Ejemplo n.º 1
0
    def generate_moves(self):
        tuples = [(1, 0), (-1, 0), (0, 1), (0, -1), (-1, 1), (-1, -1), (1, 1),
                  (1, -1)]
        moves = []
        for i in tuples:
            newpos = add(self.game_pos, i)
            if self.board.check_bounds(newpos):
                if self.board.get_square(newpos).has_piece:
                    if self.can_capture(newpos):
                        moves.append(newpos)
                else:
                    moves.append(newpos)

        tuples = []
        for key, value in self.bonuses.items():
            if value is True:
                tuples += key.tuples
        for i in tuples:
            i = add(self.game_pos, i)
            if self.board.check_bounds(i):
                if self.board.get_square(i).has_piece and i != self.game_pos:
                    if self.can_capture_(i):
                        moves.append(i)
                else:
                    moves.append(i)

        # for i in moves:
        #     if self.check_if_check(i):
        #         moves.remove(i)
        return moves
Ejemplo n.º 2
0
    def simulate_capture(self, newpos: tuple):
        movement = -1 if self.color else 1
        temp = [
            add(self.game_pos, (1, movement)),
            add(self.game_pos, (-1, movement))
        ]

        return temp
Ejemplo n.º 3
0
 def smolFunction(self, x, y):
     for i in range(1, self.board.size):
         newpos = add(self.game_pos, (i * x, i * y))
         if self.board.check_bounds(newpos):
             if self.board.get_square(
                     newpos).has_piece and newpos != self.game_pos:
                 if self.can_capture(newpos):
                     self.moves.append(newpos)
                 break
             self.moves.append(newpos)
Ejemplo n.º 4
0
    def generate_moves(self):
        moves = []
        movement = -1 if self.color else 1

        if not self.has_moved:
            if self.color:
                moves.append(add(self.game_pos, (0, -2)))
            else:
                moves.append(add(self.game_pos, (0, 2)))

        newpos = add(self.game_pos, (0, movement))
        if self.board.check_bounds(
                newpos) and not self.board.get_square(newpos).has_piece:
            moves.append(newpos)

        newpos = add(self.game_pos, (1, movement))
        if self.board.check_bounds(newpos) and self.can_capture(newpos):
            moves.append(newpos)

        newpos = add(self.game_pos, (-1, movement))
        if self.board.check_bounds(newpos) and self.can_capture(newpos):
            moves.append(newpos)
        return moves
Ejemplo n.º 5
0
 def generate_moves(self):
     self.moves = []
     self.smolFunction(0, 1)
     self.smolFunction(0, -1)
     self.smolFunction(1, 0)
     self.smolFunction(-1, 0)
     tuples = []
     for key, value in self.bonuses.items():
         if value is True:
             tuples += key.tuples
     for i in tuples:
         i = add(self.game_pos, i)
         if self.board.check_bounds(i):
             if self.board.get_square(i).has_piece and i != self.game_pos:
                 if self.can_capture_(i):
                     self.moves.append(i)
             else:
                 self.moves.append(i)
     return self.moves
Ejemplo n.º 6
0
    def generate_moves(self):
        moves = []
        # up right
        for i in range(1, self.board.size):
            newpos = add(self.game_pos, (i, i))
            if self.board.check_bounds(newpos):
                if self.board.get_square(
                        newpos).has_piece and newpos != self.pos:
                    if self.can_capture(newpos):
                        moves.append(newpos)
                    break
                moves.append(newpos)

        for i in range(1, self.board.size):
            newpos = add(self.game_pos, (i, -i))
            if self.board.check_bounds(newpos):
                if self.board.get_square(
                        newpos).has_piece and newpos != self.pos:
                    if self.can_capture(newpos):
                        moves.append(newpos)
                    break
                moves.append(newpos)

        for i in range(1, self.board.size):
            newpos = add(self.game_pos, (-i, i))
            if self.board.check_bounds(newpos):
                if self.board.get_square(
                        newpos).has_piece and newpos != self.pos:
                    if self.can_capture(newpos):
                        moves.append(newpos)
                    break
                moves.append(newpos)

        for i in range(1, self.board.size):
            newpos = add(self.game_pos, (-i, -i))
            if self.board.check_bounds(newpos):
                if self.board.get_square(
                        newpos).has_piece and newpos != self.pos:
                    if self.can_capture(newpos):
                        moves.append(newpos)
                    break
                moves.append(newpos)

        for i in range(self.game_pos[1], self.board.size, 1):
            newpos = add(self.game_pos, (0, i))
            if self.board.check_bounds(newpos):
                if self.board.get_square(
                        newpos).has_piece and newpos != self.pos:
                    if self.can_capture(newpos):
                        moves.append(newpos)
                    break
                moves.append(newpos)

        # down
        for i in range(self.game_pos[1], self.board.size, 1):
            newpos = self.game_pos[0], i
            if self.board.check_bounds(newpos):
                if newpos != self.game_pos:
                    if self.board.get_square(newpos).has_piece:
                        if self.can_capture(newpos):
                            moves.append(newpos)
                        break
                    moves.append(newpos)

        # up
        for i in range(self.game_pos[1], -1, -1):
            newpos = self.game_pos[0], i

            if self.board.check_bounds(newpos):
                if newpos != self.game_pos:
                    if self.board.get_square(newpos).has_piece:
                        if self.can_capture(newpos):
                            moves.append(newpos)
                        break
                    moves.append(newpos)

        # right
        for i in range(self.game_pos[0], self.board.size, 1):
            newpos = i, self.game_pos[1]

            if self.board.check_bounds(newpos):
                if newpos != self.game_pos:
                    if self.board.get_square(newpos).has_piece:
                        if self.can_capture(newpos):
                            moves.append(newpos)
                        break
                    moves.append(newpos)

        # left
        for i in range(self.game_pos[0], -1, -1):
            newpos = i, self.game_pos[1]

            if self.board.check_bounds(newpos):
                if newpos != self.game_pos:
                    if self.board.get_square(newpos).has_piece:
                        if self.can_capture(newpos):
                            moves.append(newpos)
                        break
                    moves.append(newpos)

        tuples = []
        for key, value in self.bonuses.items():
            if value is True:
                tuples += key.tuples
        for i in tuples:
            i = add(self.game_pos, i)
            if self.board.check_bounds(i):
                if self.board.get_square(i).has_piece and i != self.game_pos:
                    if self.can_capture_(i):
                        moves.append(i)
                else:
                    moves.append(i)

        return moves