def WaitForLock(LockFileName):
    iCount = 0
    while True == os.path.isfile(LockFileName) :
        iCount+=1
        Sleep.SleepMs(2)
        if iCount > 100 : # if lock lasts too long, just return something TODO - maybe log something?
            return False
            
    try :
        lockFile = os.open(LockFileName,os.O_CREAT|os.O_EXCL|os.O_RDWR)
        os.write(lockFile,"lock".encode('utf-8'))
        os.close(lockFile)
        return True

    except Exception as ex:
        #give it one more try
       # iCount=0
        while True == os.path.isfile(LockFileName) :
            iCount+=1
            Sleep.SleepMs(5)
            if iCount > 100 : # if lock lasts too long, just return something TODO - maybe log something?
                return False

        try :
            lockFile = os.open(LockFileName,os.O_CREAT|os.O_EXCL|os.O_RDWR)
            os.write(lockFile,"lock".encode('utf-8'))
            os.close(lockFile)

            return True
                
        except Exception as ex:
            #print("Bottom of routine: " + str(ex))
            pass

    return False
def StartupWorkerProc(fnKillSignalled, userData):
    downstreamServer = userData[0]
    upstreamServer = userData[1]

    Sleep.SleepMs(500)
    downstreamServer.Start()
    upstreamServer.DropPackets(True)
    upstreamServer.Start()

    Watchdog.ConnectionUpdateTimer()
    Watchdog.WatchdogTimer()

    conf = Configuration.get()
    if None != conf.GetAutorunFilename():
        GuiMgr.OnStopLiveData()
        #GuiMgr.OnStopPlayback()
        #GuiMgr.OnStopRecording(True) #drop all recorded packets
        GuiMgr.OnSetPlaybackSpeed(Configuration.get().GetPlaybackSpeed())
        ss = Configuration.get().GetAutorunLocations()

        #GuiMgr.OnEnablePlayback()
        GuiMgr.ReadFromFile(Configuration.get().GetAutorunFilename())
        GuiMgr.OnStopPlayback()
        Sleep.SleepMs(
            100)  # let gui worker threads catch up, so gui updates properly
        GuiMgr.OnStartPlayback()
        GuiMgr.OnSetRepeatMode(Configuration.get().GetAutoRunMode(), ss[0],
                               ss[1])

    else:
        upstreamServer.DropPackets(False)

    if None != conf.GetAutorunTime() and conf.GetAutorunTime(
    ) > 0:  # specified a --time, so let's hang out for that long
        endTime = Time.GetCurrMS() + conf.GetAutorunTime() * 60 * 1000
        Log.getLogger().info("Waiting for " + str(conf.GetAutorunTime()) +
                             " minutes before auto shutdown")
        if conf.GetRecordFilename():
            GuiMgr.OnStartRecording()

        while not fnKillSignalled() and endTime > Time.GetCurrMS():
            Sleep.SleepMs(250)

        Log.getLogger().info("Shutting down after time period")
        if conf.GetRecordFilename(
        ):  # was a recording session, so quit after that time
            GuiMgr.OnStopRecording()
            GuiMgr.WriteToFile(conf.GetRecordFilename())
            Log.getLogger().info("Saving Recorded data to file: " +
                                 conf.GetRecordFilename())

        GuiMgr.Quit()
Ejemplo n.º 3
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    def Begin(self,runOnce=False):
        #start udp server
        # start collectors
        if  False and False == Namespace._UseSingleCollectorThreadPerNamespace and not Namespace._UseMultiThreadPerNamespace:  # deprecated
            for collector in self._Collectors:
                if not collector.IsInGroup() and not collector.IsOnDemand():
                    collector.BeginCollecting(runOnce)
                    Sleep.SleepMs(5) # so not at all same time

        # this has now really been deprecated and should not be used anymore
        elif True == Namespace._UseSingleCollectorThreadPerNamespace or runOnce: #one thread to do all collecting
            ThreadManager.GetThreadManager().CreateThread(self._ID,self.__AlternateCollectionMethod,runOnce)
            ThreadManager.GetThreadManager().StartThread(self._ID)

        else: # many threads, with multiple collectors per thread
            ThreadManager.GetThreadManager().CreateThread(self._ID,self.__AlternateCollectionMethodMultiThread)
            ThreadManager.GetThreadManager().StartThread(self._ID)

        if True == runOnce:
            return len(self._Collectors)

        self._Server = ServerUDP.ServerUDP(self.__ListenIP,self.__ListenPort,self)
        self._Server.Start()

        threadName = "ConnUpdateThread:" + str(self) + ":" + str(self.__ListenPort)
        ThreadManager.GetThreadManager().CreateThread(threadName,self.__sendConnectionInfoProc)
        ThreadManager.GetThreadManager().StartThread(threadName)
        return len(self._Collectors)
    def WorkerProc(self, fnKillSignalled, userData):
        lastUpdate = 0
        interval = Configuration.get().GetConnectionUpdateInterval()

        buffer = "<?xml version=\"1.0\" encoding=\"utf-8\"?>"
        buffer = buffer + "<Oscar Type=\"ConnectionInformation\">"
        buffer = buffer + "<Version>1.0</Version>"
        buffer = buffer + "<OscarVersion>" + VersionMgr.ReadVer(
        ) + "</OscarVersion>"
        buffer = buffer + "<ID>" + Configuration.get().GetID() + "</ID>"
        buffer = buffer + "<Port>" + str(Configuration.get(
        ).GetDownstreamConnection().getPort()) + "</Port>"
        buffer = buffer + "</Oscar>"

        #<?xml version="1.0" encoding="utf-8"?>
        #<Oscar Type="ConnectionInformation">
        #    <Version>1.0</Version>
        #    <ID>Foo</Foo>
        #    <Port>Port</Port>
        #</Oscar>

        while not fnKillSignalled(
        ):  # run until signalled to end - call passed function to check for the signal
            if lastUpdate < Time.GetCurrMS() - interval:
                TargetManager.GetTargetManager().BroadcastDownstream(
                    buffer, True, None
                )  # send Connection Data to all downstream things (Oscars & Marvins)
                lastUpdate = Time.GetCurrMS()

                Configuration.get().RescanTargets()

            else:
                Sleep.Sleep(0.25)
                TargetManager.GetTargetManager(
                ).CheckForRemovalOfDynamicMarvins()
Ejemplo n.º 5
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    def __AlternateCollectionMethodMultiThread(self,fnKillSignalled,startIndex):
        processedWithoutRestdummymakelooklikeother = 0
        ThreadCount = -1
        ProcessThreadCount = self.__CreateInitialCollectorThreadGroupings()
        AddActiveProcessingThreads(ProcessThreadCount)
        firstGroupID = None
        firstGroupCollectors = []
        collectorCount = len(self._Collectors)

        if collectorCount < 1:
            Log.getLogger().error("No Collectors to process")
            return

        for processThreadID,collectorList in self.__ProcessThreadGroupings.items():
            if None == firstGroupID:
                firstGroupID = processThreadID
                firstGroupCollectors = collectorList

            else:
                ID = str(self) + processThreadID
                ThreadManager.GetThreadManager().CreateThread(ID,self.__SlicedThreadProc,processThreadID) # create a worker thread and pass it a list of collectors to update
                ThreadManager.GetThreadManager().StartThread(ID)
                ThreadCount += 1

        while not fnKillSignalled():  # now go process the 1st group in this thread
            processed = self.__CollectSingleRange(fnKillSignalled,firstGroupID)
            if processed == 0:
               Sleep.SleepMs(Namespace.SleepIntervalIfNoDataCollected)
               if collectorCount != len(self._Collectors): # dynamic collectos must have added some
                   pass
Ejemplo n.º 6
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    def OnStart(self):
        print("Using Console UI")
        signal.signal(signal.SIGINT,
                      self.signal_handler)  # make my own Ctrl+C handler now

        while not self._End:
            Sleep.SleepMs(250)
 def Stop(self):
     if False == self.IsRunning():
         Log.getLogger().error("Tried to stop Thread [" + self.__ID +
                               "] that is not running.")
         return
     self.SignalStop()
     while False == self.IsStopped():
         Sleep.Sleep(.01)
Ejemplo n.º 8
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    def ShuntWorkerProc(self, fnKillSignalled, userData):
        from Helpers import Configuration

        sleepTime = Configuration.get().GetShuntWorkerInterval()
        try:
            while not fnKillSignalled(
            ):  # run until signalled to end - call passed function to check for the signal
                self.__ShuntLock.acquire()
                DupMap = None
                try:
                    DupMap = self.__ShuntedDataByFile
                    self.__ShuntedDataByFile = {}
                except Exception as Ex:
                    Log.getLogger().info(
                        "Unknown error in Shunt Worker Proc:  " + str(Ex))

                finally:
                    self.__ShuntLock.release()

                if None != DupMap:
                    for file in DupMap.keys():
                        tfh, tfh_path = mkstemp(
                        )  # create temp file, copy target file to it then do all updates and copy it
                        # back to original
                        close(tfh)

                        if os.path.exists(file):
                            copy(file, tfh_path)  #copy contents to temp file

                        mapEntry = DupMap[file]
                        for shuntEntry in mapEntry:
                            namespace = shuntEntry[0]
                            ID = shuntEntry[1]
                            History = shuntEntry[2]
                            Value = shuntEntry[3]
                            if True == History:
                                self.ShuntHistory(namespace, ID, Value,
                                                  tfh_path)
                            else:
                                self.ShuntDynamicCollectorStyle(
                                    namespace, ID, Value, tfh_path)

                        #all done processing this file, so copy temp file to
                        #real file
                        #Remove original file
                        try:
                            remove(file)
                        except Exception as Ex:
                            pass
                        #Move new file
                        move(tfh_path, file)

            Sleep.SleepMs(sleepTime)

        except Exception as Ex:
            Log.getLogger().info("Unknown error in Shunt Worker Proc:  " +
                                 str(Ex))
    def __collectionProc(self, fnKillSignalled, userData):
        if True == self._RunOnce:
            self.alternateCollectionProc()
            return

        sleepTime = Collector.__SleepInterval
        while not fnKillSignalled():
            self.alternateCollectionProc()
            Sleep.SleepMs(sleepTime)  # small sleep
Ejemplo n.º 10
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    def HandleIncomingWatchdogPacket(self,node,rawData,fromAddr):
        #<?xml version="1.0" encoding="utf-8"?>
        #<Marvin Type="WatchdogTimer">
        #    <Version>1.0</Version>
        #    <MarvinVersion>17.12.22</MarvinVersion>
        #    <UniqueID>3236</UniqueID>
        #    <Port>5000</Port>
        #</Marvin>

        Statistics.GetStatistics().OnPacketReceivedFromDownstream(rawData)
        try:
            _ = node.getElementsByTagName('Version')[0].firstChild.nodeValue 
            IP = fromAddr[0].lower()
            Port = node.getElementsByTagName('Port')[0].firstChild.nodeValue
            UniqueID = node.getElementsByTagName('UniqueID')[0].firstChild.nodeValue

        except Exception as _:
            Statistics.GetStatistics().OnMalformedPacketReceived("Received invalid Marvin WatchdogTimer  Packet : " + rawData)
            return

        try:
            marvinVersion = node.getElementsByTagName('MarvinVersion')[0].firstChild.nodeValue 

        except Exception:
            marvinVersion='Unknown'

        Key = IP + ":" + Port
        objTarget = TargetManager.GetTargetManager().GetDownstreamTarget(Key)  

        if None == objTarget:
            objTarget = TargetManager.GetTargetManager().GetDownstreamTargetEx(IP,Port)  # if using DNS, do lookup based on real IP, not DNS name

        if None == objTarget:
            Sleep.Sleep(50) #give it another shot, other thread may be doing a DNS resolution            
            objTarget = TargetManager.GetTargetManager().GetDownstreamTargetEx(IP,Port)  # if using DNS, do lookup based on real IP, not DNS name

        if None == objTarget:
            Log.getLogger().warning("Received Marvin Watchdog for unknown downstream Target: " +IP+":"+Port + " Version: " + marvinVersion)
            return
        
        if objTarget.getType() != ConnectionType.Marvin and objTarget.getType() != ConnectionType.DynamicMarvin : # would not know what this is until you hear back (could be another Oscar)
            objTarget.Type = ConnectionType.Marvin
            Log.getLogger().info("Connection established with Marvin Target: "+ IP + ":" + Port + " Version: " + marvinVersion)

        try:
            _ = node.getElementsByTagName('RefreshRequested')[0].firstChild.nodeValue 
            objTarget.ReArmRefreshRequest(UniqueID)  # Asked to refresh!

        except Exception as _:
            pass

        objTarget.StrokeWatchdogTimer()
    def __SimpleWorker(self):
        while not ThreadManager.GetThreadManager().AllStopSignalled():
            dataBlock = self.GetItemFromSynchQueue()  # get data to process

            if None != dataBlock:
                rawData, FromAddr = dataBlock
                self.__HandleLiveData(rawData, FromAddr)  # go process teh data
            else:  # no data to process, maybe reduce woker count
                if self._GetWorkerThreadCount() > 2:
                    self._DecrementWorkerThreadCount()
                    #Log.getLogger().debug("Reducing worker threads")
                    return
                else:
                    Sleep.SleepMs(10)
Ejemplo n.º 12
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    def __AlternateCollectionMethod(self,fnKillSignalled,runOnce):
        while not fnKillSignalled():
            for collector in self._Collectors:
                if fnKillSignalled(): # get out of possible long loop if we are to exit
                    return

                if not collector.IsInGroup() and not collector.IsOnDemand():
                    SizeOfSentData = collector.alternateCollectionProc()

            if count == 0:  # no data processed, sleep a bit
                Sleep.SleepMs(100)
                
            if runOnce:
                return             
Ejemplo n.º 13
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    def __SimpleWorker(self):
        while not ThreadManager.GetThreadManager().AllStopSignalled():
            packet = self.GetDownstreamPacket()  # get data to process

            if None != packet:
                sendBuffer, ignoreTimeout, domNode, isGroup = packet
                self._BroadcastDownstream(sendBuffer, ignoreTimeout, domNode,
                                          isGroup)
            else:  # no data to process, maybe reduce woker count
                if self.GetWorkerThreadCount() > 2:
                    self.DecrementWorkerThreadCount()
                    #Log.getLogger().debug("Reducing worker threads [" + str(self.GetWorkerThreadCount()) +']')
                    return
                else:
                    Sleep.SleepMs(10)
    def StopAllThreads(self):
        for key in self.__threadList:
            objThread = self.__threadList[key]
            if True == objThread.IsRunning():
                objThread.SignalStop()

        allDone = False
        while False == allDone:
            allDone = True
            for key in self.__threadList:
                objThread = self.__threadList[key]
                if True == objThread.IsRunning():
                    allDone = False
                else:
                    objThread.ReportStopped()

            Sleep.Sleep(.01) # sleep for 100ms
Ejemplo n.º 15
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    def __sendConnectionInfoProc(self,fnKillSignalled,userData):
        buffer = "<?xml version=\"1.0\" encoding=\"utf-8\"?>"
        buffer = buffer + "<Minion Type=\"ConnectionInformation\">"
        buffer = buffer + "<Version>1.0</Version>"
        buffer = buffer + "<MinionVersion>" + VersionMgr.ReadVer()+ "</MinionVersion>"
        buffer += "<Namespace>" + str(self) + "</Namespace>"
        buffer += "<Port>" + str(self._Server.getPort()) + "</Port>"
        buffer = buffer + "</Minion>"

        lastUpdate = 0
        while not fnKillSignalled():
            if lastUpdate + Namespace.ConnectionInfoUpdateInterval < Time.GetCurrMS():
                if self.SendPacket(buffer):
                    Log.getLogger().debug("Sent announcement to Oscar")

                lastUpdate = Time.GetCurrMS()
        
            Sleep.SleepMs(Namespace.ConnectionUpdateThreadSleepinterval) # Don't want to sleep for Namespace.ConnectionInfoUpdateInterval in case
    def WorkerProc(self, fnKillSignalled, userData):
        #sequentialSent = 0 - experiment to reduce CPU utilization, but I think it was a bad idea now
        while not fnKillSignalled(
        ):  # run until signalled to end - call passed function to check for the signal
            if self.alternateWorker():
                pass
                #sequentialSent +=1

            else:
                Sleep.SleepMs(100)  # no data to send, so rest for a while
                #sequentialSent = 0

            #if sequentialSent > 10:
            #Sleep.SleepMs(10) # sent 10 packets without a rest, take a snooze
            #   sequentialSent = 0

        # all done, so close things down
        if None != self.m_socket:
            self.m_socket.close()
    def WatchdogProc(self, fnKillSignalled, userData):
        lastUpdate = 0
        interval = Configuration.get().GetTimeoutPeriod(
        ) * 0.25  # send a watchdog at 4x rate of timeout

        buffer = "<?xml version=\"1.0\" encoding=\"utf-8\"?>"
        buffer = buffer + "<Oscar Type=\"WatchdogTimer\">"
        buffer = buffer + "<Version>1.0</Version>"
        buffer = buffer + "<Port>" + str(
            Configuration.get().GetUpstreamConnection().getPort()) + "</Port>"
        buffer = buffer + "</Oscar>"

        while not fnKillSignalled(
        ):  # run until signalled to end - call passed function to check for the signal
            if lastUpdate < Time.GetCurrMS() - interval:
                TargetManager.GetTargetManager().BroadcastUpstreamToType(
                    buffer, ConnectionType.UpstreamOscar
                )  # send heartbeat to all upstream Oscars
                lastUpdate = Time.GetCurrMS()

            Sleep.Sleep(0.25)  #snooze for 250 ms
Ejemplo n.º 18
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    def __CollectSingleRange(self,fnKillSignalled,processThreadID):
        from Helpers import Configuration
        count = 0
        currTotal = 0
        
        maxTx = Configuration.GetMaxTransmitBufferBeforeRest()
        startTime = Time.GetCurrMS()
        collectorList = self.__GetCollectorListForThreadGroup(processThreadID)
        
        for collector in collectorList:
            if fnKillSignalled(): # get out of possible long loop if we are to exit
                return
            if not collector.IsInGroup() and not collector.IsOnDemand():
                SizeOfSentData = collector.alternateCollectionProc()
                if SizeOfSentData > 0:
                    self.IncrementSentBytes(SizeOfSentData)
                    count+=1

                currTotal += SizeOfSentData

            if currTotal > maxTx:  # don't want to overload Oscar
                Sleep.SleepMs(50)                         
                currTotal = 0
                

        #timeTaken = Time.GetCurrMS() - startTime
        #print(processThreadID +": " + str(timeTaken))
        #if Namespace._LogTimePerProcessLoop and timeTaken > 0:
        #    Log.getLogger().debug("Process Thread: " + collectorList[0].GetProcessThreadID() + " took " + str(timeTaken) + "ms to process one loop")

        #if timeTaken > Namespace._LoopTimePeriodWarningThreshold and not Namespace._LogTimePerProcessLoop :
        #    Log.getLogger().warning("Process Thread: " + collectorList[0].GetProcessThreadID() + " took " + str(timeTaken) + "ms to process one loop - you may want to investigate.")

        #if "Default" != processThreadID:
        #    print(processThreadID + " Collected " + str(count) +"/" + str(len(collectorList)))
                                  
        return count
Ejemplo n.º 19
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def main():
    parser = argparse.ArgumentParser(description='Minion Data Collector.')
    parser.add_argument("-i",
                        "--input",
                        dest='argFilename',
                        help='specifies input file',
                        type=extant_file,
                        metavar="FILE")
    parser.add_argument("-v",
                        "--verbose",
                        help="prints information, values 0-3",
                        type=int)
    parser.add_argument("-r",
                        "--runonce",
                        help="calls all collectors once and exits",
                        action="store_true")
    parser.add_argument(
        "-a",
        "--aliasfile",
        help="specify an external file that has alias defintions",
        type=str)

    try:
        args = parser.parse_args()
        if None == args.verbose:
            _VerboseLevel = 0
        else:
            _VerboseLevel = args.verbose
        _RunOnce = args.runonce

    except:
        return

    ShowVersion()
    if not VersionCheck.CheckVersion():
        Log.getLogger().error("Invalid version of Python")
        return

    if 3 <= _VerboseLevel:
        Log.setLevel(logging.DEBUG)

    elif 2 == _VerboseLevel:
        Log.setLevel(logging.WARNING)

    elif 1 == _VerboseLevel:
        Log.setLevel(logging.INFO)

    else:
        Log.setLevel(logging.ERROR)

    curr_dir_path = os.path.dirname(os.path.realpath(__file__))
    Alias.AliasMgr.AddAlias("WORKING_DIR", curr_dir_path)

    Alias.AliasMgr.AddEnvironmentVariables()
    if None != args.aliasfile:
        if not Alias.AliasMgr.LoadExternalAliasFile(args.aliasfile):
            return

    signal.signal(
        signal.SIGINT, signal.SIG_IGN
    )  # turn of Ctrl+C signal handler (will get inherted by sub processes

    if not os.path.exists(_ConfigFilename):
        Log.getLogger().error("Config file [" + _ConfigFilename +
                              "] not found!")
        return

    config = Configuration.Configuration(_ConfigFilename, True)

    if None == config or not config.IsValid():
        pass

    else:
        print("Starting Collectors...")
        totalCollectors = 0
        for namespace in config.GetNamespaces():
            totalCollectors += namespace.Begin(_RunOnce)

        signal.signal(signal.SIGINT,
                      signal_handler)  # make my own Ctrl+C handler now

        print(str(totalCollectors) + " Collectors started.")

        if False == _RunOnce:
            print("Press CTRL+C to Exit")
        else:
            print("Running Once")

        if False == _RunOnce:
            while _ThreadActive:
                if 0 == _VerboseLevel:
                    for c in spinning_cursor():
                        countStr = '[' + str(config.GetCollectorCount()) + '] '
                        sys.stdout.write(countStr)
                        sys.stdout.write(c)
                        Sleep.SleepMs(100)
                        sys.stdout.flush()
                        sys.stdout.write('\b')
                        for c in countStr:
                            sys.stdout.write('\b')

                else:
                    Sleep.SleepMs(100)

        print("Shutting down...")
        try:
            ThreadManager.GetThreadManager().StopAllThreads()
        except:
            pass
    def __workerProc(self, fnKillSignalled, userData):
        from Helpers import GuiMgr

        self.CurrentIndex = self.startIndex
        self.StartTime = None

        xmlList = []

        while not fnKillSignalled(
        ):  # run until signalled to end - call passed function to check for the signal
            if self.Paused or self.Stopped:
                Sleep.SleepMs(100)
                continue

            if None == self.StartTime:
                self.StartTime = int(
                    self.PlaybackData[self.CurrentIndex].ArrivalTime
                ) - 10  # can't remember why I subract 10ms...

            objData = self.PlaybackData[self.CurrentIndex]
            sleepVal = (int(objData.ArrivalTime) -
                        self.StartTime) / self.PlaybackSpeed
            Sleep.SleepMs(sleepVal)

            try:  # when looping, this data will be here after the 1st loop
                xmlData = self.PlaybackData[self.CurrentIndex].xmlData
                node = self.PlaybackData[self.CurrentIndex].firstNode
            except:
                xmlData = objData.ToXML(
                )  # be more efficient if I create a list of already created xmldata
                self.PlaybackData[
                    self.
                    CurrentIndex].xmlData = xmlData  # LOVe how you can just add stuff to an object in Python!
                if Configuration.get().GetShunting():
                    try:
                        dom = xml.dom.minidom.parseString(rawData)
                        node = dom._get_firstChild()
                    except Exception as ex:
                        Log.getLogger().error(
                            "Error Something bad in Trying to re-encode saved data"
                        )

                else:
                    node = None

                self.PlaybackData[self.CurrentIndex].firstNode = node

            TargetManager.GetTargetManager().BroadcastDownstream(
                xmlData, False, node)
            GuiMgr.OnDataPacketSentDownstream(objData, "Playback")

            try:
                self.StartTime = int(
                    self.PlaybackData[self.CurrentIndex].ArrivalTime)
            except Exception:
                self.StartTime = None  # just in case get an out of bounds error

            self.CurrentIndex += 1

            if None == self.endIndex:
                self.endIndex = len(self.PlaybackData) - 1

            if self.CurrentIndex >= self.endIndex:
                preProcessingDone = True
                if self.LoopMode == RepeatMode.NONE:
                    GuiMgr.OnStopPlayback()
                    if Configuration.get().GetExitAfterAutoPlay():
                        Log.getLogger().info(
                            "Playback finished, exiting application per arguments"
                        )
                        GuiMgr.Quit()

                elif self.LoopMode == RepeatMode.REPEAT:
                    self.CurrentIndex = 0
                    self.LoopCount += 1

                elif self.LoopMode == RepeatMode.LOOP:
                    self.CurrentIndex = self.startIndex
                    self.LoopCount += 1

                self.StartTime = None
Ejemplo n.º 21
0
 def __GovernerRest(self):
     Sleep.SleepMs(self.__GovernerBackoffPeriod)
Ejemplo n.º 22
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 def __WorkerProc(self, fnKillSignalled, userData):
     while not fnKillSignalled():
         Sleep.SleepMs(250)
Ejemplo n.º 23
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 def __SlicedThreadProc(self,fnKillSignalled,processThreadID):
     while not fnKillSignalled():
         count = self.__CollectSingleRange(fnKillSignalled,processThreadID)
         
         if 0 == count:
            Sleep.SleepMs(Namespace.SleepIntervalIfNoDataCollected)