Ejemplo n.º 1
0
    def transform_action_to_function(action, obs):
        y = math.floor(action / (2 * _ACTION_RANGE + 1))
        y -= (_ACTION_RANGE + 1)

        x = action % (2 * _ACTION_RANGE + 1)
        x -= (_ACTION_RANGE + 1)

        marine = get_marine(obs)

        new_x = marine.x + x
        new_x = MoveToBeaconAgent.check_bounds(new_x)

        new_y = marine.y + y
        new_y = MoveToBeaconAgent.check_bounds(new_y)

        return move_screen(new_x, new_y)
Ejemplo n.º 2
0
    def step(self, obs):
        super(MoveToBeaconAgent, self).step(obs)

        if obs.first():
            self.ql.descend_epsilon()
            return actions.FUNCTIONS.select_army("select")

        marine = get_marine(obs)
        beacon = get_beacon(obs)

        state = state_of_marine(marine, beacon, _SCREEN, self._DISTANCE_WINDOW)

        if _LEARN:
            chosen_action = self.ql.get_action(state, self.calc_reward())
        else:
            chosen_action = self.ql.choose_action(state)

        # if chosen_action.value[0] not in obs.observation.available_actions:
        #     self.old_reward = -1
        #     return actions.FUNCTIONS.no_op()

        return Act.action_to_function(chosen_action, marine, _SCREEN)
Ejemplo n.º 3
0
def transform_action_to_function(action, obs):

    screen = obs.observation.feature_screen.shape[1]

    marine = get_marine(obs)

    if action == 0:
        return Act.action_to_function(Act.Actions.down_left, marine, screen)
    elif action == 1:
        return Act.action_to_function(Act.Actions.down, marine, screen)
    elif action == 2:
        return Act.action_to_function(Act.Actions.down_right, marine, screen)
    elif action == 3:
        return Act.action_to_function(Act.Actions.up_left, marine, screen)
    elif action == 4:
        return Act.action_to_function(Act.Actions.up, marine, screen)
    elif action == 5:
        return Act.action_to_function(Act.Actions.up_right, marine, screen)
    elif action == 6:
        return Act.action_to_function(Act.Actions.right, marine, screen)
    elif action == 7:
        return Act.action_to_function(Act.Actions.left, marine, screen)