Ejemplo n.º 1
0
 def __init__(self):
     self.craft_type = item_type.ALTAR
     self.modifiers = {}
     self.score = 0
     self.size = compute().RANDOMIZE_SIZE_ALTAR()
     self.durability = compute().RANDOMIZE_DURABILITY()
     self.rarity = compute().RANDOMIZE_RARITY()
     self.timestamp = datetime.datetime.now(pytz.utc).isoformat()
     self.alignment = compute().ALIGNMENT()
     self.name = item_type.ALTAR
     self.icon = ch.ALTAR_ICON
     self.badge = ""
     self.countdown = str(self.get_uses())
Ejemplo n.º 2
0
 def __init__(self, ing_name=None):
     self.craft_type = item_type.INGREDIENT
     self.modifiers = {}
     self.size = compute().RANDOMIZE_SIZE_INGREDIENT()
     self.durability = compute().RANDOMIZE_DURABILITY()
     self.rarity = compute().RANDOMIZE_RARITY()
     self.timestamp = datetime.datetime.now(pytz.utc).isoformat()
     self.alignment = compute().ALIGNMENT()
     self.score = super().get_uses()
     self.name = ing_name if ing_name else compute(
     ).RANDOMIZE_INGREDIENT_NAME()
     self.icon = ch.CRAFT_ICON
     self.badge = ""
     self.countdown = 1
Ejemplo n.º 3
0
 def __init__(self):
     self.craft_type = item_type.BOOK
     self.modifiers = {}
     self.score = 0
     self.size = compute().RANDOMIZE_SIZE_BOOK()
     self.durability = compute().RANDOMIZE_DURABILITY()
     self.rarity = compute().RANDOMIZE_RARITY()
     self.timestamp = datetime.datetime.now(pytz.utc).isoformat()
     self.alignment = compute().ALIGNMENT()
     self.name = item_type.BOOK
     self.icon = ch.BOOK_ICON
     self.badge = str(random.choice([6, 7, 8, 9, 10
                                     ])) + "s"  # time to reads
     self.countdown = 1
Ejemplo n.º 4
0
 def __init__(self):
     self.craft_type = item_type.LIGHT
     self.modifiers = {}
     self.score = 0
     self.size = compute().RANDOMIZE_SIZE_LAMP()
     self.durability = compute().RANDOMIZE_DURABILITY()
     self.rarity = compute().RANDOMIZE_RARITY()
     self.timestamp = datetime.datetime.now(pytz.utc).isoformat()
     self.alignment = compute().ALIGNMENT()
     self.name = compute().RANDOMIZE_STYLE_LAMP()
     self.icon = ch.LIGHT_ICON
     self.status = compute().RANDOMIZE_LIGHT_STATUS().value
     self.badge = ["off", "on"][self.status]
     self.countdown = ""
Ejemplo n.º 5
0
 def __init__(self):
     self.containers = {
         # container:[item,...]
     }
     self.person_container = None  # None for no person, otherwise a container
     self.doors = [DOOR(), DOOR(), DOOR()]
     random.choice(
         self.doors
     ).murderous = True  ## makes one of the doors contain a room with the serial killer in it
     self.room_type = compute().RANDOMIZE_ROOM_TYPE()
     self.book = None  # occurs in 30% of rooms
     self.light = None  # occurs in 40% of rooms
     self.altar = None  # occurs in 10% of rooms
     self.time_to_encounter = {  # time until attack happens (in seconds)
         room_type.BEDROOM: 180,
         room_type.SITTINGROOM: 60,
         room_type.KITCHEN: 120,
         room_type.HALLWAY: 30,
         room_type.STUDY: 240,
         room_type.LIBRARY: 280
     }[self.room_type]
     self.furnish()