Ejemplo n.º 1
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# Define the pins needed for display use on the Metro
spi = board.SPI()
epd_cs = board.D10
epd_dc = board.D9

# Create the displayio connection to the display pins
display_bus = displayio.FourWire(spi,
                                 command=epd_dc,
                                 chip_select=epd_cs,
                                 baudrate=1000000)
time.sleep(1)  # Wait a bit

# Create the display object - the third color is red (0xff0000)
display = adafruit_il91874.IL91874(display_bus,
                                   width=264,
                                   height=176,
                                   highlight_color=0xFF0000,
                                   rotation=90)

# Create a display group for our screen objects
g = displayio.Group()

# Display a ruler graphic from the root directory of the CIRCUITPY drive
f = open("/display-ruler.bmp", "rb")

pic = displayio.OnDiskBitmap(f)
# Create a Tilegrid with the bitmap and put in the displayio group
t = displayio.TileGrid(pic, pixel_shader=displayio.ColorConverter())
g.append(t)

# Place the display group on the screen (does not refresh)
Ejemplo n.º 2
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epd_cs = board.D10
epd_dc = board.D9

# Create the displayio connection to the display pins
display_bus = displayio.FourWire(spi,
                                 command=epd_dc,
                                 chip_select=epd_cs,
                                 baudrate=1000000)
time.sleep(1)  # Wait a bit

DISPLAY_WIDTH = 264
DISPLAY_HEIGHT = 176
# Create the display object - the third color is red (0xff0000)
display = adafruit_il91874.IL91874(display_bus,
                                   width=DISPLAY_WIDTH,
                                   height=DISPLAY_HEIGHT,
                                   highlight_color=0xff0000,
                                   rotation=90)

# Create a display group for our screen objects
g = displayio.Group(max_size=10)

# Set a background
background_bitmap = displayio.Bitmap(DISPLAY_WIDTH, DISPLAY_HEIGHT, 1)
# Map colors in a palette
palette = displayio.Palette(1)
palette[0] = BACKGROUND_COLOR

# Put the background into the display group
bg_sprite = displayio.TileGrid(background_bitmap,
                               pixel_shader=palette,