Ejemplo n.º 1
0
 def updatecost(self, range_changed=None):
     # TODO: update cost when the environment is changed
     # chaged nodes
     CHANGED = set()
     for xi in self.CLOSED:
         oldchildren = self.CHILDREN[xi]  # A
         # if you don't know where the change occured:
         if range_changed is None:
             newchildren = set(children(self, xi))  # B
             added = newchildren.difference(oldchildren)  # B-A
             removed = oldchildren.difference(newchildren)  # A-B
             self.CHILDREN[xi] = newchildren
             if added or removed:
                 CHANGED.add(xi)
             for xj in removed:
                 self.COST[xi][xj] = cost(self, xi, xj)
             for xj in added:
                 self.COST[xi][xj] = cost(self, xi, xj)
         # if you do know where on the map changed, only update those changed around that area
         else:
             if isinbound(range_changed, xi):
                 newchildren = set(children(self, xi))  # B
                 added = newchildren.difference(oldchildren)  # B-A
                 removed = oldchildren.difference(newchildren)  # A-B
                 self.CHILDREN[xi] = newchildren
                 if added or removed:
                     CHANGED.add(xi)
                 for xj in removed:
                     self.COST[xi][xj] = cost(self, xi, xj)
                 for xj in added:
                     self.COST[xi][xj] = cost(self, xi, xj)
     return CHANGED
Ejemplo n.º 2
0
 def updatecost(self, range_changed=None, new=None, old=None, mode=False):
     # scan graph for changed cost, if cost is changed update it
     CHANGED = set()
     for xi in self.CLOSED:
         if xi in self.CHILDREN:
             oldchildren = self.CHILDREN[xi]  # A
             if isinbound(old, xi, mode) or isinbound(new, xi, mode):
                 newchildren = set(children(self, xi))  # B
                 removed = oldchildren.difference(newchildren)
                 intersection = oldchildren.intersection(newchildren)
                 added = newchildren.difference(oldchildren)
                 self.CHILDREN[xi] = newchildren
                 for xj in removed:
                     self.COST[xi][xj] = cost(self, xi, xj)
                 for xj in intersection.union(added):
                     self.COST[xi][xj] = cost(self, xi, xj)
                 CHANGED.add(xi)
         else:
             if isinbound(old, xi, mode) or isinbound(new, xi, mode):
                 CHANGED.add(xi)
                 children_added = set(children(self, xi))
                 self.CHILDREN[xi] = children_added
                 for xj in children_added:
                     self.COST[xi][xj] = cost(self, xi, xj)
     return CHANGED
Ejemplo n.º 3
0
 def getcost(self, xi, xj):
     # use a LUT for getting the costd
     if xi not in self.COST:
         for (xj, xjcost) in children(self, xi, settings=1):
             self.COST[xi][xj] = cost(self, xi, xj, xjcost)
     # this might happen when there is a node changed.
     if xj not in self.COST[xi]:
         self.COST[xi][xj] = cost(self, xi, xj)
     return self.COST[xi][xj]
Ejemplo n.º 4
0
 def process_state(self):
     # main function of the D star algorithm, perform the process state
     # around the old path when needed.
     x, kold = self.min_state()
     self.tag[x] = 'Closed'
     self.V.add(x)
     if x is None:
         return -1
     # check if 1st timer x
     self.checkState(x)
     if kold < self.h[x]:  # raised states
         for y in children(self, x):
             # check y
             self.checkState(y)
             a = self.h[y] + cost(self, y, x)
             if self.h[y] <= kold and self.h[x] > a:
                 self.b[x], self.h[x] = y, a
     if kold == self.h[x]:  # lower
         for y in children(self, x):
             # check y
             self.checkState(y)
             bb = self.h[x] + cost(self, x, y)
             if self.tag[y] == 'New' or \
                     (self.b[y] == x and self.h[y] != bb) or \
                     (self.b[y] != x and self.h[y] > bb):
                 self.b[y] = x
                 self.insert(y, bb)
     else:
         for y in children(self, x):
             # check y
             self.checkState(y)
             bb = self.h[x] + cost(self, x, y)
             if self.tag[y] == 'New' or \
                     (self.b[y] == x and self.h[y] != bb):
                 self.b[y] = x
                 self.insert(y, bb)
             else:
                 if self.b[y] != x and self.h[y] > bb:
                     self.insert(x, self.h[x])
                 else:
                     if self.b[y] != x and self.h[y] > bb and \
                             self.tag[y] == 'Closed' and self.h[y] == kold:
                         self.insert(y, self.h[y])
     return self.get_kmin()
Ejemplo n.º 5
0
 def updatecost(self, range_changed=None, new=None, old=None, mode=False):
     # scan graph for changed Cost, if Cost is changed update it
     CHANGED = set()
     for xi in self.CLOSED:
         if isinbound(old, xi, mode) or isinbound(new, xi, mode):
             newchildren = set(children(self, xi))  # B
             self.CHILDREN[xi] = newchildren
             for xj in newchildren:
                 self.COST[xi][xj] = cost(self, xi, xj)
             CHANGED.add(xi)
     return CHANGED
 def run(self):
     x0, xt = self.start, self.goal
     self.OPEN1.put(x0, self.g[x0] + heuristic_fun(self,x0,xt)) # item, priority = g + h
     self.OPEN2.put(xt, self.g[xt] + heuristic_fun(self,xt,x0)) # item, priority = g + h
     self.ind = 0
     while not self.CLOSED1.intersection(self.CLOSED2): # while xt not reached and open is not empty
         xi1, xi2 = self.OPEN1.get(), self.OPEN2.get() 
         self.CLOSED1.add(xi1) # add the point in CLOSED set
         self.CLOSED2.add(xi2)
         self.V.append(xi1)
         self.V.append(xi2)
         # visualization(self)
         allchild1,  allchild2 = children(self,xi1), children(self,xi2)
         self.evaluation(allchild1,xi1,conf=1)
         self.evaluation(allchild2,xi2,conf=2)
         if self.ind % 100 == 0: print('iteration number = '+ str(self.ind))
         self.ind += 1
     self.common = self.CLOSED1.intersection(self.CLOSED2)
     self.done = True
     self.Path = self.path()
     visualization(self)
     plt.show()
Ejemplo n.º 7
0
 def updatecost(self, range_changed=None, new=None, old=None, mode=False):
     # scan graph for changed Cost, if Cost is changed update it
     CHANGED = set()
     for xi in self.CLOSED:
         if self.isinobs(old, xi, mode) or self.isinobs(new, xi, mode):
             # if self.isinobs(new, xi, mode):
             self.V.remove(xi)
             # self.V.difference_update({i for i in children(self, xi)})
             newchildren = set(children(self, xi))  # B
             self.CHILDREN[xi] = newchildren
             for xj in newchildren:
                 self.COST[xi][xj] = cost(self, xi, xj)
             CHANGED.add(xi)
     return CHANGED
Ejemplo n.º 8
0
    def run(self, N=None):
        xt = self.xt
        xi = self.x0
        while self.OPEN:  # while xt not reached and open is not empty
            xi = self.OPEN.get()
            if xi not in self.CLOSED:
                self.V.append(np.array(xi))
            self.CLOSED.add(xi)  # add the point in CLOSED set
            if getDist(xi, xt) < self.env.resolution:
                break
            # visualization(self)
            for xj in children(self, xi):
                # if xj not in self.CLOSED:
                if xj not in self.g:
                    self.g[xj] = np.inf
                else:
                    pass
                a = self.g[xi] + cost(self, xi, xj)
                if a < self.g[xj]:
                    self.g[xj] = a
                    self.Parent[xj] = xi
                    # if (a, xj) in self.OPEN.enumerate():
                    # update priority of xj
                    self.OPEN.put(xj, a + 1 * heuristic_fun(self, xj))
                    # else:
                    # add xj in to OPEN set
                    # self.OPEN.put(xj, a + 1 * heuristic_fun(self, xj))
            # For specified expanded nodes, used primarily in LRTA*
            if N:
                if len(self.CLOSED) % N == 0:
                    break
            if self.ind % 100 == 0:
                print('number node expanded = ' + str(len(self.V)))
            self.ind += 1

        self.lastpoint = xi
        # if the path finding is finished
        if self.lastpoint in self.CLOSED:
            self.done = True
            self.Path = self.path()
            if N is None:
                #visualization(self)
                plt.show()
            return True

        return False
Ejemplo n.º 9
0
 def move(self):
     st, localhvals = self.st, self.localhvals
     maxhval = max(localhvals)
     sthval = self.Astar.h[st]
     # find the lowest path up hill
     while sthval < maxhval:
         parentsvals , parents = [] , []
         # find the max child
         for xi in children(self.Astar,st):
             if xi in self.Astar.CLOSED:
                 parents.append(xi)
                 parentsvals.append(self.Astar.h[xi])
         lastst = st            
         st = parents[np.argmax(parentsvals)]
         self.path.append([st,lastst]) # add to path
         sthval = self.Astar.h[st]
     self.Astar.reset(self.st)
Ejemplo n.º 10
0
 def updateHeuristic(self):
     # Initialize hvalues at infinity
     for xi in self.Astar.CLOSED:
         self.Astar.h[xi] = np.inf
     Diff = True
     while Diff:  # repeat DP until converge
         hvals, lasthvals = [], []
         for xi in self.Astar.CLOSED:
             lasthvals.append(self.Astar.h[xi])
             # update h values if they are smaller
             Children = children(self.Astar, xi)
             minfval = min([
                 cost(self.Astar, xi, xj, settings=0) + self.Astar.h[xj]
                 for xj in Children
             ])
             # h(s) = h(s') if h(s) > c(s,s') + h(s')
             if self.Astar.h[xi] >= minfval:
                 self.Astar.h[xi] = minfval
             hvals.append(self.Astar.h[xi])
         if lasthvals == hvals: Diff = False
Ejemplo n.º 11
0
 def move(self):
     st = self.Astar.x0
     ind = 0
     # find the lowest path down hill
     while st in self.Astar.CLOSED:  # when minchild in CLOSED then continue, when minchild in OPEN, stop
         Children = children(self.Astar, st)
         minh, minchild = np.inf, None
         for child in Children:
             # check collision here, not a supper efficient
             collide, _ = isCollide(self.Astar, st, child)
             if collide:
                 continue
             h = self.Astar.h[child]
             if h <= minh:
                 minh, minchild = h, child
         self.path.append([st, minchild])
         st = minchild
         for (_, p) in self.Astar.OPEN.enumerate():
             if p == st:
                 break
         ind += 1
         if ind > 1000:
             break
     self.Astar.reset(st)
Ejemplo n.º 12
0
 def getchildren(self, xi):
     if xi not in self.CHILDREN:
         allchild = children(self, xi)
         self.CHILDREN[xi] = set(allchild)
     return self.CHILDREN[xi]
Ejemplo n.º 13
0
    def main(self):
        s_last = self.x0
        print('first run ...')
        self.ComputeShortestPath()
        self.Path = self.path()
        self.done = True
        visualization(self)
        plt.pause(0.5)
        # plt.show()
        print('running with map update ...')
        t = 0  # count time
        ischanged = False
        self.V = set()
        while getDist(self.x0, self.xt) > 2 * self.env.resolution:
            #---------------------------------- at specific times, the environment is changed and Cost is updated
            if t % 2 == 0:
                new0, old0 = self.env.move_block(a=[-0.1, 0, -0.2],
                                                 s=0.5,
                                                 block_to_move=1,
                                                 mode='translation')
                new1, old1 = self.env.move_block(a=[0, 0, -0.2],
                                                 s=0.5,
                                                 block_to_move=0,
                                                 mode='translation')
                new2, old2 = self.env.move_block(theta=[0, 0, 0.1 * t],
                                                 mode='rotation')
                #new2,old2 = self.env.move_block(a=[-0.3, 0, -0.1], s=0.5, block_to_move=1, mode='translation')
                ischanged = True
                self.Path = []
            #----------------------------------- traverse the route as originally planned
            if t == 0:
                children_new = [
                    i for i in self.CLOSED
                    if getDist(self.x0, i) <= self.env.resolution * np.sqrt(3)
                ]
            else:
                children_new = list(children(self, self.x0))
            self.x0 = children_new[np.argmin([
                self.getcost(self.x0, s_p) + self.getg(s_p)
                for s_p in children_new
            ])]
            # TODO add the moving robot position codes
            self.env.start = self.x0
            # ---------------------------------- if any Cost changed, update km, reset slast,
            #                                    for all directed edgees (u,v) with  chaged edge costs,
            #                                    update the edge Cost cBest(u,v) and update vertex u. then replan
            if ischanged:
                self.km += heuristic_fun(self, self.x0, s_last)
                s_last = self.x0
                CHANGED = self.updatecost(True, new0, old0)
                CHANGED1 = self.updatecost(True, new1, old1)
                CHANGED2 = self.updatecost(True, new2, old2, mode='obb')
                CHANGED = CHANGED.union(CHANGED1, CHANGED2)
                # self.V = set()
                for u in CHANGED:
                    self.UpdateVertex(u)
                self.ComputeShortestPath()

                ischanged = False
            self.Path = self.path(self.x0)
            visualization(self)
            t += 1
        plt.show()