Ejemplo n.º 1
0
    def get(self):
        logging.debug("GameModes: GET: Initializing GameObject")
        game_controller = GameController(
            game_modes=app.config["COWBULL_CUSTOM_MODES"], )
        logging.debug("GameModes: GET: GameObject initialized to {}".format(
            game_controller.save()))

        logging.debug("GameModes: GET: Checking if textmode flag set")
        if request.args.get('textmode', None):
            logging.debug("GameModes: GET: Responding with list of names")
            response_data = game_controller.game_mode_names
        else:
            logging.debug(
                "GameModes: GET: Responding with JSON object: {}".format(
                    game_controller.game_modes))
            response_data = {
                "instructions":
                "Welcome to the CowBull game. The objective of this game "
                "is to guess a set of digits by entering a sequence of "
                "numbers. Each time you guess (there is a set number of "
                "tries to win), you will be provided with an analysis "
                "of your guesses.",
                "notes":
                "The modes can be different depending upon the game server that "
                "serves the game.",
                "default-mode":
                str(game_controller.default_mode),
                "modes": [{
                    "mode": gt.mode,
                    "digits": gt.digits,
                    "digit-type": gt.digit_type,
                    "guesses": gt.guesses_allowed
                } for gt in game_controller.game_modes]
            }
#            response_data = [{"mode": gt.mode,
#                              "digits": gt.digits,
#                              "digit-type": gt.digit_type,
#                              "guesses": gt.guesses_allowed
#                             } for gt in game_object.game_modes]

        logging.debug("GameModes: GET: Return {}".format(response_data))
        return build_response(html_status=200,
                              response_data=response_data,
                              response_mimetype="application/json")
 def test_gc_load(self):
     g = GameController()
     g2 = GameController()
     g2.load(g.save())
     self.assertEqual(g.save(), g2.save())
Ejemplo n.º 3
0
    def get(self):
        """
        TBC
        :return:
        """

        #
        # Set the error handler to default the module and method so that logging
        # calls can be more precise and easier to read.
        #
        self.handler.method = "get"
        self.handler.log(message='Processing GET request', status=0)

        #
        # Check if a game mode has been passed as a query parameter. If it has,
        # use it to create the game. If it hasn't, then let the game decide.
        #
        self.handler.log(message='Fetching arguments (if any) passed to get')
        game_mode = request.args.get('mode', default=None, type=None)
        self.handler.log("game_mode value from request.args.get: {}, type: {}".format(game_mode, type(game_mode)))

        try:
            self.handler.log(message="Creating game with mode {} ({})".format(game_mode, type(game_mode)))
            game_controller = GameController(
                game_modes=app.config["COWBULL_CUSTOM_MODES"],
                mode=game_mode
            )
            self.handler.log(message='New game created with key {}'.format(game_controller.game.key), status=0)
        except ValueError as ve:
            return self.handler.error(
                status=400,
                exception="Invalid game mode",
                message="{}: game mode {}!".format(str(ve), game_mode)
            )

        # Get a persistence engine. The persister is set in configuration
        # and dynamically loaded at the start of the transaction. See
        # Persistence/PersistenceEngine.py for more info.
        try:
            self.handler.log(message="Fetching persistence engine - {}".format(self.persistence_engine.engine_name))
            persister = self.persistence_engine.persister
            self.handler.log(message='Persister instantiated', status=0)
        except ConnectionError as ce:
            return self.handler.error(status=503, exception=str(ce), message="There is no redis service available!")
        except AttributeError as ae:
            return self.handler.error(status=503, exception=str(ae), message="An internal error occurred - attribute missing for redis - check GameServerController:__init__")
        except Exception as e:
            return self.handler.error(status=500, exception=str(e),
                                      message="An internal error occurred - {}".format(repr(e)))

        #
        # Save the newly created game to the persistence engine
        #
        gen_error_msg = "The request raised an exception while trying to save a new game. " \
                        "Please try again shortly and the issue has been logged."
        self.handler.log(message="Saving game to persister")
        try:
            persister.save(game_controller.game.key, game_controller.save())
        except KeyError as ke:
            return self.handler.error(
                status=500,
                exception=str(ke),
                message=gen_error_msg
            )
        except Exception as e:
            return self.handler.error(status=500, exception=str(e),
                                      message="An internal error occurred - {}".format(repr(e)))
        self.handler.log(message='Game {} persisted.'.format(game_controller.game.key), status=0)

        #
        # Build the user response - key, no. of digits, and no. of guesses
        #
        _response = {
            "key": game_controller.game.key,
            "mode": game_controller.game.mode.mode,
            "digits": game_controller.game.mode.digits,
            "digit-type": game_controller.game.mode.digit_type,
            "guesses": game_controller.game.mode.guesses_allowed,
            "served-by": socket.gethostname(),
            "help-text": game_controller.game.mode.help_text,
            "instruction-text": game_controller.game.mode.instruction_text
        }

        self.handler.log(message='GET request fulfilled. Returned: {}'.format(_response), status=0)

        return build_response(
            html_status=200,
            response_data=_response,
            response_mimetype="application/json"
        )
Ejemplo n.º 4
0
    def post(self):
        """
        TBC
        :return:
        """

        self.handler.method = "post"
        self.handler.log(message='Processing POST request.', status=0)

        #
        # Get the JSON from the POST request. If there is no JSON then an exception
        # is raised. IMPORTANT NOTE: When debugging ensuring the Content-type is
        # set to application/json - for example (using cURL):
        #
        # curl -H "Content-type: application/json" ...
        #
        try:
            self.handler.log(message='Attempting to execute_load JSON', status=0)
            json_dict = request.get_json()
            self.handler.log(message='Loaded JSON. Returned: {}'.format(json_dict), status=0)
        except BadRequest as e:
            return self.handler.error(
                status=400,
                exception=e.description,
                message="Bad request. There was no JSON present. Are you sure the "
                        "header Content-type is set to application/json?"
            )

        #
        # Get a persister to enable the game to be loaded and then saved (updated).
        # See the GET method above for more information on the persister.
        #
        try:
            self.handler.log(message='Getting persister', status=0)
            persister = self.persistence_engine.persister
        except ConnectionError as ce:
            return self.handler.error(
                status=503,
                exception=str(ce),
                message="There is no redis service available!"
            )

        #
        # Get the game key from the JSON provided above. If it does not exist,
        # return a 400 status (client) error
        #
        try:
            _key = json_dict["key"]
            self.handler.log(message='Attempting to execute_load game {}'.format(_key), status=0)
        except TypeError as te:
            return self.handler.error(
                status=400,
                exception=str(te),
                message="Bad request. For some reason the json_dict is None! Are you "
                        "sure the header is set to application/json?"
            )
        except KeyError as ke:
            return self.handler.error(
                status=400,
                exception=str(ke),
                message="Bad request. For some reason the json_dict does not contain "
                        "a key! Are you sure the header is set to application/json and "
                        "a key is present?"
            )

        #
        # Load the game based on the key contained in the JSON provided to
        # the POST request. If the JSON data is invalid, return a
        # response to the user indicating an HTML status, the exception, and an
        # explanatory message. If the data
        #
        gen_error_msg = "The request raised an exception while trying to load the saved game. " \
                        "Please try again shortly and the issue has been logged."
        try:
            _persisted_response = persister.load(key=_key)
            if not _persisted_response:
                raise KeyError(
                    "The game key ({}) was not found in the persistence engine!".format(_key)
                )
            self.handler.log(message="Persister response: {}".format(_persisted_response))

            _loaded_game = json.loads(_persisted_response)
            self.handler.log(message="Loaded game: {}".format(_loaded_game))
        except KeyError as ke:
            return self.handler.error(
                status=400,
                exception=str(ke),
                message="The request must contain a valid game key."
            )
        except ValueError as ve:
            return self.handler.error(
                status=500,
                exception=str(ve),
                message=gen_error_msg
            )
        except Exception as e:
            return self.handler.error(
                status=400,
                exception=repr(e),
                message=gen_error_msg
            )

        #
        # Load the game based on the key contained in the JSON provided to
        # the POST request. If the JSON data is invalid, return a
        # response to the user indicating an HTML status, the exception, and an
        # explanatory message. If the data
        #
        try:
            self.handler.log(message="Loading game mode from: {}.".format(_loaded_game["mode"]))
            _mode = _loaded_game["mode"]
            self.handler.log(message="Loaded game mode {}.".format(str(_mode["mode"])))

            _game = GameController(
                game_modes=app.config["COWBULL_CUSTOM_MODES"],
                game_json=json.dumps(_loaded_game),
                mode=str(_mode["mode"])
            )
            self.handler.log(message='Loaded game {}'.format(_key), status=0)
        except RuntimeError as ve:
            return self.handler.error(
                status=500,
                exception=str(ve),
                message="Bad request. For some reason the json_dict was None!"
            )
        except KeyError as ke:
            return self.handler.error(
                status=400,
                exception=str(ke),
                message="The request must contain a valid game key."
            )
        except TypeError as te:
            return self.handler.error(
                status=400,
                exception=str(te),
                message="The game key provided was invalid."
            )
        except Exception as e:
            return self.handler.error(
                status=500,
                exception=repr(e),
                message="Exception occurred while loading game!"
            )

        #
        # Get the digits being guessed and add them to a list
        #
        try:
            self.handler.log(message='Getting digits from {}'.format(json_dict))
            _guesses = json_dict["digits"]
            self.handler.log(message='Guesses extracted from JSON: {}'.format(_guesses), status=0)
        except RuntimeError as ve:
            return self.handler.error(
                status=500,
                exception=str(ve),
                message="Bad request. For some reason the json_dict was None!"
            )
        except ValueError as ve:
            return self.handler.error(
                status=400,
                exception=str(ve),
                message="There was a problem with the value of the digits provided!"
            )
        except KeyError as ke:
            return self.handler.error(
                status=400,
                exception=str(ke),
                message="The request must contain an array of digits called 'digits'"
            )
        except TypeError as te:
            return self.handler.error(
                status=400,
                exception=str(te),
                message="The game key provided was invalid."
            )

        #
        # Make a guess
        #
        try:
            self.handler.log(message="In guess")
            self.handler.log(message='Making a guess with digits: {}'.format(_guesses), status=0)
            _analysis = _game.guess(*_guesses)
            self.handler.log(message='Retrieved guess analysis', status=0)
        except ValueError as ve:
            return self.handler.error(
                status=400,
                exception=str(ve),
                message="There is a problem with the digits provided!"
            )

        #
        # Save the game
        #
        gen_error_msg = "The request raised an exception while trying to save (update) the game. " \
                        "Please try again shortly and the issue has been logged."
        self.handler.log(message="Saving game to persister")
        save_game = _game.save()
        try:
            persister.save(key=_key, jsonstr=save_game)
        except KeyError as ke:
            return self.handler.error(
                status=500,
                exception=str(ke),
                message=gen_error_msg
            )
        except Exception as e:
            return self.handler.error(status=500, exception=str(e),
                                      message="An internal error occurred - {}".format(repr(e)))
        self.handler.log(message='Game {} persisted.'.format(_key), status=0)

        #
        # Return the analysis of the guess to the user.
        #
        _display_info = json.loads(save_game)
        del(_display_info["answer"])
        _return_response = \
            {
                "game": _display_info,
                "outcome": _analysis,
                "served-by": socket.gethostname()
            }

        self.handler.log(message='Returning analysis and game info to caller', status=0)
        return build_response(response_data=_return_response)