Ejemplo n.º 1
0
class Notification(object):
    def __init__(self,
                 window,
                 styleFunction,
                 stylesheet=["", "", ""],
                 img_margin=5,
                 top_margin=5,
                 pos=[0, 0],
                 size=[100, 20]):
        self._styleFunction = styleFunction
        self._currApp = ''
        self._pos = pos

        # Create components
        ### Notification Background
        self._background_main_stylesheet = stylesheet[0]
        self._background = QLabel(window)
        self._background.setGeometry(pos[0], pos[1], size[0], size[1])
        self._background.hide()
        ### Notification Logo
        self._logo = None
        self._logo_geometry = [
            img_margin, img_margin, size[1] - img_margin * 2,
            size[1] - img_margin * 2
        ]
        ### Notification Title
        self._title = QLabel(self._background)
        self._title.setAttribute(Qt.WA_TranslucentBackground)
        self._title.setAlignment(Qt.AlignTop | Qt.AlignLeft)
        self._title.setStyleSheet('QLabel{' + stylesheet[1] + '}')
        self._title.setText('Title')
        self._title.adjustSize()
        self._title.setGeometry(
            img_margin + self._logo_geometry[2] + 4, top_margin,
            size[0] - img_margin - self._logo_geometry[2] - 4,
            self._title.height())
        self._title.show()
        ### Notification Message
        self._message = QLabel(self._background)
        self._message.setAttribute(Qt.WA_TranslucentBackground)
        self._message.setAlignment(Qt.AlignTop | Qt.AlignLeft)
        self._message.setStyleSheet('QLabel{' + stylesheet[2] + '}')
        self._message.setText('Message')
        self._message.adjustSize()
        self._message.setGeometry(
            img_margin + self._logo_geometry[2] + 8,
            top_margin + self._title.height() + 2,
            size[0] - img_margin - self._logo_geometry[2] - 8,
            self._message.height() * 2)
        self._message.show()

    def setParent(self, p):
        self._background.setParent(p)

    def deleteLater(self):
        self._background.deleteLater()

    def setText(self, app, title, message):
        if self._currApp != app:
            logoPath, backgroundColor = self._styleFunction(app)
            if self._logo == None:
                self._logo = QSvgWidget(logoPath, self._background)
                self._logo.setGeometry(self._logo_geometry[0],
                                       self._logo_geometry[1],
                                       self._logo_geometry[2],
                                       self._logo_geometry[3])
                self._logo.show()
            else:
                self._logo.load(logoPath)
            self._background.setStyleSheet('QLabel {background-color:' +
                                           backgroundColor + ';' +
                                           self._background_main_stylesheet +
                                           '}')
            self._logo.setStyleSheet('background-color:' + backgroundColor +
                                     ';')
            self._currApp = app

        # Update Textual Contents
        self._title.setText(title)
        self._message.setText(message)
        self._message.setWordWrap(True)

    def update(self):
        self._background.update()
        self._logo.update()
        self._title.update()
        self._message.update()

    def show(self):
        self._background.show()

    def hide(self):
        self._background.hide()

    def move(self, x, y):
        self._pos = [x, y]
        self._background.move(x, y)

    def moveX(self, x):
        self._pos[0] = x
        self._background.move(x, self._pos[1])

    def moveY(self, y):
        self._pos[1] = y
        self._background.move(self._pos[0], y)

    def bringToFront(self):
        self._background.raise_()

    def bringToBack(self):
        self._background.lower()
Ejemplo n.º 2
0
import chess
import chess.svg

board = chess.Board()
board.reset_board()

app = QApplication(sys.argv)
svgWidget = QSvgWidget()
svgWidget.setGeometry(400, 300, 400, 400)
svgWidget.show()
board_picture = chess.svg.board(board)

svg_bytes = bytearray(board_picture, encoding='utf-8')
svgWidget.renderer().load(svg_bytes)
svgWidget.update()
svgWidget.show()

loop = QEventLoop()
QTimer.singleShot(1000, loop.quit)
loop.exec_()

source_cell_index = chess.square(
    chess.FILE_NAMES.index('a'),
    chess.RANK_NAMES.index('1'))  #example: A1 is cell index = 0 (out of 63)
dest_cell_index = chess.square(chess.FILE_NAMES.index('a'),
                               chess.RANK_NAMES.index('3'))

print('source_cell_index:', source_cell_index)
print('dest_cell_index:', dest_cell_index)
Ejemplo n.º 3
0
class MainWindow(QWidget):
    def __init__(self):
        super().__init__()

        self.setGeometry(500, 50, 1000, 1000)

        self.widgetSvg = QSvgWidget(parent=self)
        self.widgetSvg.setGeometry(0, 0, 1000, 1000)

        if args.board is not None:
            self.chessboard = chess.Board(args.board)
        else:
            self.chessboard = chess.Board()

        self.chessboardSvg = chess.svg.board(self.chessboard).encode("UTF-8")
        self.widgetSvg.load(self.chessboardSvg)
        self.widgetSvg.mousePressEvent = self.onclick
        self.human_first_click = True
        self.human_move = ''

        with open(os.path.join(os.getcwd(), 'config.json'), 'r') as f:
            self.config = json.load(f)

        self.use_nn = args.nn
        self.use_database = args.database
        self.use_mcts = args.mcts

        # QTimer.singleShot(10, self.play)
        # QTimer.singleShot(10, self.play)

    def human_on_click(self, event):

        move = self.get_human_move(event)
        if move is None:
            return None
        if self.human_first_click:
            self.human_first_click = False
            self.human_move = move
        else:
            self.human_first_click = True
            self.human_move += move
            try:
                move = None
                start_position = position_to_index_1d(self.human_move[:2])
                if self.chessboard.piece_at(start_position) in [chess.Piece.from_symbol('p'),
                                                                chess.Piece.from_symbol('P')]:
                    end_position = position_to_index_1d(self.human_move[2:])
                    if start_position in [end_position + ROW_SIZE, end_position - ROW_SIZE]:
                        print('enter promotion: q, r, b, n')
                        value = input()
                        if value in ['q', 'r', 'b', 'n']:
                            move = chess.Move.from_uci(self.human_move + value)
                if move is None:
                    move = chess.Move.from_uci(self.human_move)
                if move in self.chessboard.legal_moves:
                    # check for pawn to last row move and prompt player for type of piece conversion wanted
                    return move
            except:
                pass
        return None

    def get_computer_move(self):
        if self.use_database:
            try:
                con_db = self.config['database']
                database = get_database_from_file(self.chessboard.fen(), con_db['file_path'], con_db['file_name'])
                moves, probabilities = get_fen_moves_and_probabilities(database, self.chessboard.fen())
                index = np.searchsorted(probabilities.cumsum(), np.random.rand(), side='left')
                return chess.Move.from_uci(moves[index])
            except:
                pass
        if self.use_mcts:
            import gc
            MCTS_Node.use_nn = self.use_nn
            move = mcts_move(self.chessboard)[0]
            gc.collect(generation=2)
            gc.collect(generation=1)
            gc.collect(generation=0)
            return move
        if self.use_nn:
            try:
                if self.nn_model is None:
                    from tensorflow import keras
                    self.nn_model = keras.models.load_model(self.config['train']['nn_model_path'])
                # returns the best k moves
                moves, _ = get_nn_moves_and_probabilities([self.chessboard.copy()], self.nn_model)[0]
                for m in moves:
                    if chess.Move.from_uci(m) in self.chessboard.legal_moves:
                        return chess.Move.from_uci(m)
            except:
                pass
        # if no legal move was generated use alpha beta to find one.
        return alpha_beta_move(self.chessboard)

    def onclick(self, event):

        if event.button() == QtCore.Qt.LeftButton:
            if self.chessboard.turn:
                if args.whuman:
                    move = self.human_on_click(event)
                    if move is None:
                        return
                else:
                    move = self.get_computer_move()
                    self.human_first_click = True
                print('white:', str(move))
            else:
                if args.bhuman:
                    move = self.human_on_click(event)
                    if move is None:
                        return
                else:
                    move = self.get_computer_move()
                    self.human_first_click = True
                print('black:', str(move))

            self.chessboard.push(move)
            self.chessboardSvg = chess.svg.board(self.chessboard).encode("UTF-8")
            self.widgetSvg.load(self.chessboardSvg)
            if self.chessboard.is_checkmate():
                if self.chessboard.turn:
                    print('Black Wins')
                else:
                    print('White Wins')
            if self.chessboard.is_insufficient_material():
                print('Draw - insufficient material')
            if self.chessboard.is_stalemate():
                print('Draw - stalemate')

        if event.button() == QtCore.Qt.RightButton:  # undo last move
            self.chessboard.pop()
            self.chessboardSvg = chess.svg.board(self.chessboard).encode("UTF-8")
            self.widgetSvg.load(self.chessboardSvg)
        if event.button() == QtCore.Qt.MiddleButton:
            print(self.chessboard.__repr__())

        # self.widgetSvg.update()
        # time.sleep(1)

    def get_human_move(self, event):
        SQUARE_START = 40
        SQUARE_SIZE = 115
        SQUARES_PER_ROW_COLUMN = 8

        def get_square_index(pos):
            v = (pos - SQUARE_START) // SQUARE_SIZE
            if 0 <= v < SQUARES_PER_ROW_COLUMN:
                return v
            return None

        row = get_square_index(event.x())
        if row is None:
            return None
        row = chr(ord('a') + row)
        col = get_square_index(event.y())
        if col is None:
            return None
        col = SQUARES_PER_ROW_COLUMN - col
        return str(row) + str(col)

    def play(self):
        self.widgetSvg.update()
        self.show()
        time.sleep(1)
        for i in range(3):
            move = alpha_beta_move(self.chessboard)
            self.chessboard.push(move)
            self.chessboardSvg = chess.svg.board(self.chessboard).encode("UTF-8")
            self.widgetSvg.load(self.chessboardSvg)
            self.widgetSvg.update()
            time.sleep(1)