def main(): try: pygame.init() screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption('Змейка') running = True board = Board(20, 15, 40) snake = Snake(board) # snake.set_self_onboard() food = Food(board) # food.set_self_onboard() board.add_food(food) board.add_snake(snake) fps = 6 clock = pygame.time.Clock() if board.start_screen(screen, clock): while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: # пауза print('main.py:"SPACE"') board.pause_play() elif event.scancode == pygame.KSCAN_R: # перезапуск food.restart() snake.restart() board.pause_play() elif board.playing: # управление стрелками if event.key == pygame.K_UP: snake.UP() break elif event.key == pygame.K_RIGHT: snake.RIGHT() break elif event.key == pygame.K_DOWN: snake.DOWN() break elif event.key == pygame.K_LEFT: snake.LEFT() break screen.fill((0, 0, 0)) # food.set_self_onboard() if board.playing: snake.next_frame(screen) board.render(screen) pygame.display.flip() clock.tick(fps) except Exception as e: print(e) pygame.quit()