def round3():
    ## 主力队向上1格
    pot2_2()
    Delay(0, 1)
    pot3_2()
    Delay(18, 19)
    CombatWindow.Combat_EndClear()
    ## 狗粮队1向上1格
    pot1_2()
    Delay(0, 1)
    pot2_2()
    Delay(1, 2)
    ## 狗粮队2向上1格
    Headquarters_2()
    Delay(0, 1)
    pot1_2()
    Delay(2, 3)
    CombatWindow.Choose_Cancel()
    ## 部署狗粮队3
    Headquarters_2()
    Delay(1, 2)
    CombatWindow.Deploy_Confirm()
    ## 第三回合结束
    CombatWindow.Round_End()

    # 等待
    Delay(21, 23)
    CombatWindow.Combat_EndClear()
    Delay(6, 7)
def round6():
    ## 补给
    pot5_6()
    Delay(1, 2)
    pot5_6()
    Delay(1, 2)
    CombatWindow.Supply()
    ## 计划模式
    CombatWindow.PlanMode()
    pot7_6()
    Delay(0, 1)
    pot8_6()
    Delay(0, 1)
    CombatWindow.Choose_Cancel()
    pot6_6()
    Delay(0, 1)
    pot9_6()
    Delay(0, 1)
    CombatWindow.Plan_Confirm()
    Delay(65, 67)
    ## 第六回合结束
    CombatWindow.Round_End()

    # 等待
    Delay(21, 23)
    CombatWindow.Combat_EndClear()
    Delay(6, 7)
Ejemplo n.º 3
0
def round1():
    # 主力队补充弹药
    Headquarters()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    CombatWindow.Supply()
    # 前进
    pot1_1()
    Delay(2, 3)
    CombatWindow.Choose_Cancel()
    # 部署守家队并补充弹药
    Headquarters()
    Delay(1, 2)
    CombatWindow.Deploy_Confirm()
    Headquarters()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    CombatWindow.Supply()
    # 结束回合
    CombatWindow.Round_End()
    Delay(19, 20)
    # 检测是否进入下一回合
    matching = image.match('e:/code/girls_frontline_script/images/round_end.png', image.capture_screen())
    # 未进入下一回合
    if (matching[0] < 100000000):
        Delay(15, 16)
        CombatWindow.Combat_EndClear()
        Delay(6, 7)
Ejemplo n.º 4
0
def round4():
    # 往上拖动界面
    moveTo(randint(1400, 1600), randint(250, 400))
    dragRel(randint(-50, 50), randint(400, 500), 0.5)
    Delay(0, 1)
    Airport()
    Delay(1, 2)
    Airport()
    Delay(1, 2)
    CombatWindow.Supply()
    CombatWindow.PlanMode()
    pot4_1()
    Delay(1, 2)
    CombatWindow.Plan_Confirm()
    Delay(54, 56)
    while(1):
        # 检测是否在战斗中
        matching = image.match('e:/code/girls_frontline_script/images/round_end.png', image.capture_screen())
        # 战斗中
        if (matching[0] < 100000000):
            Delay(1, 2)
        else:
            break
    CombatWindow.Round_End()
    Delay(12, 14)
    CombatWindow.Combat_Animation()
Ejemplo n.º 5
0
def round3():
    CombatWindow.Round_End()
    Delay(21, 22)
    CombatWindow.Combat_EndClear()
    Delay(3, 4)
    # 检测是否进入战斗
    matching = image.match('e:/code/girls_frontline_script/images/round_end.png', image.capture_screen())
    # 进入战斗
    if (matching[0] < 100000000):
        Delay(11, 12)
        CombatWindow.Combat_EndClear()
    Delay(6, 7)
def round1():
    # 点击主力队2次
    Headquarters_1()
    Delay(1, 2)
    Headquarters_1()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 移动到左下机场
    pot1_1()
    # 战斗
    Delay(16, 18)
    CombatWindow.Combat_EndClear()

    # 部署守家队伍
    # 取消选择
    CombatWindow.Choose_Cancel()
    # 点击指挥部
    Headquarters_2()
    Delay(1, 2)
    # 点击确定,部署梯队
    CombatWindow.Deploy_Confirm()
    # 点击守家队2次
    Headquarters_2()
    Delay(1, 2)
    Headquarters_2()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 结束回合
    CombatWindow.Round_End()
    Delay(4, 5)
    # 检测是否进入下一回合
    matching = image.match(
        'e:/code/girls_frontline_script/images/round_end.png',
        image.capture_screen())
    # 未进入下一回合
    if (matching[0] < 100000000):
        Delay(22, 23)
        CombatWindow.Combat_EndClear()
        Delay(6, 7)

    # 检测是否进入下一回合
    matching = image.match(
        'e:/code/girls_frontline_script/images/round_end.png',
        image.capture_screen())
    # 未进入下一回合
    if (matching[0] < 100000000):
        Delay(22, 23)
        CombatWindow.Combat_EndClear()
        Delay(6, 7)
def round4():
    ## 补充弹药
    pot3_2()
    Delay(0, 1)
    pot2_2()
    Delay(1, 2)
    click(randint(453, 664), randint(509, 573))
    Delay(1, 2)
    pot1_2()
    Delay(1, 2)
    click(randint(406, 611), randint(591, 658))
    Delay(1, 2)
    Headquarters_2()
    Delay(1, 2)
    click(randint(386, 594), randint(670, 733))
    Delay(1, 2)
    Headquarters_2()
    Delay(2, 3)
    CombatWindow.Supply()
    # 返回
    pot1_2()
    Delay(1, 2)
    click(randint(406, 611), randint(591, 658))
    Delay(1, 2)
    pot2_2()
    Delay(1, 2)
    click(randint(453, 664), randint(509, 573))
    Delay(1, 2)
    pot3_2()
    Delay(1, 2)
    click(randint(533, 735), randint(445, 508))
    Delay(1, 2)
    ## 主力队向上1格
    pot4_2()
    Delay(18, 19)
    CombatWindow.Combat_EndClear()
    Delay(6, 7)
    ## 狗粮队1向上1格
    pot2_2()
    Delay(0, 1)
    pot3_2()
    Delay(1, 2)
    ## 第四回合结束
    CombatWindow.Round_End()

    # 等待
    Delay(21, 23)
    CombatWindow.Combat_EndClear()
    Delay(6, 7)
Ejemplo n.º 8
0
def Combat_46():
    # 选择关卡
    CombatWindow.ChooseLevel(6)

    # 向上拖动
    moveTo(randint(627, 1715), randint(200, 450))
    dragRel(randint(-50, 50), randint(800, 900), 0.5)
    Delay(0, 1)
    # 点击机场
    Airport()
    Delay(1, 2)
    # 点击确定,部署打手队
    CombatWindow.Deploy_Confirm()
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署狗粮队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击梯队2次
    Airport()
    Delay(1, 2)
    Airport()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 进入计划模式
    CombatWindow.PlanMode()
    pot1()
    Delay(1, 2)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    Delay(100, 102)

    # 结束回合
    CombatWindow.Round_End()
    Delay(12, 14)

    # 结算动画
    CombatWindow.Combat_Animation()
Ejemplo n.º 9
0
def Combat_2():
    # 选择关卡
    CombatSet.ChooseLevel(2)

    # 部署梯队
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署梯队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击指挥部2次
    Headquarters()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()

    # 进入计划模式
    CombatWindow.PlanMode()
    # 规划路径
    pot1()
    Delay(1, 2)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    Delay(83, 85)

    # 回合结束
    CombatWindow.Round_End()
    Delay(12, 14)

    # 结算动画
    CombatWindow.Combat_Animation()
    ## 如果有碎片就取消注释
    click(randint(1800, 1900), randint(750, 900))
    Delay(1, 2)
    click(randint(1800, 1900), randint(750, 900))
    Delay(2, 3)
def round1():
    # 点击梯队2次
    Headquarters_1()
    Delay(1, 2)
    Headquarters_1()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 行动
    pot1_1()
    Delay(2, 3)
    CombatWindow.Choose_Cancel()
    # 部署狗粮队1
    Headquarters_1()
    Delay(1, 2)
    CombatWindow.Deploy_Confirm()
    # 第一回合结束
    CombatWindow.Round_End()

    Delay(21, 23)
def Combat_26():
    # 选择关卡
    CombatWindow.ChooseLevel(6)

    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署第一梯队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击梯队2次
    Headquarters()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 进入计划模式
    CombatWindow.PlanMode()
    # 规划路径
    pot1()
    Delay(1, 2)
    pot2()
    Delay(1, 2)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    Delay(94, 96)

    # 结束回合
    CombatWindow.Round_End()
    Delay(12, 14)

    # 结算动画
    CombatWindow.Combat_Animation()
def round5():
    ## 计划模式
    CombatWindow.PlanMode()
    pot4_2()
    Delay(0, 1)
    pot5_2()
    Delay(0, 1)
    CombatWindow.Choose_Cancel()
    pot3_2()
    Delay(0, 1)
    pot6_2()
    Delay(0, 1)
    CombatWindow.Plan_Confirm()
    Delay(50, 52)
    # 打开妖精
    CombatWindow.Fairy_AUTO()
    ## 第五回合结束
    CombatWindow.Round_End()

    # 等待
    Delay(21, 23)
    CombatWindow.Combat_EndClear()
    Delay(6, 7)
def Combat_16():
    # 选择关卡
    CombatWindow.ChooseLevel(6)
    # 点击普通作战
    CombatWindow.NormalCombat()

    # 点击指挥部
    Headquarters()
    Delay(2, 4)
    # 点击确定,部署第一梯队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击梯队2次
    Headquarters()
    Delay(2, 4)
    Headquarters()
    Delay(2, 4)
    # 补充弹药
    CombatWindow.Supply()
    # 进入计划模式
    CombatWindow.PlanMode()
    # 规划路径
    pot1()
    Delay(2, 4)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    Delay(70, 75)

    # 结束回合
    CombatWindow.Round_End()
    Delay(25, 27)

    # 结算动画
    click(randint(1200, 1500), randint(600, 750))
    Delay(2, 4)
    click(randint(1200, 1500), randint(600, 750))
    Delay(2, 4)

    # 点击梯队2次
    Airport()
    Delay(2, 4)
    Airport()
    Delay(2, 4)
    # 补充弹药
    CombatWindow.Supply()

    # 进入计划模式
    CombatWindow.PlanMode()
    # 规划路径
    pot2()
    Delay(2, 4)
    pot3()
    Delay(2, 4)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    Delay(120, 122)

    click(randint(1200, 1500), randint(600, 750))
    Delay(2, 4)

    # 结束回合
    CombatWindow.Round_End()
    Delay(12, 14)

    # 结算动画
    CombatWindow.Combat_Animation()
def Combat_02(current_times):
    # 选择关卡
    CombatWindow.ChooseLevel(2)

    # 交换打手
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击队伍编成
    CombatWindow.Team_Form()
    # 交换打手
    FormationWindow.ChooseFigure(3)
    FormationWindow.FigureKindDisplay('AR', True)
    if current_times % 2 == 0:# 偶数次 HK416
        FormationWindow.Figure(2, 1)
    else:# 奇数次 RFB
        FormationWindow.Figure(1, 5)
    Delay(1, 2)
    # 返回
    general.Cancel()

    # 部署梯队
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署打手队
    CombatWindow.Deploy_Confirm()
    # 点击机场
    Airport()
    Delay(1, 2)
    # 点击确定,部署狗粮
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击狗粮2次
    Airport()
    Delay(1, 2)
    Airport()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 随意点击
    CombatWindow.Choose_Cancel()
    # 进入计划模式
    CombatWindow.PlanMode()
    # 点击打手队
    Headquarters()
    Delay(1, 2)
    # 规划路径
    pot1()
    Delay(1, 2)
    pot2()
    Delay(1, 2)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    if current_times % 2 == 0:# 偶数次 HK416
        Delay(193, 194)
    else:# 奇数次 RFB
        Delay(197, 198)

    # 结束回合
    CombatWindow.Round_End()
    Delay(12, 14)

    # 结算动画
    CombatWindow.Combat_Animation()
Ejemplo n.º 15
0
def Combat_44e(current_times):
    # 选择关卡
    CombatWindow.ChooseLevel(4)

    # 交换打手
    # 点击指挥部
    click(randint(1244, 1281), randint(520, 566))
    Delay(1, 2)
    # 点击队伍编成
    CombatWindow.Team_Form()
    # 交换打手TODO
    if current_times % 2 == 0:  # 偶数次 15
        # 点击3号位打手
        FormationWindow.ChooseFigure(3)
        # 选择替补1
        FormationWindow.Figure(1, 4)
    else:  # 奇数次 M4
        # 点击3号位打手
        FormationWindow.ChooseFigure(3)
        # 选择替补1
        FormationWindow.Figure(1, 3)
    # 返回
    general.Cancel()

    # 向上拖动
    moveTo(randint(627, 1715), randint(200, 450))
    dragRel(randint(-50, 50), randint(800, 900), 0.5)
    Delay(0, 1)
    # 点击机场
    Airport()
    Delay(1, 2)
    # 点击确定,部署打手队
    CombatWindow.Deploy_Confirm()
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署狗粮队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击梯队2次
    Headquarters()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 随意点击
    click(randint(1300, 1700), randint(750, 900))
    Delay(0, 1)
    # 进入计划模式
    CombatWindow.PlanMode()
    # 规划路径
    Airport()
    Delay(1, 2)
    pot1()
    Delay(1, 2)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    Delay(97, 100)

    # 结束回合
    CombatWindow.Round_End()
    Delay(12, 14)

    # 结算动画
    CombatWindow.Combat_Animation()