Ejemplo n.º 1
0
    def _apply_robot_motion(self, steering_direction):
        self.steering_force = steering_direction * self.robot.speed
        self.robot.body.apply_force_at_world_point(self.steering_force * 10,
                                                   self.robot.body.position)

        velocity_mag = la.norm(self.robot.body.velocity)
        if velocity_mag > 0:  #apply friction
            friction = GRAVITY * self.robot.mass * self.robot.friction * -self.robot.body.velocity
            self.robot.body.apply_force_at_world_point(
                friction, self.robot.body.position)
            self.robot.body.angular_velocity = self.robot.body.angular_velocity * .95
            if self.robot.body.angular_velocity < .00001:
                self.robot.body.angular_velocity = 0

            if velocity_mag > 2.0:  #update orientation
                orientation_shift = angle(
                    self.robot.body.velocity) - self.robot.body.angle
                orientation_shift = (orientation_shift + PI) % (2 * PI) - PI
                if abs(orientation_shift) > .1:
                    self.robot.body.angle += .02 * np.sign(orientation_shift)
                else:
                    self.robot.body.angle = angle(self.robot.body.velocity)
                self.robot.previous_angle = self.robot.body.angle

            elif velocity_mag < .05:  #zero out velocity, may have no effect
                self.robot.body.velocity = (0, 0)
Ejemplo n.º 2
0
    def _reset_robot(self, center=False, collision_points=None):
        previous_angle = vector(self.robot.body.angle)
        previous_position = self.robot.body.position

        if collision_points:
            self.robot.body.angle = angle(collision_points[0].point_a - collision_points[0].point_b)
        else:
            self.robot.body.angle = angle(-previous_angle)

        if center:
            self.robot.body.position = self.CENTER
        else:
            self.robot.body.position = previous_position - (previous_angle * 25)

        self.robot.body.angular_velocity = 0
        self.robot.body.velocity = (0,0)