Ejemplo n.º 1
0
    def __init__(self, directory=None):
        super(PlayerUI, self).__init__(parent=None, title="YouStream",
                                       size=(DEFAULT_WIDTH, DEFAULT_HEIGHT))

        self.directory = utils.make_directory(directory)

        self.build_UI()
        self.Show()
        self.panel.Layout()
        # self.Maximize()

        self.player_manager = PlayerManager(self.media_player, self.directory)
        self.timer = wx.Timer(self)
        self.Bind(wx.EVT_TIMER, self.on_timer)
        self.timer.Start(TIMER_INTERVAL * 1000)
Ejemplo n.º 2
0
    def Init(self):
        """
        """
        from GSManager import GSManager
        self.gconfig = GlobalConfig.instance()

        #start server
        znetlib = self.gconfig.GetValue('CONFIG', 'net-lib')
        csip = self.gconfig.GetValue('CONFIG', 'clients-server-address')
        csport = self.gconfig.GetValue('CONFIG', 'clients-server-port')
        self.nserver = net_server(znetlib)
        ns_arg = ns_arg_t()
        ns_arg.ip = csip
        ns_arg.port = csport
        self.nserver.ns_start(ns_arg)

        self.playermanager = PlayerManager.instance()
        self.playermanager.Init()
        self.gsmanager = GSManager.instance()
        return True
Ejemplo n.º 3
0
    def Init(self):
        """
        """
        from GSManager import GSManager
	self.gconfig = GlobalConfig.instance()

        #start server
	znetlib = self.gconfig.GetValue('CONFIG','net-lib')
	csip = self.gconfig.GetValue('CONFIG','clients-server-address')
	csport = self.gconfig.GetValue('CONFIG','clients-server-port')
	self.nserver = net_server(znetlib)
	ns_arg = ns_arg_t()
	ns_arg.ip = csip
	ns_arg.port = csport
	self.nserver.ns_start(ns_arg)

	self.playermanager = PlayerManager.instance()
	self.playermanager.Init()
        self.gsmanager = GSManager.instance()
	return True
Ejemplo n.º 4
0
    def __init__(self, game_name):
        package = "Games"

        self.settings = getattr(import_module(package + "." + game_name), "options").collapse()

        self.players = PlayerManager(
            self.settings["Players"]
        )
        self.players.on_overflow(self.next_rnd)
        functions = Subset(
            self.players.__len__,
            self.players.index,
            self.players.next,
            self.players.on_player_change,
            self.players.on_overflow,
            self.players.player,
            self.players.to_dict,
        )
        self.settings.pop("Players")
        self.game = getattr(import_module(package + "." + game_name), game_name)(functions, **self.settings)
        self.rnd = 0
Ejemplo n.º 5
0
	def Init(self):
            from ClientManager import ClientManager
            from PlayerManager import PlayerManager
	    self.uuid = uuid.instance()

            self.gconfig = GlobalConfig.instance()
	    znetlib = self.gconfig.GetValue('CONFIG','net-lib')
	    sqlip = self.gconfig.GetValue('CONFIG','sqlstore-address')
	    sqlport = self.gconfig.GetValue('CONFIG','sqlstore-port')
	    #connect to sqlstore
	    self.nclient = net_client(znetlib)
	    nc_arg = nc_arg_t()
	    nc_arg.ip = sqlip
	    nc_arg.port = sqlport
	    rv = self.nclient.nc_connect(nc_arg)
	    if not rv:
		PutLogList("(*) Connect to sqlstore IP:%s PORT:%d failed!"\
			% (sqlip,sqlport))
		return False

	    self.client_manager = ClientManager.instance()
	    self.player_manager = PlayerManager.instance()

	    return True
Ejemplo n.º 6
0
import sys

from Player import Player
from GameOfDice import GameOfDice
from GameState import GameState
from PlayerManager import PlayerManager
from assign_order_strategy import assign_strategy_factory
from dice_roll_strategy import dice_roll_strategy_factory


args = sys.argv

number_of_players = int(args[1])
winning_score = int(args[2])

player_manager = PlayerManager()
game_state = GameState(winning_score)
assign_strategy_factory = assign_strategy_factory.AssignOrderStrategyFactory()
assign_strategy = assign_strategy_factory.get_assign_order_strategy("random")
dice_roll_strategy_factory = dice_roll_strategy_factory.DiceRollStrategyFactory()
dice_roll_strategy = dice_roll_strategy_factory.get_dice_roll_strategy("random")

game = GameOfDice(number_of_players, player_manager, assign_strategy, dice_roll_strategy, game_state)


for i in range(1, number_of_players+1):
    p = Player(str(i))
    game.add_player(p)

status = game.start_game()
Ejemplo n.º 7
0
class PlayerUI(wx.Frame):
    def __init__(self, directory=None):
        super(PlayerUI, self).__init__(parent=None, title="YouStream",
                                       size=(DEFAULT_WIDTH, DEFAULT_HEIGHT))

        self.directory = utils.make_directory(directory)

        self.build_UI()
        self.Show()
        self.panel.Layout()
        # self.Maximize()

        self.player_manager = PlayerManager(self.media_player, self.directory)
        self.timer = wx.Timer(self)
        self.Bind(wx.EVT_TIMER, self.on_timer)
        self.timer.Start(TIMER_INTERVAL * 1000)

    def build_UI(self):
        self.CreateStatusBar()
        self.create_menu()
        self.create_player_and_buttons()

    def create_menu(self):
        filemenu = wx.Menu()

        menuOpen = filemenu.Append(wx.NewId(), "&Open", "Open a file")
        menuAbout = filemenu.Append(wx.ID_ABOUT, "&About", "Information about this program!")
        menuExit = filemenu.Append(wx.ID_EXIT, "&Exit", "Exit this program")

        self.Bind(wx.EVT_MENU, self.on_open, menuOpen)
        self.Bind(wx.EVT_MENU, self.on_about, menuAbout)
        self.Bind(wx.EVT_MENU, self.on_exit, menuExit)

        menuBar = wx.MenuBar()
        menuBar.Append(filemenu, "&File")
        self.SetMenuBar(menuBar)

    def create_player_and_buttons(self):
        self.panel = wx.Panel(parent=self)

        # Make sizer
        outerBoxSizer = wx.BoxSizer(wx.VERTICAL)
        searchInputSizer = self.create_search_input_sizer()
        gaugeBarSizer = self.make_gauge_bar_sizer()
        playerButtonsSizer = self.make_player_button_sizer()

        # Add player and events
        mplayer_controller = mpc.MplayerCtrl(self.panel, -1, 'mplayer')
        self.media_player = MediaPlayer(mplayer_controller)
        self.bind_events_to_media_player()

        # Add sizer to outer sizer
        outerBoxSizer.Add(searchInputSizer, 0, wx.ALL | wx.EXPAND, 5)
        outerBoxSizer.Add(mplayer_controller, 1, wx.ALL | wx.EXPAND, 5)
        outerBoxSizer.Add(gaugeBarSizer, 0, wx.ALL | wx.EXPAND, 5)
        outerBoxSizer.Add(playerButtonsSizer, 0, wx.BOTTOM | wx.LEFT | wx.RIGHT, 5)

        self.panel.SetSizer(outerBoxSizer)

    def bind_events_to_media_player(self):
        self.panel.Bind(mpc.EVT_MEDIA_STARTED, self.on_media_started)
        self.panel.Bind(mpc.EVT_MEDIA_FINISHED, self.on_media_finished)

    def make_gauge_bar_sizer(self):
        self.gauge_bar = wx.Gauge(self.panel, style=2)

        gauge_bar_sizer = wx.BoxSizer(wx.HORIZONTAL)
        gauge_bar_sizer.Add(self.gauge_bar, proportion=1, flag=wx.ALL, border=5)
        return gauge_bar_sizer

    def make_player_button_sizer(self):
        """
        Creates all the buttons for the player: previous, play, pause, reset and next.
        """
        player_flow_sizer = wx.BoxSizer(wx.HORIZONTAL)

        data_list = [{'label': 'Previous', 'handler': self.on_previous},
                     {'label': 'Play', 'handler': self.on_play},
                     {'label': 'Pause', 'handler': self.on_pause},
                     {'label': 'Reset', 'handler': self.on_reset},
                     {'label': 'Next', 'handler': self.on_next}]

        for button_properties in data_list:
            button = self.make_button(button_properties)
            player_flow_sizer.Add(button, 0, wx.ALL, 3)

        return player_flow_sizer

    def make_button(self, button_properties):
        button = wx.Button(self.panel, label=button_properties['label'])

        button.SetInitialSize()
        button.Bind(wx.EVT_BUTTON, button_properties['handler'])

        return button

    def create_search_input_sizer(self):
        self.search_terms_input = wx.TextCtrl(self.panel)
        search_button = wx.Button(self.panel, label='Watch')
        self.Bind(wx.EVT_BUTTON, self.on_search, search_button)

        # todo: currently doesn't work. Pressing a key has no effect
        # todo: also we must do this only for the return key, not just any key pressed
        # todo: becayse otherwise we simply would search at every keystroke
        # self.Bind(wx.EVT_KEY_DOWN, self.on_search, self.search_terms_input)

        # Add controls to sizer
        search_box_sizer = wx.BoxSizer(wx.HORIZONTAL)
        search_box_sizer.Add(self.search_terms_input, proportion=1, flag=wx.ALL, border=10)
        search_box_sizer.Add(search_button, 0, flag=wx.ALL, border=8)

        return search_box_sizer


    # -------- Event Handlers ---------------------------------

    def on_open(self, evt):
        dialog = wx.FileDialog(self, message="Choose a file",
                               defaultDir=os.getcwd(),
                               defaultFile="",
                               wildcard="*.*",
                               style=wx.OPEN | wx.CHANGE_DIR)

        if dialog.ShowModal() == wx.ID_OK:
            path = dialog.GetPath()
            self.player_manager.open(path)

        dialog.Destroy()

    def on_about(self, evt):
        dialog = wx.MessageDialog(self, "A video streaming service",
                                  "About streaming service", wx.OK)
        dialog.ShowModal()
        dialog.Destroy()

    def on_media_started(self, evt):
        self.update_gauge()
        self.player_manager.on_media_started()
        length = self.player_manager.get_current_video_length()
        print("Length of file: %d" % length)

    def on_media_finished(self, evt):
        self.set_gauge_bar_empty()
        self.player_manager.on_media_finished()

    def on_exit(self, evt):
        self.media_player.destroy()
        self.player_manager.destroy()
        self.Close(True)

    def on_previous(self, evt):
        self.player_manager.on_previous()

    def on_pause(self, evt):
        self.player_manager.on_pause()

    def on_play(self, evt):
        self.player_manager.on_play()

    def on_reset(self, evt):
        self.player_manager.on_reset()

    def on_next(self, evt):
        self.player_manager.on_next()

    def on_search(self, evt):
        search_terms = self.get_search_terms()
        self.player_manager.on_search(search_terms)

    def on_timer(self, evt):
        # todo: if, for some reason (SLOW internet), the media player goes to the end of the file
        # todo: it will stop and dont try to continue when new contents are ready. Fix this!

        must_restart_video = self.must_restart_video()
        if must_restart_video:
            print "Restarting video."
            self.restart_video()

        if self.player_manager.is_video_playing():
            self.video_time_position = self.player_manager.get_current_video_time_position()
            self.update_gauge()

        self.player_manager.on_timer()




    # Helper function

    def get_search_terms(self):
        return self.search_terms_input.GetValue().split()

    def restart_video(self):
        path = self.player_manager.get_current_video_file_path()
        video_time_position = self.player_manager.get_current_video_time_position()
        self.media_player.play_current_video_at_time_position(path, video_time_position)

    def must_restart_video(self):
        is_downloading = self.player_manager.is_downloading()
        is_video_playing = self.player_manager.is_video_playing()
        current_time_position = self.player_manager.get_current_video_time_position()

        return not is_video_playing and is_downloading and current_time_position > 2

    def raise_error_window(self, path):
        message = "Unable to load %s: Unsupported format?" % path
        wx.MessageBox(message, "ERROR", wx.ICON_ERROR | wx.OK)








    # Gauge

    def update_gauge(self):
        if self.player_manager.is_video_playing():
            self.adjust_gauge()

    def adjust_gauge(self):
        if self.must_adjust_gauge():
            self.adjust_gauge_range()

        self.adjust_gauge_value()

    def must_adjust_gauge(self):
        return self.gauge_bar.GetRange() == 0 or self.gauge_bar.GetRange() == BIG_VALUE

    def adjust_gauge_range(self):
        length = self.player_manager.get_current_video_length()

        if length == 0:
            self.set_gauge_bar_empty()
        else:
            self.gauge_bar.SetRange(length)

    def set_gauge_bar_empty(self):
        self.gauge_bar.SetRange(BIG_VALUE)
        self.gauge_bar.SetValue(0)

    def adjust_gauge_value(self):
        video_time_position = self.player_manager.get_current_video_time_position()
        self.gauge_bar.SetValue(video_time_position)
Ejemplo n.º 8
0
class GameManager():

    # intialize the game with the specified number of players
    def __init__(self, game_name):
        package = "Games"

        self.settings = getattr(import_module(package + "." + game_name), "options").collapse()

        self.players = PlayerManager(
            self.settings["Players"]
        )
        self.players.on_overflow(self.next_rnd)
        functions = Subset(
            self.players.__len__,
            self.players.index,
            self.players.next,
            self.players.on_player_change,
            self.players.on_overflow,
            self.players.player,
            self.players.to_dict,
        )
        self.settings.pop("Players")
        self.game = getattr(import_module(package + "." + game_name), game_name)(functions, **self.settings)
        self.rnd = 0

    def interface_data(self):
        if self.game.throw >= 3:
            return ["ent_light 1", "sel_light 0", "remove_light 0", "throw_light 0"]
        else:
            return ["ent_light 0", "sel_light 0", "remove_light 0", "throw_light 1"]

    def next_rnd(self):
        self.rnd += 1
        if (hasattr(self.game, 'on_round_change')):
            self.game.on_round_change(self.rnd)

    def gui_data(self):
        temp = self.game.gui_data()
        temp["Round"] = self.rnd
        return temp

    # a dart was thrown.
    # @param: button - button dart hit
    #         mult - multiplyer hit
    # @return: true or false if throw is valid
    def throw_dart(self, button, mult):
        # TODO: add exit case exception
        if (button == "Bullseye" and (int(mult) == 0 or int(mult) == 1)):
            # for bullseye case
            pass
        elif (not (int(button) <= 20 and int(button) >= 1)):
            raise Exception("passed button value " + str(button) + "is not valid")
        elif (not (int(mult) <= 2 and int(mult) >= 0)):
            raise Exception("passed mult value " + str(mult) + "is not valid")
        self.game.throw_dart(str(button), mult)

    def allowed_functions(self):
        return Subset(
            self.throw_dart,
            self.game.next_player
        )


    # @return: name of winner if game is over.  None if game continues
    def exit_case(self):
        return self.game.winner

    def format_str(self, level = 0, indent = "   "):
        string = (indent * level) + "[\n"
        string += (indent * (level + 1)) + "Round: " + str(self.rnd) + "\n"
        string += (indent * (level + 1)) + "Game: \n"
        string += self.game.format_str(level + 2, indent)
        string += (indent * level) + "]\n"

        return string