Ejemplo n.º 1
0
    def teste_adicionar_obstaculo(self):
        fase = Phase()
        self.assertListEqual([], fase._obstacles)
        obstaculo = Obstacle()
        fase.add_obstacles(obstaculo)
        self.assertListEqual([obstaculo], fase._obstacles)

        obstaculo1, obstaculo2 = Obstacle(), Obstacle()
        fase.add_obstacles(obstaculo1, obstaculo2)
        self.assertListEqual([obstaculo, obstaculo1, obstaculo2], fase._obstacles)
Ejemplo n.º 2
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    def test_add_obstacles(self):
        phase = Phase()
        self.assertListEqual([], phase._obstacles)
        obstacle = Obstacle()
        phase.add_obstacles(obstacle)
        self.assertListEqual([obstacle], phase._obstacles)

        obstacle1, obstacle2 = Obstacle(), Obstacle()
        phase.add_obstacles(obstacle1, obstacle2)
        self.assertListEqual([obstacle, obstacle1, obstacle2],
                             phase._obstacles)
Ejemplo n.º 3
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    def teste_status(self):
        fase = Phase()
        porcos = [Pig(1, 1) for i in range(2)]
        passaros = [YellowBird(1, 1) for i in range(2)]
        fase.add_pigs(*porcos)
        fase.add_birds(*passaros)
        self.assertEqual(ON_GOING, fase.status())

        for passaro, porco in zip(passaros, porcos):
            passaro.clash(porco, 3)

        self.assertEqual(VICTORY, fase.status(),
                         'Sem porcos ativos o jogo deveria terminar com vitória')

        fase.add_obstacles(Obstacle())
        self.assertEqual(VICTORY, fase.status(),
                         'Obstáculo não interfere para definir vitória')

        porco = Pig()
        fase.add_pigs(porco)
        self.assertEqual(DEFEAT, fase.status(),
                         'Com Pig ativo e sem pássaro para lançar, o jogo deveria acabar em derrota')

        fase.add_birds(YellowBird())
        self.assertEqual(ON_GOING, fase.status(),
                         'Com Pig ativo e com pássaro para lançar, o jogo não deveria acabar')

        porco.clash(porco, 3)
        self.assertEqual(VICTORY, fase.status(),
                         'Sem porco ativo, o jogo deveria acabar com vitória')
Ejemplo n.º 4
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    def test_status(self):
        phase = Phase()
        pigs = [Pig(1, 1) for i in range(2)]
        birds = [YellowBird(1, 1) for i in range(2)]
        phase.add_pigs(*pigs)
        phase.add_birds(*birds)
        self.assertEqual(ON_GOING, phase.status())

        for bird, pig in zip(birds, pigs):
            bird.clash(pig, 3)

        self.assertEqual(VICTORY, phase.status(),
                         'Without active pigs game should end with victory')

        phase.add_obstacles(Obstacle())
        self.assertEqual(VICTORY, phase.status(),
                         'Obstacle must not interfere on game result')

        pig = Pig()
        phase.add_pigs(pig)
        self.assertEqual(
            DEFEAT, phase.status(),
            'With Active Pig and with no Active bird, game should end with defeat'
        )

        phase.add_birds(YellowBird())
        self.assertEqual(ON_GOING, phase.status(),
                         'With active pig and birds, game should not end')

        pig.clash(pig, 3)
        self.assertEqual(VICTORY, phase.status(),
                         'Without active pigs game should end with victory')
Ejemplo n.º 5
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    def test_game_over_with_pigs_and_birds(self):
        phase = Phase()
        pigs = [Pig(1, 1) for i in range(2)]  # creating 2 pigs
        birds = [YellowBird(1, 1) for i in range(2)]  # criating 2 birds
        phase.add_pigs(*pigs)
        phase.add_birds(*birds)

        self.assertEqual(ON_GOING, phase.status())

        # clashing bird against pig on time 3
        for bird, pig in zip(birds, pigs):
            bird.clash(pig, 3)

        self.assertEqual(VICTORY, phase.status())

        phase.add_obstacles(Obstacle())
        self.assertEqual(VICTORY, phase.status(),
                         'Obstacle must not interfere on game result')

        phase.add_pigs(Pig())
        self.assertEqual(
            DEFEAT, phase.status(),
            'With no active birds and one Pig active, player should lose')

        phase.add_birds(YellowBird())
        self.assertEqual(
            ON_GOING, phase.status(),
            'With one pig and bird both active, game should still going on')
Ejemplo n.º 6
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def main():
    global fase, passaros, porcos, obstaculos
    fase = Phase(clash_interval=32)
    passaros = [RedBird(30, 30), YellowBird(30, 30), YellowBird(30, 30)]
    porcos = [Pig(750, 1), Pig(700, 1)]
    obstaculos = [Obstacle(310, 100)]
    fase.add_obstacles(*obstaculos)
    fase.add_birds(*passaros)
    fase.add_pigs(*porcos)
    rodar_fase(fase)
Ejemplo n.º 7
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def criar_fase_exemplo(multiplicador=1):
    fase_exemplo = Phase(1 if multiplicador == 1 else 32)
    passaros = [RedBird(3 * multiplicador, 3 * multiplicador),
                YellowBird(3 * multiplicador, 3 * multiplicador),
                YellowBird(3 * multiplicador, 3 * multiplicador)]
    porcos = [Pig(78 * multiplicador, multiplicador), Pig(70 * multiplicador, multiplicador)]
    obstaculos = [Obstacle(31 * multiplicador, 10 * multiplicador)]

    fase_exemplo.add_birds(*passaros)
    fase_exemplo.add_pigs(*porcos)
    fase_exemplo.add_obstacles(*obstaculos)

    return fase_exemplo
Ejemplo n.º 8
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def create_phase(multplier=1):
    example_phase = Phase(1 if multplier == 1 else 32)
    birds = [
        RedBird(3 * multplier, 3 * multplier),
        YellowBird(3 * multplier, 3 * multplier),
        YellowBird(3 * multplier, 3 * multplier)
    ]
    pigs = [Pig(78 * multplier, multplier), Pig(70 * multplier, multplier)]
    obstacles = [Obstacle(31 * multplier, 10 * multplier)]

    example_phase.add_birds(*birds)
    example_phase.add_pigs(*pigs)
    example_phase.add_obstacles(*obstacles)

    return example_phase
Ejemplo n.º 9
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    def teste_acabou_com_porcos_e_passaros(self):
        fase = Phase()
        porcos = [Pig(1, 1) for i in range(2)]  # criando 2 porcos
        passaros = [YellowBird(1, 1) for i in range(2)]  # criando 2 pássaros
        fase.add_pigs(*porcos)
        fase.add_birds(*passaros)

        self.assertEqual(ON_GOING, fase.status())

        # colidindo cada passaro com um porco no tempo 3
        for passaro, porco in zip(passaros, porcos):
            passaro.clash(porco, 3)

        self.assertEqual(VICTORY, fase.status())

        fase.add_obstacles(Obstacle())
        self.assertEqual(VICTORY, fase.status(), 'Obstáculo não interfere no fim do jogo')

        fase.add_pigs(Pig())
        self.assertEqual(DEFEAT, fase.status(), 'Com Pig ativo e sem pássaro para lançar, o jogo deveria acabar')

        fase.add_birds(YellowBird())
        self.assertEqual(ON_GOING, fase.status(),
                         'Com Pig ativo e com pássaro para lançar, o jogo não deveria acabar')
Ejemplo n.º 10
0
 def teste_status(self):
     obstacle = Obstacle()
     self.assertEqual('O', obstacle.character())
     actor_on_same_position = Actor()
     obstacle.clash(actor_on_same_position)
     self.assertEqual(' ', obstacle.character())
import sys

project_dir = path.dirname(__file__)
project_dir = path.join('..')
sys.path.append(project_dir)

from actors import YellowBird, RedBird, Obstacle, Pig
from phase import Phase
from graphics_tk import run_phase

if __name__ == '__main__':
    fase = Phase(intervalo_de_colisao=32)


    # Adicionar Pássaros Vermelhos
    for i in range(5):
        fase.add_birds(RedBird(30, 30))
    # Adicionar Pássaros Amarelos
    for i in range(30):
        fase.add_birds(YellowBird(30, 30))


    # Obstaculos
    for i in range(30, 480, 32):
        fase.add_obstacles(Obstacle(300, i))

    # Porcos
    for i in range(30, 300, 32):
        fase.add_pigs(Pig(600, i))

    run_phase(fase)
Ejemplo n.º 12
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 def teste_status(self):
     obstaculo = Obstacle()
     self.assertEqual('O', obstaculo.character())
     outro_ator_na_mesma_posicao = Actor()
     obstaculo.clash(outro_ator_na_mesma_posicao)
     self.assertEqual(' ', obstaculo.character())
Ejemplo n.º 13
0
from phase import Phase
from graphics_tk import run_phase
from random import randint

if __name__ == '__main__':
    fase = Phase(intervalo_de_colisao=32)

    # Adicionar Pássaros Amarelos
    for i in range(80):
        fase.add_birds(YellowBird(30, 30))

    # Obstaculos
    theta = 270
    h = 12
    k = 7
    step = 32
    r = 50

    while theta < 480:
        x = 600 + (h + r * math.cos(theta))
        y = (k + r * math.sin(theta))
        fase.add_obstacles(Obstacle(x, y))
        theta += 32

    # Porcos
    for i in range(30, 300, 32):
        x = randint(590, 631)
        y = randint(0, 21)
        fase.add_pigs(Pig(x, y))

    run_phase(fase)
Ejemplo n.º 14
0
# -*- coding: utf-8 -*-
from actors import RedBird, YellowBird, Pig, Obstacle
from phase import Phase
import placa_grafica

fase_exemplo = Phase()
passaros = [RedBird(3, 3), YellowBird(3, 3), YellowBird(3, 3)]
porcos = [Pig(78, 1), Pig(70, 1)]
obstaculos = [Obstacle(31, 10)]

fase_exemplo.add_birds(*passaros)
fase_exemplo.add_pigs(*porcos)
fase_exemplo.add_obstacles(*obstaculos)

# Solução para ganhar
# fase_exemplo.lancar(45, 1)
# fase_exemplo.lancar(63, 3)
# fase_exemplo.lancar(23, 4)

if __name__ == '__main__':
    placa_grafica.animar(fase_exemplo)
Ejemplo n.º 15
0
    def __init__(self, height, width, robot_info, drone_info, num_obstacles,
                 drone_latency):
        super(PMGridEnv, self).__init__()
        # Define action and observation space
        self.action_space = spaces.Discrete(N_DISCRETE_ACTIONS)
        # using image as input (can be channel-first or channel-last):
        self.observation_space = spaces.Box(low=0,
                                            high=255,
                                            shape=(height, width, 3),
                                            dtype=np.uint8)

        # To convert integer actions into string
        self.action_list = ['up', 'down', 'left', 'right']

        ## Canvas is the grid we are going to use
        self.canvas = Canvas(height, width)

        self.latency_factor = drone_latency

        ## Create the robots
        self.playerList = []
        for i in range(len(robot_info) // 3):
            x_loc, y_loc, size = robot_info[3 * i:3 * (i + 1)]
            self.playerList.append(
                Player(pos=[x_loc, y_loc], color='g', size=size))

        ### Add drone to the environememnt
        self.droneList = []
        for i in range(len(drone_info) // 3):
            x_loc, y_loc, size = drone_info[3 * i:3 * (i + 1)]
            self.droneList.append(
                Drone(pos=[x_loc, y_loc], color='b', size=size))

        ## Create the obstacle at random locations
        self.n_obj = num_obstacles  # number of objects
        self.obstacleList = []
        r_coords = np.random.randint(0, self.canvas.height,
                                     (self.n_obj))  # random rows
        c_coords = np.random.randint(0, self.canvas.width,
                                     (self.n_obj))  # random columns
        # Width and height would be chosen from 10,15,20,25,30 randomly
        for i in range(len(r_coords)):
            self.obstacleList.append(
                Obstacle(pos=[r_coords[i], c_coords[i]],
                         size=[
                             np.random.choice([10, 15, 20, 25, 30]),
                             np.random.choice([10, 15, 20, 25, 30])
                         ]))

        ### Environement image as a numpy array
        self.env_img = np.zeros(self.canvas.grid.shape + (3, ), dtype=np.uint8)
        ### Coverage information
        self.coverage = np.zeros(self.canvas.grid.shape, dtype=np.uint8)
        ### Obstacle map information
        self.obstacle_map = np.zeros(self.canvas.grid.shape, dtype=np.uint8)
        #### Drone Map
        self.drone_map = np.zeros(self.canvas.grid.shape + (3, ),
                                  dtype=np.uint8)
        #### Saving initial state for resets
        self.inital_state = [
            self.playerList.copy(),
            self.droneList.copy(),
            self.obstacleList.copy()
        ]
        #### Initializing locaal info for each robot
        for player in self.playerList:
            player.info = self.env_img.copy()
        ### Update entites in screen
        self.update_all()
        self.process_screen()