Ejemplo n.º 1
0
 def create_faction (self):
     
     # -- Create noble
     noble = rpg.faction("Noble")
     noble.create_instance("faction")
     
     pynoble = noble.get_instance(noble)
     
     print "+++ Creating Noble"
     pynoble.Name = "Noble"
     pynoble.Dic = { "Wood": 5, "Swamp": -30 }
     
     noble.put_state (self.path + "noble.faction")
     
     # -- Create human
     human = rpg.specie("Human")
     human.create_instance("specie")
     
     pyhuman = human.get_instance(human)
     
     print "+++ Creating Human"
     pyhuman.Name = "Human"
     pyhuman.Dic = { "Wood": 10, "Swamp": -10 }
     
     human.put_state (self.path + "human.specie")
Ejemplo n.º 2
0
    def create_faction(self):

        # -- Create noble
        noble = rpg.faction("Noble")
        noble.create_instance("faction")

        pynoble = noble.get_instance(noble)

        print "+++ Creating Noble"
        pynoble.Name = "Noble"
        pynoble.Dic = {"Wood": 5, "Swamp": -30}

        noble.put_state(self.path + "noble.faction")

        # -- Create human
        human = rpg.specie("Human")
        human.create_instance("specie")

        pyhuman = human.get_instance(human)

        print "+++ Creating Human"
        pyhuman.Name = "Human"
        pyhuman.Dic = {"Wood": 10, "Swamp": -10}

        human.put_state(self.path + "human.specie")
Ejemplo n.º 3
0
 def test_loading (self):
     print "*** Starting loading test"
     print "+++ Loading Noble"
     
     noble = rpg.faction("Noble")
     ret = noble.get_state(self.path + "noble.faction")
     
     if ret == True:
         print "   Success"    
         pynoble = noble.get_instance(noble)
     
         print "   Noble(C++) Name:", noble.name()
         print "   Noble(PY) Name:", pynoble.Name
         print "   Noble(PY) Dic:", pynoble.Dic
         
     print "+++ Loading Human"
     
     human = rpg.specie("Human")
     ret = human.get_state(self.path + "human.specie")
     
     if ret == True:
         print "   Success"    
         pyhuman = human.get_instance(human)
     
         print "   Human(C++) Name:", human.name()
         print "   Human(PY) Name:", pyhuman.Name
         print "   Human(PY) Dic:", pyhuman.Dic
Ejemplo n.º 4
0
    def test_loading(self):
        print "*** Starting loading test"
        print "+++ Loading Noble"

        noble = rpg.faction("Noble")
        ret = noble.get_state(self.path + "noble.faction")

        if ret == True:
            print "   Success"
            pynoble = noble.get_instance(noble)

            print "   Noble(C++) Name:", noble.name()
            print "   Noble(PY) Name:", pynoble.Name
            print "   Noble(PY) Dic:", pynoble.Dic

        print "+++ Loading Human"

        human = rpg.specie("Human")
        ret = human.get_state(self.path + "human.specie")

        if ret == True:
            print "   Success"
            pyhuman = human.get_instance(human)

            print "   Human(C++) Name:", human.name()
            print "   Human(PY) Name:", pyhuman.Name
            print "   Human(PY) Dic:", pyhuman.Dic