def __init__(self): load = Std.Sprite.loadTexture bgmPlayBlock = Std.StreamSoundPlayBlock regular = "Hidamari/Regular/" self.bgm_Boss1 = loadBGM(regular + "Boss1.ogg") self.bgm_Boss1_PlayBlocks = ( bgmPlayBlock(loopCount=0, endTime=6.64), bgmPlayBlock(startTime=6.64, endTime=96.24), ) self.se_Explode1 = loadSE(regular + "Explode1.wav") self.se_Explode2 = loadSE(regular + "Explode2.wav") self.se_BossAlert = loadSE(regular + "BossAlert.wav") self.se_BossDestruction1_1 = loadSE(regular + "BossDestruction1_1.wav") self.se_BossDestruction1_2 = loadSE(regular + "BossDestruction1_2.wav") self.bgm_ResultScene = loadBGM(regular + "ResultScene.ogg") self.se_CalcScore = loadSE(regular + "CalcScore.wav") self.se_Whump = loadSE(regular + "Whump.wav") self.se_Select3 = Common.getResource().se_Select3 self.font_ScoreRate = Std.Font.load("Hidamari/ScoreRate64.sff") self.scoreRateStar = load(regular + "Star.dds") self.warningTexList = loadSeq(regular + "Warning/", 128, False) self.infArea = load(regular + "InfArea.dds", False) self.font_Common16 = Common.getResource().font_Common16 self.font_Common24 = Common.getResource().font_Common24 stage1 = "Hidamari/Regular/Stage1/" self.bgm_Stage1 = loadBGM(regular + "Stage1.ogg") self.st1_AppearTexList = loadSeq(stage1 + "Appear/", 200, False) self.tree = load(regular + "Background/Tree.dds", False) self.st1_YunoBitTexList = loadSeq(stage1 + "Yuno/Bit/Bit_", 10, False) self.st1_YunoRotorTexList = loadSeq(stage1 + "Yuno/Rotor/Rotor_", 3, False) self.st1_YunoBase = load(stage1 + "Yuno/Base.dds", False) self.st1_YunoBase_1 = load(stage1 + "Yuno/Base_1.dds", False) self.st1_YunoBase_2 = load(stage1 + "Yuno/Base_2.dds", False) self.st1_YunoBase_3 = load(stage1 + "Yuno/Base_3.dds", False) self.st1_YunoBase_4 = load(stage1 + "Yuno/Base_4.dds", False) self.st1_YunoBase_5 = load(stage1 + "Yuno/Base_5.dds", False) self.st1_YunoCross = load(stage1 + "Yuno/Cross.dds") self.st1_YunoMissile = load(stage1 + "Yuno/Missile.dds", False) self.st1_YunoSide_L = load(stage1 + "Yuno/Side_L.dds", False) self.st1_YunoSide_R = load(stage1 + "Yuno/Side_R.dds", False) self.paDamaged = load(regular + "PrimalArmor/Damaged.dds") self.paGeneratedTexList = loadSeq(regular + "PrimalArmor/Generated/", 16) self.paVanishedTexList = loadSeq(regular + "PrimalArmor/Vanished/", 16) self.se_GeneratePA = loadSE(regular + "GeneratePrimalArmor.wav") self.st1_Mikan = load(stage1 + "Mikan.dds") self.st1_Moushiwake = load(stage1 + "Moushiwake.dds") self.result_CharBack = load(regular + "Result/CharBack.dds") self.result_Nazuna = load(regular + "Result/Nazuna.dds") self.result_Nori = load(regular + "Result/Nori.dds")