from Sekai import TestPlayer as Player from Sekai import Vector3 def checkValues(vec, x, y, z): assert(vec.x == x and vec.y == y and vec.z == z) player1 = Player() #============================================================== checkValues(player1.mPositionPtr, 0.0, 0.0, 0.0) vec = Vector3() vec.x, vec.y, vec.z = 1.0, 2.0, 3.0 player1.mPosition = vec checkValues(player1.mPositionPtr, 1.0, 2.0, 3.0) #============================================================== player1.mPositionPtr = vec checkValues(player1.mPositionPtr, 1.0, 2.0, 3.0) vec.x, vec.y, vec.z = 3.0, 2.0, 1.0 checkValues(player1.mPositionPtr, 3.0, 2.0, 1.0) #============================================================== vec.x, vec.y, vec.z = 1.0, 2.0, 3.0
from Sekai import TestPlayer as Player def checkValues(vec, x, y, z): assert(vec.x == x and vec.y == y and vec.z == z) player1 = Player() checkValues(player1.mPosition, 0.0, 0.0, 0.0) pos = player1.mPosition pos.x, pos.y, pos.z = 3.0, 2.0, 1.0 checkValues(player1.mPosition, 0.0, 0.0, 0.0) checkValues(pos, 3.0, 2.0, 1.0) player1.mPosition = pos checkValues(player1.mPosition, 3.0, 2.0, 1.0) #================================================== pos.x, pos.y, pos.z = 4.0, 5.0, 6.0 # using setter player1.Position = pos #using getter checkValues(player1.Position, 4.0, 5.0, 6.0) #==================================================
from Sekai import TestPlayer as Player def checkValues(vec, x, y, z): assert (vec.x == x and vec.y == y and vec.z == z) player1 = Player() checkValues(player1.mPosition, 0.0, 0.0, 0.0) pos = player1.mPosition pos.x, pos.y, pos.z = 3.0, 2.0, 1.0 checkValues(player1.mPosition, 0.0, 0.0, 0.0) checkValues(pos, 3.0, 2.0, 1.0) player1.mPosition = pos checkValues(player1.mPosition, 3.0, 2.0, 1.0) #================================================== pos.x, pos.y, pos.z = 4.0, 5.0, 6.0 # using setter player1.Position = pos #using getter checkValues(player1.Position, 4.0, 5.0, 6.0)