(self.right_container,
                                      text="+",
                                      command=self.raise_bet,
                                      bg="#303030",
                                      fg="#ffffff",
                                      height=int(height / 2),
                                      width=int(width / 4))
        self.up_button.grid(column=0, row=0, sticky="nsew")
        self.down_button = CustomButton(self.right_container,
                                        text="-",
                                        command=self.lower_bet,
                                        bg="#303030",
                                        fg="#ffffff",
                                        height=int(height / 2),
                                        width=int(width / 4))
        self.down_button.grid(column=2, row=0, sticky="nsew")
        self.value_label = CustomLabel(
            self.right_container,
            text=self.app.game_controller.current_bet_value,
            bg="#202020",
            fg="#ffffff",
            width=int(width / 4))
        self.value_label.grid(column=1, row=0, sticky="nsew")

    def update_right(self):
        self.value_label.config(
            text=self.app.game_controller.current_bet_value)

    def raise_bet(self):
        if self.app.game_controller.players[
                self.app.game_controller.
                current_player].stakes > self.app.game_controller.current_bet_value:
            self.app.game_controller.current_bet_value += 1
            self.update_right()

    def lower_bet(self):
        if self.app.game_controller.current_bet_value > 0:
            self.app.game_controller.current_bet_value -= 1
            self.update_right()
Ejemplo n.º 7
0
    def create_extras(self):
        self.frame.update_idletasks()
        width = self.frame.winfo_width()
        height = self.frame.winfo_height()

        odd = CustomButton(master=self.frame,
                           fg="white",
                           text="Odd",
                           bg="#303030",
                           command=lambda oddeven="odd", bet_type="oddeven":
                           self.make_bet(oddeven=oddeven, bet_type=bet_type))
        odd.grid(columnspan=4, column=1, row=0, sticky=NSEW)
        self.buttons.append(odd)

        even = CustomButton(master=self.frame,
                            fg="white",
                            text="Even",
                            bg="#303030",
                            command=lambda oddeven="even", bet_type="oddeven":
                            self.make_bet(oddeven=oddeven, bet_type=bet_type))
        even.grid(columnspan=4, column=1, row=4, sticky=NSEW)
        self.buttons.append(even)

        red = CustomButton(master=self.frame,
                           fg="white",
                           text="Red",
                           bg="#303030",
                           command=lambda color="red", bet_type="color": self.
                           make_bet(color=color, bet_type=bet_type))
        red.grid(columnspan=4, column=5, row=0, sticky=NSEW)
        self.buttons.append(red)

        black = CustomButton(master=self.frame,
                             fg="white",
                             text="Black",
                             bg="#303030",
                             command=lambda color="black", bet_type="color":
                             self.make_bet(color=color, bet_type=bet_type))
        black.grid(columnspan=4, column=5, row=4, sticky=NSEW)
        self.buttons.append(black)

        low = CustomButton(master=self.frame,
                           fg="white",
                           text="Low",
                           bg="#303030",
                           command=lambda highlow="low", bet_type="highlow":
                           self.make_bet(highlow=highlow, bet_type=bet_type))
        low.grid(columnspan=4, column=9, row=4, sticky=NSEW)
        self.buttons.append(low)

        high = CustomButton(master=self.frame,
                            fg="white",
                            text="High",
                            bg="#303030",
                            command=lambda highlow="high", bet_type="highlow":
                            self.make_bet(highlow=highlow, bet_type=bet_type))
        high.grid(columnspan=4, column=9, row=0, sticky=NSEW)
        self.buttons.append(high)

        top_line = CustomButton(master=self.frame,
                                fg="white",
                                text="TL",
                                bg="#303030",
                                command=lambda line="top", bet_type="line":
                                self.make_bet(line=line, bet_type=bet_type))
        top_line.grid(column=14, row=1, sticky=NSEW)
        self.buttons.append(top_line)

        mid_line = CustomButton(master=self.frame,
                                fg="white",
                                text="ML",
                                bg="#303030",
                                command=lambda line="mid", bet_type="line":
                                self.make_bet(line=line, bet_type=bet_type))
        mid_line.grid(column=14, row=2, sticky=NSEW)
        self.buttons.append(mid_line)

        bot_line = CustomButton(master=self.frame,
                                fg="white",
                                text="BL",
                                bg="#303030",
                                command=lambda line="bot", bet_type="line":
                                self.make_bet(line=line, bet_type=bet_type))
        bot_line.grid(column=14, row=3, sticky=NSEW)
        self.buttons.append(bot_line)