Ejemplo n.º 1
0
class Arrow:

    def __init__(self, path, closed = 0):
        self.path = CreatePath()
        self.head = Point(0,0)
        if type(path) in (ListType, TupleType):
            oldseg = None
            for segment in path:
                if len(segment) == 2:
                    if oldseg and oldseg[-2:] == segment:
                        self.head = Point(segment)
                    apply(self.path.AppendLine, segment)
                else:
                    apply(self.path.AppendBezier, segment)
                oldseg = segment
        else:
            self.path = path
        if closed:
            self.path.load_close()

    def BoundingRect(self, pos, dir, width):
        try:
            angle = atan2(dir.y, dir.x)
        except ValueError:
            angle = 0
        if width < 1.0:
            width = 1.0
        s = width * sin(angle)
        c = width * cos(angle)
        trafo = Trafo(c, s, -s, c, pos.x, pos.y)
        return self.path.accurate_rect(trafo)

    def Draw(self, device, rect = None):
        if self.path.closed:
            device.FillBezierPath(self.path, rect)
        else:
            device.DrawBezierPath(self.path, rect)

    def Paths(self):
        return (self.path,)

    def IsFilled(self):
        return self.path.closed

    def Head(self):
        return self.head

    def SaveRepr(self):
        path = map(lambda t: t[:-1], self.path.get_save())
        return (path, self.path.closed)

    def __hash__(self):
        return hash(id(self.path))

    def __cmp__(self, other):
        if __debug__:
            pdebug(None, 'Arrow.__cmp__, %s', other)
        if isinstance(other, self.__class__):
            return cmp(self.path, other.path)
        return cmp(id(self), id(other))
Ejemplo n.º 2
0
class Arrow:

    def __init__(self, path, closed = 0):
	self.path = CreatePath()
        if type(path) in (ListType, TupleType):
            for segment in path:
                if len(segment) == 2:
                    apply(self.path.AppendLine, segment)
                else:
                    apply(self.path.AppendBezier, segment)
        else:
            self.path = path
	if closed:
	    self.path.load_close()

    def BoundingRect(self, pos, dir, width):
        try:
            angle = atan2(dir.y, dir.x)
        except ValueError:
            angle = 0
	if width < 1.0:
	    width = 1.0
	s = width * sin(angle)
	c = width * cos(angle)
	trafo = Trafo(c, s, -s, c, pos.x, pos.y)
	return self.path.accurate_rect(trafo)

    def Draw(self, device, rect = None):
	if self.path.closed:
	    device.FillBezierPath(self.path, rect)
	else:
	    device.DrawBezierPath(self.path, rect)

    def Paths(self):
        return (self.path,)

    def IsFilled(self):
        return self.path.closed

    def SaveRepr(self):
	path = map(lambda t: t[:-1], self.path.get_save())
	return (path, self.path.closed)

    def __hash__(self):
	return hash(id(self.path))

    def __cmp__(self, other):
	if __debug__:
	    pdebug(None, 'Arrow.__cmp__, %s', other)
	if isinstance(other, self.__class__):
	    return cmp(self.path, other.path)
	return cmp(id(self), id(other))