Ejemplo n.º 1
0
def checkForSensei():
    username = Sensei.username
    exists = yield Penguin.exists(where=['username = ?', username])

    if not exists:
        sensei = Penguin(username=username,
                         nickname="Sensei",
                         password='',
                         email='*****@*****.**',
                         coins=1000,
                         igloos='',
                         urnitures='',
                         floors='',
                         locations='',
                         care='',
                         stamps='',
                         cover='')

        yield sensei.save()
        yield sensei.refresh()

        SenseiNinja = Ninja(
            penguin_id=sensei.id,
            belt=10,
            cards=
            '427,99|749,99|591,99|724,99|90,99|259,99|574,99|736,99|257,99|580,99|83,99|97,99|748,99|76,99|252,99|355,99|590,99|593,99|734,99|260,99|739,99',
            matches='')
        yield SenseiNinja.save()

    logger.debug('Sensei has been born!')
Ejemplo n.º 2
0
def handleGetNinjaRank(client, data):
	_id = int(data[2][0])
	exists = yield Ninja.exists(where = ['pid = ?', _id])
	if not exists:
		client.send('gnr', _id)

	ninja = yield Ninja.find(where = ['pid = ?', _id], limit = 1)
	client.send('gnr', _id, ninja.belt, ninja.fire, ninja.water, ninja.snow)
Ejemplo n.º 3
0
    def setup(self):
        self.ninja = yield self.penguin.dbpenguin.ninja.get()

        if self.ninja is None:
            print self.penguin['id']
            self.ninja = Ninja(penguin_id = self.penguin['id'], cards = '', matches = '', belt = 0)
            yield self.ninja.save()
            yield self.ninja.refresh()

        self.setupCards()
        self.setupWonMatches()
Ejemplo n.º 4
0
    def setup(self):
        self.ninja = yield Ninja.find(where=['pid = ?', self.penguin['id']],
                                      limit=1)

        if self.ninja is None:
            print self.penguin['id']
            self.ninja = Ninja(pid=self.penguin['id'],
                               cards='',
                               matches='',
                               belt=0)
            yield self.ninja.save()
            yield self.ninja.refresh()

        yield self.setupCards()
        self.setupWonMatches()
Ejemplo n.º 5
0
def handleGetNinjaRank(client, data):
    _id = int(data[2][0])
    ninja = yield Ninja.find(where = ['penguin_id = ?', _id], limit = 1)
    if ninja is None:
        returnValue(client.send('gnr', _id))

    client.send('gnr', _id, ninja.belt, ninja.fire, ninja.water, ninja.snow)
Ejemplo n.º 6
0
class NinjaHandler(object):

    items = [4025, 4026, 4027, 4028, 4029, 4030, 4031, 4032, 4033, 104]
    powers = [[0], [2], [3], [4, 5], [6], [7, 8, 9], [10], [11, 12],
              [13, 14, 15], [16, 17, 18]]

    fire_items = [-1, 6025, 4120, 2013, 1086]

    def __init__(self, penguin):
        self.penguin = penguin
        self.logger = logging.getLogger(TIMELINE_LOGGER)

        self.cards = dict()
        self.matchesWon = dict()  # against_id : won_or_not, ID = -1 for sensei
        self.wonMatchCount = 0
        self.progress = 0  # in percentage %

        self.elementalWins = {'f': {'won': 0, 'progress': 0}}

        self.setup()

    @inlineCallbacks
    def setup(self):
        self.ninja = yield Ninja.find(where=['pid = ?', self.penguin['id']],
                                      limit=1)

        if self.ninja is None:
            print self.penguin['id']
            self.ninja = Ninja(pid=self.penguin['id'],
                               cards='',
                               matches='',
                               belt=0)
            yield self.ninja.save()
            yield self.ninja.refresh()

        yield self.setupCards()
        self.setupWonMatches()

    def setupWonMatches(self):
        matches = self.ninja.matches
        if matches == None or matches == '':
            self.ninja.matches = ''
            return self.ninja.save()

        won = matches.strip(',').split(',')
        for i in won:
            against, isWon = i.split('|')
            isWon = isWon == '1'
            self.matchesWon[against] = isWon

            self.wonMatchCount += isWon

        self.progress = 1.0 * self.wonMatchCount / self.nOfWins(
            self.ninja.belt + 1) * 100 if self.ninja.belt < 9 else (
                50 if self.ninja.belt < 10 else 100)

        self.setElementalMatches()

    def setElementalMatches(self):
        f_matches = self.ninja.fire_matches
        if f_matches == None or f_matches == '':
            return

        self.elementalWins['f']['won'] = len(f_matches.split(','))
        self.elementalWins['f']['progress'] = (
            self.elementalWins['f']['won'] * 100.0 /
            (self.nOfWins(self.ninja.fire + 1)
             if self.ninja.fire != 4 else self.elementalWins['f']['won'] /
             90.0)) if self.ninja.fire < 5 else 100

    def handleEarnedStamps(self, stampGroup=38):
        stamps = self.penguin['recentStamps']
        g_stamps = self.penguin.engine.stampCrumbs.getStampsByGroup(stampGroup)
        e_stamps = list(
            set(self.penguin['stampHandler']).intersection(g_stamps))

        stamps = list(set(stamps).intersection(g_stamps))

        earned = len(e_stamps)
        total = len(g_stamps)

        if total == earned:
            coins *= 2

        self.penguin.send('cjsi', '|'.join(map(str, map(int, stamps))), earned,
                          total, total)

    def addFireWin(self, noOfPlayer):
        print 'won', self.penguin['nickname'], noOfPlayer
        self.ninja.fire_matches = "{},{}".format(self.ninja.fire_matches,
                                                 noOfPlayer)

        self.elementalWins['f']['won'] += 1

        if self.elementalWins['f']['progress'] > 99 and self.ninja.fire < 4:
            self.ninja.fire = int(self.ninja.fire) + 1
            self.penguin.send('zm', 'nr', 'f', self.ninja.fire)

            self.penguin['inventory'] += self.fire_items[self.ninja.fire]

        self.elementalWins['f']['progress'] = (
            self.elementalWins['f']['won'] * 100.0 /
            (self.nOfWins(self.ninja.fire + 1)
             if self.ninja.fire != 4 else self.elementalWins['f']['won'] /
             90.0)) if self.ninja.fire < 5 else 100
        self.ninja.save()

    def promoteToBlackBelt(self):
        if self.ninja.belt > 9:
            return

        self.ninja.belt = 10
        self.penguin.send('cza', self.ninja.belt)
        self.penguin['inventory'].append(104)

        eligiblePowers = sum(self.powers[:self.ninja.belt], [])
        eligibleCards = [
            k for k in self.penguin.engine.cardCrumbs.cards
            if k.power in eligiblePowers
        ]
        for i in range(
                int(ceil(len(self.penguin.engine.cardCrumbs.cards) * 0.1))):
            randomCard = choice(eligibleCards)
            card_id = randomCard.id
            if card_id not in self.cards:
                self.cards[card_id] = [randomCard, 0]

            self.cards[card_id][1] += 1

        self.ninja.cards = '|'.join(
            map(lambda x: "{},{}".format(x, self.cards[x][1]), self.cards))

        yield self.ninja.save()

    def nOfWins(self, x):
        return round(-1.622372913 * (10**-4) * (x**9) + 6.533381492 *
                     (10**-3) * (x**8) - 1.105542254 * (10**-1) * (x**7) +
                     1.022742012 * (x**6) - 5.637499669 * (x**5) +
                     18.90474287 * (x**4) - 37.58260513 * (x**3) + 40.9564338 *
                     (x**2) - 12.58127091 * (x**1) - 1.785941688 * (10**-2))

    @inlineCallbacks
    def promoteNinja(self):
        maxBelt = self.ninja.belt
        belt = maxBelt + int(self.wonMatchCount >= self.nOfWins(maxBelt + 1))

        if belt > maxBelt and maxBelt < 10:
            self.ninja.belt = maxBelt + 1
            self.penguin.send('cza', self.ninja.belt)

            if self.items[self.ninja.belt] not in self.penguin['inventory']:
                self.penguin['inventory'].append(self.items[self.ninja.belt])

            # Give him some cards :P like 5 of them (1% of all cards)
            eligiblePowers = sum(self.powers[:self.ninja.belt], [])
            eligibleCards = [
                k for k in self.penguin.engine.cardCrumbs.cards
                if k.power in eligiblePowers
            ]
            for i in range(
                    int(ceil(len(self.penguin.engine.cardCrumbs.cards) *
                             0.1))):
                randomCard = choice(eligibleCards)
                card_id = randomCard.id
                if card_id not in self.cards:
                    self.cards[card_id] = [randomCard, 0]

                self.cards[card_id][1] += 1

            self.ninja.cards = '|'.join(
                map(lambda x: "{},{}".format(x, self.cards[x][1]), self.cards))

        self.progress = 1.0 * self.wonMatchCount / self.nOfWins(
            self.ninja.belt + 1) * 100 if self.ninja.belt < 9 else (
                50 if self.ninja.belt < 10 else 100)
        yield self.ninja.save()

    @inlineCallbacks
    def addWin(self, against, isWon):
        isWon = bool(isWon)
        self.matchesWon[against] = isWon
        self.wonMatchCount += int(isWon)

        self.progress = 1.0 * self.wonMatchCount / self.nOfWins(
            self.ninja.belt + 1) * 100 if self.ninja.belt < 9 else (
                50 if self.ninja.belt < 10 else 100)

        self.ninja.matches = "{},{}|{}".format(self.ninja.matches, against,
                                               int(isWon))
        yield self.ninja.save()

    def setupCards(self):
        cards = self.ninja.cards
        if cards == '' or cards == None:
            self.ninja.cards = '|'.join(
                map(lambda x: "{},1".format(x),
                    [1, 6, 9, 14, 17, 20, 22, 23, 2673, 89, 81]))
            self.ninja.save()

        cards = self.ninja.cards.split('|')
        for c in cards:
            card_id, limit = map(int, c.split(","))
            card = self.penguin.engine.cardCrumbs[card_id]
            if card is None:
                continue

            self.cards[card_id] = [card, limit]