Ejemplo n.º 1
0
    def eventFilter(self, source, event: QtCore.QEvent):
        if source is self._scene:
            if event.type() == QtCore.QEvent.GraphicsSceneMouseRelease and\
               event.button() == QtCore.Qt.LeftButton and\
               event.scenePos().x() >= 0 and event.scenePos().x() < self._scene.width() and\
               event.scenePos().y() >= 0 and event.scenePos().y() < self._scene.height():

                pos = event.scenePos()
                box_clicked_x = self.windowToSquareX(pos.x())
                box_clicked_y = self.windowToSquareYInv(pos.y())
                new_origin = int(box_clicked_x +
                                 box_clicked_y * self.hor_pixels)

                if not self.shift_down:
                    self.curr_origins.clear()

                self.curr_origins.add(new_origin)
                print(self.curr_origins)
                self.originsUpdated.emit(self.curr_origins)

            elif event.type() == QtCore.QEvent.GraphicsSceneMouseMove:
                self.onMouseHover(event.scenePos())

            elif event.type() == QtCore.QEvent.KeyPress:
                if event.key() == QtCore.Qt.Key_Shift:
                    self.shift_down = True

            elif event.type() == QtCore.QEvent.KeyRelease:
                if event.key() == QtCore.Qt.Key_Shift:
                    self.shift_down = False
        return widgets.QWidget.eventFilter(self, source, event)
Ejemplo n.º 2
0
    def _getHitPortItemOrNone(self,
                              event: QEvent) -> _tp.Optional[PortItemBase]:
        fromPort = self._currentlyDraggedConnectionFromPort
        mousePosition = event.scenePos()

        relevantPortItems = self._getRelevantHitPortItems(
            mousePosition, fromPort)
        if not relevantPortItems:
            return None

        numberOfHitPortsItems = len(relevantPortItems)
        if numberOfHitPortsItems > 1:
            raise NotImplementedError(
                "Can't deal with overlapping port items.")

        hitPortItem = relevantPortItems[0]

        return hitPortItem