def installModule(self, module, *arg):
		basename = 'instance_'
	
		cmds.namespace(setNamespace=":")
		namespaces = cmds.namespaceInfo(listOnlyNamespaces=True)
		
		for i in range(len(namespaces)):
			if namespaces[i].find('__') != -1:
				namespaces[i] = namespaces[i].partition('__')[2]

		newSuffix = utils.findHighestTrailingNumber(namespaces, basename) + 1
		
		userSpecName = basename + str(newSuffix)
		
		hookObj = self.findHookObjectFromSelection()
	
		mod = __import__('Blueprint.'+ module,{},{},[module])
		reload(mod)
		
		moduleClass = getattr(mod, mod.CLASS_NAME)
		moduleInstance = moduleClass(userSpecName, hookObj)
		moduleInstance.install()
		
		#this is to make sure move tool is selected by default
		moduleTransform = mod.CLASS_NAME + '__' + userSpecName + ':module_transform'
		cmds.select(moduleTransform, replace=True)
		cmds.setToolTo('moveSuperContext')
	def resolveNamespaceClashes(self, tempNamespace):
		returnNames = []
		
		cmds.namespace(setNamespace=tempNamespace)
		namespaces = cmds.namespaceInfo(listOnlyNamespaces=True)
		cmds.namespace(setNamespace=':')
		existingNamespaces = cmds.namespaceInfo(listOnlyNamespaces=True)
		
		for i in range(len(namespaces)):
			namespaces[i] = namespaces[i].partition(tempNamespace+ ':')[2]
			
		for name in namespaces:
			newName = str(name)
			oldName = tempNamespace + ':' + name
			
			if name in existingNamespaces:
				highestSuffix = utils.findHighestTrailingNumber(existingNamespaces, name+'_')
				highestSuffix += 1
			
				newName = str(name) + '_' + str(highestSuffix)
			
			returnNames.append([oldName,newName])
			
		self.resolveNameChangeMirrorLinks(returnNames,tempNamespace)
		
		self.renameNamespaces(returnNames)
		
		return returnNames
Ejemplo n.º 3
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	def resolveNamespaceClashes(self, tempNamespace):
		returnNames = []
		
		cmds.namespace(setNamespace=tempNamespace)
		namespaces = cmds.namespaceInfo(listOnlyNamespaces=True)
		cmds.namespace(setNamespace=":")
		existingNamespaces = cmds.namespaceInfo(listOnlyNamespaces=True)
		
		for i in range(len(namespaces)):
			namespaces[i] = namespaces[i].partition(tempNamespace+":")[2]
			
		for name in namespaces:
			newName = str(name)
			oldName = tempNamespace + ":" + name
			
			if name in existingNamespaces:
				highestSuffix = utils.findHighestTrailingNumber(existingNamespaces, name+"_")
				highestSuffix += 1
				
				newName = str(name) + "_" + str(highestSuffix)
				
			returnNames.append([oldName, newName])
			
		self.resolveNameChangeMirrorLinks(returnNames, tempNamespace)
		
		self.renameNamespaces(returnNames)
		
		return returnNames
Ejemplo n.º 4
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	def installModule(self, module, *args):
		basename = "instance_"
		
		#set namespace equals to root
		cmds.namespace(setNamespace=":") 
		namespaces = cmds.namespaceInfo(listOnlyNamespaces=True)
		
		# if any contains "__" we want to delete
		for i in range(len(namespaces)):
			#if found
			if namespaces[i].find("__") != -1:
				namespaces[i] = namespaces[i].partition("__")[2]
				
		newSuffix = utils.findHighestTrailingNumber(namespaces,basename) + 1
		
		userSpecName = basename + str(newSuffix)
		
		hookObj = self.findHookObjectFromSelection()
	
		mod =__import__("Blueprint."+module,{},{}, [module])
		reload(mod)
		
		moduleClass = getattr(mod, mod.CLASS_NAME)
		moduleInstance = moduleClass(userSpecName, hookObj)
		moduleInstance.install()
		
		#Select the module outline and Make move Tool ACTIVE
		moduleTransform = mod.CLASS_NAME + "__" + userSpecName + ":module_transform"
		cmds.select(moduleTransform, replace=True)
		cmds.setToolTo("moveSuperContext")
Ejemplo n.º 5
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def getCharacterNamespace(characterName):

    baseNamespace = "Character__" + characterName + "_"
    extraNamespace = "Export__" + characterName + "_"
        
    cmds.namespace(setNamespace=":")
    namespaces=cmds.namespaceInfo(listOnlyNamespaces=True)
        
    highestSuffix = utils.findHighestTrailingNumber(namespaces, baseNamespace)
    highestSuffix += 1
        
    characterNamespace = baseNamespace + str(highestSuffix)

    exportNamespace = extraNamespace + str(highestSuffix)
    
    return (characterNamespace, exportNamespace)
Ejemplo n.º 6
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def getCharacterNamespace(characterName):

    baseNamespace = "Character__" + characterName + "_"
    extraNamespace = "Export__" + characterName + "_"

    cmds.namespace(setNamespace=":")
    namespaces = cmds.namespaceInfo(listOnlyNamespaces=True)

    highestSuffix = utils.findHighestTrailingNumber(namespaces, baseNamespace)
    highestSuffix += 1

    characterNamespace = baseNamespace + str(highestSuffix)

    exportNamespace = extraNamespace + str(highestSuffix)

    return (characterNamespace, exportNamespace)
	def resolveGroupNameClashes(self,tempNamespace):
		cmds.namespace(setNamespace = tempNamespace)
		dependencyNodes = cmds.namespaceInfo(listOnlyDependencyNodes=True)
		
		cmds.namespace(setNamespace=':')
		
		transforms = cmds.ls(dependencyNodes, transforms=True)
		
		groups = []
		for node in transforms:
			if node.find(tempNamespace+':Group__') == 0:
				groups.append(node)
				
		if len(groups) == 0:
			return groups
			
		groupNames = []
		for group in groups:
			groupName = group.partition(tempNamespace+':')[2]
			newGroupName = str(groupName)
			
			if cmds.objExists(newGroupName):
				existingGroups = cmds.ls('Group__*', transforms=True)
				
				highestSuffix = utils.findHighestTrailingNumber(existingGroups, groupName+'_')
				highestSuffix += 1
				
				newGroupName = str(groupName) + '_' + str(highestSuffix)
				
			groupNames.append([group,newGroupName])
			
		self.resolveNameChangeMirrorLinks(groupNames, tempNamespace)
		
		groupContainer = tempNamespace + ':Group_container'
		if cmds.objExists(groupContainer):
			cmds.lockNode(groupContainer, lock=False, lockUnpublished=False)
			
		for name in groupNames:
			cmds.rename(name[0], name[1])
			
			
		if cmds.objExists(groupContainer):
			cmds.lockNode(groupContainer, lock=True, lockUnpublished=True)
			
		return groupNames
	def installCharacter(self, *args):
		characterName = cmds.textScrollList(self.UIElements['characterlist'],q=True, selectItem=True)[0]
		
		characterFileName = os.environ['RIGGING_TOOL_ROOT'] + '/Characters/' + characterName + '.ma'
		
		baseNamespace = 'Character__' + characterName + '_'
		
		cmds.namespace(setNamespace=':')
		namespaces = cmds.namespaceInfo(listOnlyNamespaces=True)
		
		highestSuffix = utils.findHighestTrailingNumber(namespaces,baseNamespace)
		highestSuffix += 1
		
		characterNamespace = baseNamespace + str(highestSuffix)
		cmds.file(characterFileName,i=True,namespace=characterNamespace)
		
		cmds.deleteUI(self.UIElements['window'])
		
Ejemplo n.º 9
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    def installCharacter(self, *args):
        characterName = cmds.textScrollList(self.UIElements["characterList"],
                                            q=True,
                                            selectItem=True)[0]
        characterFilename = os.environ[
            "RIGGING_TOOL_ROOT"] + "/Characters/" + characterName + ".ma"
        baseNamespace = "Character__" + characterName + "_"

        cmds.namespace(setNamespace=":")
        namespaces = cmds.namespaceInfo(listOnlyNamespaces=True)
        highestSuffix = utils.findHighestTrailingNumber(
            namespaces, baseNamespace)
        highestSuffix += 1

        characterNamespace = baseNamespace + str(highestSuffix)
        cmds.file(characterFilename, i=True, namespace=characterNamespace)

        cmds.deleteUI(self.UIElements["window"])
Ejemplo n.º 10
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	def resolveGroupNameClashes(self, tempNamespace):
		cmds.namespace(setNamespace = tempNamespace)
		dependencyNodes = cmds.namespaceInfo(listOnlyDependencyNodes=True)
		
		cmds.namespace(setNamespace=":")
		
		transforms = cmds.ls(dependencyNodes, transforms=True)
		
		groups = []
		for node in transforms:
			if node.find(tempNamespace+":Group__") == 0:
				groups.append(node)
				
		if len(groups)  == 0:
			return groups
		
		groupNames = []
		for group in groups:
			groupName = group.partition(tempNamespace+":")[2]
			newGroupName = str(groupName)
			
			if cmds.objExists(newGroupName):
				existingGroups = cmds.ls("Group__*", transforms=True)
				
				highestSuffix = utils.findHighestTrailingNumber(existingGroups, groupName+"_")
				highestSuffix += 1
				
				newGroupName = str(groupName) + "_" + str(highestSuffix)
				
			groupNames.append([group, newGroupName])
			
		self.resolveNameChangeMirrorLinks(groupNames, tempNamespace)
		
		groupContainer = tempNamespace+"Group_container"
		if cmds.objExists(groupContainer):
			cmds.lockNode(groupContainer, lock=False, lockUnpublished=False)
		
		for name in groupName:
			cmds.rename(name[0], name[1])
		
		if cmds.objExists(groupContainer):
			cmd.lockNode(groupContainer, lock=True, lockUnpublished=True)
			
		return groupNames
Ejemplo n.º 11
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    def duplicateControlModule(self, withAnimation=True):
        # Unlock containers
        characterContainer = self.characterNamespaceOnly + ":character_container"
        blueprintContainer = self.blueprintNamespace + ":module_container"
        moduleContainer = self.moduleContainer
        
        containers = [ characterContainer, blueprintContainer, moduleContainer]
        for c in containers:
            cmds.lockNode(c, lock=False, lockUnpublished=False)
            
        # Find all the animation nodes and determine which are user created, space switch, etc.
        cmds.namespace(setNamespace=self.blueprintNamespace + ":" + self.moduleNamespace)
        allAnimationNodes = cmds.namespaceInfo(listOnlyDependencyNodes=True)
        # Get all the animation curves
        allAnimationNodes = cmds.ls(allAnimationNodes, type="animCurve")
        
        # Find all contained animation  nodes
        containedAnimationNodes = cmds.container(moduleContainer, q=True, nodeList=True)
        containedAnimationNodes = cmds.ls(containedAnimationNodes, type="animCurve")
        
        animationNodes = []
        spaceSwitchAnimationNodes = []
        
        for node in allAnimationNodes:
            if not node in containedAnimationNodes:
                animationNodes.append(node)
            else:
                if node.rpartition("_")[2] == "currentSpace":
                    spaceSwitchAnimationNodes.append(node)
        # Set namespace back to Root           
        cmds.namespace(setNamespace=":")
        
        utils.addNodeToContainer(moduleContainer, animationNodes)
        
        # Create temp namespace to duplicate nodes into.
        cmds.namespace(addNamespace="TEMP")
        cmds.namespace(setNamespace="TEMP")
        # Duplicate the entire module container
        cmds.duplicate(moduleContainer, inputConnections=True)
        
        cmds.namespace(setNamespace=":"+self.blueprintNamespace)
        moduleNamespaces = cmds.namespaceInfo(listOnlyNamespaces=True)
        
        baseModuleNamespace = self.moduleNamespace.rpartition("_")[0] + "_"
        baseNamespace = self.blueprintNamespace + ":" + baseModuleNamespace
        
        highestSuffix = utils.findHighestTrailingNumber(moduleNamespaces, baseNamespace)
        highestSuffix += 1
        
        newModuleNamespace = baseModuleNamespace + str(highestSuffix)
        # Add the new module namespace and set the default namespace back to root.
        cmds.namespace(addNamespace=newModuleNamespace)
        cmds.namespace(setNamespace=":")
        
        cmds.namespace(moveNamespace=["TEMP", self.blueprintNamespace+":"+newModuleNamespace])
        cmds.namespace(removeNamespace="TEMP")
        
        oldModuleNamespace = self.moduleNamespace
        self.moduleNamespace = newModuleNamespace
        
        newModuleContainer = self.blueprintNamespace + ":" + self.moduleNamespace + ":module_container"
        utils.addNodeToContainer(blueprintContainer, newModuleContainer)
        
        # Generate a publish name list.  Name of the attribute on the container and the name of the attribute it is driving.
        publishedNameList = []
        
        publishedNames = cmds.container(newModuleContainer, q=True, publishName=True)
        
        for name in publishedNames:
            drivenAttribute = cmds.connectionInfo(newModuleContainer+"."+name, getExactSource=True)
            publishedNameList.append( (name, drivenAttribute) )
            
        # Now loop through the attribute names and rename the names on the container.
        #unbind the attributes on the new container.
        #  This seems to be failing on the first .visibility attribute.  A maya command error is returned. 
        #  I am adding a try so I can get past this for now.  No fing clue why I error out.
        
        for name in publishedNameList:
            try:          
                cmds.container(newModuleContainer, edit=True, unbindAndUnpublish=name[1])
            
                nameInfo = name[0].partition(oldModuleNamespace)
                newName = nameInfo[0] + self.moduleNamespace + nameInfo[2]
            
                # Now that we have the new attribute name, publish that name to our container.
            
                cmds.container(newModuleContainer, edit=True, publishAndBind=[name[1], newName])
            except: pass

                   
        self.moduleContainer = moduleContainer
        oldPublishedNames = self.findAllNamesPublishedToOuterContainers()
        newPublishedNames = []
        
        for name in oldPublishedNames:
            nameInfo = name.partition(oldModuleNamespace)
            newPublishedNames.append( (nameInfo[0] + self.moduleNamespace + nameInfo[2]))
        
        # Loop through and publish attributes to outer container.
        self.publishedNames = list(newPublishedNames)
        self.moduleContainer = newModuleContainer
        self.publishModuleContainerNamesToOuterContainers() 
        
        deleteNodes = []
        
        moduleJointsGrp = self.blueprintNamespace+":"+self.moduleNamespace+":joints_grp"
        self.joints = utils.findJointChain(moduleJointsGrp)
        
        for joint in self.joints:
            if cmds.objExists(joint+"_multiplyRotationsWeight"):
                deleteNodes.append(joint+"_multiplyRotationsWeight") 
            
            if cmds.objExists(joint+"_multiplyTranslationWeight"):
                deleteNodes.append(joint+"_multiplyTranslationWeight")\
                
            if cmds.objExists(joint+"_multiplyScaleWeight"):
                deleteNodes.append(joint+"_multiplyScaleWeight")
                
        cmds.delete(deleteNodes, inputConnectionsAndNodes=False)
        
        utilityNodes = self.setupBlueprintWeightBasedBlending()
        utils.addNodeToContainer(newModuleContainer, utilityNodes)
	def duplicateControlModule(self,withAnimation=True):
		characterContainer = self.characterNamespaceOnly + ':character_container'
		blueprintContainer = self.blueprintNamespace + ':module_container'
		moduleContainer = self.moduleContainer
		
		containers = [characterContainer, blueprintContainer,moduleContainer]
		for c in containers:
			cmds.lockNode(c, lock=False, lockUnpublished=False)
			
		cmds.namespace(setNamespace=self.blueprintNamespace + ':' + self.moduleNamespace)
		allAnimationNodes = cmds.namespaceInfo(listOnlyDependencyNodes=True)
		allAnimationNodes = cmds.ls(allAnimationNodes, type='animCurve')
		
		containedAnimationNodes = cmds.container(moduleContainer, q=True, nodeList=True)
		containedAnimationNodes = cmds.ls(containedAnimationNodes, type='animCurve')
		
		animationNodes = []
		spaceSwitchAnimationNodes = []
		
		for node in allAnimationNodes:
			if not node in containedAnimationNodes:
				animationNodes.append(node)
			else:
				if node.rpartition('_')[2] == 'currentSpace':
					spaceSwitchAnimationNodes.append(node)
					
		cmds.namespace(setNamespace=':')
		
		utils.addNodeToContainer(moduleContainer, animationNodes)
		
		cmds.namespace(addNamespace='TEMP')
		cmds.namespace(setNamespace='TEMP')
		
		cmds.duplicate(moduleContainer, inputConnections=True)
		
		cmds.namespace(setNamespace=':'+self.blueprintNamespace)
		moduleNamespaces = cmds.namespaceInfo(listOnlyNamespaces=True)
		
		baseModuleNamespace = self.moduleNamespace.rpartition('_')[0] + '_'
		baseNamespace = self.blueprintNamespace + ':' + baseModuleNamespace
		
		highestSuffix = utils.findHighestTrailingNumber(moduleNamespaces, baseNamespace)
		highestSuffix += 1
		
		newModuleNamespace = baseModuleNamespace + str(highestSuffix)
		
		cmds.namespace(addNamespace=newModuleNamespace)
		cmds.namespace(setNamespace=':')
		
		cmds.namespace(moveNamespace=['TEMP',self.blueprintNamespace+':'+newModuleNamespace])
		cmds.namespace(removeNamespace='TEMP')
		
		oldModuleNamespace = self.moduleNamespace
		self.moduleNamespace = newModuleNamespace
		
		newModuleContainer = self.blueprintNamespace + ':' + self.moduleNamespace + ':module_container'
		utils.addNodeToContainer(blueprintContainer, newModuleContainer)
		
		publishedNameList = []
		
		publishedNames = cmds.container(newModuleContainer, q=True, publishName=True)
		for name in publishedNames:
			drivenAttribute = cmds.connectionInfo(newModuleContainer + '.' + name, getExactSource=True)
			publishedNameList.append((name,drivenAttribute))
			
			
		for name in publishedNameList:
			cmds.container(newModuleContainer,edit=True, unbindAndUnpublish=name[1])
			
			nameInfo = name[0].partition(oldModuleNamespace)
			newName = nameInfo[0] + self.moduleNamespace + nameInfo[2]
			
			cmds.container(newModuleContainer,edit=True,publishAndBind=[name[1],newName])
			
		self.moduleContainer = moduleContainer
		oldPublishedNames = self.findAllNamesPublishedToOuterContainers()
		newPublishedNames = []
		
		for name in oldPublishedNames:
			nameInfo = name.partition(oldModuleNamespace)
			newPublishedNames.append((nameInfo[0] + self.moduleNamespace + nameInfo[2]))
			
		self.publishedNames = list(newPublishedNames)
		self.moduleContainer = newModuleContainer
		self.publishModuleContainerNamesToOuterContainers()
		
		deleteNodes = []
		
		moduleJointsGrp = self.blueprintNamespace + ':' + self.moduleNamespace + ':joints_grp'
		self.joints = utils.findJointChain(moduleJointsGrp)
		
		for joint in self.joints:
			if cmds.objExists(joint + '_multiplyRotationsWeight'):
				deleteNodes.append(joint + '_multiplyRotationsWeight')
				
			if cmds.objExists(joint + '_multiplyTranslationWeight'):
				deleteNodes.append(joint + '_multiplyTranslationWeight')
				
			if cmds.objExists(joint + '_multiplyScaleWeight'):
				deleteNodes.append(joint + '_multiplyScaleWeight')
				
		cmds.delete(deleteNodes, inputConnectionsAndNodes=False)
		
		utilityNodes = self.setupBlueprintWeightBasedBlending()
		utils.addNodeToContainer(newModuleContainer, utilityNodes)
		
		cmds.container(moduleContainer,edit=True, removeNode=animationNodes)
		cmds.container(blueprintContainer,edit=True, removeNode=animationNodes)
		cmds.container(characterContainer,edit=True, removeNode=animationNodes)
		
		newAnimationNodes = []
		for node in animationNodes:
			nodeName = utils.stripAllNamespaces(node)[1]
			newAnimationNodes.append(self.blueprintNamespace+':'+self.moduleNamespace+':'+nodeName)
			
		newSpaceSwitchAnimationNodes = []
		for node in newSpaceSwitchAnimationNodes:
			nodeName = utils.stripAllNamespaces(node)[1]
			newSpaceSwitchAnimationNodes.append(self.blueprintNamespace+':'+self.moduleNamespace+':'+nodeName)
			
		if withAnimation:
			cmds.container(newModuleContainer,edit=True, removeNode=newAnimationNodes)
			cmds.container(blueprintContainer,edit=True, removeNode=newAnimationNodes)
			cmds.container(characterContainer,edit=True, removeNode=newAnimationNodes)
		else:
			if len(newAnimationNodes) >0:
				cmds.delete(newAnimationNodes)
				
			if len(newSpaceSwitchAnimationNodes) > 0:
				cmds.delete(newSpaceSwitchAnimationNodes)
				
		containers.append(newModuleContainer)
		for c in containers:
			cmds.lockNode(c,lock=True,lockUnpublished=True)
Ejemplo n.º 13
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    def duplicateControlModule(self, withAnimation=True):
        # Unlock containers
        characterContainer = self.characterNamespaceOnly + ":character_container"
        blueprintContainer = self.blueprintNamespace + ":module_container"
        moduleContainer = self.moduleContainer

        containers = [characterContainer, blueprintContainer, moduleContainer]
        for c in containers:
            cmds.lockNode(c, lock=False, lockUnpublished=False)

        # Find all the animation nodes and determine which are user created, space switch, etc.
        cmds.namespace(setNamespace=self.blueprintNamespace + ":" +
                       self.moduleNamespace)
        allAnimationNodes = cmds.namespaceInfo(listOnlyDependencyNodes=True)
        # Get all the animation curves
        allAnimationNodes = cmds.ls(allAnimationNodes, type="animCurve")

        # Find all contained animation  nodes
        containedAnimationNodes = cmds.container(moduleContainer,
                                                 q=True,
                                                 nodeList=True)
        containedAnimationNodes = cmds.ls(containedAnimationNodes,
                                          type="animCurve")

        animationNodes = []
        spaceSwitchAnimationNodes = []

        for node in allAnimationNodes:
            if not node in containedAnimationNodes:
                animationNodes.append(node)
            else:
                if node.rpartition("_")[2] == "currentSpace":
                    spaceSwitchAnimationNodes.append(node)
        # Set namespace back to Root
        cmds.namespace(setNamespace=":")

        utils.addNodeToContainer(moduleContainer, animationNodes)

        # Create temp namespace to duplicate nodes into.
        cmds.namespace(addNamespace="TEMP")
        cmds.namespace(setNamespace="TEMP")
        # Duplicate the entire module container
        cmds.duplicate(moduleContainer, inputConnections=True)

        cmds.namespace(setNamespace=":" + self.blueprintNamespace)
        moduleNamespaces = cmds.namespaceInfo(listOnlyNamespaces=True)

        baseModuleNamespace = self.moduleNamespace.rpartition("_")[0] + "_"
        baseNamespace = self.blueprintNamespace + ":" + baseModuleNamespace

        highestSuffix = utils.findHighestTrailingNumber(
            moduleNamespaces, baseNamespace)
        highestSuffix += 1

        newModuleNamespace = baseModuleNamespace + str(highestSuffix)
        # Add the new module namespace and set the default namespace back to root.
        cmds.namespace(addNamespace=newModuleNamespace)
        cmds.namespace(setNamespace=":")

        cmds.namespace(moveNamespace=[
            "TEMP", self.blueprintNamespace + ":" + newModuleNamespace
        ])
        cmds.namespace(removeNamespace="TEMP")

        oldModuleNamespace = self.moduleNamespace
        self.moduleNamespace = newModuleNamespace

        newModuleContainer = self.blueprintNamespace + ":" + self.moduleNamespace + ":module_container"
        utils.addNodeToContainer(blueprintContainer, newModuleContainer)

        # Generate a publish name list.  Name of the attribute on the container and the name of the attribute it is driving.
        publishedNameList = []

        publishedNames = cmds.container(newModuleContainer,
                                        q=True,
                                        publishName=True)

        for name in publishedNames:
            drivenAttribute = cmds.connectionInfo(newModuleContainer + "." +
                                                  name,
                                                  getExactSource=True)
            publishedNameList.append((name, drivenAttribute))

        # Now loop through the attribute names and rename the names on the container.
        #unbind the attributes on the new container.
        #  This seems to be failing on the first .visibility attribute.  A maya command error is returned.
        #  I am adding a try so I can get past this for now.  No fing clue why I error out.

        for name in publishedNameList:
            try:
                cmds.container(newModuleContainer,
                               edit=True,
                               unbindAndUnpublish=name[1])

                nameInfo = name[0].partition(oldModuleNamespace)
                newName = nameInfo[0] + self.moduleNamespace + nameInfo[2]

                # Now that we have the new attribute name, publish that name to our container.

                cmds.container(newModuleContainer,
                               edit=True,
                               publishAndBind=[name[1], newName])
            except:
                pass

        self.moduleContainer = moduleContainer
        oldPublishedNames = self.findAllNamesPublishedToOuterContainers()
        newPublishedNames = []

        for name in oldPublishedNames:
            nameInfo = name.partition(oldModuleNamespace)
            newPublishedNames.append(
                (nameInfo[0] + self.moduleNamespace + nameInfo[2]))

        # Loop through and publish attributes to outer container.
        self.publishedNames = list(newPublishedNames)
        self.moduleContainer = newModuleContainer
        self.publishModuleContainerNamesToOuterContainers()

        deleteNodes = []

        moduleJointsGrp = self.blueprintNamespace + ":" + self.moduleNamespace + ":joints_grp"
        self.joints = utils.findJointChain(moduleJointsGrp)

        for joint in self.joints:
            if cmds.objExists(joint + "_multiplyRotationsWeight"):
                deleteNodes.append(joint + "_multiplyRotationsWeight")

            if cmds.objExists(joint + "_multiplyTranslationWeight"):
                deleteNodes.append(joint+"_multiplyTranslationWeight")\

            if cmds.objExists(joint + "_multiplyScaleWeight"):
                deleteNodes.append(joint + "_multiplyScaleWeight")

        cmds.delete(deleteNodes, inputConnectionsAndNodes=False)

        utilityNodes = self.setupBlueprintWeightBasedBlending()
        utils.addNodeToContainer(newModuleContainer, utilityNodes)