def test(self): b = Board() a = Ai(b) g = Game(b, a) g.makeMove(0, 0, "o") g.makeMove(0, 1, "o") g.makeMove(0, 2, "o") g.makeMove(0, 3, "o") g.makeMove(0, 4, "o") self.assertEqual(g.gg(), True) b = Board() a = Ai(b) g = Game(b, a) g.makeMove(0, 0, "o") g.makeMove(1, 0, "o") g.makeMove(2, 0, "o") g.makeMove(3, 0, "o") g.makeMove(4, 0, "o") self.assertEqual(g.gg(), True) b = Board() a = Ai(b) g = Game(b, a) g.makeMove(0, 0, "o") g.makeMove(1, 1, "o") g.makeMove(2, 2, "o") g.makeMove(3, 3, "o") g.makeMove(4, 4, "o") self.assertEqual(g.gg(), True) b = Board() a = Ai(b) g = Game(b, a) g.makeMove(0, 5, "o") g.makeMove(1, 4, "o") g.makeMove(2, 3, "o") g.makeMove(3, 2, "o") g.makeMove(4, 1, "o") self.assertEqual(g.gg(), True) b = Board() a = Ai(b) g = Game(b, a) g.makeMove(0, 5, "o") g.makeMove(1, 4, "o") g.makeMove(5, 3, "o") g.makeMove(3, 2, "o") g.makeMove(4, 1, "o") self.assertEqual(g.gg(), False)
def __init__(self): self.updating = False self.board_width = 400 self.board_height = 500 self.startingpos_x = 0 self.startingpos_y = -self.board_height / 2 + 50 self.targetpos_x = 0 self.targetpos_y = self.board_height / 2 - 50 self.pool_size = 200 self.iteration_max = 1000 self.iteration_counter = 0 self.movement_speed = 1 self.generation = 0 self.max_fitness = 0 self.fitness_array = [] target = Target(self.targetpos_x, self.targetpos_y) self.board = Board(self.board_width, self.board_height, target) self.pool = [ Dot(self.startingpos_x, self.startingpos_y) for i in range(self.pool_size) ] for dot in self.pool: dot.generate_first_generation(self.iteration_max)
def main(): screen.fill(GREY) running = True # board_panel.draw_board(screen) while running: global board for event in pygame.event.get(): if event.type == pygame.QUIT: running = False board_panel.get_event(event, board) title_bar.get_event(event, board) #global board # reset_board(title_bar, board) if title_bar.is_reset_board is True: print("Hello") new_row = board.rows new_col = board.columns board = Board(new_row, new_col) # board.reset_bitboard() board_panel.draw_board(screen) title_bar.draw(screen) pygame.display.update()
def testGame(self): b1 = Board() g = Game(b1) p1 = Point(0, 1) p2 = Point(0, 2) p3 = Point(0, 3) g.adS((p1, p2, p3)) p1 = Point(1, 1) p2 = Point(1, 2) p3 = Point(1, 3) g.adS((p1, p2, p3)) p1 = Point(3, 1) p2 = Point(3, 2) p3 = Point(3, 3) g.adS((p1, p2, p3)) with self.assertRaises(Exception): g.adS((p1, p2, p3)) g.chooseAi() while g.isWon() == False: g.makeMA() self.assertEqual(g.isWon(), True)
def testBoard(self): p1 = Point(0, 1) p2 = Point(0, 2) p3 = Point(0, 3) s = Ship(p1, p2, p3, "player") b = Board() b.aS(s) p1 = Point(1, 1) p2 = Point(1, 2) p3 = Point(1, 3) s = Ship(p1, p2, p3, "player") b.aS(s) p1 = Point(3, 1) p2 = Point(3, 2) p3 = Point(3, 3) s = Ship(p1, p2, p3, "player") b.aS(s) with self.assertRaises(Exception): b.aS(s)
def init_game(controller, player, screen): bo = Board() if player == 0: globals.file_name = 'player_first' else: globals.file_name = 'AI_first' controller.set_board(bo) if player is 0: globals.state = State.player bo.valid_matrix = valid.get_valid_list(bo.matrix, black) else: globals.state = State.AI print(globals.file_name) globals.player_color = white globals.AI_color = black bo.valid_matrix.clear() controller.AI_play() screen.delete(ALL) screen.bind("<Button-1>", handler_adaptor(on_canvas_click, controller=controller)) screen.pack() screen.repaint(bo)
def testGame(self): b = Board() a = Ai() g = Game(b, a) self.assertEquals(g.getAiPlaneCount(), 0) g.addPlane(0, 2, 'S') g.addPlane(0, 7, 'S') g.addPlane(4, 6, 'S') self.assertEquals(g.getFromPosition(0, 2), 2) g.chooseAiPlanes() self.assertEquals(g.getAiPlaneCount(), 3) while g.isGameWon() == False: g.makeAiMove() self.assertEquals(g.wonPlayer(), False)
from Model.board import Board from Model.ai import Ai from Game.game import Game from ui.ui import UI if __name__ == '__main__': b = Board() a = Ai(b) g = Game(b, a) u = UI(g) u.start()
def testBoard(self): b = Board() self.assertEquals(b.getFromPosition(0, 0), 0) b.setOnPosition(0, 0, 1) self.assertEquals(b.getFromPosition(0, 0), 1) b.makeMove(Point(1, 2)) self.assertEquals(b.getFromPosition(1, 2), 4) p = Plane(Point(1, 2), 'S', 'Player') with self.assertRaises(Exception): b.addPlane(p) p = Plane(Point(2, 2), 'S', 'Player') b.addPlane(p)
def reset_board(title_bar, board): if title_bar.is_reset_board is True: new_board = Board(board.rows, board.columns) return new_board return board
import pygame import os from Attributes.game_attributes import reset_board from Engine.GUI import Button, reveal, BoardPanel, TilePanel, TitleBar, hit from Model.board import Board BLACK = (0, 0, 0) WHITE = (200, 200, 200) GREY = (165, 165, 165) TILE_SIZE = 25 board = None board = Board() WINDOW_HEIGHT = board.rows * 25 WINDOW_WIDTH = board.columns * 25 pygame.init() screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT + 50)) os.environ['SDL_VIDEO_CENTERED'] = '100' board_panel = BoardPanel(board, WINDOW_WIDTH, WINDOW_HEIGHT) title_bar = TitleBar(board_panel, command=hit) def main(): screen.fill(GREY)
from Model.board import Board from Attributes.game_attributes import reveal board = Board(9, 9) print("XRAY") board.print_board_xray() print() print() reveal(board, board.bitboard[4][4]) board.print_board() print() print()