def _glGenVertexArrays(count): arr = OpenGL.arrays.GLuintArray.zeros(count) v.glGenVertexArraysAPPLE(count, arr) return arr
def glGenVertexArray_apple(): vao_id = GL.GLuint(0) vertex_array_object.glGenVertexArraysAPPLE(1, vao_id) return vao_id.value
def _glGenVertexArrays(count): arr = OpenGL.arrays.GLuintArray.zeros(count) v.glGenVertexArraysAPPLE(count, arr) return arr
def glGenVertexArray_apple(): vao_id = GL.GLuint(0) vertex_array_object.glGenVertexArraysAPPLE(1, vao_id) return vao_id.value