Ejemplo n.º 1
0
	def knight_safety(self):
		if not self._player:
			their_knight = self._board.generic_find("n")
			their_king = self._board.generic_find("k")
			if their_knight:
				knight_piece = Knight(self._board, not self._player, their_knight)

				if knight_piece.knight_movement().count("N") == 1:
					return False
			
			if their_king:
				from Pieces.King import King
				king_piece = King(self._board, not self._player, their_king)
				if king_piece.king_movement().count("N") == 1:
					return False
			
			return True
		
		else:
			max_knight = self._board.generic_find("n")
			max_king = self._board.generic_find("k")
			max_rook = self._board.generic_find("r")
			
			if max_knight:
				knight_piece = Knight(self._board, not self._player, max_knight)
				what_piece = knight_piece.knight_movement()
				if knight_piece.knight_movement().count("N") == 1:
					return False
			
			if max_king:
				from Pieces.King import King
				king_piece = King(self._board, not self._player, max_king)
				what_piece = king_piece.king_movement()
				if king_piece.king_movement().count("N") == 1:
					return False
			
			if max_rook:
				from Pieces.Rook import Rook
				rook_piece = Rook(self._board, not self._player, max_rook)
				what_piece = rook_piece.rook_piece_check()
				if rook_piece.rook_piece_check().count("N") == 1:
					return False
			
			return True
Ejemplo n.º 2
0
	def king_safety(self):
		your_king = self._board.generic_find("K")

		#MAXIMIZE
		if your_king is not None and not self._player:
			knight = self._board.generic_find("n")
			
			king = self._board.generic_find("k")
	
			if king:
				their_king = King(self._board, not self._player, king)
				#piece = their_king.king_movement()
				#print(piece) 
				if their_king.king_movement().count("K") == 1:
					return False
		
			if knight:
				their_knight = Knight(self._board, not self._player, knight)
				if their_knight.knight_movement().count("K") == 1:
					return False
		
			return True

		#MINIMIZE
		else:
			rook = self._board.generic_find("r")
			#print("CHECKING")
			if rook:
				from .Rook import Rook
				their_rook = Rook(self._board, self._player, rook)
				#piece = their_rook.rook_piece_check()
				
				
				
				if their_rook.rook_piece_check().count("K") == 1:
					return False

			knight = self._board.generic_find("n")
			if knight:
				from .Knight import Knight
				their_knight = Knight(self._board, self._player, knight)
				#piece = their_knight.knight_movement()
				if their_knight.knight_movement().count("K") == 1:
					return False

			king = self._board.generic_find("k")
			if king:
				their_king = King(self._board, self._player, king)
				#piece = their_king.king_movement()

				if their_king.king_movement().count("K") == 1:
					return False   

		return True
Ejemplo n.º 3
0
    def knight_safety(self):
        max_knight = self._board.generic_find("n")
        max_king = self._board.generic_find("k")
        max_rook = self._board.generic_find("r")

        if max_knight:
            knight_piece = Knight(self._board, max_knight)
            if knight_piece.knight_movement().count("N") == 1:
                return False

        if max_king:
            from Pieces.King import King
            king_piece = King(self._board, max_king)
            if king_piece.king_movement().count("N") == 1:
                return False

        if max_rook:
            from Pieces.Rook import Rook
            rook_piece = Rook(self._board, max_rook)
            if rook_piece.rook_piece_check().count("N") == 1:
                return False

        return True
Ejemplo n.º 4
0
def heuristicX(position):
    if position.is_checkmate():
        return 800000

    king_index = position.generic_find("K")
    rook_index = position.generic_find("R")
    knight_index = position.generic_find("N")
    t_king_index = position.generic_find("k")
    t_knight_index = position.generic_find("n")

    if king_index:
        king = King(position, king_index)

    if rook_index:
        rook = Rook(position, rook_index)
    else:
        return 0

    if knight_index:
        knight = Knight(position, knight_index)

    else:
        knight = None

    if t_king_index:
        their_king = King(position, t_king_index)

    if t_knight_index:
        their_knight = Knight(position, t_knight_index)

    if king.king_movement().count("k") == 1 and king.king_safety():
        return 99999

    if rook.rook_piece_check().count(
            "k") == 1 and rook.rook_safety() and not king.king_safety():
        return 999

    #if minimize player can eliminate an opponent piece do it
    if position.check_board() and rook.rook_safety():
        return 99999

    #if an opponent piece can be eliminated do it
    if position.check_board() and (king.king_safety() or king.king_movement().count("k") == 1)\
    and (rook.rook_safety() or not rook.rook_safety() and king.king_movement().count("R") == 1):
        return 99999

    if their_king.check_mated(king, knight, rook) and king.king_safety()\
    and (king.king_movement().count("R") == 1 or knight.knight_movement().count("R") == 1\
     or rook.rook_safety()):
        return 1000

    if not king.king_safety():
        return -1000

    if not knight.knight_safety() and king.king_movement().count("N") == 0\
    and rook.rook_piece_check().count("N") == 0:
        return -1

    if t_knight_index:
        if king.king_movement().count("R") == 1 and their_king.king_movement().count("R") == 1\
        and their_knight.knight_movement().count("R") == 0 and not rook.check_king_space(t_king_index,10):
            return 200 + rook.trap_king(t_king_index) + \
           (10 - abs(king_index // 10 - rook_index // 10)) + \
           (10 - abs(knight_index // 10 - king_index // 10))+\
           (100 - abs(knight_index - king_index ))

    if t_knight_index:
        if not rook.rook_safety() and their_knight.knight_movement().count(
                "R") == 1:
            return -5

    if not rook.rook_safety():
        return -4

    if (t_king_index // 10 == 2 or t_king_index % 10 == 8\
     or t_king_index // 10 == 8 or t_king_index % 10 == 1)\
    and rook.check_king_space(t_king_index, 10)\
    and (king.increase_movement(rook_index) or king.king_movement().count("R") == 1)\
    and (their_king.increase_movement(rook_index) or their_king.king_movement().count("R") == 1)\
    and their_king.increase_movement(king_index):
        if knight.knight_movement().count("k") == 1:
            return 500 + rook.trap_king(t_king_index)
        else:
            return 500 + rook.trap_king(t_king_index) + (5 - abs(knight_index//10 - t_king_index//10))\
            + (5 - abs(knight_index % 10 - t_king_index % 10))

    if rook.check_king_space(t_king_index, 7) and king.king_movement().count("R") == 1\
    and their_king.increase_movement(king_index):
        if knight.knight_movement().count("k") == 1:
            return 300 + rook.trap_king(t_king_index)
        else:
            return 100 + rook.trap_king(t_king_index) +\
           (10 - abs(king_index // 10 - t_king_index // 10))\
           + (10 - abs(king_index % 10 - t_king_index % 10))+\
           (100 - abs(knight_index - t_king_index))

    if king.king_movement().count("R") == 1:
        if king_index // 10 < rook_index // 10 and rook_index % 10 == king_index % 10:
            pass

        elif rook_index % 10 > t_king_index % 10:
            return rook.trap_king(t_king_index) + (
                10 - abs(king_index % 10 - t_king_index % 10))

        elif rook_index % 10 < t_king_index % 10:
            return rook.trap_king(t_king_index)+ (10 - abs(king_index % 10 - t_king_index% 10 ))\
            + (10 - abs(king_index // 10 - t_king_index // 10 ))


    if king.increase_movement(rook_index) and rook_index // 10 != 9\
    and rook_index % 10 < t_king_index % 10:
        return 20


    if rook_index // 10 == 8 and king_index // 10 == 9\
    and knight_index // 10 == 9:
        return 10

    return 0