def onBound(self): PyGUIBase.onBound(self) offset = self.component.scene.position offset[2] = 0 self.tr.setTranslate(offset) self.component.scene.transform.target = self.target self.moveTo(self.component.position)
def __init__(self, component): PyGUIBase.__init__(self, component) self.isActive = 0 self.inRange = 1 self.camera = None self.targetID = 0 self.inTransit = 0 self.tr = Math.Matrix() self.tr.setIdentity() self.mx = Math.Matrix() self.mx.setIdentity() self.target = Math.Matrix() self.target.setIdentity() self.bug = None self.guiViewer = None return
def onLoad(self, section): PyGUIBase.onLoad(self, section) FantasyDemo.initConsole()
def __init__(self, component): PyGUIBase.__init__(self, component)