def __init__(self, event, conversation): match = self.regex.match(event['body']) if not match: if Adventure in conversation.data: game = conversation.data[Adventure] words = re.findall('\w+', event['body']) event.reply(game.do_command(words).strip()).send() if not game.is_finished: conversation.handler = Adventure else: log.warn('An adventure session was lost.') event.reply('You have to start an adventure first.').send() elif match.group('cmd') == 'start': game = Game() load_advent_dat(game) savefile = settings['textadventure']['file'].format( conversation.jid) game.i_suspend = _make_suspend(game, savefile) game.t_suspend = game.i_suspend game.start() conversation.handler = Adventure event.reply(game.output.strip()).send() conversation.data[Adventure] = game else: savefile = settings['textadventure']['file'].format( conversation.jid) game = Game.resume(savefile) game.i_suspend = _make_suspend(game, savefile) game.t_suspend = game.i_suspend event.reply('GAME RESTORED').send() conversation.handler = Adventure conversation.data[Adventure] = game
def test_intransitive_commands_should_not_throw_exceptions(self): for word in self.words: game = Game() load_advent_dat(game) game.start() game.do_command(['no']) # WOULD YOU LIKE INSTRUCTIONS? game.do_command([word])
def loop(args): parser = argparse.ArgumentParser( description='Adventure into the Colossal Caves.', prog='{} -m adventure'.format(os.path.basename(sys.executable))) parser.add_argument('savefile', nargs='?', help='The filename of game you have saved.') args = parser.parse_args(args) if args.savefile is None: game = Game() load_advent_dat(game) game.start() baudout(game.output) else: game = Game.resume(args.savefile) baudout('GAME RESTORED\n') while not game.is_finished: # line = input('> ').lower() # words = re.findall(r'\w+', line) line = recognition() line = line.lower() words = re.findall(r'\w+', line) print(words) if words: baudout(game.do_command(words))
def setUp(self): self.data = Mock() self.player = Mock() self.token_processor = Mock() self.token_processor.process_tokens.return_value = "goodbye" self.game = Game(self.data, self.player) self.game.token_processor = self.token_processor
def start(self) -> str: if self.game: raise GameAlreadyStartedError self.game = Game() adventure.load_advent_dat(self.game) self.game.start() return self.game.output
def maybe_end_game(self): # end game if no interaction for 10 mins if self.playing: timed_out = time.time() - self.last_interaction > 10 * 3600 # disable save and gameplay if self.game.is_finished or timed_out: self.disable_intent("Save") self.playing = False self.game = Game() load_advent_dat(self.game) # save game to allow restoring if timedout if timed_out: self.handle_save()
def parse_file(self, json_content): resolvers = self.init_resolvers() data, player, validation = self.parse_content(json_content, resolvers) if validation: with open(DataParser.VALIDATION_MESSAGE_FILENAME, "w") as validation_file: for validation_line in validation: validation_file.write( validation_line.get_formatted_message() + "\n") print("Validation errors found, see {0}.".format( DataParser.VALIDATION_MESSAGE_FILENAME)) resolvers.argument_resolver.init_data(data) resolvers.command_handler.init_data(data) resolvers.vision_resolver.init_data(data) resolvers.event_resolver.init_data(data) resolvers.life_resolver.init_data(data) return Game(data, player)
def setUp(self): game = Game() load_advent_dat(game) self.words = set(w.synonyms[0].text for w in game.vocabulary.values()) self.words.remove('suspend')
def help_prompt() -> str: game = Game() adventure.load_advent_dat(game) return str(game.messages[51])
def initialize(self): self.game = Game() load_advent_dat(self.game) self.last_interaction = time.time() self._init_padatious() self.disable_intent("save.intent")