def update_game(source, id, force=False, sleep_between_downloads=0): if not force: game = db.load_game_by_key(source, id, ignore_empty=False) if game: print 'up-to-date %s/%d...' % (source, int(id)) return game else: print 'force', print 'updating %s/%d...' % (source, int(id)), sys.stdout.flush() if sleep_between_downloads: print 'sleeping %s sec...' % sleep_between_downloads, sys.stdout.flush() time.sleep(sleep_between_downloads) game = parse_game(source, id) if game: print 'found:"' + game.name + '"...', db.save_game(game) else: print 'no game found...', g = Game() g.source = source g.id = id db.save_game(g) print 'OK' return game
def parse_game(self, id): game = Game() game.id = id url = self.getGameHomePage(id) if not url: return None parser = self.WebParser.WebParser(url) # buy it! all_images = "|".join(parser.getImages()) if "buy" in all_images.lower(): return None if "protected" in all_images.lower(): return None game.home_url = url game.source = self.name self.parse(game, parser) if not game: return None if not game.name: return None # example: http://www.abandonia.com/en/games/248/index.html if game.name.lower == "download": return None return game
def parse_game(self, id): game = Game() game.id = id url = self.getGameHomePage(id) if not url: return None parser = self.WebParser.WebParser(url) # buy it! all_images = '|'.join(parser.getImages()) if 'buy' in all_images.lower(): return None if 'protected' in all_images.lower(): return None game.home_url = url game.source = self.name self.parse(game, parser) if not game: return None if not game.name: return None # example: http://www.abandonia.com/en/games/248/index.html if game.name.lower == "download": return None return game
def parse_game(self, id): game = Game() game.id = id url = self.getGameHomePage(id) if not url: return None parser = self.WebParser.WebParser(url) game.home_url = url game.source = self.name self.parse(game, parser) if not game: return None if not game.name: return None return game
def parse_game(self, id): game = Game() game.id = id url = self.getGameHomePage(id) parser = self.WebParser.WebParser(url) game.home_url = url game.source = self.name self.parseLinks(game, parser) game.screenshot_url_list = '|'.join( self.selectScreenshots(parser.getImages(), id)) if not game or not game.name or "Banner Exchange" in game.name: return None if not game.game_file_url: log.debug('no file to download for "%s"' % game.name) return None game.platform = 'c64' return game
def parse_game(self, id): game = Game() game.id = id url = self.getGameHomePage(id) parser = self.WebParser.WebParser(url) game.home_url = url game.source = self.name self.parse(game, parser) if not game: return None if not game.name: return None if not game.platform: return None if game.genre.lower() == ("emulator"): return None if game.genre.lower() == ("operation system"): return None if game.genre.lower() == ("music"): return None if game.genre.lower() == ("utilities"): return None if game.genre.lower() == ("document"): return None return game
def parse_game(self, id): game = Game() game.id = id url = self.getGameHomePage(id) parser = self.WebParser.WebParser(url) game.home_url = url game.source = self.name self.parse(game, parser) if not game: return None if not game.name: return None if not game.platform: return None if (game.genre.lower() == ("emulator")): return None if (game.genre.lower() == ("operation system")): return None if (game.genre.lower() == ("music")): return None if (game.genre.lower() == ("utilities")): return None if (game.genre.lower() == ("document")): return None return game