def drillWithHoles(shape): "returns a shape with a bunch of spheres removed from it" box = Bnd.Bnd_Box() b = BRepBndLib.BRepBndLib() b.Add(shape, box) cShape = shape (xMin, yMin, zMin, xMax, yMax, zMax) = box.Get() d = 0.05 * ((xMax - xMin)) di = 4.0 * d c = 0 #drill holes in a rectangular grid for x in frange6(xMin, xMax, di): for y in frange6(yMin, yMax, di): for z in frange6(zMin, zMax, di): c += 1 print "Inter %d " % c #make a sphere center = gp.gp_Pnt(x, y, z) hole = BRepPrimAPI.BRepPrimAPI_MakeSphere(center, d).Shape() cut = BRepAlgoAPI.BRepAlgoAPI_Cut(cShape, hole) cut.SetOperation(3) #3 is cut21 tmp = cut.Shape() #store the newly cut shape if cut.ErrorStatus() != 0: print "Error %d cutting" % cut.ErrorStatus() else: print "Success!" cShape = tmp return cShape
def getBoundingBox(self): ''' Returns Bounding Box of this solid The bounds are returns in an array [xmin, ymin, zmin, xmax, ymax, zmax] ''' box = Bnd.Bnd_Box() b = BRepBndLib.BRepBndLib() b.Add(self.shape, box) return box.Get()
def boundingBox(shapeList): "get a bounding box for a list of shapes" box = Bnd.Bnd_Box() b = BRepBndLib.BRepBndLib() for s in shapeList: b.Add(s, box) bounds = box.Get() return bounds
def __init__(self, shape): self.shape = shape box = Bnd.Bnd_Box() b = BRepBndLib.BRepBndLib() b.Add(shape, box) self.bounds = box.Get() self.xMin = self.bounds[0] self.xMax = self.bounds[3] self.xDim = abs(self.xMax - self.xMin) self.yMin = self.bounds[1] self.yMax = self.bounds[4] self.yDim = abs(self.yMax - self.yMin) self.zMin = self.bounds[2] self.zMax = self.bounds[5] self.zDim = abs(self.zMax - self.zMin)
def getBounds(self): "Get the bounds of all the faces" t = Timer() box = Bnd.Bnd_Box() b = BRepBndLib.BRepBndLib() for f in hSeqIterator(s.faces): b.Add(f, box) bounds = box.Get() xMin = bounds[0] xMax = bounds[3] yMin = bounds[1] yMax = bounds[4] zMin = bounds[2] zMax = bounds[5] return [xMin, xMax, yMin, yMax, zMin, zMax]
def computeBounds(self): "Get the bounds of all the faces" if self.bounds == None: box = Bnd.Bnd_Box() b = BRepBndLib.BRepBndLib() for f in OCCUtil.hSeqIterator(s.faces): b.Add(f, box) bounds = box.Get() xMin = bounds[0] xMax = bounds[3] yMin = bounds[1] yMax = bounds[4] zMin = bounds[2] zMax = bounds[5] self.bounds = [xMin, xMax, yMin, yMax, zMin, zMax] return self.bounds
def drillWithHolesFaster(shape): "returns a shape with a bunch of spheres removed from it" box = Bnd.Bnd_Box() b = BRepBndLib.BRepBndLib() b.Add(shape, box) (xMin, yMin, zMin, xMax, yMax, zMax) = box.Get() d = 0.05 * ((xMax - xMin)) di = 3.0 * d vec = gp.gp_Vec(gp.gp_Pnt(0, 0, 0), gp.gp_Pnt(0, 0, d)) cp = None compound = TopoDS.TopoDS_Compound() builder = BRep.BRep_Builder() builder.MakeCompound(compound) #drill holes in a rectangular grid for x in frange6(xMin, xMax, di): for y in frange6(yMin, yMax, di): for z in frange6(zMin, zMax, di): #make a sphere center = gp.gp_Pnt(x, y, z) hole = BRepPrimAPI.BRepPrimAPI_MakeSphere(center, d).Shape() #lets see if a square hole is faster! #w = squareWire(center,d ); #hb = BRepPrimAPI.BRepPrimAPI_MakePrism(w,vec,False,True); #hb.Build(); #hole = hb.Shape(); builder.Add(compound, hole) display.DisplayShape(compound) q = time.clock() cut = BRepAlgoAPI.BRepAlgoAPI_Cut(shape, compound) if cut.ErrorStatus() == 0: print "Cut Took %0.3f sec." % (time.clock() - q) return cut.Shape() else: print "Error Cutting: %d" % cut.ErrorStatus() return shape
def boundingBoxForCurve(curve): box = Bnd.Bnd_Box2d() BndLib.BndLib_Add2dCurve().Add(Geom2dAdaptor.Geom2dAdaptor_Curve(curve), 0.001, box) return box
def computePixelGrid(face, resolution=0.1): """ makes a pixel grid of a face at the requested resolution." A dictionary is used to store the values. """ box = Bnd.Bnd_Box() b = BRepBndLib.BRepBndLib() b.Add(face, box) TOLERANCE = 5 bounds = box.Get() xMin = bounds[0] xMax = bounds[3] xDim = abs(xMax - xMin) yMin = bounds[1] yMax = bounds[4] yDim = abs(yMax - yMin) zMin = bounds[2] pixelTable = {} for y in Wrappers.frange6(yMin, yMax, resolution): #create a horizontal scan line edge = Wrappers.edgeFromTwoPoints(gp.gp_Pnt(xMin - TOLERANCE, y, zMin), gp.gp_Pnt(xMax + TOLERANCE, y, zMin)) #get list of wires from the face #TODO:// this should be encapsulated by a face abstraction wires = [] ow = brt.OuterWire(face) wires.append(ow) for w in Topo(face).wires(): if not w.IsSame(ow): wires.append(w) #compute intersection points with each wire #this is a hack because i know how to make edges from lines #but really, it would be better to do 2d here and use #Geom2dAPI_InterCurveCurve xIntersections = [] for w in wires: #display.DisplayShape(w); brp = BRepExtrema.BRepExtrema_DistShapeShape() #display.DisplayShape(edge); brp.LoadS1(w) brp.LoadS2(edge) if brp.Perform() and brp.Value() < 0.01: for k in range(1, brp.NbSolution() + 1): if brp.SupportTypeShape1( k) == BRepExtrema.BRepExtrema_IsOnEdge: xIntersections.append(brp.PointOnShape1(k).X()) if len(xIntersections) == 0: print "No intersection found." continue #else: #print "there are %d intersections " % len(xIntersections); #sort intersection points by x value xIntersections.sort() #fill pixel table with values on surface based on scanlines #TODO: for now ignore horizontals and edge vertices, this is just a test #better to use a generator here too #also need to implement edge table of scanline fill if (len(xIntersections) % 2 == 0): i = 0 inside = False cx = xMin #print xIntersections; while i < len(xIntersections): cint = xIntersections[i] if inside: while cx < cint: key = (cx, y) pixelTable[key] = 1 #print cx; cx += resolution else: while cx < cint: cx += resolution #print cx; continue i += 1 inside = not inside else: print "Odd number of intersections encountred." #displayPixelGrid(pixelTable); return pixelTable