def __init__(self, date, day, home_team_id, vis_team_id, time, league, db): self.date = date self.day = day self.vis_team_id = vis_team_id self.home_team_id = home_team_id self.time = time self.league = league self.vis_bat = Bat(vis_team_id, db) self.vis_pitch = Pitch(vis_team_id, db) self.vis_team = Team(vis_team_id, db, self.vis_bat, self.vis_pitch, league) self.home_bat = Bat(home_team_id, db) self.home_pitch = Pitch(home_team_id, db) self.home_team = Team(home_team_id, db, self.home_bat, self.home_pitch, league) self.h_pow_v_vs_pow, self.h_cont_v_vs_cont, \ self.h_scor_v_vs_scor, self.h_b_over_b_p_over, \ self.h_vs_pow_v_pow, self.h_vs_cont_v_cont, \ self.h_vs_scor_v_scor, self.h_p_over_v_b_over = Utils.compare_teams(self.home_team, self.vis_team) self.total = Utils.compare_teams(self.home_team, self.vis_team) self.favorite, self.moneyline = Utils.get_moneyline( self.home_team, self.vis_team)
def __init__(self, pitch4=Pitch("G"), pitch3=Pitch("C"), pitch2=Pitch("E"), pitch1=Pitch("A")): self.strings = {} self.strings[1] = String(pitch1, 19) self.strings[2] = String(pitch2, 19) self.strings[3] = String(pitch3, 19) self.strings[4] = String(pitch4, 19)
def __init__(self, team: bool, initial_position: np.ndarray = np.asarray([0, 0]), pitch=Pitch()): self.pitch = pitch self.home_team = team self.position = initial_position
def __init__(self): self.pitch = Pitch() self.home_team = Team(True, pitch=self.pitch) self.away_team = Team(False, pitch=self.pitch) self.current_frame_number = 0 self.flip5050() self.store_frame() self.current_frame.print_frame()
def __init__(self): self.pitch = Pitch() # 20x10 self.teams = [Team("A"), Team("B")] # set the starting coordinates self.teams[0].seeker.setRow(1) self.teams[0].seeker.setColumn(1) self.teams[1].seeker.setRow(18) self.teams[1].seeker.setColumn(1) self.goldenSnitch = GoldenSnitch(10, 4) self.points = [0, 0] self.charDict = { "seeker": "!", "goldenSnitch": "*", "border": "#", "emptySpace": " " } self.level = 0 # place seeker and snitch on pitch self.updatePitchSeekers() self.updatePitchSnitch()
def team(name, rating): found = False for team in teams: if team == name: found = True if not found: click.echo('Team name is not valid.') return '' bat = Bat(name, db) pitch = Pitch(name, db) team = Team(name, db, bat, pitch, league) if rating: click.echo(team.get_ratings_str()) else: click.echo(team.get_stats_str())
def __init__(self, team: bool, pitch: Pitch = Pitch()): self.home_team = team self.pitch = pitch # generates starting positions random_positions_x: np.ndarray = np.multiply( np.subtract(np.random.rand(self.player_count), 0.5), pitch.pitch_x) random_positions_y: np.ndarray = np.multiply( np.subtract(np.random.rand(self.player_count), 0.5), pitch.pitch_y) random_positions = [] for x, y in zip(random_positions_x, random_positions_y): random_positions.append(np.asarray([x, y])) # create players self.players = [ Player(self.home_team, i_pos) for i_pos in random_positions ]
pressure_calibration['rais_id'] = args.starting_port accelerometer_calibration = None if os.path.exists(args.accelerometer_calibration): with open(args.accelerometer_calibration, 'r') as yml: accelerometer_calibration = yaml.load(yml) yml.close() accelerometer_calibration['rais_id'] = args.starting_port service_objects = [ PitchEstimate(accelerometer_calibration), GroundRoll(accelerometer_calibration), RollEstimate(), RollRateEstimate(), TurnRateComputed(), HeadingComputed(heading_calibration, args.starting_port), Pitch(args.gyro_correction, args.pitch_conf_mult), Roll(args.gyro_correction, args.roll_conf_mult), Yaw(accelerometer_calibration, args.yaw_multiplier), Heading(), RollRate(), HeadingTasEstimate(), WindEstimate(), PressureFactors(pressure_calibration), AirspeedComputed(airspeed_config), AirspeedEstimate(), AltitudeComputed(pressure_calibration), TrackRate(), TurnRate(), Airspeed(), Altitude(), ClimbRate(),
class Match(): def __init__(self): self.pitch = Pitch() # 20x10 self.teams = [Team("A"), Team("B")] # set the starting coordinates self.teams[0].seeker.setRow(1) self.teams[0].seeker.setColumn(1) self.teams[1].seeker.setRow(18) self.teams[1].seeker.setColumn(1) self.goldenSnitch = GoldenSnitch(10, 4) self.points = [0, 0] self.charDict = { "seeker": "!", "goldenSnitch": "*", "border": "#", "emptySpace": " " } self.level = 0 # place seeker and snitch on pitch self.updatePitchSeekers() self.updatePitchSnitch() def reset(self): # new map level self.newLevel() # set the starting coordinates self.teams[0].seeker.setRow(1) self.teams[0].seeker.setColumn(1) self.teams[1].seeker.setRow(18) self.teams[1].seeker.setColumn(1) self.goldenSnitch = GoldenSnitch(10, 4) # reset the counter for moves made self.teams[0].seeker.setMovesMade(0) self.teams[1].seeker.setMovesMade(0) def newLevel(self): maxLevel = self.pitch.getMaxLevel() if self.level < maxLevel: self.level += 1 self.pitch.setLevel(self.level) else: print("Error no more levels") def noMoreLevels(self): if self.level == self.pitch.getMaxLevel(): return True else: return False def gameEnd(self): print("game ends") def stillPlaying(self): if self.goldenSnitch.isFree(): return True else: return False def awardPoints(self, team): team.addPoints(150) def moveSnitch(self): snitch = self.goldenSnitch if self.level > 0 and snitch.isFree(): # if player next to then run away # check left if self.pitch.isPlayerOnPosition(snitch.getRow(), snitch.getColumn() - 1): # run away, right if self.newPosition(snitch, snitch.getRow(), snitch.getColumn() + 1): self.pitch.clearPosition(snitch.getRow(), snitch.getColumn() - 1) # check right elif self.pitch.isPlayerOnPosition(snitch.getRow(), snitch.getColumn() + 1): # run away, left if self.newPosition(snitch, snitch.getRow(), snitch.getColumn() - 1): self.pitch.clearPosition(snitch.getRow(), snitch.getColumn() + 1) # check up elif self.pitch.isPlayerOnPosition(snitch.getRow() - 1, snitch.getColumn()): # run away, down if self.newPosition(snitch, snitch.getRow() + 1, snitch.getColumn()): self.pitch.clearPosition(snitch.getRow() - 1, snitch.getColumn()) # check down elif self.pitch.isPlayerOnPosition(snitch.getRow() + 1, snitch.getColumn()): # run away, up if self.newPosition(snitch, snitch.getRow() - 1, snitch.getColumn()): self.pitch.clearPosition(snitch.getRow() + 1, snitch.getColumn()) else: # move random if no player next to randomNumber = random.randint(0, 3) if randomNumber == 0: # left if self.newPosition(snitch, snitch.getRow(), snitch.getColumn() - 1): self.pitch.clearPosition(snitch.getRow(), snitch.getColumn() + 1) elif randomNumber == 1: # right if self.newPosition(snitch, snitch.getRow(), snitch.getColumn() + 1): self.pitch.clearPosition(snitch.getRow(), snitch.getColumn() - 1) elif randomNumber == 2: # up if self.newPosition(snitch, snitch.getRow() - 1, snitch.getColumn()): self.pitch.clearPosition(snitch.getRow() + 1, snitch.getColumn()) elif randomNumber == 3: # down if self.newPosition(snitch, snitch.getRow() + 1, snitch.getColumn()): self.pitch.clearPosition(snitch.getRow() - 1, snitch.getColumn()) def update(self): self.checkSnitch() self.updatePitchSeekers() self.moveSnitch() self.updatePitchSnitch() def checkSnitch(self): snitch = self.goldenSnitch seeker1 = self.teams[0].seeker seeker2 = self.teams[1].seeker if snitch.getRow() == seeker1.getRow() and snitch.getColumn( ) == seeker1.getColumn(): print("Snitch captured by team 1 ") self.awardPoints(self.teams[0]) snitch.captured() elif snitch.getRow() == seeker2.getRow() and snitch.getColumn( ) == seeker2.getColumn(): print("Snitch captured by team 2 ") self.awardPoints(self.teams[1]) snitch.captured() def updatePitchSeekers(self): self.pitch.placeOnPitch(self.charDict["seeker"], self.teams[0].seeker.getRow(), self.teams[0].seeker.getColumn()) self.pitch.placeOnPitch(self.charDict["seeker"], self.teams[1].seeker.getRow(), self.teams[1].seeker.getColumn()) def updatePitchSnitch(self): if self.goldenSnitch.isFree(): self.pitch.placeOnPitch(self.charDict["goldenSnitch"], self.goldenSnitch.getRow(), self.goldenSnitch.getColumn()) def draw(self): return str(self.pitch) def printPoints(self): printMe = "Points: Team " + self.teams[0].name + \ " " + str(self.teams[0].getPoints()) printMe += " : " + \ str(self.teams[1].getPoints()) + " Team " + self.teams[1].name return printMe def printMoves(self): printMe = "Moves: Team " + self.teams[0].name + \ " " + str(self.teams[0].seeker.getMovesMade()) printMe += " : " + \ str(self.teams[1].seeker.getMovesMade()) + \ " Team " + self.teams[1].name return printMe def printLevel(self): return "Level " + str(self.level + 1) def newPosition(self, object, newRow, newColumn): if self.pitch.isPositionFree(newRow, newColumn): object.move(newRow, newColumn) return True else: return False def recognizeInput(self, char): char = char.upper() if char == "A": # seeker1 left seeker = self.teams[0].seeker if self.newPosition(seeker, seeker.getRow(), seeker.getColumn() - 1): self.pitch.clearPosition(seeker.getRow(), seeker.getColumn() + 1) seeker.addMovesMade() elif char == "D": # seeker1 right seeker = self.teams[0].seeker if self.newPosition(seeker, seeker.getRow(), seeker.getColumn() + 1): self.pitch.clearPosition(seeker.getRow(), seeker.getColumn() - 1) seeker.addMovesMade() elif char == "W": # seeker1 up seeker = self.teams[0].seeker if self.newPosition(seeker, seeker.getRow() - 1, seeker.getColumn()): self.pitch.clearPosition(seeker.getRow() + 1, seeker.getColumn()) seeker.addMovesMade() elif char == "S": # seeker1 down seeker = self.teams[0].seeker if self.newPosition(seeker, seeker.getRow() + 1, seeker.getColumn()): self.pitch.clearPosition(seeker.getRow() - 1, seeker.getColumn()) seeker.addMovesMade() elif char == "J": # seeker2 left seeker = self.teams[1].seeker if self.newPosition(seeker, seeker.getRow(), seeker.getColumn() - 1): self.pitch.clearPosition(seeker.getRow(), seeker.getColumn() + 1) seeker.addMovesMade() elif char == "L": # seeker2 right seeker = self.teams[1].seeker if self.newPosition(seeker, seeker.getRow(), seeker.getColumn() + 1): self.pitch.clearPosition(seeker.getRow(), seeker.getColumn() - 1) seeker.addMovesMade() elif char == "I": # seeker2 up seeker = self.teams[1].seeker if self.newPosition(seeker, seeker.getRow() - 1, seeker.getColumn()): self.pitch.clearPosition(seeker.getRow() + 1, seeker.getColumn()) seeker.addMovesMade() elif char == "K": # seeker2 down seeker = self.teams[1].seeker if self.newPosition(seeker, seeker.getRow() + 1, seeker.getColumn()): self.pitch.clearPosition(seeker.getRow() - 1, seeker.getColumn()) seeker.addMovesMade() else: print("input fail")
from Pitch import Pitch from Tonality import Tonality from Tonality import Scale from Chord import Interval from Chord import * from Ukulele import * ukulele = Ukulele() ukulele.dump() ukulele.dump_chord(MajorTraid(Pitch("D"))) if __name__ == '__main__': while(True): print("##################################") pitchname = input("请输入主调:") print("0 大调") print("1 小调") scale = int(input("请选择调式:")) if(scale == 0): tonality = Tonality(Pitch(pitchname),Scale.Major) tonality.dump_detail() elif(scale == 1): tonality = Tonality(Pitch(pitchname),Scale.Minor) tonality.dump_detail()
def __init__(self, pitch=Pitch()): self.pitch = pitch plt.ion() self.fig = plt.figure() self.ax = self.fig.add_subplot(111)
pressure_calibration = yaml.load(yml) yml.close() accelerometer_calibration = None if os.path.exists(args.accelerometer_calibration): with open(args.accelerometer_calibration, 'r') as yml: accelerometer_calibration = yaml.load(yml) yml.close() service_objects = [ PitchEstimate(accelerometer_calibration), GroundRoll(accelerometer_calibration), RollEstimate(), RollRateEstimate(), TurnRateComputed(), HeadingComputed(heading_calibration), Pitch(), Roll(), Yaw(), Heading(), RollRate(), HeadingTasEstimate(), WindEstimate(), PressureFactors(pressure_calibration), AirspeedComputed(airspeed_config), AirspeedEstimate(), AltitudeComputed(pressure_calibration), TrackRate(), TurnRate(), Airspeed(), Altitude(), ClimbRate(),
def __init__(self, num: int, pitch: Pitch = Pitch()): self.frame_number = num self.pitch = pitch