Ejemplo n.º 1
0
def _speak(text, acss, interrupt):
    """Speaks the individual string using the given ACSS."""

    if settings.speakMultiCaseStringsAsWords:
        text = _processMultiCaseString(text)
    if orca_state.activeScript and orca_state.usePronunciationDictionary:
        text = orca_state.activeScript.utilities.adjustForPronunciation(text)
    if settings.speakMultiCaseStringsAsWords:
        text = _processMultiCaseString(text)

    logLine = "SPEECH OUTPUT: '" + text + "'"
    extraDebug = ""
    if acss in settings.voices.values():
        for key in settings.voices:
            if acss == settings.voices[key]:
                if key != settings.DEFAULT_VOICE:
                    extraDebug = " voice=%s" % key
                break

    try:
        extraDebug = extraDebug.encode("UTF-8")
    except UnicodeDecodeError:
        pass

    debug.println(debug.LEVEL_INFO, logLine + extraDebug)
    log.info(logLine + extraDebug)

    if _speechserver:
        voice = ACSS(settings.voices.get(settings.DEFAULT_VOICE))
        try:
            voice.update(acss)
        except:
            pass
        _speechserver.speak(text, __resolveACSS(voice), interrupt)
Ejemplo n.º 2
0
def testNoSettingsInit():
    init()
    speak("testing")
    speak("this is higher", ACSS({'average-pitch': 7}))
    speak("this is slower", ACSS({'rate': 3}))
    speak("this is faster", ACSS({'rate': 80}))
    speak("this is quiet", ACSS({'gain': 2}))
    speak("this is loud", ACSS({'gain': 10}))
    speak("this is normal")
Ejemplo n.º 3
0
def test():
    import speechserver
    factories = getSpeechServerFactories()
    for factory in factories:
        print factory.__name__
        servers = factory.SpeechServer.getSpeechServers()
        for server in servers:
            try:
                print "    ", server.getInfo()
                for family in server.getVoiceFamilies():
                    name = family[speechserver.VoiceFamily.NAME]
                    print "      ", name
                    acss = ACSS({ACSS.FAMILY: family})
                    server.speak(name, acss)
                    server.speak("testing")
                server.shutdown()
            except:
                debug.printException(debug.LEVEL_OFF)
                pass
Ejemplo n.º 4
0
def speak(content, acss=None, interrupt=True):
    """Speaks the given content.  The content can be either a simple
    string or an array of arrays of objects returned by a speech
    generator."""

    if settings.silenceSpeech:
        return

    validTypes = (basestring, list, sound.Sound, speech_generator.Pause,
                  speech_generator.LineBreak, ACSS)
    error = "bad content sent to speech.speak: '%s'"
    if not isinstance(content, validTypes):
        debug.printStack(debug.LEVEL_WARNING)
        debug.println(debug.LEVEL_WARNING, error % content)
        return

    # We will not interrupt a key echo in progress.
    #
    if orca_state.lastKeyEchoTime:
        interrupt = interrupt \
            and ((time.time() - orca_state.lastKeyEchoTime) > 0.5)

    if isinstance(content, basestring):
        _speak(content, acss, interrupt)
    elif isinstance(content, sound.Sound):
        content.play()
    if not isinstance(content, list):
        return

    toSpeak = []
    activeVoice = ACSS(acss)
    for element in content:
        if not isinstance(element, validTypes):
            debug.println(debug.LEVEL_WARNING, error % element)
        elif isinstance(element, list):
            speak(element, acss, interrupt)
        elif isinstance(element, basestring):
            if len(element):
                toSpeak.append(element)
        elif toSpeak:
            newVoice = ACSS(acss)
            newItemsToSpeak = []
            if isinstance(element, speech_generator.Pause):
                if not toSpeak[-1].endswith('.'):
                    toSpeak[-1] += '.'
                if not settings.enablePauseBreaks:
                    continue
            elif isinstance(element, ACSS):
                newVoice.update(element)
                if newVoice == activeVoice:
                    continue
                newItemsToSpeak.append(toSpeak.pop())

            if toSpeak:
                try:
                    toSpeak = map(lambda x: x.decode("UTF-8"), toSpeak)
                except UnicodeEncodeError:
                    pass

                string = " ".join(toSpeak)
                _speak(string, activeVoice, interrupt)
            activeVoice = newVoice
            toSpeak = newItemsToSpeak

        if isinstance(element, sound.Sound):
            element.play()

    if toSpeak:
        try:
            toSpeak = map(lambda x: x.decode("UTF-8"), toSpeak)
        except UnicodeEncodeError:
            pass

        string = " ".join(toSpeak)
        _speak(string, activeVoice, interrupt)
Ejemplo n.º 5
0
#
silenceSpeech           = False

# Settings that apply to the particular speech engine to
# use as well details on the default voices to use.
#
speechFactoryModules    = ["espeechfactory","gnomespeechfactory","speechdispatcherfactory"]
speechServerFactory     = "gnomespeechfactory"
speechServerInfo        = None # None means let the factory decide.

DEFAULT_VOICE           = "default"
UPPERCASE_VOICE         = "uppercase"
HYPERLINK_VOICE         = "hyperlink"

voices = {
    DEFAULT_VOICE   : ACSS({}),
    UPPERCASE_VOICE : ACSS({ACSS.AVERAGE_PITCH : 5.6}),
    HYPERLINK_VOICE : ACSS({})
}

# If True, enable speaking of speech indentation and justification.
#
enableSpeechIndentation = False

# If True, enable braille.
#
enableBraille           = True

# If True, enable the grouping of children on the braille display.
# This is for things like displaying all items of a menu, tab list,
# menu bar, etc., on a single line of the braille display.