def initAngLenTable(self): for y in range(0, 255): newy = y - 128 for x in range(0, 255): newx = x - 128 if (newx != 0 and newy != 0): angle = float(math.atan(Decimal(newy) / Decimal(newx))) if (angle == 0 or angle == math.pi): length = math.fabs(newx) else: length = math.fabs((newy) / (math.sin(angle))) self.angLenTable[x][y] = Mouse(newx, newy, angle, length) else: self.angLenTable[x][y] = Mouse(0, 0, 0, 0)
def foo(): angLenTable = empty((256, 256), dtype=object) for y in range(0, 255): newy = y - 128 for x in range(0, 255): newx = x - 128 if (newx != 0 and newy != 0): angle = float(math.atan(Decimal(newy) / Decimal(newx))) if (angle == 0 or angle == math.pi): length = math.fabs(newx) else: length = math.fabs((newy) / (math.sin(angle))) angLenTable[x][y] = Mouse(newx, newy, angle, length) else: angLenTable[x][y] = Mouse(0, 0, 0, 0)
def start(self): pg.init() cat = Cat() mouse = Mouse() screen = pg.display.set_mode((1024, 768)) clock = pg.time.Clock() running = True sprite = pg.sprite.Group() sprite.add(cat) sprite.add(mouse) calcCoords = USEREVENT + 1 pg.time.set_timer(calcCoords, 50) while running: if pg.event.get(calcCoords): mouse.calcCoords() cat.calcCoords() sprite.update([cat.pos, mouse.pos]) self.AuraDetection([cat.pos, mouse.pos], cat, mouse) clock.tick(60) pg.display.set_caption("{:.2f}".format(clock.get_fps())) screen.fill((250, 250, 250)) for event in pg.event.get(): if event.type == pg.QUIT: running = False sprite.draw(screen) pg.display.flip()
def __init__(self, tipi_io): # Extend this list to register new special request handlers # self.__reg = { 0x20: Mouse(tipi_io), 0x21: TipiVariable(tipi_io), 0x22: TiSocket(tipi_io), }
def main(argv): argv = ['', 'Labyrinths/Laby7.txt'] labyrinth = Labyrinth.load_from_file(argv[1]) mouse = Mouse(labyrinth) while not mouse.has_reached_exit(): mouse.move() print(mouse)
def build(self): self.game = Game() self.keyboard = Keyboard() self.mouse = Mouse() self.settings = Settings() # Create loop with 1/60 sec delay Clock.schedule_interval(self.update, 1.0 / 60.0) return self.game
def create_new_user(name, age, avatar, password): """ Создает нового пользователя и присваивает ему роль """ rand = random.random() if rand > 0.7: return Owl(name, age, avatar, password) else: return Mouse(name, age, avatar, password)
def main(): cpuConcreta = Cpu() tecladoConcreto = Teclado(cpuConcreta) mouseConcreto = Mouse(tecladoConcreto) mouseConcreto.manejaProcesos("Presionar") mouseConcreto.manejaProcesos("Hola1") mouseConcreto.manejaProcesos("Escribir") mouseConcreto.manejaProcesos("Hola2") mouseConcreto.manejaProcesos("Encender") mouseConcreto.manejaProcesos("Hola3")
def __init__(self, boardLayoutFile): # Defined Class Variables self.cols, self.rows = None, None self.startCol, self.startRow = None, None self.endCol, self.endRow = None, None # 2d arrays. To be initialized later when length is known. self.gridVals = None self.obstacles = None # Read in file. self.readIn(boardLayoutFile) # Create the has-a mouse. self.mouse = Mouse(self.startCol, self.startRow)
def generate_resources(self): unique_random_positions = self.generate_unique_random_positions() self.cheese_pos = [] # self.cheese_pos = [[16, 21], [16, 5], [7, 18]] # self.cat = Cat([21, 8]) # self.mouse = Mouse([21, 16]) # self.cheese_pos = [[7, 11], [20, 14], [11, 27]] # self.cat = Cat([4, 20]) # self.mouse = Mouse([4, 6]) for i in range(self.num_of_cheese + 2): if i < self.num_of_cheese: self.cheese_pos.append(unique_random_positions[i]) elif i < self.num_of_cheese + 1: self.cat = Cat(unique_random_positions[i]) else: self.mouse = Mouse(unique_random_positions[i])
linkLength1 *= multiplier linkLength2 *= multiplier linkLength3 *= multiplier linkLength4 *= multiplier linkLength5 *= multiplier linkLengthhip *= multiplier screen = Screen(screen_dim_pix, screen_dim_inch) leg1 = Leg(screen, linkLength1, linkLength2, linkLength3, linkLength4, linkLength5, linkLengthhip) csvWriter = CsvWriter(screen, fileWriteName, leg1) csvReader = CsvReader(screen, fileReadName) mouse = Mouse(screen) Point(screen, screen.inches_to_pixels(screen.origin_x), screen.inches_to_pixels(screen.origin_y + 3), 0, screen.points) run = True test = False while run: screen.initialize() # Mouse Position keys = py.key.get_pressed() mouse_press = py.mouse.get_pressed() mouse_pos = py.mouse.get_pos() mouse.function(mouse_pos, mouse_press, leg1.lhipz)
from Tkinter import * # Import everything from Tkinter from Arena import Arena # Import our Arena from Cat import Cat # Import our Cat from Mouse import Mouse # Import our Statue from Statue import Statue # Import our Statue from Vector import * # Import everything from our Vector from globalVars import * # Import everything from globalVars from random import random # Import random tk = Tk() # Create a Tk top-level widget arena = Arena(tk, 800, 600, padx=12, pady=6) # Create an Arena widget, arena arena.pack() # Tell arena to pack itself on screen midX = arena.width/2 # Horizontal center of window midY = arena.height/2 # Vertical center of window mouseAngle = random()*360*scaleRad # Random mouse angle to initialize catAngle = random()*360*scaleRad # Random cat angle to initialize catRadius = 5 # Random cat radius to initialize statue = Statue(Vector(midX,midY), 0) # Create a statue in center of arena, arbitrary heading arena.add(statue) # Add statue mouse = Mouse(Vector(midX + statue.radius*scalePixel*cos(mouseAngle), midY - statue.radius*scalePixel*sin(mouseAngle)), 0, arena, statue) # Create a mouse at right edge of statue, arbitrary heading since it will be overwritten in initialization arena.add(mouse) # Add mouse cat = Cat(Vector(midX + catRadius*scalePixel*cos(catAngle), midY - catRadius*scalePixel*sin(catAngle)), 0, arena, statue, mouse) # Create a cat at given angle and radius, arbitrary heading since it will be overwritten in initialization arena.add(cat, "cat") # Add cat and specify that it's a cat as extra argument tk.mainloop() # Enter the Tkinter event loop
cat_angle = 150.000 cat_heading = cat_angle - 90 cat_radius = 8.100 ''' ''' # case 5 mouse_angle = -57.000 mouse_heading = mouse_angle - 90 cat_angle = 0.000 cat_heading = cat_angle - 90 cat_radius = 4.000 # stoptime = 30*10**3 ''' statue = Statue(Vector(200, 200), 0, radius * 100) mouse = Mouse(Vector(200, 200), mouse_heading, radius * 100, 1, mouse_angle, arena) cat = Cat(Vector(200, 200), cat_heading, radius * 100, cat_radius * 100, 1.25, 1, cat_angle, mouse_angle, mouse, arena, updatetime.callback()) ######################################### # DO NOT CHANGE ANY CODE BELOW THIS LINE ######################################### arena.add(statue) arena.add(cat) arena.add(mouse) if args.no_gui: arena.run() tk.mainloop()
def __init__(self): self.__parts = [Mouse(), Keyboard(), Monitor()]
def set_type(self): self.type = Mouse() self.key_set = self.type.key_set self.del_key_set = self.type.del_key_set
import pyautogui import os import time import random from Looter import Looter from Mouse import Mouse from ScreenGrab import ScreenGrab m = Mouse() l = Looter(m) def check_creatures_present(): s2 = ScreenGrab() s2.b_box = (0, 0) + (1176, 91) s2.grab_screen() return s2.is_creature_present() i = 1 coords = None while (True): s = ScreenGrab() s.set_map_bb() time.sleep(1 + random.random()) pyautogui.press('space') time.sleep(3 + random.random()) if i % 3 == 0: pyautogui.press('1')
def creat_image(): print("create image") mn = Mouse() mn.create_image()
turns each String into a List of two coordinates and returns a List of Integers as a result.''' coordinates = [] final = [] with open(filename) as myfile: for line in myfile.readlines(): xy = list(map(int, line.split())) coordinates.append(xy) for item in coordinates: for item2 in item: final.append(item2) return final mice = [Mouse(animalFromFile("mice.txt"), n) for n in range(0, 15)] kittens = [Kitten(animalFromFile("kittens.txt"), n) for n in range(0, 6)] middleCats = [ MiddleCat(animalFromFile("middleCats.txt"), n) for n in range(0, 4) ] # initialize each Animal lazyCats = [LazyCat(animalFromFile("lazyCats.txt"), n) for n in range(0, 4)] # in a list of instances bigCats = [BigCat(animalFromFile("bigCats.txt"), n) for n in range(0, 3)] def simulate(iterations): '''Takes a number of iterations as an argument and simulates movement of each Animal from the list. Starts with mice and checks for interaction with each Cat type object.''' frames = 0 while frames < iterations:
from Cat import Cat from Mouse import Mouse from Humans import Humans person = Humans() tom = Cat("tom") jerry = Mouse("jerry") ''' person.feedCat(tom,"fish") person.feedMouse(jerry,"coin") ''' person.feedAniaml(tom, 'fish') person.feedAniaml(jerry, 'jam')
from random import randint from Mouse import Mouse from Cat import Cat from Cheese import Cheese from BFS import BFS from DFS import DFS from AStar import AStarSearch import copy # Initialize items' position, not used for random map cheese1 = Cheese([1,10]) cheese2 = Cheese([11, 1]) cheese3 = Cheese([4,8]) cheeseList = [cheese1, cheese2, cheese3] mouse = Mouse([6, 4]) cat = Cat([10, 7]) MAP_HEIGHT = 12 MAP_WIDTH = 12 searchMethod = BFS() myMap = MapState(None, cheeseList, mouse, cat, MAP_WIDTH, MAP_HEIGHT) # set random positions myMap.setInitState() # ------------------For random map--------------- while(searchMethod.ifCatWin == False): print("Generating a random map...") searchMethod = BFS()
def __init__(self, tipi_io): # Extend this list to register new special request handlers self.__reg = {0x20: Mouse(tipi_io)}
# Screen title pygame.display.set_caption("Colorindo Cenarios") # Create an object to help track time clock = pygame.time.Clock() # All buttons draw_button = Button(STANDARD_COLOR, 815, 5, 225, 400, "DRAW") clear_button = Button(GREY, 815, 410, 225, 400, "CLEAR") gold_button = Button(GOLD, 1095, 5, 225, 200, "GOLD") brown_button = Button(BROWN, 1330, 5, 225, 200, "BROWN") red_button = Button(RED, 1095, 210, 225, 200, "RED") green_button = Button(GREEN, 1330, 210, 225, 200, "GREEN") yellow_button = Button(YELLOW, 1095, 410, 225, 200, "YELLOW") blue_button = Button(BLUE, 1330, 410, 225, 200, "BLUE") purple_button = Button(PURPLE, 1095, 610, 225, 200, "PURPLE") pink_button = Button(PINK, 1330, 610, 225, 200, "PINK") buttons = [ draw_button, clear_button, brown_button, gold_button, green_button, red_button, yellow_button, blue_button, purple_button, pink_button ] # Objects board = Board(25, 25, 5, STANDARD_COLOR) mouse = Mouse() # Controls mouse color new_color = WALL
linkLength1 *= multiplier linkLength2 *= multiplier linkLength3 *= multiplier linkLength4 *= multiplier linkLength5 *= multiplier linkLengthhip *= multiplier screen = Screen(screen_dim_pix, screen_dim_inch) leg1 = Leg(screen, linkLength1, linkLength2, linkLength3, linkLength4, linkLength5, linkLengthhip) csvWriter = CsvWriter(screen, fileWriteName, leg1) csvReader = CsvReader(screen, fileReadName) mouse = Mouse(screen, 0, 0) Point(screen, screen.inches_to_pixels(screen.origin_x), screen.inches_to_pixels(screen.origin_y + 3), 0, screen.points) run = True test = False while run: screen.initialize() # Mouse Position keys = py.key.get_pressed() mouse_press = py.mouse.get_pressed() mouse_pos = py.mouse.get_pos() mouse.function(mouse_pos, mouse_press, leg1.lhipz) screen.check_key_commands(keys)
def run(self, myMap): catPossibleMoveList = [[2, 1], [-2, -1], [-2, 1], [-1, -2], [-1, 2], [1, -2], [1, 2], [2, -1]] # catPossibleMoveList = [[-1, -2], [1, -2], [2, -1], [2, 1], [-1, 2], [1, 2], [-2, -1], [-2, 1]] mouseMoveTrackingList = [] moveTrackingState = [] stateStack = [] catSearchedList = [] remainingCheeseNum = 0 stateStack.append(myMap) solution = None mouseMoveTrackingList.append(myMap.mouse.getPos()) while(solution == None): if(len(stateStack) != 0): # FILO stack for DFS currentState = stateStack.pop(len(stateStack) - 1) # if with the same step moved, and mouse have no more cheese to eat, stop finding more successors, go backtracking if(len(currentState.cheeseList) != 0): # Found the goal state if(currentState.mouse.mousePos == currentState.cat.catPos): solution = currentState break closestCheese = self.getClosestCheese(currentState.mouse.getPos(), currentState.cheeseList) nextMouseMove = self.mouseMove(currentState.mouse.getPos(), closestCheese.getPos()) # add mouseMove to list if(nextMouseMove not in mouseMoveTrackingList): mouseMoveTrackingList.append(nextMouseMove) # Generate current node's successors for possibleMoves in catPossibleMoveList: newCheeseList = [] for cheese in currentState.cheeseList: cheese1 = Cheese(cheese.cheesePos) newCheeseList.append(cheese1) nextCatMove = [currentState.cat.catPos[0] + possibleMoves[1], currentState.cat.catPos[1] + possibleMoves[0]] # generate a successor and set its parent to currentState nextState = MapState(currentState, newCheeseList, Mouse(nextMouseMove), Cat(nextCatMove), currentState.mapWidth, currentState.mapHeight) # set current state as its parent nextState.parentState = currentState # make sure nextCatMove is in boundary and the state is not in visited state list if (nextCatMove[0] >= 0 and nextCatMove[0] < nextState.mapWidth and nextCatMove[1] < nextState.mapHeight and nextCatMove[1] >= 0 and (nextState not in catSearchedList)): nextState.updateMousePos(nextMouseMove) nextState.updateCatPos(nextCatMove) catSearchedList.append(nextState) # add the state to stack stateStack.append(nextState) # count for iterations self.searchCount += 1 print(self.searchCount) # print(self.searchCount) if(self.searchCount > 10000): print("Having more than 10000 searchs, generating a new map...") self.ifCatWin = False break # cannot find a solution else: solution = currentState self.ifCatWin = False break if(solution != None and len(solution.cheeseList) != 0): self.ifCatWin = True remainingCheeseNum = len(solution.cheeseList) # add solution to tracking list one by one while(solution != None): moveTrackingState.append(solution) solution = solution.parentState moveTrackingState.reverse() for state in moveTrackingState: state.updateCatPos(state.cat.catPos) state.updateMousePos(state.mouse.mousePos) time.sleep(1) state.covertMapToUI() print("Cat Win!") print("Search Count:", self.searchCount) print("Total Move:", len(moveTrackingState) - 1) print("Number of cheeses remaining:", remainingCheeseNum)
def animalFromFile(filename): coordinates = [] final = [] with open(filename) as myfile: for line in myfile.readlines(): xy = list(map(int, line.split())) coordinates.append(xy) for item in coordinates: for item2 in item: final.append(item2) return final mice = [Mouse(animalFromFile("mysz.txt"), n) for n in range(0,8)] middleCats = [MiddleCat(animalFromFile("middleCat.txt"), n) for n in range(0,8)] lazyCats = [LazyCat(animalFromFile("leniuch.txt"), n) for n in range(0,8)] kittens = [Kitten(animalFromFile("kociaki.txt"), n) for n in range(0,8)] print(middleCats[3].x, middleCats[3].y) print(lazyCats[3].x, middleCats[3].y) print(kittens[3].x, kittens[3].y) print(mice[3].x, mice[3].y) print("--------------") iterations = 0 while iterations < 199: for mouse in mice: mouse.move()
def main(): c = Cat("Tom") m = Mouse("jerry") p = Person() p.feedAnima(c) p.feedAnima(m)
import board import time from Mouse import Mouse bob = Mouse([board.D12, board.D11, board.D10]) bob.moveForward(0.25) time.sleep(1) bob.stop() time.sleep(1) bob.turn("right") time.sleep(1) bob.turn("right") time.sleep(1) bob.turn("left") time.sleep(1) bob.turn("right") time.sleep(1) bob.moveForward(0.25) time.sleep(1) bob.stop()
def main(): maze = Maze(API.mazeWidth(), API.mazeHeight()) mouse = Mouse(0, 0, Direction.NORTH) while not maze.inCenter(mouse.getPosition()): updateWalls(maze, mouse) moveOneCell(maze, mouse)
Created on Sun Nov 18 15:44:25 2018 @author: Morten """ from tkinter import * # Import everything from Tkinter from Arena import Arena # Import our Arena from Turtle import Turtle # Import our Turtle from Vector import * # Import everything from our Vector from Statue import Statue from Mouse import Mouse from Cat import Cat from globalVariables import * statueRadius = 1 statuePosition = Vector(200, 200) mouseAngle = -57.0 catAngle = 0.0 catRadius = 4.0 tk = Tk() # Create a Tk top-level widget arena = Arena(tk) # Create an Arena widget, arena arena.pack() # Tell arena to pack itself on screen s = Statue(statuePosition, statueRadius) # Add a turtle at (200,200) heading 0=up m = Mouse(statue=s, angle=mouseAngle, arena=arena) c = Cat(arena=arena, mouse=m, angle=catAngle, radius=catRadius) arena.add(s) arena.add(m) arena.add(c) tk.mainloop()
def __init__(self,mouse=Mouse(),rec_k='c',quit_k='q'): self.mouse = mouse self.rec_k = rec_k self.quit_k = quit_k self.records = []