Ejemplo n.º 1
0
    def __init__(self, pokemon, battle, screen):
        """ Initialize the Battle Round Controller """
        self.pokemon = pokemon
        self.battle = battle
        self.action = None

        entries = [
            TextMenuEntry("Fight", self.chooseAttack),
            TextMenuEntry("Switch", self.switch),
            TextMenuEntry("Item", None),
            TextMenuEntry("Run", None)
        ]
        self.menu = Menu(entries, columns=2)

        self.view = ActionMenuWidget(self.menu,
                                     self.getWindow().width * .9,
                                     self.getWindow().height * .3)
        screen.setBottomView(self.view)
        cmds = {
            commands.UP: self.menu.up,
            commands.DOWN: self.menu.down,
            commands.LEFT: self.menu.left,
            commands.RIGHT: self.menu.right,
            commands.SELECT: self.menu.enter
        }
        PygameController.__init__(self, screen, commands=cmds)
Ejemplo n.º 2
0
 def __init__(self):
     """  """
     self.running = True
     self.heading = "Key Bindings"
     self.back = TextMenuEntry("Back", self.quit)
     self.back.select()
     
     self.keyBindings = self.getBoundKeyStrings()
 def setUp(self):
     """ Build the Menu and Entries for the test """
     self.menu = Menu()
     self.firstEntry = TextMenuEntry("1", None)
     self.secondEntry = TextMenuEntry("2", None)
     self.thirdEntry = TextMenuEntry("3", None)
     self.menu.entries = [
         self.firstEntry, self.secondEntry, self.thirdEntry
     ]
     self.menu.selectEntry()
Ejemplo n.º 4
0
class OptionsMenu():
    """ Class to represent the options menu """
    cmdStrings = {commands.EXIT:"Exit",
                  commands.UP:"Up",
                  commands.DOWN:"Down",
                  commands.LEFT:"Left",
                  commands.RIGHT:"Right",
                  commands.SELECT:"Select",
                  commands.CANCEL:"Cancel"}
    
                         
    def __init__(self):
        """  """
        self.running = True
        self.heading = "Key Bindings"
        self.back = TextMenuEntry("Back", self.quit)
        self.back.select()
        
        self.keyBindings = self.getBoundKeyStrings()
                             
    def getBoundKeyStrings(self):
        """ Strings for Bound Keys """
        boundKeys = {commands.EXIT:[],
                     commands.UP:[],
                     commands.DOWN:[],
                     commands.LEFT:[],
                     commands.RIGHT:[],
                     commands.SELECT:[],
                     commands.CANCEL:[]}
        
        for key in bindings.keyBindings:
            boundKeys[bindings.keyBindings[key]].append(bindings.keyStrings[key])
            
        commandKeys = []
        for cmd in boundKeys:
            s = ""
            for binding in boundKeys[cmd]:
                s += binding
                if not binding == boundKeys[cmd][-1]:
                    s += ", "
            commandKeys.append(s)
            
        return commandKeys
        
    def quit(self, entry):
        """ Quits the Open Menu """
        self.running = False 
Ejemplo n.º 5
0
    def __init__(self):
        """ Builds the Main Menu Controller """
        entries = [
            TextMenuEntry("Start", self.startGame),
            TextMenuEntry("Options", self.runOptions),
            TextMenuEntry("Exit", self.stopRunning)
        ]
        self.menu = Menu(entries)

        screen = MainMenuScreen(self.menu)
        cmds = {
            KAO_UP: self.menu.up,
            KAO_DOWN: self.menu.down,
            ENDL: self.menu.enter
        }

        ConsoleController.__init__(self, screen, commands=cmds)
Ejemplo n.º 6
0
    def __init__(self, currentPlayer):
        """ Initialize the Mode Menu Controller """
        self.currentPlayer = currentPlayer

        entries = [
            TextMenuEntry("Story", self.playStory),
            TextMenuEntry("Marathon", self.runMarathon),
            TextMenuEntry("Back", self.stopRunning)
        ]
        self.menu = Menu(entries)

        screen = MainMenuScreen(self.menu, self.currentPlayer)
        PygameController.__init__(self,
                                  screen,
                                  commands={
                                      commands.UP: self.menu.up,
                                      commands.DOWN: self.menu.down,
                                      commands.EXIT: self.stopRunning,
                                      commands.SELECT: self.menu.enter
                                  })
Ejemplo n.º 7
0
 def __init__(self, pokemon, battle):
     """ Builds the Action Controller """
     self.pokemon = pokemon
     self.battle = battle
     self.action = None
     
     entries = [TextMenuEntry("Fight", self.chooseAttack),
                TextMenuEntry("Switch", self.switch),
                TextMenuEntry("Item", None),
                TextMenuEntry("Run", None)]
     self.menu = Menu(entries, columns=2)
     
     screen = ActionMenuScreen(self.menu, battle)
     cmds = {ENDL:self.menu.enter,
             KAO_UP:self.menu.up,
             KAO_DOWN:self.menu.down,
             KAO_RIGHT:self.menu.right,
             KAO_LEFT:self.menu.left}
                  
     ConsoleController.__init__(self, screen, commands=cmds)
 def __init__(self):
     """ Initialize the Main Menu Controller """
     self.currentPlayer = PlayerFactory.getLastPlayer()
     
     
     entries = [TextMenuEntry("New", self.newGame),
                TextMenuEntry("Options", self.runOptions),
                TextMenuEntry("Exit", self.stopRunning)]
     self.menu = Menu(entries)
     
     if self.currentPlayer is not None:
         continueMenuEntry = TextMenuEntry("Continue", self.continueGame)
         entries.insert(1, continueMenuEntry)
         self.menu.down()
     
     screen = MainMenuScreen(self.menu, self.currentPlayer)
     PygameController.__init__(self, screen, commands = {commands.UP:self.menu.up,
                                                         commands.DOWN:self.menu.down,
                                                         commands.EXIT:self.stopRunning,
                                                         commands.SELECT:self.menu.enter})
    def __init__(self, lastController):
        """ Initialize the Zone Menu Controller """
        entries = [TextMenuEntry("Exit", self.exitZone)]
        self.menu = Menu(entries)
        self.lastController = lastController

        screen = ZoneMenuScreen(self.menu, lastController.screen)
        PygameController.__init__(self,
                                  screen,
                                  commands={
                                      commands.UP: self.menu.up,
                                      commands.DOWN: self.menu.down,
                                      commands.EXIT: self.stopRunning,
                                      commands.SELECT: self.menu.enter
                                  })