Ejemplo n.º 1
0
    def gl_swap_buffer(self):
        """ This function is used to swap the front/back buffers after rendering
        an output video frame.
        PROTOTYPE:
          m64p_error VidExt_GL_SwapBuffers(void)"""
        # Note: It can spam the message in the logs, it's best to never turn it on.
        #log.debug("Vidext: gl_swap_buffer()")
        if self.new_surface:
            log.info("VidExtFuncGLSwapBuf: New surface has been detected")
            self.egl_surface = egl.eglCreateWindowSurface(
                self.egl_display, self.egl_config[0], self.window_handle,
                self.window_attributes)

            try:
                egl.eglMakeCurrent(self.egl_display, self.egl_surface,
                                   self.egl_surface, self.egl_context)
                egl.eglSwapBuffers(self.egl_display, self.egl_surface)
            except:
                log.error(
                    f"eglMakeCurrent() returned error: {egl.eglGetError()}")

            self.new_surface = False
        else:
            if self.window.m64p_wrapper.running == True:
                egl.eglSwapBuffers(self.egl_display, self.egl_surface)

        return wrp_dt.m64p_error.M64ERR_SUCCESS.value
Ejemplo n.º 2
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    def swap_buffers(self):
        have_free_buffers = libgbm.gbm_surface_has_free_buffers(c_void_p(self.gbm_surface))
        if not have_free_buffers:
            raise Exception("No free buffers")

        egl.eglSwapBuffers(self.disp, self.surface)

        fb = self.lock_next()

        req = pykms.AtomicReq(self.card)
        req.add(self.root_plane, "FB_ID", fb.id)
        if req.test():
            raise Exception("Atomic test failed")
        if req.commit_sync():
            raise Exception("Atomic commit failed")

        self.free_prev()

        self.frame_count += 1
        if self.frame_count == 30:
            t = time.time()
            print("%.02f FPS" % (30.0/(t - self.last_swap)))
            self.last_swap = t
            self.frame_count = 0
Ejemplo n.º 3
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 def swap_buffers(self):
     egl.eglSwapBuffers(self.disp, self.surface)
     self.frame_count += 1
Ejemplo n.º 4
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    def __init__(self, width=640, height=480, fullscreen=False, aspect=None):
        self.gl = gl
        libbcm_host.bcm_host_init()
        display = libbcm_host.vc_dispmanx_display_open(0)

        mode = DISPMANX_MODEINFO_T()
        libbcm_host.vc_dispmanx_display_get_info(display, byref(mode))
        print("Display mode: %dx%d" % (mode.width, mode.height))

        self.disp = egl.eglGetDisplay(egl.EGL_DEFAULT_DISPLAY)
        attribList = arrays.GLintArray.asArray([
            egl.EGL_RENDERABLE_TYPE, egl.EGL_OPENGL_ES2_BIT,
            egl.EGL_SURFACE_TYPE, egl.EGL_WINDOW_BIT,
            #egl.EGL_COLOR_BUFFER_TYPE, egl.EGL_RGB_BUFFER,
            egl.EGL_RED_SIZE, 8,
            egl.EGL_GREEN_SIZE, 8,
            egl.EGL_BLUE_SIZE, 8,
            egl.EGL_ALPHA_SIZE, 8,
            egl.EGL_NONE
        ])
        ctxAttrib = arrays.GLintArray.asArray([
            egl.EGL_CONTEXT_CLIENT_VERSION, 2,
            egl.EGL_NONE
        ])
        egl.eglInitialize(self.disp, None, None)
        config = egl.EGLConfig()
        num_configs = ctypes.c_long()
        egl.eglChooseConfig(self.disp, attribList, byref(config), 1, byref(num_configs))

        ret = ctypes.c_int()
        egl.eglBindAPI(egl.EGL_OPENGL_ES_API)

        update = libbcm_host.vc_dispmanx_update_start(0)
        rectDst = VC_RECT_T()
        rectDst.x = rectDst.y = 0
        rectDst.width = mode.width
        rectDst.height = mode.height

        rectSrc = VC_RECT_T()
        rectSrc.x = rectDst.y = 0
        rectSrc.width = mode.width << 16
        rectSrc.height = mode.height << 16

        alpha = VC_DISPMANX_ALPHA_T()
        alpha.flags = 1 << 16  # premultiplied alpha
        alpha.opacity = 255
        alpha.mask = 0

        self.nativeWindow = EGL_DISPMANX_WINDOW_T()
        self.nativeWindow.width = mode.width
        self.nativeWindow.height = mode.height

        layer = 0
        self.nativeWindow.element = libbcm_host.vc_dispmanx_element_add(
            update, display, layer, byref(rectDst), 0, byref(rectSrc),
            0, byref(alpha), 0, 0)

        libbcm_host.vc_dispmanx_update_submit_sync(update)
        libbcm_host.vc_dispmanx_display_close(display)

        self.surface = egl.eglCreateWindowSurface(self.disp, config, byref(self.nativeWindow), None)
        self.context = egl.eglCreateContext(self.disp, config, egl.EGL_NO_CONTEXT, ctxAttrib)
        assert egl.eglMakeCurrent(self.disp, self.surface, self.surface, self.context)

        egl.eglSwapInterval(self.disp, 1)

        gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)

        for i in range(5):
            gl.glClearColor(0, 0, 0, 1.0)
            gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
            egl.eglSwapBuffers(self.disp, self.surface)

        self.win_width = self.width = mode.width
        self.win_height = self.height = mode.height

        gl.glViewport(0, 0, self.win_width, self.win_height)

        BaseDisplay.__init__(self, mode.width, mode.height, True, aspect)

        # Transparent layer
        self.clear_color = self.TRANSPARENT

        self._initialize()
Ejemplo n.º 5
0
 def swap_buffers(self):
     egl.eglSwapBuffers(self.disp, self.surface)
Ejemplo n.º 6
0
        gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)

        for i in range(5):
            gl.glClearColor(0, 0, 0, 1.0)
            gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
            egl.eglSwapBuffers(self.disp, self.surface)

        self.win_width = self.width = mode.width
        self.win_height = self.height = mode.height

        gl.glViewport(0, 0, self.win_width, self.win_height)

        BaseDisplay.__init__(self, mode.width, mode.height, True, aspect)

        # Transparent layer
        self.clear_color = self.TRANSPARENT

        self._initialize()

    def swap_buffers(self):
        egl.eglSwapBuffers(self.disp, self.surface)

if __name__ == "__main__":
    d = Display()
    while True:
        for color in (1.,0.,0.,1.), (0.,1.,0.,1.), (0.,0.,1.,1.):
            gl.glClearColor(*color)
            gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
            egl.eglSwapBuffers(d.disp, d.surface)
            time.sleep(0.5)
Ejemplo n.º 7
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    def __init__(self, width=640, height=480, fullscreen=False, aspect=None):
        self.gl = gl
        libbcm_host.bcm_host_init()
        display = libbcm_host.vc_dispmanx_display_open(0)

        mode = DISPMANX_MODEINFO_T()
        libbcm_host.vc_dispmanx_display_get_info(display, byref(mode))
        print("Display mode: %dx%d" % (mode.width, mode.height))

        self.disp = egl.eglGetDisplay(egl.EGL_DEFAULT_DISPLAY)
        attribList = arrays.GLintArray.asArray([
            egl.EGL_RENDERABLE_TYPE, egl.EGL_OPENGL_ES2_BIT,
            egl.EGL_SURFACE_TYPE, egl.EGL_WINDOW_BIT,
            #egl.EGL_COLOR_BUFFER_TYPE, egl.EGL_RGB_BUFFER,
            egl.EGL_RED_SIZE, 8,
            egl.EGL_GREEN_SIZE, 8,
            egl.EGL_BLUE_SIZE, 8,
            egl.EGL_ALPHA_SIZE, 8,
            egl.EGL_NONE
        ])
        ctxAttrib = arrays.GLintArray.asArray([
            egl.EGL_CONTEXT_CLIENT_VERSION, 2,
            egl.EGL_NONE
        ])
        egl.eglInitialize(self.disp, None, None)
        config = egl.EGLConfig()
        num_configs = ctypes.c_long()
        egl.eglChooseConfig(self.disp, attribList, byref(config), 1, byref(num_configs))

        ret = ctypes.c_int()
        egl.eglBindAPI(egl.EGL_OPENGL_ES_API)

        update = libbcm_host.vc_dispmanx_update_start(0)
        rectDst = VC_RECT_T()
        rectDst.x = rectDst.y = 0
        rectDst.width = mode.width
        rectDst.height = mode.height

        rectSrc = VC_RECT_T()
        rectSrc.x = rectDst.y = 0
        rectSrc.width = mode.width << 16
        rectSrc.height = mode.height << 16

        alpha = VC_DISPMANX_ALPHA_T()
        alpha.flags = 1 << 16  # premultiplied alpha
        alpha.opacity = 255
        alpha.mask = 0

        self.nativeWindow = EGL_DISPMANX_WINDOW_T()
        self.nativeWindow.width = mode.width
        self.nativeWindow.height = mode.height

        layer = 0
        self.nativeWindow.element = libbcm_host.vc_dispmanx_element_add(
            update, display, layer, byref(rectDst), 0, byref(rectSrc),
            0, byref(alpha), 0, 0)

        libbcm_host.vc_dispmanx_update_submit_sync(update)
        libbcm_host.vc_dispmanx_display_close(display)

        self.surface = egl.eglCreateWindowSurface(self.disp, config, byref(self.nativeWindow), None)
        self.context = egl.eglCreateContext(self.disp, config, egl.EGL_NO_CONTEXT, ctxAttrib)
        assert egl.eglMakeCurrent(self.disp, self.surface, self.surface, self.context)

        egl.eglSwapInterval(self.disp, 1)

        gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)

        for i in range(5):
            gl.glClearColor(0, 0, 0, 1.0)
            gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
            egl.eglSwapBuffers(self.disp, self.surface)

        self.win_width = self.width = mode.width
        self.win_height = self.height = mode.height

        gl.glViewport(0, 0, self.win_width, self.win_height)

        BaseDisplay.__init__(self, mode.width, mode.height, True, aspect)

        # Transparent layer
        self.clear_color = self.TRANSPARENT

        self._initialize()
Ejemplo n.º 8
0
 def swap_buffers(self):
     egl.eglSwapBuffers(self.disp, self.surface)
Ejemplo n.º 9
0
        for i in range(5):
            gl.glClearColor(0, 0, 0, 1.0)
            gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
            egl.eglSwapBuffers(self.disp, self.surface)

        self.win_width = self.width = mode.width
        self.win_height = self.height = mode.height

        gl.glViewport(0, 0, self.win_width, self.win_height)

        BaseDisplay.__init__(self, mode.width, mode.height, True, aspect)

        # Transparent layer
        self.clear_color = self.TRANSPARENT

        self._initialize()

    def swap_buffers(self):
        egl.eglSwapBuffers(self.disp, self.surface)

if __name__ == "__main__":
    import OpenGL.GLES2 as gl
    d = Display()
    while True:
        for color in (1.,0.,0.,1.), (0.,1.,0.,1.), (0.,0.,1.,1.):
            gl.glClearColor(*color)
            gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
            egl.eglSwapBuffers(d.disp, d.surface)
            time.sleep(0.5)
Ejemplo n.º 10
0
    def video_set_mode(self,
                       width,
                       height,
                       bits,
                       screenmode,
                       flags,
                       refreshrate=None):
        """This function creates a rendering window or switches into a
        fullscreen video mode. Any desired OpenGL attributes should be set
        before calling this function.
        PROTOTYPE:
         m64p_error VidExt_SetVideoMode(int Width, int Height, int BitsPerPixel,
                          m64p_video_mode ScreenMode, m64p_video_flags Flags)"""
        log.debug(
            f"Vidext: video_set_mode(width: {str(width)}, height: {str(height)}, bits: {str(bits)}, screenmode: {wrp_dt.m64p_video_mode(screenmode).name}, flags:{wrp_dt.m64p_video_flags(flags).name}"
        )

        self.width = width
        self.height = height

        self.former_size = self.window.get_size()
        # Needed for get_preferred_size() to work
        self.window.set_resizable(False)
        # It doesn't just get the preferred size, it DOES resize the window too
        self.window.canvas.get_preferred_size()
        # Necessary so that we tell the GUI to not shrink the window further than the size of the widget set by mupen64plus
        self.window.canvas.set_size_request(width, height)
        # XXX: Workaround because GTK is too slow.
        time.sleep(0.1)

        # The window is resizable if gfx plugin allows it
        if flags == wrp_dt.m64p_video_flags.M64VIDEOFLAG_SUPPORT_RESIZING.value:
            self.window.set_resizable(True)

        log.debug(f'Double buffer: {self.double_buffer}')
        log.debug(f'Buffer size: {self.buffer_size}')
        log.debug(f'Depth size: {self.depth_size}')
        log.debug(f'Red size: {self.red_size}')
        log.debug(f'Green size: {self.green_size}')
        log.debug(f'Blue size: {self.blue_size}')
        log.debug(f'Alpha size: {self.alpha_size}')
        log.debug(f'Swap control: {self.swap_control}')
        log.debug(f'Multisample buffer: {self.multisample_buffer}')
        log.debug(f'Multisample samples: {self.multisample_samples}')
        log.debug(f'OpenGL: {self.context_major}.{self.context_minor}')
        log.debug(f'Context profile: {self.profile_bit}')

        self.egl_attributes = gl.arrays.GLintArray.asArray([
            egl.EGL_BUFFER_SIZE, self.buffer_size, egl.EGL_DEPTH_SIZE,
            self.depth_size, egl.EGL_RED_SIZE, self.red_size,
            egl.EGL_GREEN_SIZE, self.green_size, egl.EGL_BLUE_SIZE,
            self.blue_size, egl.EGL_ALPHA_SIZE, self.alpha_size,
            egl.EGL_SAMPLE_BUFFERS, self.multisample_buffer, egl.EGL_SAMPLES,
            self.multisample_samples, egl.EGL_RENDERABLE_TYPE, self.api_bit,
            egl.EGL_NONE
        ])

        self.window_attributes = gl.arrays.GLintArray.asArray(
            [egl.EGL_RENDER_BUFFER, self.double_buffer, egl.EGL_NONE])

        self.opengl_version = gl.arrays.GLintArray.asArray([
            egl.EGL_CONTEXT_MAJOR_VERSION, self.context_major,
            egl.EGL_CONTEXT_MINOR_VERSION, self.context_minor,
            egl.EGL_CONTEXT_OPENGL_PROFILE_MASK, self.profile_bit, egl.EGL_NONE
        ])

        # Return a list of EGL frame buffer configurations that match specified attributes
        num_configs = c.c_long()
        self.egl_config = (egl.EGLConfig * 2)()
        config_chosen = egl.eglChooseConfig(self.egl_display,
                                            self.egl_attributes,
                                            self.egl_config, 2, num_configs)
        if config_chosen == None:
            log.error(f"eglChooseConfig() returned error: {egl.eglGetError()}")
            return wrp_dt.m64p_error.M64ERR_INVALID_STATE.value

        if self.new_surface:
            log.info("VidExtFuncSetMode: Initializing surface")
            self.egl_surface = egl.eglCreateWindowSurface(
                self.egl_display, self.egl_config[0], self.window_handle,
                self.window_attributes)

            self.egl_context = egl.eglCreateContext(self.egl_display,
                                                    self.egl_config[0],
                                                    egl.EGL_NO_CONTEXT,
                                                    self.opengl_version)
            if self.egl_context == egl.EGL_NO_CONTEXT:
                raise RuntimeError('Unable to create context')
            try:
                egl.eglMakeCurrent(self.egl_display, self.egl_surface,
                                   self.egl_surface, self.egl_context)
                egl.eglSwapInterval(self.egl_display, self.swap_control)
                egl.eglSwapBuffers(self.egl_display, self.egl_surface)
                retval = True

            except:
                log.error(
                    f"eglMakeCurrent() returned error: {egl.eglGetError()}")

            self.new_surface = False

        else:
            log.error("VidExtFuncSetMode called before surface has been set")
            return wrp_dt.m64p_error.M64ERR_INVALID_STATE.value

        if retval == True:
            log.debug(f"Vidext: video_set_mode() has reported M64ERR_SUCCESS")
            return wrp_dt.m64p_error.M64ERR_SUCCESS.value
        else:
            log.error(
                f"Vidext: video_set_mode() has reported M64ERR_SYSTEM_FAIL")
            return wrp_dt.m64p_error.M64ERR_SYSTEM_FAIL.value