def set_weather_enabled(self, boolean): self._weather_enabled = parse_bool(boolean) self._log.debug("Weather notifications %s!", "enabled" if self._weather_enabled else "disabled")
def set_eggs_enabled(self, boolean): self._eggs_enabled = parse_bool(boolean) self._log.debug("Egg notifications %s!", "enabled" if self._eggs_enabled else "disabled")
def set_raids_enabled(self, boolean): self._raids_enabled = parse_bool(boolean) self._log.debug("Raid notifications %s!", "enabled" if self._raids_enabled else "disabled")
def set_stops_enabled(self, boolean): self._stops_enabled = parse_bool(boolean) self._log.debug("Stops notifications %s!", "enabled" if self._stops_enabled else "disabled")
def set_ignore_neutral(self, boolean): self._ignore_neutral = parse_bool(boolean) self._log.debug("Ignore neutral set to %s!", self._ignore_neutral)
def set_weather_enabled(self, boolean): self._weather_enabled = parse_bool(boolean) self._log.debug("Weather notifications %s!", "enabled" if self._weather_enabled else "disabled")
def set_monsters_enabled(self, boolean): self._mons_enabled = parse_bool(boolean) self._log.debug("Monster notifications %s", "enabled" if self._mons_enabled else "disabled")
def set_eggs_enabled(self, boolean): self._eggs_enabled = parse_bool(boolean) self._log.debug("Egg notifications %s!", "enabled" if self._eggs_enabled else "disabled")
def set_raids_enabled(self, boolean): self._raids_enabled = parse_bool(boolean) self._log.debug("Raid notifications %s!", "enabled" if self._raids_enabled else "disabled")
def set_ignore_neutral(self, boolean): self._ignore_neutral = parse_bool(boolean) self._log.debug("Ignore neutral set to %s!", self._ignore_neutral)
def set_stops_enabled(self, boolean): self._stops_enabled = parse_bool(boolean) self._log.debug("Stops notifications %s!", "enabled" if self._stops_enabled else "disabled")
def set_monsters_enabled(self, boolean): self._mons_enabled = parse_bool(boolean) self._log.debug("Monster notifications %s", "enabled" if self._mons_enabled else "disabled")
def set_grunts_enabled(self, boolean): self._grunts_enabled = parse_bool(boolean) self._log.debug("Invasion notifications %s!", "enabled" if self._grunts_enabled else "disabled")
def set_quest_enabled(self, boolean): self._quest_enabled = parse_bool(boolean) self._log.debug("Quest notifications %s!", "enabled" if self._quest_enabled else "disabled")