Ejemplo n.º 1
0
 def set_class_color(self, class_number: int, color: QColor):
     color_array = np.array(
         [color.red(),
          color.green(),
          color.blue(),
          color.alpha()], np.uint8)
     self.set_class_color_array(class_number, color_array)
Ejemplo n.º 2
0
 def __init__(self, name, color0=QColor("black"), color1=QColor("white"), alpha=(1, 1)):
     QObject.__init__(self)
     self.name = name
     # color is either specified as one argument (which should then be a [3,n] or [4,n] array),
     # or as two QColors orstring names.
     if isinstance(color0, (list, tuple)):
         self._rgb = numpy.array(color0)
         if self._rgb.shape[1] != 3 or self._rgb.shape[0] < 2:
             raise TypeError("expected [N,3] (N>=2) array as first argument")
     else:
         if isinstance(color0, str):
             color0 = QColor(color0)
         if isinstance(color1, str):
             color1 = QColor(color1)
         self._rgb = numpy.array([[color0.red(), color0.green(), color0.blue()],
                                  [color1.red(), color1.green(), color1.blue()]]) / 255.
     self._rgb_arg = numpy.arange(self._rgb.shape[0]) / (self._rgb.shape[0] - 1.0)
     # alpha array
     self._alpha = numpy.array(alpha).astype(float)
     self._alpha_arg = numpy.arange(len(alpha)) / (len(alpha) - 1.0)
     # background brush
     self._brush = None
Ejemplo n.º 3
0
class Kingdom :
    def __init__(self, id_i, name,attribs,parent):
        self.id = id_i
        self.name = name
        self.attribs = attribs
        self.color=QColor(attribs["red"],attribs["green"],attribs["blue"],attribs["alpha"])
        self.groupes = {}
        self.temples = []
        self.parent = parent
        self.settings = Config().instance.settings
    def addGroupe (self, groupe):
        self.groupes[groupe.name] = groupe
    def addTemple (self,temple):
        self.temples.append(temple)
        
    def delete (self):
        while (len(self.groupes)!= 0):
            for groupe in self.groupes.values():
                groupe.delete()
                break
        self.model().database._delete("gm_kingdom","ID="+str(self.id))
        self.empire().kingdoms.pop(self.name) 
        
    def createGroupe (self,name, default_values={}):
        
        result = self.model().database.select("ID+1","gm_groupe",False,"ID + 1 not in (select ID from gm_groupe)","ID")
        result.first()
        if 'groupe' in default_values :
            params = default_values['groupe']
        else:
            params = {}
            params ['rank']=1
            params ['description']=''
            params ['color']='saphir'
        groupe = Groupe(result.value("ID+1"), name,params,self)
        self.addGroupe(groupe)
        attribs = groupe.attribs
        attribs['parent']=0
        attribs['name']=groupe.name
        attribs['ID'] =  groupe.id
        attribs['ID_kingdom']=self.id
        self.model().database.insert("gm_groupe",attribs)
        groupe.updateFromDisk(default_values)

    def updateFromDisk (self,default={}):
        path = os.path.join(Config().instance.path_to_pic(),self.faction().name,self.empire().name)
        currentPath = os.path.join(path,self.name)
        print ('current path',currentPath)
        if os.path.exists(currentPath) and os.path.exists(os.path.join(currentPath,'Picture')):
            currentPath = os.path.join(currentPath,'Picture')
            list_group = list(filter(SqliteModel.isValid,os.listdir(currentPath)))
            #on supprime les groupe qui n existe plus
            list_groupe_to_delete = []
            for groupe in self.groupes.values() :
                if (groupe.name in list_group) == False :
                    print ('groupe demande delete',groupe.name)
                    list_groupe_to_delete.append(groupe)
            for g in list_groupe_to_delete:
                g.delete()
            
            for groupe_name in list_group :
                # on met a jours les groupes existant
                if groupe_name in self.groupes:
                    print ('groupe demande update',groupe_name)
                    self.groupes[groupe_name].updateFromDisk(default)
                else:
                    #on cree un nouveau groupe
                    print ('kingodm demande delete',groupe_name)
                    self.createGroupe(groupe_name, default)

        else:
            print ('kingdom suppresion',self.name)
            self.delete()

#     def getAllGroupes (self):
#         dict_groupes = {}
#         for groupe in self.groupes.values():
#             dict_groupes[groupe.id] = groupe
#             if groupe.isSub() == True : 
#                 for sg in groupe.sub_groupes :
#                     dict_groupes[sg.id] = sg
#         return dict_groupes
#     
#     def getAllWarriors (self):
#         dict_heros = {}
#         for groupe in self.groupes.values():
#             dict_heros.update(groupe.getAllWarriors())
#             if groupe.isSub() == True : 
#                 for sg in groupe.sub_groupes :
#                     dict_heros.update(sg.getAllWarriors())
#         return dict_heros



    def getDictAttributes (self):
        attribs = {}
        attribs['armee'] = self.attribs['armee']
        attribs['description'] = self.attribs["description"]
        attribs['couleur'] = str(self.color.red())+','+str(self.color.green())+','+str(self.color.blue())+','+str(self.color.alpha())
        attribs['name'] = self.name
        attribs['ID'] = self.id
        attribs['ID_empire'] = self.parent.id
        temples = None
        for t_id in self.attribs['temples']:
            if temples == None:
                temples=str(t_id)
            else:
                temples=temples+","+str(t_id)
        print ('kingdom temples',temples)
        attribs['temples'] = temples
        return attribs 
    
    def getWarriorList(self, func=None):
        warrior_list = []
        for groupe in self.groupes.values():
            warrior_list+=groupe.getWarriorList(func)
        return warrior_list

    def removeGroupe(self,groupe_name):
        print ('groupes',self.groupes)
        for groupe in self.groupes.values():
            if groupe.name == groupe_name:
                self.model().database._delete("gm_groupe","ID="+str(groupe.id))
                self.groupes.pop(groupe.name)
                return
            else:
                for sub in groupe.sub_groupes:
                    if sub.name == groupe_name :
                        groupe.removeSubGroupe(sub)
                        print ('ooo',len(groupe.sub_groupes)) 
                        if len(groupe.sub_groupes)== 0:
                            print ('suppresion du groupe parent')
                            self.model().database._delete("gm_groupe","ID="+str(groupe.id))
                            self.groupes.pop(groupe.name)                            
                        return 
            
    def faction (self):
        return self.empire().parent
    
    def model (self):
        return self.faction().parent
    
    def empire (self):
        return self.parent
    
    def findGroupeFromName(self,name):
        for groupe in self.groupes.values():
            print ('name ;',groupe.name)
            if groupe.name == name:
                return groupe
            for sub in groupe.sub_groupes:
                if sub.name == name:
                    return sub
        return None
    def avancement (self):
        warrior_list = self.getWarriorList()
        nb_complete = 0
        nb_alive= 0
        for w in warrior_list :
            if w.attribs['complete']==2:
                nb_complete +=1
            if w.attribs['HP'] > 0:
                nb_alive += 1
        return len(warrior_list),nb_complete,nb_alive
Ejemplo n.º 4
0
class Empire:
    
    def __init__ (self, id_i, name, attrib,parent):
        self.id = id_i
        self.name = name
        self.attrib = attrib
        self.attrib['icon'] = self.name+".png"
        self.kingdoms = {}
        self.color = QColor(int(self.attrib['color'].split(',')[0]),int(self.attrib['color'].split(',')[1]),int(self.attrib['color'].split(',')[2]))
        self.parent= parent
        self.geometry = self.loadGeom()
    
    
    def loadGeom (self):
        geometry = {'polygon':[]}
        filename = self.name+"_geometry.txt"
        filename = filename.lower()
        filename = os.path.join(Config().instance.path_to_icons(),"empire","32x32",filename)
        file = QFile(filename)
        if file.open(QIODevice.ReadOnly):

            stream = QTextStream(file)
            
            while (not stream.atEnd()):
                line = stream.readLine()
                if line[0]!= "#":
                    elts = line.split(' ')
                    l = []
                    print ('line',line)
                    for i in range (1,len(elts)):
                        try :
                            l.append(QPoint(int(elts[i].split(',')[0]),int(elts[i].split(',')[1])))
                        except IndexError :
                            qDebug("Warning : empire.loadgeom, probleme lecture paire de point")
                    if (elts[0] == "p"):
                        print ('add polygon')
                        geometry['polygon'].append( l )
                    else:
                        pass
        else : 
            print ('not able to load file',filename)
        return geometry
            
    def getDictAttributes (self):
        attribs = {}
        attribs['name'] = self.name
        attribs['color']=str(self.color.red())+','+str(self.color.green())+','+str(self.color.blue())
        attribs['icon']=self.attrib['icon']
        attribs['ID']=self.id
        attribs['ID_faction']=self.parent.id
        return attribs 
  
    def faction (self):
        return self.parent
    
    def model (self):
        return self.faction().parent
    def createKingdom (self,name, default_values = {}):
        
        result = self.model().database.select("ID+1","gm_kingdom",False,"ID + 1 not in (select ID from gm_kingdom)","ID")
        result.first()
        if 'kingdom' in default_values :
            params = default_values['kingdom']
        else:
            params = {}
            params ['armee']=''
            params ['description']=''
            params ['red']=255
            params ['green']=255
            params ['blue']=0
            params ['alpha']=255
        params['temples']=[]
        kingdom = Kingdom(result.value("ID+1"), name,params,self)
        self.addKingdom(kingdom)
        attribs = kingdom.getDictAttributes()
        self.model().database.insert("gm_kingdom",attribs)
        kingdom.updateFromDisk(default_values)
  
  
    def delete (self):
        while (len(self.kingdoms)!= 0):
            for kingdom in self.kingdoms.values():
                kingdom.delete()
                break
        self.model().database._delete("gm_empire","ID="+str(self.id))
        self.faction().empires.pop(self.name)
  
    def updateFromDisk (self,default={}):
        path = os.path.join(Config().instance.path_to_pic(),self.faction().name)
        currentPath = os.path.join(path,self.name)
        print ('current path',currentPath)
        if os.path.exists(currentPath):
            list_kingdoms = list(filter(SqliteModel.isValid,os.listdir(currentPath)))
            #on supprime les groupe qui n existe plus
            for kingdom in self.kingdoms.values():
                if (kingdom.name in list_kingdoms) == False :
                    print ('kingodm demande delete')
                    kingdom.delete()
            
            for kingdom_name in list_kingdoms:
                # on met a jours les groupes existant
                if kingdom_name in self.kingdoms:
                    print ('kingodm update')
                    self.kingdoms[kingdom_name].updateFromDisk(default)
                else:
                    print ('kingodm creation')
                    #on cree un nouveau groupe
                    self.createKingdom(kingdom_name, default)
        else:
            self.delete()
#     def getAllGroupes (self):
#         dict_groupes = {}
#         for kingdom in self.kingdoms.values():
#                 dict_groupes.update(kingdom.getAllGroupes())
#         return dict_groupes
#         
#     def getAllWarriors (self):
#         dict_heros= {}
#         for kingdom in self.kingdoms.values():
#                 dict_heros.update(kingdom.getAllWarriors())
#         return dict_heros        

    def addKingdom(self, kingdom):
        self.kingdoms[kingdom.name] = kingdom

    def getKingdomFromName (self,kingdom_name):        
        for kingdom in self.kingdoms.values():
            if kingdom.name == kingdom_name:
                return kingdom
        return None
    
    
    def getWarriorList(self,func=None):
        warrior_list = []
        for kingdom in self.kingdoms.values():
            warrior_list+=kingdom.getWarriorList(func)
        return warrior_list