Ejemplo n.º 1
0
def main():
    global arena
    arena = Arena((480, 360))
    Vehicle(arena, (40, 40), 5)
    Vehicle(arena, (80, 80), -5)
    g2d.init_canvas(arena.size())
    g2d.main_loop(tick)
Ejemplo n.º 2
0
def main():
    global arena
    arena = Arena((320, 240))
    Alien(arena, (40, 40))
    Alien(arena, (80, 80))
    g2d.init_canvas(arena.size())
    g2d.main_loop(tick)
Ejemplo n.º 3
0
def main():
    global arena
    arena = Arena(320, 240)
    Alien(arena, 40, 40)
    Alien(arena, 80, 80)
    g2d.init_canvas(arena.size())
    g2d.handle_events(update)
    g2d.main_loop()
Ejemplo n.º 4
0
def main():
    global arena, sprites
    arena = Arena(320, 240)
    Ball(arena, 40, 80)
    Ball(arena, 85, 40)
    Wall(arena, 115, 80, 100, 20)

    g2d.init_canvas(arena.size())
    sprites = g2d.load_image("sprites.png")
    g2d.main_loop(tick)
Ejemplo n.º 5
0
def main():
    global arena, turtle, sprites

    arena = Arena(320, 240)
    for i in range(5):
        Ball(arena)

    g2d.init_canvas(arena.size())
    sprites = g2d.load_image("sprites.png")
    g2d.main_loop(update, 1000 // 30)  # millis
Ejemplo n.º 6
0
def main():
    global arena, turtle, sprites

    arena = Arena(320, 240)
    turtle = Turtle(arena, 80, 80)

    g2d.init_canvas(arena.size())
    sprites = g2d.load_image("sprites.png")

    g2d.main_loop(tick)
Ejemplo n.º 7
0
def main():
    global arena, turtle, sprites

    arena = Arena(320, 240)
    turtle = Turtle(arena, 80, 80)

    g2d.init_canvas(arena.size())
    sprites = g2d.load_image("sprites.png")

    g2d.handle_events(update, keydown, keyup)
    g2d.main_loop()
Ejemplo n.º 8
0
def main():
    global arena, sprites
    arena = Arena(320, 240)
    Ball(arena, 40, 80)
    Ball(arena, 85, 40)
    Wall(arena, 115, 80, 100, 20)

    g2d.init_canvas(arena.size())
    sprites = g2d.load_image("sprites.png")
    g2d.handle_events(update)
    g2d.main_loop()
Ejemplo n.º 9
0
def main():
    global arena, mario, sprites, background

    arena = Arena(224, 256)
    mario = Mario(arena, 50, 230)
    Barrel(arena, 180, 70)
    Barrel(arena, 150, 70)

    for t, x, y, w, h in map_elements:
        if t == "Platform":
            Platform(arena, int(x), int(y))
        elif t == "Ladder":
            Ladder(arena, int(x), int(y), int(h))

    game2d.canvas_init(arena.size())
    sprites = game2d.image_load("dk_sprites.png")
    background = game2d.image_load("dk_background.png")

    game2d.handle_keyboard(keydown, keyup)
    game2d.set_interval(update, 1000 // 30)  # millis
Ejemplo n.º 10
0
    if g2d.key_pressed("Spacebar"):
        mario.jump()
    elif g2d.key_pressed("ArrowLeft"):
        mario.go_left()
    elif g2d.key_pressed("ArrowRight"):
        mario.go_right()
    elif (g2d.key_released("ArrowLeft") or g2d.key_released("ArrowRight")):
        mario.stay()

    arena.move_all()  # Game logic

    g2d.clear_canvas()
    for a in arena.actors():
        if isinstance(a, Wall):
            g2d.fill_rect(a.position())
        else:
            g2d.draw_image_clip(sprites, a.symbol(), a.position())


arena = Arena(320, 240)
mario = Mario(arena, 80, 80)
CrazyGoomba(arena, 180, 80)
CrazyGoomba(arena, 150, 80)
Wall(arena, 200, 80, 80, 20)
Wall(arena, 120, 160, 80, 20)
Wall(arena, 0, 220, 320, 20)

g2d.init_canvas(arena.size())
sprites = g2d.load_image("sprites.png")
g2d.main_loop(tick)
Ejemplo n.º 11
0
        if isinstance(a, Wall):
            g2d.fill_rect(a.position())
        else:
            g2d.draw_image_clip(sprites, a.symbol(), a.position())

def keydown(code):
    print("#"+code+"#")
    if code == "Space":
        mario.jump()
    elif code == "ArrowLeft":
        mario.go_left()
    elif code == "ArrowRight":
        mario.go_right()

def keyup(code):
    if code in ("ArrowLeft", "ArrowRight"):
        mario.stay()

arena = Arena(320, 240)
mario = Mario(arena, 80, 80)
CrazyGoomba(arena, 180, 80)
CrazyGoomba(arena, 150, 80)
Wall(arena, 200, 80, 80, 20)
Wall(arena, 120, 160, 80, 20)
Wall(arena, 0, 220, 320, 20)

g2d.init_canvas(arena.size())
sprites = g2d.load_image("sprites.png")
g2d.handle_events(update, keydown, keyup)
g2d.main_loop()