Ejemplo n.º 1
0
def update():
    key = graphics.screen.getch()

    if key > 0:
        if key == keys['DOWN']:
            if game.direction[1] == -1:
                return

            game.direction = (0, 1)

        elif key == keys['LEFT']:
            if game.direction[0] == 1:
                return

            game.direction = (-1, 0)

        elif key == keys['RIGHT']:
            if game.direction[0] == -1:
                return

            game.direction = (1, 0)

        elif key == keys['UP']:
            if game.direction[1] == 1:
                return

            game.direction = (0, -1)

        elif key == keys['Q']:
            __main__.exit()
            exit()

        elif gameloop.state == 1 and key == keys['ENTER']:
            gameloop.init()
Ejemplo n.º 2
0
def load_theme():
    global colors_map

    try:
        with open(theme_file):
            # Parse XML
            tree = ET.parse(theme_file)
            root = tree.getroot()
            # Colors
            theme['colors']['bg'] = (get_curses_color(root[0][0].attrib.get('font')),
                                     get_curses_color(root[0][0].attrib.get('background')))
            theme['colors']['snake'] = (get_curses_color(root[0][1].attrib.get('font')),
                                        get_curses_color(root[0][1].attrib.get('background')))
            theme['colors']['apple'] = (get_curses_color(root[0][2].attrib.get('font')),
                                        get_curses_color(root[0][2].attrib.get('background')))
            theme['colors']['border'] = (get_curses_color(root[0][3].attrib.get('font')),
                                         get_curses_color(root[0][3].attrib.get('background')))
            theme['colors']['lives'] = (get_curses_color(root[0][4].attrib.get('font')),
                                        get_curses_color(root[0][4].attrib.get('background')))
            # Tiles
            theme['tiles']['bg'] = root[1][0].text
            theme['tiles']['snake-body'] = root[1][1].text
            theme['tiles']['apple'] = root[1][2].text
            theme['tiles']['border-h'] = root[1][3].text
            theme['tiles']['border-v'] = root[1][4].text
            theme['tiles']['border-c'] = root[1][5].text
            theme['tiles']['lives'] = root[1][6].text

            colors_map = get_colors_map()

    except IOError:
        __main__.exit()
Ejemplo n.º 3
0
def init():
    global size, width, height, padding, boundaries, passSize

    # Get containing terminal window and set it to maximised
    pid = os.getpid()
    win = _get_window_by_child_pid(pid)
    gdk_window_settings(win, maximized=True)
    time.sleep(0.1)
    available_size = (width, height) = console.getTerminalSize()

    try:
        # Check for screen resolution
        h = gdk.screen_height()

        # Select a set of sizes depending on the screen resolution
        if h > 1024:
            chosen_size = config.game_sizes_big[parser.args.board]
        elif h <= 1024 and h > 720:
            chosen_size = config.game_sizes_medium[parser.args.board]
        else:
            chosen_size = config.game_sizes_small[parser.args.board]
        passSize = parser.args.board
    except Exception:
        from kano.logging import logger
        logger.error("Can't find board size: {}".format(parser.args.board))
        __main__.exit()

    # Calculate width
    if chosen_size[0] > available_size[0] / 2:
        width = (available_size[0] / 2) - 3
    else:
        width = chosen_size[0]
    # Calculate height
    if chosen_size[1] > available_size[1]:
        height = available_size[1]
    else:
        height = chosen_size[1]

    size = (width, height)

    padding_x = int(math.floor(available_size[0] - width) / 4)
    padding_y = int(math.floor(available_size[1] - height) / 2)

    padding = (padding_y, padding_x, padding_y, padding_x)

    boundaries = {
        "bottom": int(math.floor(height / 2)),
        "left": int(math.floor(-width / 2)),
        "right": int(math.floor(width / 2)),
        "top": int(math.floor(-height / 2)),
    }
Ejemplo n.º 4
0
def navigate_back():
    global menu_stack, currentIdx, currentMenu, theme_name

    if (len(menu_stack) == 1):
        __main__.exit()
    menu_stack.pop()
    cur = menu_stack[len(menu_stack) - 1]
    currentMenu = cur[0]
    currentIdx = 0
    # Reset Screenshot title just in case
    if currentMenu == menus.editMain:
        menus.editMain[3] = [_("Take Screenshot"), "screenshot"]
    # Redraw with first theme on the list
    if currentMenu == menus.naming:
        theme_name = currentMenu[0][0]
        redraw_board()
Ejemplo n.º 5
0
def navigate_back():
    global menu_stack, currentIdx, currentMenu, theme_name

    if (len(menu_stack) == 1):
        __main__.exit()
    menu_stack.pop()
    cur = menu_stack[len(menu_stack) - 1]
    currentMenu = cur[0]
    currentIdx = 0
    # Reset Screenshot title just in case
    if currentMenu == menus.editMain:
        menus.editMain[3] = [_("Take Screenshot"), "screenshot"]
    # Redraw with first theme on the list
    if currentMenu == menus.naming:
        theme_name = currentMenu[0][0]
        redraw_board()
Ejemplo n.º 6
0
def update():
    global set

    key = graphics.screen.getch()

    if key > 0 and not set:
        if key == keys['DOWN']:
            if game.direction[1] == -1:
                return

            set = True
            game.direction = (0, 1)

        elif key == keys['LEFT']:
            if game.direction[0] == 1:
                return

            set = True
            game.direction = (-1, 0)

        elif key == keys['RIGHT']:
            if game.direction[0] == -1:
                return

            set = True
            game.direction = (1, 0)

        elif key == keys['UP']:
            if game.direction[1] == 1:
                return

            set = True
            game.direction = (0, -1)

    if key > 0:

        if key == keys['q'] or key == keys['Q']:
            __main__.exit()

        elif gameloop.state == 2 and key == keys['ENTER']:
            if parser.args.tutorial:
                __main__.exit()
            else:
                gameloop.init()

        elif gameloop.state == 0 and key == keys['ENTER']:
            gameloop.init()
Ejemplo n.º 7
0
def load_theme():
    global colors_map

    try:
        with open(theme_file):
            # Parse XML
            tree = ET.parse(theme_file)
            root = tree.getroot()
            # Colors
            theme['colors']['bg'] = (get_curses_color(
                root[0][0].attrib.get('font')),
                                     get_curses_color(
                                         root[0][0].attrib.get('background')))
            theme['colors']['snake'] = (
                get_curses_color(root[0][1].attrib.get('font')),
                get_curses_color(root[0][1].attrib.get('background')))
            theme['colors']['apple'] = (
                get_curses_color(root[0][2].attrib.get('font')),
                get_curses_color(root[0][2].attrib.get('background')))
            theme['colors']['border'] = (
                get_curses_color(root[0][3].attrib.get('font')),
                get_curses_color(root[0][3].attrib.get('background')))
            theme['colors']['lives'] = (
                get_curses_color(root[0][4].attrib.get('font')),
                get_curses_color(root[0][4].attrib.get('background')))
            # Tiles
            theme['tiles']['bg'] = root[1][0].text
            theme['tiles']['snake-body'] = root[1][1].text
            theme['tiles']['apple'] = root[1][2].text
            theme['tiles']['border-h'] = root[1][3].text
            theme['tiles']['border-v'] = root[1][4].text
            theme['tiles']['border-c'] = root[1][5].text
            theme['tiles']['lives'] = root[1][6].text

            colors_map = get_colors_map()

    except IOError:
        __main__.exit()
Ejemplo n.º 8
0
def update():
    global tile, currentIdx, currentMenu, currentCategory, prevIndex, symbolMode, nameMode, theme_name, menu_stack

    key = graphics.screen.getch()

    if key > 0:
        ''' Symbol Mode '''
        if symbolMode:
            input_string(key)
            if tile == '':
                tile = '  '
            category = currentMenu[currentIdx][0]
            theme.set_tiles_theme(category, tile[:2])
            tile = ''
            redraw_board()
            symbolMode = False
            return

        ''' Enter Name for new theme '''
        if nameMode:
            input_string(key)
            theme_name = tile
            tile = ''
            # Sanitise name
            theme_name = theme_name.replace(" ", "-")  # Replaces spaces
            theme_name = re.sub(r'[^a-zA-Z0-9-]', r'', theme_name)  # Remove special characters
            theme_name = theme_name[:20]  # Trim to 20 characters
            # Crate new theme and refresh
            redraw_board()
            menus.update_naming()
            # Go back to main menu
            del menu_stack[:]
            menu_stack = [[menus.main, '']]
            menu_stack.append([menus.editMain, theme_name])
            currentMenu = menus.editMain
            currentIdx = 0
            nameMode = False
            return

        ''' Check KEYS '''
        if key == keys['DOWN']:
            currentIdx = (currentIdx + 1) % len(currentMenu)
            # Preview colors
            if currentMenu == menus.colors:
                set_color()
            elif currentMenu == menus.naming:
                # pass the saved name from the theme
                theme_name = currentMenu[currentIdx][0]
                redraw_board()
            return
        elif key == keys['UP']:
            currentIdx = (currentIdx - 1) % len(currentMenu)
            # Preview colors
            if currentMenu == menus.colors:
                set_color()
            elif currentMenu == menus.naming:
                # Pass the saved name from the theme
                theme_name = currentMenu[currentIdx][0]
                redraw_board()
            return
        elif key == keys['LEFT']:
            navigate_back()
            return
        elif key == keys['ENTER'] or key == keys['RIGHT']:
            # Back
            if (currentIdx == len(currentMenu) - 1):
                navigate_back()
                return
            # Color option
            elif currentMenu[currentIdx][1] is None:
                set_color()
                navigate_back()
                return
            # Tile option
            elif currentMenu[currentIdx][1] == "symbols":
                symbolMode = True
                return
            # Custom Name Mode
            elif currentMenu[currentIdx][1] == "name":
                nameMode = True
                return
            # Delete
            elif currentMenu[currentIdx][1] == "delete":
                delete_theme()
                return
            # Screenshot
            elif currentMenu[currentIdx][1] == "screenshot":
                take_screenshot()
                menus.editMain[3] = ["Take Screenshot [TAKEN]", "screenshot"]
                return
            # Modify existing theme
            elif currentMenu[currentIdx][1] == "existing":
                # pass the saved name from the theme
                theme_name = currentMenu[currentIdx][0]
                theme.update_name()
                redraw_board()
                graphics.update()
                title = currentMenu[currentIdx][0]
                menu_stack.append([menus.editMain, title])
                currentMenu = menus.editMain
                currentIdx = 0
                return
            # Submenu
            else:
                # Prevent Delete of custom-theme
                if currentMenu == menus.editMain and currentIdx == 2 and \
                   theme_name == os.path.splitext(theme.CUSTOM_THEME)[0]:
                    return
                prevIndex = currentIdx
                title = currentMenu[currentIdx][0]
                menu_stack.append([currentMenu[currentIdx][1], title])
                if (currentMenu == menus.board or currentMenu == menus.elements):
                    currentCategory = title
                currentMenu = currentMenu[currentIdx][1]
                currentIdx = 0
                # Preview colors
                if currentMenu == menus.colors:
                    set_color()
                # Redraw with first theme on the list
                if currentMenu == menus.naming:
                    theme_name = currentMenu[0][0]
                    redraw_board()

        elif key == keys['Q']:
            __main__.exit()
            exit()
Ejemplo n.º 9
0
def update():
    global tile, currentIdx, currentMenu, currentCategory, prevIndex, symbolMode, nameMode, theme_name, menu_stack

    key = graphics.screen.getch()

    if key > 0:
        ''' Symbol Mode '''
        if symbolMode:
            input_string(key)
            if tile == '':
                tile = '  '
            category = currentMenu[currentIdx][0]
            theme.set_tiles_theme(category, tile[:2])
            tile = ''
            redraw_board()
            symbolMode = False
            return
        ''' Enter Name for new theme '''
        if nameMode:
            input_string(key)
            theme_name = tile
            tile = ''
            # Sanitise name
            theme_name = theme_name.replace(" ", "-")  # Replaces spaces
            theme_name = re.sub(r'[^a-zA-Z0-9-]', r'',
                                theme_name)  # Remove special characters
            theme_name = theme_name[:20]  # Trim to 20 characters
            # Crate new theme and refresh
            redraw_board()
            menus.update_naming()
            # Go back to main menu
            del menu_stack[:]
            menu_stack = [[menus.main, '']]
            menu_stack.append([menus.editMain, theme_name])
            currentMenu = menus.editMain
            currentIdx = 0
            nameMode = False
            return
        ''' Check KEYS '''
        if key == keys['DOWN']:
            currentIdx = (currentIdx + 1) % len(currentMenu)
            # Preview colors
            if currentMenu == menus.colors:
                set_color()
            elif currentMenu == menus.naming:
                # pass the saved name from the theme
                theme_name = currentMenu[currentIdx][0]
                redraw_board()
            return
        elif key == keys['UP']:
            currentIdx = (currentIdx - 1) % len(currentMenu)
            # Preview colors
            if currentMenu == menus.colors:
                set_color()
            elif currentMenu == menus.naming:
                # Pass the saved name from the theme
                theme_name = currentMenu[currentIdx][0]
                redraw_board()
            return
        elif key == keys['LEFT']:
            navigate_back()
            return
        elif key == keys['ENTER'] or key == keys['RIGHT']:
            # Back
            if (currentIdx == len(currentMenu) - 1):
                navigate_back()
                return
            # Color option
            elif currentMenu[currentIdx][1] is None:
                set_color()
                navigate_back()
                return
            # Tile option
            elif currentMenu[currentIdx][1] == "symbols":
                symbolMode = True
                return
            # Custom Name Mode
            elif currentMenu[currentIdx][1] == "name":
                nameMode = True
                return
            # Delete
            elif currentMenu[currentIdx][1] == "delete":
                delete_theme()
                return
            # Screenshot
            elif currentMenu[currentIdx][1] == "screenshot":
                take_screenshot()
                menus.editMain[3] = [
                    _("Take Screenshot [TAKEN]"), "screenshot"
                ]
                return
            # Modify existing theme
            elif currentMenu[currentIdx][1] == "existing":
                # pass the saved name from the theme
                theme_name = currentMenu[currentIdx][0]
                theme.update_name()
                redraw_board()
                graphics.update()
                title = currentMenu[currentIdx][0]
                menu_stack.append([menus.editMain, title])
                currentMenu = menus.editMain
                currentIdx = 0
                return
            # Submenu
            else:
                # Prevent Delete of custom-theme
                if currentMenu == menus.editMain and currentIdx == 2 and \
                   theme_name == os.path.splitext(theme.CUSTOM_THEME)[0]:
                    return
                prevIndex = currentIdx
                title = currentMenu[currentIdx][0]
                menu_stack.append([currentMenu[currentIdx][1], title])
                if (currentMenu == menus.board
                        or currentMenu == menus.elements):
                    currentCategory = title
                currentMenu = currentMenu[currentIdx][1]
                currentIdx = 0
                # Preview colors
                if currentMenu == menus.colors:
                    set_color()
                # Redraw with first theme on the list
                if currentMenu == menus.naming:
                    theme_name = currentMenu[0][0]
                    redraw_board()

        elif key == keys['Q']:
            __main__.exit()