Ejemplo n.º 1
0
    def __init__(self,
                 master: Frame,
                 player: Player,
                 pos: int,
                 bg="light grey"):
        self.pos = pos
        self.player_frame = Frame(master, bd=1, relief=SUNKEN, bg=bg)
        self.player_frame.columnconfigure(0, weight=1)
        self.player_frame.rowconfigure(0, weight=1)
        self.player_frame.rowconfigure(1, weight=1)
        self.player_frame.rowconfigure(2, weight=1)

        images = Images()

        self.label = Label(self.player_frame,
                           text=player.get_name(),
                           font=Font(size=30),
                           bg=bg)
        self.label.grid(row=0, sticky="nsew")
        self.controlPanel = Frame(self.player_frame, bg=bg)
        self.controlPanel.rowconfigure(0, weight=1)
        self.controlPanel.rowconfigure(1, weight=1)
        self.controlPanel.rowconfigure(2, weight=1)
        self.controlPanel.columnconfigure(0, weight=1)
        self.controlPanel.columnconfigure(1, weight=1)

        self.btn1 = Button(self.controlPanel, image=images.plus)
        self.btn1.image = images.plus
        self.btn1.grid(row=0, column=pos, padx=5, pady=5, sticky=S + N + E + W)
        self.entry = Entry(self.controlPanel,
                           font=Font(size=30),
                           justify="center",
                           width=3)
        self.entry.grid(row=1,
                        column=pos,
                        padx=5,
                        pady=5,
                        sticky=S + N + E + W)
        self.btn2 = Button(self.controlPanel, image=images.minus)
        self.btn2.image = images.minus
        self.btn2.grid(row=2, column=pos, padx=5, pady=5, sticky=S + N + E + W)

        self.labelLife = Label(self.controlPanel,
                               text=str(player.get_life()),
                               font="Helvetica 50 bold",
                               bg=bg)
        self.labelLife.grid(row=0,
                            column=1 - pos,
                            rowspan=3,
                            sticky=S + N + E + W)

        self.controlPanel.grid(row=1, sticky=S + N + E + W)

        self.buddy_call_button = Button(self.player_frame,
                                        text="Buddy Call",
                                        font=Font(size=20))
        self.buddy_call_button.grid(row=2, sticky="nsew")
Ejemplo n.º 2
0
    def choice_import_tournament(self, tournaments_db):
        View.intro_choice_import_tournament()
        result = self.ask_which_tournament()[0]

        players = Players()
        tournament = Tournament(result["name"], result["location"], players,
                                result["rounds"], result["timer"],
                                result["description"])
        tournament.id = result["id"]

        for player in result["players"]["list"]:
            current_player = Player(player["name"], player["first_name"],
                                    player["gender"], player["birthday"],
                                    player["rank"])
            current_player.score = player["score"]

            players.add(current_player)

        for rounds in result["round_list"]:
            temp_round = Matches()
            for matches in rounds["list"]:
                white_player = Player(matches["white_player"]["name"],
                                      matches["white_player"]["first_name"],
                                      matches["white_player"]["gender"],
                                      matches["white_player"]["birthday"],
                                      matches["white_player"]["rank"])
                white_player.score = matches["white_player"]["score"]
                black_player = Player(matches["black_player"]["name"],
                                      matches["black_player"]["first_name"],
                                      matches["black_player"]["gender"],
                                      matches["black_player"]["birthday"],
                                      matches["black_player"]["rank"])
                white_player.score = matches["black_player"]["score"]
                temp_match = Match(white_player, black_player)
                if matches["winner"] is not None:
                    temp_match.set_winner(
                        Player(matches["winner"]["name"],
                               matches["winner"]["first_name"],
                               matches["winner"]["gender"],
                               matches["winner"]["birthday"],
                               matches["winner"]["rank"]))
                    temp_match.winner.score = matches["winner"]["score"]
                temp_round.add_match(temp_match)

            tournament.add_round(temp_round)

        View.intro_list_of_players()
        for (i, player) in enumerate(players.list):
            View.display_player_firstname_lastname(str(i), player.name,
                                                   player.first_name)

        Controller.play_rounds(self, tournament, players)
        View.display_results(tournament)
Ejemplo n.º 3
0
    def create_tournament(self):
        View.intro_choice_create_tournament()
        for (i, player) in enumerate(self.players_db):
            View.display_player_firstname_lastname(str(i), player["name"],
                                                   player["first_name"])

        id_list = []
        for i in range(8):
            id_list.append(View.add_player(id_list, len(self.players_db)))
        players = Players()

        for (i, element) in enumerate(id_list):
            data = self.players_db.get(doc_id=element + 1)
            players.add(
                Player(data["name"], data["first_name"], data["gender"],
                       data["birthday"], data["rank"]))

        View.intro_list_of_players()
        for (i, player) in enumerate(players.list):
            View.display_player_firstname_lastname(str(i), player.name,
                                                   player.first_name)
            player.reset_score()
        tournament = self.init_tournament(players)
        self.tournaments_db.insert(tournament.to_dict())
        View.intro_list_of_players()
        Controller.play_rounds(self, tournament, players)

        View.display_results(tournament)
Ejemplo n.º 4
0
    def create_player(self):

        name = self.view.get_name()
        first_name = self.view.get_first_name()
        birthday = self.view.get_birth_date()
        gender = self.view.get_gender()
        rank = self.view.get_ranking()

        return Player(name, first_name, birthday, gender, rank)
Ejemplo n.º 5
0
class TestPlayer(unittest.TestCase):
    """
    UnitTest class to test functionality of the Player class and its functions such as
    add_my_ship and add_opp_ship.
    @author sahil1105
    """
    def setUp(self):
        """
        Set up the test suite by initializing an instant of the Player class.
        :return: None
        """
        self.player = Player('Sahil', (5, 5))

    def test_add_my_ship(self):
        """
        Test the functionality of the add_my_ship function.
        :return: None
        """
        assert self.player.add_my_ship(Ship((0, 1), 3,
                                            (1, 0))) is True  # Valid add
        assert self.player.my_ships_counter[
            3] == 1  # Check that the counter was incremented
        assert self.player.add_my_ship(Ship((5, 0), 6,
                                            (-1, 0))) is False  # Invalid add
        assert 6 not in self.player.my_ships_counter  # Ensure counter was not incremented
        assert self.player.add_my_ship(Ship((0, 4), 3,
                                            (1, 0))) is True  # Valid add
        assert self.player.my_ships_counter[
            3] == 2  # Check that the counter was incremented

    def test_add_opp_ship(self):
        """
        Test the functionality of the add_opp_ship function.
        :return: None.
        """
        self.player.add_opp_ship(3)  # Valid add
        assert self.player.opp_ships_counter[
            3] == 1  # Check that the counter was incremented
        self.player.add_opp_ship(3)  # Valid add
        assert self.player.opp_ships_counter[
            3] == 2  # Check that the counter was incremented
Ejemplo n.º 6
0
    def __init__(self, root):
        self.__player = Player.Player()

        self.__root = root

        self.__settings = Settings.Settings()

        self.__menuArea = tk.Frame(root, width=root.winfo_screenwidth())
        self.__menuArea.pack(anchor=NW)

        background = tk.Frame(root,
                              width=root.winfo_screenwidth(),
                              height=root.winfo_screenheight(),
                              background=self.BACKGROUND_COLOR)
        background.pack(fill=BOTH, expand=True, pady=5, padx=5)

        self.__viewArea = tk.Frame(background,
                                   background=self.BACKGROUND_COLOR)
        self.__viewArea.pack(pady=10, padx=10, fill=BOTH, expand=True)

        self.__menuController = MenuController.MenuController(
            self.__viewArea, self)
        self.__gameController = GameController.GameController(
            self.__viewArea, self.__player, self)

        self.__menuController.DisplayBasicMenu(self.__menuArea)

        root.bind('<Escape>',
                  lambda e, root=self.__viewArea: self.OpenMenu(root))
        root.bind('<x>', lambda e: self.CloseApplication())

        self.__sounds = Sound()
        self.__mixer = pygame.mixer
        self.__mixer.init()

        self.OpenMenu()
Ejemplo n.º 7
0
class TestIsLegalMoveCastling:

    white_player = Player(1)
    black_player = Player(0)

    board_one = Board()
    board_one.pieces_into_specified_positions({
        "a1": Rook(None, white_player),
        "b1": Knight(None, white_player),
        "c1": Bishop(None, white_player),
        "d1": Queen(None, white_player),
        "e1": King(None, white_player),
        "c4": Bishop(None, white_player),
        "f3": Knight(None, white_player),
        "h1": Rook(None, white_player),
        "a2": Pawn(None, white_player),
        "b2": Pawn(None, white_player),
        "c2": Pawn(None, white_player),
        "d2": Pawn(None, white_player),
        "e4": Pawn(None, white_player),
        "f2": Pawn(None, white_player),
        "g2": Pawn(None, white_player),
        "h2": Pawn(None, white_player),
        "a7": Pawn(None, black_player),
        "b7": Pawn(None, black_player),
        "c7": Pawn(None, black_player),
        "d6": Pawn(None, black_player),
        "e5": Pawn(None, black_player),
        "f7": Pawn(None, black_player),
        "g7": Pawn(None, black_player),
        "h7": Pawn(None, black_player),
        "a8": Rook(None, black_player),
        "b8": Knight(None, black_player),
        "g4": Bishop(None, black_player),
        "d8": Queen(None, black_player),
        "e8": King(None, black_player),
        "f8": Bishop(None, black_player),
        "g8": Knight(None, black_player),
        "h8": Rook(None, black_player),
    })
    board_two = Board()
    board_two.pieces_into_specified_positions({
        "a1":
        Rook(None, white_player),
        "b1":
        Knight(None, white_player),
        "c1":
        Bishop(None, white_player),
        "d1":
        Queen(None, white_player),
        "e1":
        King(None, white_player, True),
        "c4":
        Bishop(None, white_player),
        "f3":
        Knight(None, white_player),
        "h1":
        Rook(None, white_player),
        "a2":
        Pawn(None, white_player),
        "b2":
        Pawn(None, white_player),
        "c2":
        Pawn(None, white_player),
        "d2":
        Pawn(None, white_player),
        "e4":
        Pawn(None, white_player),
        "f2":
        Pawn(None, white_player),
        "g2":
        Pawn(None, white_player),
        "h2":
        Pawn(None, white_player),
        "a7":
        Pawn(None, black_player),
        "b7":
        Pawn(None, black_player),
        "c7":
        Pawn(None, black_player),
        "d6":
        Pawn(None, black_player),
        "e5":
        Pawn(None, black_player),
        "f7":
        Pawn(None, black_player),
        "g7":
        Pawn(None, black_player),
        "h7":
        Pawn(None, black_player),
        "a8":
        Rook(None, black_player),
        "b8":
        Knight(None, black_player),
        "g4":
        Bishop(None, black_player),
        "d8":
        Queen(None, black_player),
        "e8":
        King(None, black_player),
        "f8":
        Bishop(None, black_player),
        "g8":
        Knight(None, black_player),
        "h8":
        Rook(None, black_player),
    })
    board_three = Board()
    board_three.pieces_into_specified_positions({
        "a1":
        Rook(None, white_player),
        "b1":
        Knight(None, white_player),
        "c1":
        Bishop(None, white_player),
        "d1":
        Queen(None, white_player),
        "e1":
        King(None, white_player),
        "c4":
        Bishop(None, white_player),
        "f3":
        Knight(None, white_player),
        "h1":
        Rook(None, white_player, True),
        "a2":
        Pawn(None, white_player),
        "b2":
        Pawn(None, white_player),
        "c2":
        Pawn(None, white_player),
        "d2":
        Pawn(None, white_player),
        "e4":
        Pawn(None, white_player),
        "f2":
        Pawn(None, white_player),
        "g2":
        Pawn(None, white_player),
        "h2":
        Pawn(None, white_player),
        "a7":
        Pawn(None, black_player),
        "b7":
        Pawn(None, black_player),
        "c7":
        Pawn(None, black_player),
        "d6":
        Pawn(None, black_player),
        "e5":
        Pawn(None, black_player),
        "f7":
        Pawn(None, black_player),
        "g7":
        Pawn(None, black_player),
        "h7":
        Pawn(None, black_player),
        "a8":
        Rook(None, black_player),
        "b8":
        Knight(None, black_player),
        "g4":
        Bishop(None, black_player),
        "d8":
        Queen(None, black_player),
        "e8":
        King(None, black_player),
        "f8":
        Bishop(None, black_player),
        "g8":
        Knight(None, black_player),
        "h8":
        Rook(None, black_player),
    })
    board_four = Board()
    board_four.pieces_into_specified_positions({
        "a1": Rook(None, white_player),
        "b1": Knight(None, white_player),
        "c1": Bishop(None, white_player),
        "d1": Queen(None, white_player),
        "e1": King(None, white_player),
        "f3": Knight(None, white_player),
        "h1": Rook(None, white_player),
        "a2": Pawn(None, white_player),
        "b2": Pawn(None, white_player),
        "c2": Pawn(None, white_player),
        "d2": Pawn(None, white_player),
        "e4": Pawn(None, white_player),
        "f2": Pawn(None, white_player),
        "g2": Pawn(None, white_player),
        "h2": Pawn(None, white_player),
        "a7": Pawn(None, black_player),
        "b6": Pawn(None, black_player),
        "c7": Pawn(None, black_player),
        "d7": Pawn(None, black_player),
        "e5": Pawn(None, black_player),
        "f7": Pawn(None, black_player),
        "g7": Pawn(None, black_player),
        "h7": Pawn(None, black_player),
        "a8": Rook(None, black_player),
        "b8": Knight(None, black_player),
        "a6": Bishop(None, black_player),
        "d8": Queen(None, black_player),
        "e8": King(None, black_player),
        "f8": Bishop(None, black_player),
        "g8": Knight(None, black_player),
        "h8": Rook(None, black_player),
    })
    board_five = Board()
    board_five.pieces_into_specified_positions({
        "a1": Rook(None, white_player),
        "b1": Knight(None, white_player),
        "c1": Bishop(None, white_player),
        "d1": Queen(None, white_player),
        "e1": King(None, white_player),
        "f3": Knight(None, white_player),
        "h1": Rook(None, white_player),
        "a2": Pawn(None, white_player),
        "b2": Pawn(None, white_player),
        "c2": Pawn(None, white_player),
        "d2": Pawn(None, white_player),
        "e4": Pawn(None, white_player),
        "f2": Pawn(None, white_player),
        "g2": Pawn(None, white_player),
        "h2": Pawn(None, white_player),
        "a7": Pawn(None, black_player),
        "b6": Pawn(None, black_player),
        "c7": Pawn(None, black_player),
        "d7": Pawn(None, black_player),
        "e5": Pawn(None, black_player),
        "f7": Pawn(None, black_player),
        "g7": Pawn(None, black_player),
        "h7": Pawn(None, black_player),
        "a8": Rook(None, black_player),
        "b8": Knight(None, black_player),
        "f1": Bishop(None, black_player),
        "d8": Queen(None, black_player),
        "e8": King(None, black_player),
        "f8": Bishop(None, black_player),
        "g8": Knight(None, black_player),
        "h8": Rook(None, black_player),
    })
    board_six = Board()
    board_six.pieces_into_specified_positions({
        "a1": Rook(None, white_player),
        "b1": Knight(None, white_player),
        "c1": Bishop(None, white_player),
        "d1": Queen(None, white_player),
        "e1": King(None, white_player),
        "f1": Bishop(None, white_player),
        "f3": Knight(None, white_player),
        "h1": Rook(None, white_player),
        "a2": Pawn(None, white_player),
        "b2": Pawn(None, white_player),
        "c2": Pawn(None, white_player),
        "d2": Pawn(None, white_player),
        "e2": Pawn(None, white_player),
        "f2": Pawn(None, white_player),
        "g2": Pawn(None, white_player),
        "h2": Pawn(None, white_player),
        "a7": Pawn(None, black_player),
        "b7": Pawn(None, black_player),
        "c7": Pawn(None, black_player),
        "d7": Pawn(None, black_player),
        "e7": Pawn(None, black_player),
        "f7": Pawn(None, black_player),
        "g7": Pawn(None, black_player),
        "h7": Pawn(None, black_player),
        "a8": Rook(None, black_player),
        "b8": Knight(None, black_player),
        "c8": Bishop(None, black_player),
        "d8": Queen(None, black_player),
        "e8": King(None, black_player),
        "f8": Bishop(None, black_player),
        "g8": Knight(None, black_player),
        "h8": Rook(None, black_player),
    })
    board_seven = Board()
    board_seven.pieces_into_specified_positions({
        "a1":
        Rook(None, white_player),
        "a3":
        Knight(None, white_player),
        "e3":
        Bishop(None, white_player),
        "d3":
        Queen(None, white_player),
        "e1":
        King(None, white_player),
        "f1":
        Bishop(None, white_player),
        "f3":
        Knight(None, white_player),
        "h1":
        Rook(None, white_player),
        "a2":
        Pawn(None, white_player),
        "b2":
        Pawn(None, white_player),
        "c2":
        Pawn(None, white_player),
        "d4":
        Pawn(None, white_player),
        "e2":
        Pawn(None, white_player),
        "f2":
        Pawn(None, white_player),
        "g2":
        Pawn(None, white_player),
        "h2":
        Pawn(None, white_player),
        "a7":
        Pawn(None, black_player),
        "b7":
        Pawn(None, black_player),
        "c6":
        Pawn(None, black_player),
        "d5":
        Pawn(None, black_player),
        "e6":
        Pawn(None, black_player),
        "f7":
        Pawn(None, black_player),
        "g7":
        Pawn(None, black_player),
        "h7":
        Pawn(None, black_player),
        "a8":
        Rook(None, black_player),
        "b8":
        Knight(None, black_player),
        "c8":
        Bishop(None, black_player),
        "a5":
        Queen(None, black_player),
        "e8":
        King(None, black_player),
        "f8":
        Bishop(None, black_player),
        "g8":
        Knight(None, black_player),
        "h8":
        Rook(None, black_player),
    })
    board_eight = Board()
    board_eight.pieces_into_specified_positions({
        "a1":
        Rook(None, white_player),
        "e3":
        Bishop(None, white_player),
        "d2":
        Queen(None, white_player),
        "e1":
        King(None, white_player),
        "f1":
        Bishop(None, white_player),
        "f3":
        Knight(None, white_player),
        "h1":
        Rook(None, white_player),
        "a2":
        Pawn(None, white_player),
        "b2":
        Pawn(None, white_player),
        "d4":
        Pawn(None, white_player),
        "e2":
        Pawn(None, white_player),
        "f2":
        Pawn(None, white_player),
        "g2":
        Pawn(None, white_player),
        "h2":
        Pawn(None, white_player),
        "a7":
        Pawn(None, black_player),
        "b7":
        Pawn(None, black_player),
        "c7":
        Pawn(None, black_player),
        "d6":
        Pawn(None, black_player),
        "e7":
        Pawn(None, black_player),
        "f7":
        Pawn(None, black_player),
        "g7":
        Pawn(None, black_player),
        "h7":
        Pawn(None, black_player),
        "a8":
        Rook(None, black_player),
        "b8":
        Knight(None, black_player),
        "b1":
        Bishop(None, black_player),
        "d8":
        Queen(None, black_player),
        "e8":
        King(None, black_player),
        "f8":
        Bishop(None, black_player),
        "g8":
        Knight(None, black_player),
        "h8":
        Rook(None, black_player),
    })

    turn_one = Turn(starting_board=board_one,
                    player=white_player,
                    starting_square=board_one.dict_of_64_squares["e1"],
                    ending_square=board_one.dict_of_64_squares["g1"])
    turn_two = Turn(starting_board=board_one,
                    player=white_player,
                    starting_square=board_one.dict_of_64_squares["h1"],
                    ending_square=board_one.dict_of_64_squares["f1"])
    turn_three = Turn(starting_board=board_one,
                      player=white_player,
                      starting_square=board_one.dict_of_64_squares["e1"],
                      ending_square=board_one.dict_of_64_squares["f1"])
    turn_four = Turn(starting_board=board_one,
                     player=white_player,
                     starting_square=board_one.dict_of_64_squares["e1"],
                     ending_square=board_one.dict_of_64_squares["e2"])
    turn_five = Turn(starting_board=board_two,
                     player=white_player,
                     starting_square=board_two.dict_of_64_squares["e1"],
                     ending_square=board_two.dict_of_64_squares["g1"])
    turn_six = Turn(starting_board=board_three,
                    player=white_player,
                    starting_square=board_three.dict_of_64_squares["e1"],
                    ending_square=board_three.dict_of_64_squares["g1"])
    turn_seven = Turn(starting_board=board_four,
                      player=white_player,
                      starting_square=board_four.dict_of_64_squares["e1"],
                      ending_square=board_four.dict_of_64_squares["g1"])
    turn_eight = Turn(starting_board=board_five,
                      player=white_player,
                      starting_square=board_five.dict_of_64_squares["e1"],
                      ending_square=board_five.dict_of_64_squares["g1"])
    turn_nine = Turn(starting_board=board_six,
                     player=white_player,
                     starting_square=board_six.dict_of_64_squares["e1"],
                     ending_square=board_six.dict_of_64_squares["g1"])
    turn_ten = Turn(starting_board=board_seven,
                    player=white_player,
                    starting_square=board_seven.dict_of_64_squares["e1"],
                    ending_square=board_seven.dict_of_64_squares["g1"])
    turn_eleven = Turn(starting_board=board_eight,
                       player=white_player,
                       starting_square=board_eight.dict_of_64_squares["e1"],
                       ending_square=board_eight.dict_of_64_squares["g1"])

    @pytest.mark.parametrize(
        "test_input, expected",
        [
            (turn_one, True),  # No complications
            (turn_two, False),  # Rook selected to move instead of King
            (turn_three, False),  # King moved one space over instead of two
            (turn_four, False),  # King moved to different row
            (turn_five, False),  # King was moved in a previous turn
            (turn_six, False),  # Rook was moved in a previous turn
            (turn_seven, False),  # King passes through check while castling
            (turn_eight, False),  # King's path is blocked by enemy piece
            (turn_nine, False),  # King's path is blocked by own piece
            (turn_ten, False),  # King starts off in check
            (turn_eleven, False),  # Rook's path is blocked by enemy piece
        ])
    def test_works_for_expected_input(self, test_input, expected):
        # Returns expected value when passed valid input.
        result = test_input.is_legal_move_castling()
        assert result == expected, "Expected Turn to identify legal castling move."
Ejemplo n.º 8
0
 def __init__(self, life: int = 10):
     self.__init_life = life
     self.__players = [Player("Player 1", life), Player("Player 2", life)]
Ejemplo n.º 9
0
 def setUp(self):
     """
     Set up the test suite by initializing an instant of the Player class.
     :return: None
     """
     self.player = Player('Sahil', (5, 5))
Ejemplo n.º 10
0
    def __init__(self):
        self.UI = MainUI()
        self.UI.moveButton_1.clicked.connect(self.event_moveButton1)
        self.UI.moveButton_2.clicked.connect(self.event_moveButton2)
        self.UI.moveButton_3.clicked.connect(self.event_moveButton3)
        self.UI.moveButton_4.clicked.connect(self.event_moveButton4)
        self.UI.actionButton_1.clicked.connect(self.event_actionButton1)
        self.UI.actionButton_2.clicked.connect(self.event_actionButton2)
        self.UI.actionButton_3.clicked.connect(self.event_actionButton3)
        self.UI.actionButton_4.clicked.connect(self.event_actionButton4)

        self.player = Player()
        self.player.place="메인 화면"

        self.v1 = Village()
        self.v1.name="숲속 피난민촌"
        self.v1.linked_vil=["도심속 지하벙커도시", "군사기지"]
        self.v1.linked_dun=["형광색 늪지대","쓰레기강","역동적인 숲"]
        self.v1.npc = ["외팔이 아저씨", "땡중 삼장", "송이장"]

        self.v2 = Village()
        self.v2.name="도심속 지하벙커도시"
        self.v2.linked_vil = ["숲속 피난민촌", "군사기지"]
        self.v2.linked_dun = ["악마들의 교회", "음침한 병원", "폐쇄된 대형마트"]
        self.v2.npc = ["한목사", "병원앞의 꼬마", "마트앞 시위대"]

        self.v3 = Village()
        self.v3.name="군사기지"
        self.v3.linked_vil = ["숲속 피난민촌", "도심속 지하벙커도시"]
        self.v3.linked_dun = ["대형 군용막사", "사령관실", "군병원"]
        self.v3.npc = ["탈영병", "삐까뻔쩍한 건물앞 보초", "생체실험 총책임자"]

        # 이름, hp, dmg, gold

        self.d11 = Dungeon()
        self.d11.map = MapData.maps[0]
        self.d11.monster = [["겁나 큰개구리", 100, 10, 10], ["머리 셋달린 악어", 105, 12, 10], ["식인 부레옥잠", 110, 13, 10], ["팔뚝만한 실지렁이", 100, 14, 10]]
        self.d11.boss = ["겁나 큰개구리와 합체한 머리 셋달린 악어", 130, 16, 10]
        self.d11.initX = 3
        self.d11.initY = 3

        self.d12 = Dungeon()
        self.d12.map = MapData.maps[1]
        self.d12.monster = [["겁나 큰입 베스", 120, 15, 10], ["걸어다니는 독버들", 130, 16, 10], ["입이 배까지 찢어지는 뉴트리아", 140, 17, 10],
                            ["붉은 귀 거북", 150, 18, 10]]
        self.d12.boss = ["쓰레기강 요괴 사오정", 180, 22, 10]
        self.d12.initX = 3
        self.d12.initY = 3

        self.d13 = Dungeon()
        self.d13.map = MapData.maps[2]
        self.d13.monster = [["거짓말하는 자작나무", 160, 20, 10], ["야무진 오동나무", 175, 22, 10], ["핏빛의 단풍나무", 180, 23, 10], ["유연한 소나무", 185, 24, 10]]
        self.d13.boss = ["오동나무 아저씨", 200, 25, 10]
        self.d13.initX = 3
        self.d13.initY = 3

        self.d21 = Dungeon()
        self.d21.map = MapData.maps[3]
        self.d21.monster = [["미쳐버린 광신도", 190, 25, 10], ["추격자 집사", 195, 26, 10], ["끈질긴 전도사", 200, 27, 10], ["현혹하는 목사", 205, 28, 10]]
        self.d21.boss = ["악마와 계약한 장로", 220, 32, 10]
        self.d21.initX = 4
        self.d21.initY = 3

        self.d22 = Dungeon()
        self.d22.map = MapData.maps[4]
        self.d22.monster = [["핵폐기물 좀비", 225, 29, 10], ["사일런트힐 너스", 220, 30, 10], ["피곤한 레지던트", 215, 32, 10], ["어리버리한 인턴", 210, 33, 10]]
        self.d22.boss = ["문도박사", 240, 35, 10]
        self.d22.initX = 3
        self.d22.initY = 1

        self.d23 = Dungeon()
        self.d23.map = MapData.maps[5]
        self.d23.monster = [["오염된 시식코너 판매원", 230, 35, 10], ["쌍칼 정육점직원", 240, 36, 10], ["돈많은 진상손님", 245, 37, 10],
                            ["돌진하는 카트", 235, 39, 10]]
        self.d23.boss = ["사장아들 매니저", 255, 42, 10]
        self.d23.initX = 6
        self.d23.initY = 1

        self.d31 = Dungeon()
        self.d31.map = MapData.maps[6]
        self.d31.monster = [["고문관 이등병", 250, 40, 10], ["일개미 일병", 255, 41, 10], ["맞고자란 상병", 260, 42, 10], ["꼬장킹 병장", 265, 44, 10]]
        self.d31.boss = ["전역짤린 병장", 275, 48, 10]
        self.d31.initX = 4
        self.d31.initY = 3

        self.d32 = Dungeon()
        self.d32.map = MapData.maps[7]
        self.d32.monster = [['대대장', 270, 45, 10], ['연대장', 275, 47, 10], ['사단장', 280, 49, 10], ['군단장', 290, 52, 10]]
        self.d32.boss = ["사령관", 300, 54, 10]
        self.d32.initX = 1
        self.d32.initY = 1

        self.d33 = Dungeon()
        self.d33.map = MapData.maps[8]
        self.d33.monster = [['군의관', 250, 40, 10], ['간호장교', 265, 44, 10], ['꾀병걸린 병장', 260, 42, 10], ['실패한 실험체', 270, 30, 10]]
        self.d33.boss = ["생체병기-73", 320, 58, 10]
        self.d33.initX = 1
        self.d33.initY = 1

        self.dunList = ["형광색 늪지대","쓰레기강","역동적인 숲","악마들의 교회", "음침한 병원", "폐쇄된 대형마트","대형 군용막사", "사령관실", "군병원"]

        self.dun = Dungeon()  #현재 던전
        self.mon = Monster()  #현재 몬스터