Ejemplo n.º 1
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    def test_GIVEN_movement_45_to_z_at_beam_along_z_WHEN_z_of_movement_axis_changes_THEN_position_is_new_z(
            self):
        y = 0
        z = 7
        z_offset = 9
        movement = LinearMovementCalc(PositionAndAngle(y, z, 45))
        beam = PositionAndAngle(y, 0, 0)

        result = movement.calculate_interception(beam)
        assert_that(result, is_(position(Position(y, z))))

        movement.offset_position_at_zero(Position(0, z_offset))

        result = movement.calculate_interception(beam)
        assert_that(result, is_(position(Position(y, z + z_offset))))
Ejemplo n.º 2
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    def test_GIVEN_movement_perp_to_z_at_beam_angle_45_WHEN_z_of_movement_axis_changes_THEN_position_is_as_expected(
            self):
        y = 0
        z = 7
        z_offset = 9
        movement = LinearMovementCalc(PositionAndAngle(y, z, 90))
        beam = PositionAndAngle(0, 0, 45)

        result = movement.calculate_interception(beam)
        assert_that(result, is_(position(Position(z, z))))

        movement.offset_position_at_zero(Position(0, z_offset))

        result = movement.calculate_interception(beam)
        assert_that(result, is_(position(Position(z + z_offset,
                                                  z + z_offset))))
Ejemplo n.º 3
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    def test_GIVEN_movement_45_to_z_at_beam_angle_along_z_WHEN_get_intercept_THEN_position_is_initial_position(
            self, angle):
        y = 0
        z = 10
        movement = LinearMovementCalc(PositionAndAngle(y, z, 45))
        beam = PositionAndAngle(0, 0, angle)

        result = movement.calculate_interception(beam)

        assert_that(result, is_(position(Position(y, z))))
Ejemplo n.º 4
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    def test_GIVEN_movement_perpendicular_to_z_at_beam_angle_0_WHEN_get_intercept_THEN_position_is_initial_position(
            self):
        y = 0
        z = 10
        movement = LinearMovementCalc(PositionAndAngle(y, z, 90))
        beam = PositionAndAngle(0, 0, 0)

        result = movement.calculate_interception(beam)

        assert_that(result, is_(position(Position(y, z))))
Ejemplo n.º 5
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    def test_GIVEN_displacement_WHEN_calculating_position_in_mantid_coordinates_THEN_coordinates_at_given_displacement_are_returned(
            self):
        y = 0
        z = 10
        angle = 90
        movement = LinearMovementCalc(PositionAndAngle(y, z, angle))

        displacement = 5
        result = movement.position_in_mantid_coordinates(displacement)

        assert_that(result, is_(position(Position(displacement, z))))
Ejemplo n.º 6
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    def test_GIVEN_movement_anti_perpendicular_to_z_at_beam_angle_10_WHEN_get_intercept_THEN_position_is_z_as_initial_y_as_right_angle_triangle(
            self):
        y = 0
        z = 10
        beam_angle = 10
        movement = LinearMovementCalc(PositionAndAngle(y, z, -90))
        beam = PositionAndAngle(0, 0, beam_angle)
        expected_y = z * tan(radians(beam_angle))

        result = movement.calculate_interception(beam)

        assert_that(result, is_(position(Position(expected_y, z))))
Ejemplo n.º 7
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    def test_GIVEN_movement_0_to_z_and_beam_angle_45_WHEN_get_intercept_THEN_position_is_on_movement_axis(
            self):
        y = 20
        z = 10
        movement = LinearMovementCalc(PositionAndAngle(y, z, 0))
        beam = PositionAndAngle(0, 0, 45)
        expected_y = y
        expected_z = y

        result = movement.calculate_interception(beam)

        assert_that(result, is_(position(Position(expected_y, expected_z))))
Ejemplo n.º 8
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    def test_GIVEN_movement_along_z_WHEN_set_position_relative_to_beam_to_10_THEN_position_is_at_10_along_intercept(
            self):
        movement = LinearMovementCalc(PositionAndAngle(0, 10, 0))
        beam_intercept = Position(0, 10)
        beam = PositionAndAngle(0, 10, 270)
        dist = 10

        movement.set_distance_relative_to_beam(beam, dist)
        result = movement.position_in_mantid_coordinates()

        assert_that(
            result,
            is_(position(Position(beam_intercept.y, beam_intercept.z + dist))))
Ejemplo n.º 9
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    def test_GIVEN_movement_20_to_z_and_beam_angle_45_WHEN_get_intercept_THEN_position_is_on_movement_axis(
            self):
        beam = PositionAndAngle(0, 0, 45)
        expected_y = 4
        expected_z = 4

        move_angle = 20
        move_z = 2
        move_y = expected_y - (expected_z - move_z) * tan(radians(move_angle))
        movement = LinearMovementCalc(
            PositionAndAngle(move_y, move_z, move_angle))

        result = movement.calculate_interception(beam)

        assert_that(result, is_(position(Position(expected_y, expected_z))))
Ejemplo n.º 10
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    def test_GIVEN_movement_at_30_to_z_beam_intercept_is_at_zero_WHEN_set_position_relative_to_beam_to_10_THEN_position_is_at_10_along_intercept(
            self, add_angle):
        # here the beam intercept is above and to the right of the zero point
        movement = LinearMovementCalc(PositionAndAngle(0, 10, 30 + add_angle))
        beam = PositionAndAngle(0, 0, 0)
        beam_intercept = Position(0, 10)
        dist = 10

        movement.set_distance_relative_to_beam(beam, dist)
        result = movement.position_in_mantid_coordinates()

        assert_that(
            result,
            is_(
                position(
                    Position(beam_intercept.y + dist / 2.0,
                             beam_intercept.z + dist * sqrt(3) / 2.0))))