Ejemplo n.º 1
0
    def gotoRegion(self, current_reg, next_reg, last=False):
        """
        If ``last`` is True, we will move to the center of the destination region.
        Returns ``True`` if we've reached the destination region.
        """
        q_gBundle = [[], []]  # goal bundle
        q_overlap = [[], []]  # overlapping points with robot range
        pose = self.pose_handler.getPose()  # Find our current configuration

        #Plot the robot on the map in figure 1
        if self.PLOT == True:
            plt.figure(self.original_figure)
            plt.clf()
            self.plotPoly(self.realRobot, 'r')
            self.plotPoly(self.robot, 'b')
            plt.plot(pose[0], pose[1], 'bo')
            self.plotPioneer(self.original_figure)

        if current_reg == next_reg and not last:
            # No need to move!
            self.drive_handler.setVelocity(0, 0)  # So let's stop
            return False

        # Check if Vicon has cut out
        if math.isnan(pose[2]):
            print "no vicon pose"
            print "WARNING: No Vicon data! Pausing."
            #self.drive_handler.setVelocity(0, 0)  # So let's stop
            time.sleep(1)
            return False

        ###This part is run when the robot goes to a new region, otherwise, the original map will be used.
        if not self.previous_current_reg == current_reg:
            #print 'getting into bug alogorithm'

            #clean up the previous self.map_work
            self.map_work = Polygon.Polygon()

            # NOTE: Information about region geometry can be found in self.proj.rfi.regions
            # create polygon list for regions other than the current_reg and the next_reg
            self.map_work += self.map[self.proj.rfi.regions[current_reg].name]
            self.map_work += self.map[self.proj.rfi.regions[next_reg].name]

            # building current polygon and destination polygon
            self.nextRegionPoly = self.map[
                self.proj.rfi.regions[next_reg].name]
            self.currentRegionPoly = self.map[
                self.proj.rfi.regions[current_reg].name]

            #set to zero velocity before finding the tranFace
            self.drive_handler.setVelocity(0, 0)
            if last:
                transFace = None
            else:
                print "Current reg is " + str(
                    self.proj.rfi.regions[current_reg].name.lower())
                print "Next reg is " + str(
                    self.proj.rfi.regions[next_reg].name.lower())

                for i in range(
                        len(self.proj.rfi.transitions[current_reg][next_reg])):
                    pointArray_transface = [
                        x for x in self.proj.rfi.transitions[current_reg]
                        [next_reg][i]
                    ]
                    transFace = asarray(
                        map(self.coordmap_map2lab, pointArray_transface))
                    bundle_x = (transFace[0, 0] +
                                transFace[1, 0]) / 2  #mid-point coordinate x
                    bundle_y = (transFace[0, 1] +
                                transFace[1, 1]) / 2  #mid-point coordinate y
                    q_gBundle = hstack((q_gBundle, vstack(
                        (bundle_x, bundle_y))))
                q_gBundle = q_gBundle.transpose()

                # Find the closest face to the current position
                max_magsq = 1000000
                for tf in q_gBundle:
                    magsq = (tf[0] - pose[0])**2 + (tf[1] - pose[1])**2
                    if magsq < max_magsq:
                        connection = 0
                        tf = tf + (tf - asarray(self.currentRegionPoly.center(
                        ))) / norm(tf - asarray(self.currentRegionPoly.center(
                        ))) * 2.1 * self.PioneerLengthHalf
                        if not self.nextRegionPoly.covers(
                                PolyShapes.Circle(self.PioneerLengthHalf * 2,
                                                  (tf[0], tf[1]))):
                            tf = tf - (tf - asarray(
                                self.currentRegionPoly.center())) / norm(
                                    tf - asarray(self.currentRegionPoly.center(
                                    ))) * 4.2 * self.PioneerLengthHalf
                            if self.nextRegionPoly.covers(
                                    PolyShapes.Circle(
                                        self.PioneerLengthHalf * 2,
                                        (tf[0], tf[1]))):
                                connection = 1
                        else:
                            connection = 1
                        if connection == 1:
                            pt1 = tf
                            max_magsq = magsq
                            transFace = 1
                            self.q_g[0] = pt1[0]
                            self.q_g[1] = pt1[1]
                        else:
                            sample = False
                            while not sample:
                                self.q_g[0], self.q_g[
                                    1] = self.nextRegionPoly.sample(
                                        random.random)
                                robo = PolyShapes.Circle(
                                    self.PioneerLengthHalf,
                                    (self.q_g[0], self.q_g[1]))
                                if not bool(robo - self.nextRegionPoly):
                                    sample = True
                """
                # Push the goal point to somewhere inside the next region to ensure the robot will get there.(CHECK!!)
                self.q_g = self.q_g+(self.q_g-asarray(self.currentRegionPoly.center()))/norm(self.q_g-asarray(self.currentRegionPoly.center()))*3*self.PioneerLengthHalf
                if not self.nextRegionPoly.isInside(self.q_g[0],self.q_g[1]):
                    self.q_g = self.q_g-(self.q_g-asarray(self.currentRegionPoly.center()))/norm(self.q_g-asarray(self.currentRegionPoly.center()))*6*self.PioneerLengthHalf
                """

                #plot exiting point
                if self.PLOT_EXIT == True:
                    plt.figure(self.overlap_figure)
                    plt.clf()
                    plt.plot(q_gBundle[:, 0], q_gBundle[:, 1], 'ko')
                    plt.plot(self.q_g[0], self.q_g[1], 'ro')
                    plt.plot(pose[0], pose[1], 'bo')
                    self.plotPioneer(self.overlap_figure, 0)

                if transFace is None:
                    print "ERROR: Unable to find transition face between regions %s and %s.  Please check the decomposition (try viewing projectname_decomposed.regions in RegionEditor or a text editor)." % (
                        self.proj.rfi.regions[current_reg].name,
                        self.proj.rfi.regions[next_reg].name)

        ##################################################
        #######check whether obstacle is detected#########
        ##################################################

        #Update pose,update self.robot, self.realRobot orientation
        self.robot.shift(pose[0] - self.prev_pose[0],
                         pose[1] - self.prev_pose[1])
        self.realRobot.shift(pose[0] - self.prev_pose[0],
                             pose[1] - self.prev_pose[1])
        self.robot.rotate(pose[2] - self.prev_pose[2], pose[0], pose[1])
        self.realRobot.rotate(pose[2] - self.prev_pose[2], pose[0], pose[1])
        self.prev_pose = pose

        ############################
        ########### STEP 1##########
        ############################
        ##Check whether obsRange overlaps with obstacle or the boundary (overlap returns the part of robot not covered by the region

        # for real Pioneer robot
        if self.system == 1:
            # motion controller is not in boundary following mode
            if self.boundary_following == False:

                if self.robocomm.getReceiveObs() == False:
                    overlap = self.robot - (self.map_work)
                else:
                    overlap = self.robot - (self.map_work -
                                            self.robocomm.getObsPoly())

            else:  #TRUE
                # use a robot with full range all around it
                Robot = PolyShapes.Circle(self.obsRange, (pose[0], pose[1]))
                Robot.shift(self.shift * cos(pose[2]),
                            self.shift * sin(pose[2]))

                if self.robocomm.getReceiveObs() == False:
                    overlap = Robot - (self.map_work)
                else:
                    overlap = Robot - (self.map_work -
                                       self.robocomm.getObsPoly())
        # for ODE
        else:
            if self.boundary_following == False:
                overlap = self.robot - (self.map_work)
            else:  #TRUE
                overlap = self.robot - (self.map_work)

        if self.boundary_following == False:
            if bool(overlap):  ## overlap of obstacles
                #print "There MAYBE overlap~~ check connection to goal"

                # check whether the real robot or and path to goal overlap with the obstacle
                QGoalPoly = PolyShapes.Circle(self.PioneerLengthHalf,
                                              (self.q_g[0], self.q_g[1]))
                path = PolyUtils.convexHull(self.realRobot + QGoalPoly)
                if self.system == 1:
                    if self.robocomm.getReceiveObs() == False:
                        pathOverlap = path - (self.map_work)
                    else:
                        pathOverlap = path - (self.map_work -
                                              self.robocomm.getObsPoly())
                else:
                    pathOverlap = path - (self.map_work)

                if bool(
                        pathOverlap
                ):  # there is overlapping, go into bounding following mode
                    #print "There IS overlap"
                    self.q_hit = mat([pose[0], pose[1]]).T
                    self.boundary_following = True

                    #Generate m-line polygon
                    QHitPoly = PolyShapes.Circle(self.PioneerLengthHalf / 4,
                                                 (pose[0], pose[1]))
                    QGoalPoly = PolyShapes.Circle(self.PioneerLengthHalf / 4,
                                                  (self.q_g[0], self.q_g[1]))
                    self.m_line = PolyUtils.convexHull(QHitPoly + QGoalPoly)

                    #plot the first overlap
                    if self.PLOT_M_LINE == True:
                        plt.figure(self.overlap_figure)
                        plt.clf()
                        self.plotPoly(QHitPoly, 'k')
                        self.plotPoly(QGoalPoly, 'k')
                        self.plotPoly(overlap, 'g')
                        self.plotPoly(self.m_line, 'b')
                        plt.plot(pose[0], pose[1], 'bo')
                        self.plotPioneer(self.overlap_figure, 0)

                else:  ##head towards the q_goal
                    if self.system == 1:
                        if self.robocomm.getReceiveObs(
                        ) == False:  # wait for obstacles from Pioneer
                            vx = 0
                            vy = 0
                        else:
                            dis_cur = vstack((self.q_g[0], self.q_g[1])) - mat(
                                [pose[0], pose[1]]).T
                            vx = (dis_cur / norm(dis_cur) / 3)[0, 0]
                            vy = (dis_cur / norm(dis_cur) / 3)[1, 0]

                    else:
                        dis_cur = vstack((self.q_g[0], self.q_g[1])) - mat(
                            [pose[0], pose[1]]).T
                        vx = (dis_cur / norm(dis_cur) / 3)[0, 0]
                        vy = (dis_cur / norm(dis_cur) / 3)[1, 0]
                        #print "no obstacles 2-ODE true"

            else:  ##head towards the q_goal
                if self.system == 1:
                    if self.robocomm.getReceiveObs(
                    ) == False:  # wait for obstacles from Pioneer
                        vx = 0
                        vy = 0
                    else:
                        dis_cur = vstack((self.q_g[0], self.q_g[1])) - mat(
                            [pose[0], pose[1]]).T
                        vx = (dis_cur / norm(dis_cur) / 3)[0, 0]
                        vy = (dis_cur / norm(dis_cur) / 3)[1, 0]

                else:
                    dis_cur = vstack(
                        (self.q_g[0], self.q_g[1])) - mat([pose[0], pose[1]]).T
                    vx = (dis_cur / norm(dis_cur) / 3)[0, 0]
                    vy = (dis_cur / norm(dis_cur) / 3)[1, 0]
                    #print "no obstacles 1-ODE true"

        if self.boundary_following == True:
            self.q_hit_count += 1
            # finding the point to go normal to (closest overlapping point)

            j = 0
            recheck = 0
            while not bool(overlap):
                # cannot see the obstacle. Based on the location of the previous point blow up the range of the robot on the left or on the right
                j += 1

                # finding whether the previous obstacle point is on the left side or the right side of the robot
                # angle = angle of the previous point from the x-axis of the field
                # omega = angle of the current Pioneer orientation from the x-axis of the field
                # cc    = differnece between angle and omega ( < pi = previous point on the left of robot, else on the right of robot)
                x = self.prev_follow[0] - pose[0]
                y = self.prev_follow[1] - pose[1]
                angle = atan(y / x)

                # convert angle to 2pi
                if x > 0 and y > 0:
                    angle = angle
                elif x < 0 and y > 0:
                    angle = pi + angle
                elif x < 0 and y < 0:
                    angle = pi + angle
                else:
                    angle = 2 * pi + angle

                # convert pose to 2pi
                if pose[2] < 0:
                    omega = (2 * pi + pose[2])
                else:
                    omega = pose[2]

                if omega > angle:
                    cc = 2 * pi - (omega - angle)
                else:
                    cc = angle - omega

                # on the left
                #if angle - omega > 0 and angle - omega < pi:
                if cc < pi:
                    #print "on the left, angle: "+ str(angle) + " omega: "+ str(omega)+ " angle-omega: "+ str(angle-omega)
                    Robot = PolyShapes.Rectangle(self.range * 2 * j,
                                                 self.range * 2 * j)
                    Robot.shift(pose[0] - self.range * j * 2,
                                pose[1] - self.range * j)
                    Robot.rotate(pose[2] - pi / 2, pose[0], pose[1])

                # on the right
                else:
                    #print "on the right, angle: "+ str(angle) + " omega: "+ str(omega)+ " angle-omega: "+ str(angle-omega)
                    Robot = PolyShapes.Rectangle(self.range * 2 * j,
                                                 self.range * 2 * j)
                    Robot.shift(pose[0], pose[1] - self.range * j)
                    Robot.rotate(pose[2] - pi / 2, pose[0], pose[1])

                if self.system == 1:
                    overlap = Robot - (self.map_work -
                                       self.robocomm.getObsPoly())
                else:
                    overlap = Robot - (self.map_work)

                #self.plotPoly(Robot, 'm',2)
                #determines as dynamic obstacles and can be go striaight to the goal point
                if j >= 2:
                    dis_cur = vstack(
                        (self.q_g[0], self.q_g[1])) - mat([pose[0], pose[1]]).T
                    vx = (dis_cur / norm(dis_cur) / 3)[0, 0]
                    vy = (dis_cur / norm(dis_cur) / 3)[1, 0]
                    overlap = None
                    self.overlap = overlap
                    self.q_hit_count = 0
                    self.boundary_following = False
                    self.m_line = None
                    self.drive_handler.setVelocity(vx, vy, pose[2])
                    RobotPoly = PolyShapes.Circle(self.PioneerLengthHalf +
                                                  0.06,
                                                  (pose[0], pose[1]))  ###0.05
                    departed = not self.currentRegionPoly.overlaps(
                        self.realRobot)
                    #departed = not self.currentRegionPoly.overlaps(self.realRobot) and (not (self.nextRegionPoly.overlaps(self.realRobot) and not self.nextRegionPoly.covers(self.realRobot)))
                    arrived = self.nextRegionPoly.covers(self.realRobot)
                    return arrived

            ##extra box plotting in figure 1#
            if self.PLOT_OVERLAP == True:
                plt.figure(self.original_figure)
                plt.clf()
                self.plotPoly(self.realRobot, 'r')
                self.plotPoly(self.robot, 'b')
                self.plotPoly(overlap, 'g', 3)
                plt.plot(pose[0], pose[1], 'bo')
                self.plotPioneer(self.original_figure)

            # find the closest point on the obstacle to the robot
            overlap_len = len(overlap)
            for j in range(overlap_len):
                BoundPolyPoints = asarray(overlap[j])
                for i in range(len(BoundPolyPoints) - 1):
                    bundle_x = (
                        BoundPolyPoints[i, 0] +
                        BoundPolyPoints[1 + i, 0]) / 2  #mid-point coordinate x
                    bundle_y = (
                        BoundPolyPoints[i, 1] +
                        BoundPolyPoints[1 + i, 1]) / 2  #mid-point coordinate y
                    q_overlap = hstack((q_overlap, vstack(
                        (bundle_x, bundle_y))))
                bundle_x = (BoundPolyPoints[len(BoundPolyPoints) - 1, 0] +
                            BoundPolyPoints[0, 0]) / 2  #mid-point coordinate x
                bundle_y = (BoundPolyPoints[len(BoundPolyPoints) - 1, 1] +
                            BoundPolyPoints[0, 1]) / 2  #mid-point coordinate y
                q_overlap = hstack((q_overlap, vstack((bundle_x, bundle_y))))
            q_overlap = q_overlap.transpose()
            pt = self.closest_pt([pose[0], pose[1]],
                                 vstack(
                                     (q_overlap,
                                      asarray(PolyUtils.pointList(overlap)))))
            self.prev_follow = pt

            #calculate the vector to follow the obstacle
            normal = mat([pose[0], pose[1]] - pt)

            #find the distance from the closest point
            distance = norm(normal)
            velocity = normal * self.trans_matrix
            vx = (velocity / norm(velocity) / 3)[0, 0]
            vy = (velocity / norm(velocity) / 3)[0, 1]

            # push or pull the robot towards the obstacle depending on whether the robot is close or far from the obstacle.
            turn = pi / 4 * (distance - 0.5 * self.obsRange) / (
                self.obsRange
            )  ### change to 0.6 from 0.5 for more allowance in following
            corr_matrix = mat([[cos(turn), -sin(turn)], [sin(turn),
                                                         cos(turn)]])
            v = corr_matrix * mat([[vx], [vy]])
            vx = v[0, 0]
            vy = v[1, 0]

            ##plotting overlap on figure 2
            if self.PLOT_OVERLAP == True:
                plt.figure(self.overlap_figure)
                plt.clf()
                self.plotPoly(self.m_line, 'b')
                self.plotPoly(overlap, 'r')
                plt.plot(pt[0], pt[1], 'ro')
                plt.plot(pose[0], pose[1], 'bo')
                self.plotPioneer(self.overlap_figure, 0)

            ## conditions that the loop will end
            #for 11111
            RobotPoly = PolyShapes.Circle(self.PioneerLengthHalf + 0.06,
                                          (pose[0], pose[1]))  ####0.05
            departed = not self.currentRegionPoly.overlaps(self.realRobot)
            #departed = not self.currentRegionPoly.overlaps(self.realRobot) and (not (self.nextRegionPoly.overlaps(self.realRobot) and not self.nextRegionPoly.covers(self.realRobot)))
            arrived = self.nextRegionPoly.covers(self.realRobot)

            #for 33333
            reachMLine = self.m_line.overlaps(RobotPoly)

            # 1.reached the next region
            if arrived:
                self.boundary_following = False
                self.m_line = None
                self.q_hit_count = 0
                print "arriving at the next region. Exit boundary following mode"
                vx = 0
                vy = 0
                """
                # 2.q_hit is reencountered
                elif norm(self.q_hit-mat([pose[0],pose[1]]).T) < 0.05 and self.q_hit_count > self.q_hit_Thres:
                    print "reencounter q_hit. cannot reach q_goal"
                    vx = 0
                    vy = 0
                """

            # 3.m-line reencountered
            elif reachMLine:
                #print >>sys.__stdout__, "m-line overlaps RoboPoly, m-line" + str(norm(self.q_g-self.q_hit)-2*self.obsRange) + " distance: " + str(norm(self.q_g-mat([pose[0],pose[1]]).T))
                if norm(self.q_g - mat([pose[0], pose[1]]).T
                        ) < norm(self.q_g - self.q_hit) - 2 * self.obsRange:
                    #print "m-line overlaps RoboPoly, m-line" + str(norm(self.q_g-self.q_hit)-2*self.obsRange) + " distance: " + str(norm(self.q_g-mat([pose[0],pose[1]]).T))
                    #print "leaving boundary following mode"
                    self.boundary_following = False
                    self.m_line = None
                    self.q_hit_count = 0
                    leaving = False

                    # turn the robot till it is facing the goal
                    while not leaving:
                        x = self.q_g[0] - self.pose_handler.getPose()[0]
                        y = self.q_g[1] - self.pose_handler.getPose()[1]
                        angle = atan(y / x)
                        if x > 0 and y > 0:
                            angle = angle
                        elif x < 0 and y > 0:
                            angle = pi + angle
                        elif x < 0 and y < 0:
                            angle = pi + angle
                        else:
                            angle = 2 * pi + angle

                        if self.pose_handler.getPose()[2] < 0:
                            omega = (2 * pi + self.pose_handler.getPose()[2])
                            #print >>sys.__stdout__,"omega<0: "+ str(omega)
                        else:
                            omega = self.pose_handler.getPose()[2]
                            #print >>sys.__stdout__,"omega: "+ str(omega)

                        if omega > angle:
                            cc = 2 * pi - (omega - angle)
                        else:
                            cc = angle - omega

                        # angle(goal point orientation) on the left of omega(robot orientation)
                        #if angle - omega > 0 and angle - omega < pi:
                        if cc < pi:
                            #print>>sys.__stdout__, "turn left"
                            vx, vy = self.turnLeft(cc)

                        # on the right
                        else:
                            #print>>sys.__stdout__, "turn right"
                            vx, vy = self.turnRight(2 * pi - cc)

                        #print>>sys.__stdout__, "omega: "+ str(omega) + " angle: "+ str(angle) + " (omega-angle): " + str(omega-angle)
                        self.drive_handler.setVelocity(
                            vx, vy,
                            self.pose_handler.getPose()[2])

                        if omega - angle < pi / 6 and omega - angle > -pi / 6:
                            leaving = True

            #Check whether the robot can leave now (the robot has to be closer to the goal than when it is at q_hit to leave)
            QGoalPoly = PolyShapes.Circle(self.PioneerLengthHalf,
                                          (self.q_g[0], self.q_g[1]))
            path = PolyUtils.convexHull(self.realRobot + QGoalPoly)
            if self.system == 1:
                if self.robocomm.getReceiveObs() == False:
                    pathOverlap = path - (self.map_work)
                else:
                    pathOverlap = path - (self.map_work -
                                          self.robocomm.getObsPoly())
            else:
                pathOverlap = path - (self.map_work)

            if not bool(pathOverlap):
                #print "There is NO MORE obstacles in front for now."

                # check if the robot is closer to the goal compared with q_hit
                if norm(self.q_hit - mat(self.q_g).T) > norm(
                        mat([pose[0], pose[1]]).T - mat(self.q_g).T):
                    #print "The robot is closer than the leaving point. The robot can leave"
                    self.boundary_following = False
                    self.m_line = None
                    self.q_hit_count = 0
                    dis_cur = vstack(
                        (self.q_g[0], self.q_g[1])) - mat([pose[0], pose[1]]).T
                    vx = (dis_cur / norm(dis_cur) / 3)[0, 0]
                    vy = (dis_cur / norm(dis_cur) / 3)[1, 0]
                else:
                    lala = 1
                    #print "not leaving bug algorithm. difference(-farther) =" + str(norm(self.q_hit-mat(self.q_g).T) - norm(mat([pose[0],pose[1]]).T-mat(self.q_g).T))
        """
        # Pass this desired velocity on to the drive handler
        # Check if there are obstacles within 0.35m of the robot, if so, stop the robot
        if self.system == 1:
            if self.robocomm.getSTOP() == True:
                vx = 0
                vy = 0
        """
        #vx = 0
        #vy = 0
        self.overlap = overlap
        self.drive_handler.setVelocity(vx, vy, pose[2])

        # Set the current region as the previous current region(for checking whether the robot has arrived at the next region)
        self.previous_current_reg = current_reg

        # check whether robot has arrived at the next region
        RobotPoly = PolyShapes.Circle(self.PioneerLengthHalf + 0.06,
                                      (pose[0], pose[1]))  ###0.05
        #departed = not self.currentRegionPoly.overlaps(self.realRobot) and (not (self.nextRegionPoly.overlaps(self.realRobot) and not self.nextRegionPoly.covers(self.realRobot)))
        departed = not self.currentRegionPoly.overlaps(self.realRobot)
        arrived = self.nextRegionPoly.covers(self.realRobot)
        if arrived:
            self.q_hit_count = 0
            self.boundary_following = False
            self.m_line = None

        if departed and (
                not arrived) and (time.time() - self.last_warning) > 0.5:
            print "WARNING: Left current region but not in expected destination region"
            # Figure out what region we think we stumbled into
            for r in self.proj.rfi.regions:
                pointArray = [self.coordmap_map2lab(x) for x in r.getPoints()]
                vertices = mat(pointArray).T

                if is_inside([pose[0], pose[1]], vertices):
                    #print "I think I'm in " + r.name
                    #print pose
                    break
            self.last_warning = time.time()

        return arrived
Ejemplo n.º 2
0
    def __init__(self, proj, shared_data, robot_type):
        """
        Bug alogorithm motion planning controller

        robot_type (int): Which robot is used for execution. pioneer is 1, ODE is 2 (default=1)
        """
        self.velocity_count_thres = 100
        self.velocity_count = 0

        #operate_system (int): Which operating system is used for execution. Ubuntu and Mac is 1, Windows is 2
        if sys.platform in ['win32', 'cygwin']:
            self.operate_system = 2
        else:
            self.operate_system = 1

        # Information about the robot
        ## 1: Pioneer ; 2: 0DE
        if robot_type not in [1, 2]:
            robot_type = 1
        self.system = robot_type

        #settings for Ubuntu or Mac plotting (only when you set operate_system = 1)
        self.PLOT = False  # plot with matplot
        self.PLOT_M_LINE = False  # plot m-line
        self.PLOT_EXIT = False  # plot exit point of a region
        self.PLOT_OVERLAP = False  # plot overlap area with the obstacle

        #settings for Windows (only when you set operate_system = 2)
        self.PLOT_WINDOWS = True

        # Get references to handlers we'll need to communicate with
        self.drive_handler = proj.h_instance['drive']
        self.pose_handler = proj.h_instance['pose']
        if self.system == 1:
            self.robocomm = shared_data['robocomm']

        # Get information about regions
        self.proj = proj
        self.coordmap_map2lab = proj.coordmap_map2lab
        self.coordmap_lab2map = proj.coordmap_lab2map
        self.last_warning = 0

        ###################################
        ########used by Bug algorithm######
        ###################################

        # PARAMETERS

        #for plotting
        self.time = time.clock()
        self.time_thres = 1

        # Pioneer related parameters
        self.PioneerWidthHalf = 0.20  #0.25 # (m) width of Pioneer    #0.20
        self.PioneerLengthHalf = 0.25  #0.30 (m) lenght of Pioneer   #0.25

        # Real Robot polygon related parameters
        self.boxRealVertical = self.PioneerLengthHalf * 2
        self.boxRealHorizontal = self.PioneerWidthHalf * 2.5
        self.boxRealVertical_shift = self.boxRealVertical / 2
        self.boxRealHorizontal_shift = self.boxRealHorizontal / 2

        # Pioneer Range related parameters
        self.range = 2 * self.PioneerLengthHalf + 0.40  # (m) specify the range of the robot (when the normal circle range cannot detect obstacle)   #0.85
        self.obsRange = self.range * 0.7  # (m) range that says the robot detects obstacles    #0.25
        self.shift = 0.20  # How far the range is shifted to ensure it is sensing region in front is bigger    0.20
        self.boxVertical = self.obsRange * 2  # box cutting from range of Pioneer
        self.boxHorizontal = self.obsRange * 2  # box cutting from range of Pioneer
        self.boxVertical_shift = self.boxVertical + self.boxRealVertical / 2 * 1.5  # vertical shifting of box
        self.boxHorizontal_shift = self.boxHorizontal / 2  # horizontal shifting of the box

        ## 2: 0DE
        self.factorODE = 30  # 30 works better than 50
        if self.system == 2:
            self.PioneerWidthHalf = self.PioneerWidthHalf * self.factorODE
            self.PioneerLengthHalf = self.PioneerLengthHalf * self.factorODE
            self.range = self.range * self.factorODE
            self.obsRange = self.obsRange * self.factorODE
            self.shift = self.shift * self.factorODE
            self.boxVertical = self.boxVertical * self.factorODE
            self.boxHorizontal = self.boxHorizontal * self.factorODE
            self.boxVertical_shift = self.boxVertical_shift * self.factorODE
            self.boxHorizontal_shift = self.boxHorizontal_shift * self.factorODE
            self.boxRealVertical = self.boxRealVertical * self.factorODE
            self.boxRealHorizontal = self.boxRealHorizontal * self.factorODE
            self.boxRealVertical_shift = self.boxRealVertical_shift * self.factorODE
            self.boxRealHorizontal_shift = self.boxRealHorizontal_shift * self.factorODE

        self.map = {}  # dictionary for all the regions
        self.all = Polygon.Polygon()  # Polygon with all the regions
        self.map_work = Polygon.Polygon(
        )  # Polygon of the current region and next region considered
        self.ogr = Polygon.Polygon(
        )  #Polygon built from occupancy grid data points

        self.previous_current_reg = None  # previous current region
        self.currentRegionPoly = None  # current region's polygon
        self.nextRegionPoly = None  # next region's polygon
        self.overlap = None
        self.q_g = [0, 0]  # goal point of the robot heading to
        self.q_hit = [0,
                      0]  # location where the robot first detect an obstacle
        self.boundary_following = False  # tracking whether it is in boundary following mode
        self.m_line = None  # m-line polygon
        self.trans_matrix = mat(
            [[0, 1], [-1, 0]]
        )  # transformation matrix for find the normal to the vector connecting a point on the obstacle to the robot
        self.q_hit_count = 0
        self.q_hit_Thres = 1000
        self.prev_follow = [[], []]

        ## Construct robot polygon (for checking overlap)
        pose = self.pose_handler.getPose()
        self.prev_pose = pose
        self.robot = PolyShapes.Rectangle(self.boxHorizontal, self.boxVertical)
        self.robot.shift(pose[0] - self.boxHorizontal_shift,
                         pose[1] - self.boxVertical_shift)
        self.robot = PolyShapes.Circle(self.obsRange,
                                       (pose[0], pose[1])) - self.robot
        self.robot.rotate(pose[2] - pi / 2, pose[0], pose[1])
        self.robot.shift(self.shift * cos(pose[2]), self.shift * sin(pose[2]))

        #construct real robot polygon( see if there is overlaping with path to goal
        self.realRobot = PolyShapes.Rectangle(self.boxRealHorizontal,
                                              self.boxRealVertical)
        self.realRobot.shift(pose[0] - self.boxRealHorizontal_shift,
                             pose[1] - self.boxRealVertical_shift)
        self.realRobot.rotate(pose[2] - pi / 2, pose[0], pose[1])

        #constructing polygon of different regions (holes being taken care)

        for region in self.proj.rfi.regions:
            self.map[region.name] = self.createRegionPolygon(region)
            for n in range(len(region.holeList)):  # no of holes
                self.map[region.name] -= self.createRegionPolygon(region, n)

        #construct a polygon that included all the regions
        for regionName, regionPoly in self.map.iteritems():
            self.all += regionPoly

        #setting for plotting
        if self.operate_system == 1:
            if self.PLOT or self.PLOT_OVERLAP == True:
                self.original_figure = 1
                plt.figure(self.original_figure)

            if self.PLOT_EXIT or self.PLOT_M_LINE == True:
                self.overlap_figure = 2
                plt.figure(self.overlap_figure)

        else:
            if self.PLOT_WINDOWS == True:
                # start using anmination to plot Pioneer
                self.fig = plt.figure()
                self.ax = self.fig.add_subplot(111)
                self.scope = _Scope(self.ax, self)
                thread.start_new_thread(self.jplot, ())

        #Plot the robot on the map in figure 1
        if self.PLOT == True:
            plt.figure(self.original_figure)
            plt.clf()
            self.plotPoly(self.realRobot, 'r')
            self.plotPoly(self.robot, 'b')
            plt.plot(pose[0], pose[1], 'bo')
            self.plotPioneer(self.original_figure)
Ejemplo n.º 3
0
    def processData(self, data):
        """
        Save the data to the appropriate category for possible extraction.
        """
        #print 'I GOT DATA',data,[0],data[1]
        # Check for valid data (not null or empty string)
        #print '**************NOTIFICATION***************',type(_RobotCommunicator.WALL_HEADER),type(data[0])
        if data:
            #print '**************NOTIFICATION***************',type(_RobotCommunicator.WALL_HEADER),type(data[0]),_RobotCommunicator.WALL_HEADER==data[0]

            # Check header and assign data appropriately
            # TODO: Check length of data for validity
            #print 'Header',data[0]
            if data[0] == _RobotCommunicator.POSE_HEADER:
                self.pose = unpack(_RobotCommunicator.POSE_FORMAT, data[1:])
            elif data[0] == _RobotCommunicator.SENSOR_HEADER:

                #for i in range(1, len(data)-1, 2):
                index = unpack('B', data[1])
                value = unpack('?', data[2])
                # Update old values or create new sensor-value pair
                self.sensors[index[0]] = value[0]
                #print 'in csharp: ',[index,value]

            elif data[0] == _RobotCommunicator.WAYPOINT_HEADER:
                self.waypoints = []  # Clear old waypoints
                for i in range(1, len(data) - 16, 16):
                    x, y = unpack(_RobotCommunicator.WAYPOINT_FORMAT,
                                  data[i:i + 15])
                    self.waypoints.append((x, y))
            elif data[0] == _RobotCommunicator.DIRECTION_HEADER:
                self.direction = unpack(_RobotCommunicator.DIRECTION_FORMAT,
                                        data[1:])
            elif data[0] == _RobotCommunicator.ACTUATOR_HEADER:
                self.actuators = [
                ]  # Clear old actuator commands                for i in range(1, len(data)-1):
                self.actuators.append(
                    unpack(_RobotCommunicator.ACTUATOR_FORMAT, data[i]))
            elif data[0] == _RobotCommunicator.WALL_HEADER:
                self.walls = {}  # Clear old wall entries
                index = unpack('B', data[1])
                x1, y1, x2, y2 = unpack(_RobotCommunicator.WALL_FORMAT,
                                        data[2:34])
                self.walls = (x1, y1, x2, y2)
                #print '**************Coordinates***************',(x1,y1,x2,y2)
                print '****self.walls*********', self.walls
            elif data[0] == _RobotCommunicator.OBS_HEADER:
                index = unpack('B', data[1])
                add, x1, y1 = unpack(_RobotCommunicator.OBS_FORMAT, data[2:26])
                #print '***********self.obs*************'+','.join(map(str,[add,x1,y1]))
                self.obs = [add, x1, round(y1, 2)]
                if add == 1:
                    a = PolyShapes.Rectangle(self.resolX, self.resolY)
                    a.shift(x1, y1)
                    self.obsPoly += a
                    self.receiveObs = True
                    #print "add obstacle:" + str(x1) + ","+ str(y1)
                elif add == 4:
                    if x1 == 0:
                        self.STOP = True
                    else:
                        self.STOP = False
                else:
                    a = PolyShapes.Rectangle(self.resolX, self.resolY)
                    a.shift(x1, y1)
                    self.obsPoly -= a
                    self.receiveObs = True
                    #print "del obstacle:"+ str(x1) + ","+ str(y1)

            else:
                print "Unexpected or corrupted data packet received."