Ejemplo n.º 1
0
    def scoreHands(self):
        for i in range(self.dealer + 1, self.dealer + 1 + len(self.players)):
            if self.checkWin():
                break
            player = self.players[i % len(self.players)]
            score = getScore(player.hand, self.starter, self.verbose)
            player.pips += score
            if self.verbose:
                print("Scoring {}'s hand: ".format(player.getName()) +
                      cardsString(player.hand) + " + " + str(self.starter))
                print("\t{}'s hand scored {}".format(player.getName(), score))

        if not (self.checkWin()):
            cribScore = getScore(self.crib, self.starter, self.verbose)
            self.players[self.dealer].pips += cribScore
            if self.verbose:
                print("In {}'s crib: ".format(self.players[
                    self.dealer].getName()) + cardsString(self.crib) + " + " +
                      str(self.starter))
                print("{} scored {} in the crib!\n\n".format(
                    self.players[self.dealer].getName(), cribScore))

        for player in self.players:
            player.learnFromHandScores([
                getScore(self.players[0].hand, self.starter, False),
                getScore(self.players[1].hand, self.starter, False),
                getScore(self.crib, self.starter, False)
            ], self.gameState())
Ejemplo n.º 2
0
 def show(self):
     print('{}:'.format(self.getName()))
     print('Hand:' + cardsString(sorted(self.playhand)))
     print('Crib throw:' + cardsString(self.cribThrow))
Ejemplo n.º 3
0
    def throwCribCards(self, numCards, gameState):
        cribCards = []
        self.cribThrow = []
        cardIndices = list(range(0, len(self.hand)))
        maxValue = -np.inf
        if gameState['dealer'] == self.number - 1:
            dealerFlag = 1
        else:
            dealerFlag = 0

        self.throwString = "DeepPeg ({}) is considering a hand of: {}".format(
            self.number, cardsString(self.hand))
        if dealerFlag == 1:
            self.throwString = "{}. Own crib.\n".format(self.throwString)
        else:
            self.throwString = "{}. Opponent's crib.\n".format(
                self.throwString)

        self.opponentEstimate = np.ones(13)
        for i in range(len(self.hand)):
            idx = self.hand[i].getRank().value - 1
            self.opponentEstimate[idx] = self.opponentEstimate[idx] - 0.25

        for combination in combinations(cardIndices,
                                        len(self.hand) - numCards):
            handCards = []
            thrownCards = []
            for i in range(0, len(cardIndices)):
                if i in combination:
                    handCards.append(Card(self.hand[i].rank,
                                          self.hand[i].suit))
                else:
                    thrownCards.append(
                        Card(self.hand[i].rank, self.hand[i].suit))

            q = 0
            possibleThrows = list(self.cribCardCombinations.keys())
            possibleThrows.remove("00")
            throwProbabilities = list(self.cribCardCombinations.values())
            throwProbabilities.remove(self.cribCardCombinations["00"])
            if not throwProbabilities:
                possibleThrows = [
                    "AA", "22", "33", "44", "55", "66", "77", "88", "99", "TT",
                    "JJ", "QQ", "KK"
                ]
                throwProbabilities = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
            throwProbabilities = throwProbabilities / np.sum(
                throwProbabilities)
            for i in range(self.numSims):
                oppThrow = np.random.choice(possibleThrows,
                                            p=throwProbabilities)
                oppCards = []
                for j in range(2):
                    cardRank = oppThrow[j:j + 1]
                    if cardRank == "A":
                        cardRank = 1
                    elif cardRank == "T":
                        cardRank = 10
                    elif cardRank == "J":
                        cardRank = 11
                    elif cardRank == "Q":
                        cardRank = 12
                    elif cardRank == "K":
                        cardRank = 13
                    oppCards.append(
                        Card(int(cardRank), np.random.randint(1, 5)))

                q = q + self.throwValue(
                    self.getThrowingFeatures(handCards, thrownCards, oppCards,
                                             dealerFlag))

            self.throwString = "{}\t{}: {}\n".format(self.throwString,
                                                     cardsString(thrownCards),
                                                     q)

            if q > maxValue:
                maxValue = q
                cribCards = []
                cribCards.append(thrownCards.pop())
                cribCards.append(thrownCards.pop())

        self.throwString = "{}I chose to throw: {}\n\n".format(
            self.throwString, cardsString(cribCards))

        for i in range(0, len(cribCards)):
            for j in range(0, len(self.hand)):
                if cribCards[i].isIdentical(self.hand[j]):
                    self.cribThrow.append(
                        Card(self.hand[j].rank, self.hand[j].suit))
                    self.hand.pop(j)
                    break

        if (self.verbose):
            print("{} threw {} cards into the crib".format(
                self.getName(), numCards))

        super().createPlayHand()

        # Note which cards have been thrown into the crib
        cardKeys = list()
        for i in range(2):
            cardKeys.append(str(cribCards[i].getRank().value))
            if cardKeys[i] == '1':
                cardKeys[i] = 'A'
            elif cardKeys[i] == '10':
                cardKeys[i] = 'T'
            elif cardKeys[i] == '11':
                cardKeys[i] = 'J'
            elif cardKeys[i] == '12':
                cardKeys[i] = 'Q'
            elif cardKeys[i] == '13':
                cardKeys[i] = 'K'

        if cribCards[0].getRank().value <= cribCards[1].getRank().value:
            cardKey = cardKeys[0] + cardKeys[1]
        else:
            cardKey = cardKeys[1] + cardKeys[0]

        if cardKey in self.cribCardCombinations:
            self.cribCardCombinations[
                cardKey] = self.cribCardCombinations[cardKey] + 1
        else:
            self.cribCardCombinations[cardKey] = 1
        self.cribCardCombinations["00"] = self.cribCardCombinations["00"] + 1

        return cribCards
Ejemplo n.º 4
0
    def throwCribCards(self, numCards, gameState):
        cribCards = []
        cardScores = np.zeros(len(self.hand))
        if gameState['dealer'] == (self.number - 1):
            dealerFlag = True
        else:
            dealerFlag = False

        self.throwString = "Myrmidon ({}) is considering a hand of: {}".format(
            self.number, cardsString(self.hand))
        if dealerFlag:
            self.throwString = "{}. Own crib.\n".format(self.throwString)
        else:
            self.throwString = "{}. Opponent's crib.\n".format(
                self.throwString)

        # Score the cards that would be left in the player's hand
        for combination in combinations(self.hand, len(self.hand) - numCards):
            for i in range(0, self.numSims):
                starterCard = self.randomStarter()
                score = getScore(list(combination), starterCard, False)
                for j in range(0, len(self.hand)):
                    if self.hand[j] in combination:
                        cardScores[j] += score

        # Score the cards that would be thrown in the crib
        for combination in combinations(self.hand, numCards):
            for i in range(0, self.numSims):
                starterCard = self.randomStarter()
                score = getScore(list(combination), starterCard, False)
                for j in range(0, len(self.hand)):
                    if self.hand[j] in combination:
                        if dealerFlag:
                            # We can worry less about keeping the card if it
                            # will score points for us in the crib
                            cardScores[j] -= score
                            if self.hand[j].rank == 5:
                                cardScores[j] += 2
                        else:
                            # We should keep cards that will score points for
                            # our opponents in the crib
                            cardScores[j] += score

        for i in range(len(self.hand)):
            self.throwString = "{}\t{}: {}\n".format(self.throwString,
                                                     str(self.hand[i]),
                                                     cardScores[i])

        # Pick the lowest scoring cards to throw
        for i in range(0, numCards):
            lowIndex = min(range(len(cardScores)), key=cardScores.__getitem__)
            cribCards.append(self.hand.pop(lowIndex))
            cardScores = np.delete(cardScores, lowIndex)

        self.throwString = "{}I chose to throw: {}\n\n".format(
            self.throwString, cardsString(cribCards))

        if (self.verbose):
            print("Myrmidon ({}) threw {} cards into the crib".format(
                self.number, numCards))

        super().createPlayHand()

        self.cribThrow = cribCards

        return cribCards
Ejemplo n.º 5
0
 def show(self):
     for player in self.players:
         print(player)
         
     print("Cut: " + str(self.starter))
     print("Crib: " + cardsString(self.crib))
Ejemplo n.º 6
0
    def play(self):
        if self.verbose:
            print("{} dealt this hand.".format(self.players[self.dealer].getName()))
        
        if not(self.critic is None):
            self.critic.playhand = []
            for i in range(0,4):
                self.critic.playhand.append(self.players[0].playhand[i])
            #self.players[0].show()
            #self.critic.show()
        
        self.playorder = []
        
        # Starting player is not the dealer
        toPlay = (self.dealer + 1) % len(self.players)
        self.playorder = []
        # as long as any player has cards in hand, and the game isn't over
        while (any(len(player.playhand) > 0 for player in self.players)) and (not (self.checkWin())):
            self.inplay = []  # those cards that affect the current count
            count = 0  # the current count
            goCounter = 0  # a counter for the number of consecutive "go"s

            while (count < 31) and (goCounter < 2) and (not (self.checkWin())):
                if self.verbose:
                    print("It is {}'s turn. Score is ".format(self.players[toPlay].getName()) + self.scoreString())
                # Call on agent to choose a card
                if toPlay == 0 and not(self.critic is None):
                    criticCard = self.critic.playCard(self.gameState())
                    if not(criticCard is None):
                        self.critic.playhand.append(criticCard)
                else:
                    criticCard = None
                playedCard = self.players[toPlay].playCard(self.gameState())
                if playedCard is None:
                    if goCounter == 0:
                        goCounter = 1
                    else:
                        goCounter = 2
                        self.players[toPlay].pips += 1
                        if self.verbose:
                            print("{} scores 1 for the go.\n".format(self.players[toPlay].getName()))
                else:
                    if not(criticCard is None):
                        if not(criticCard.isIdentical(playedCard)):
                            self.players[0].explainPlay()
                            self.critic.explainPlay()
                        else:
                            print("{} agrees with {}'s play.".format(self.critic.getName(),self.players[0].getName()))
                        self.critic.removeCard(playedCard)
                    count += playedCard.value()
                    self.inplay.append(playedCard)
                    self.playorder.append(playedCard)
                    if self.verbose:
                        print("\t{}: ".format(count) + cardsString(self.inplay))
                    self.players[toPlay].pips += scoreCards(self.inplay, self.verbose)
                    goCounter = 0

                toPlay = ((toPlay + 1) % len(self.players))
                # Allow agent to learn from the previous round of plays
                self.players[toPlay].learnFromPegging(self.gameState())

            if goCounter == 2:
                # A go has happened
                for player in self.players:
                    player.go(self.gameState())

            if count == 31:
                pass
                # A 31 has happened
                for player in self.players:
                    player.thirtyOne(self.gameState())

            if self.checkWin():
                # Someone won
                for player in self.players:
                    player.endOfGame(self.gameState())
                if self.verbose:
                    print('Game Over!')