def main():
    print("Started collecting museum data")
    print("...")
    api = API()
    dbConnectionManager = DBConnectionManager()

    museumListJson = api.getMuseumList()
    museumTableAssembler = MuseumTableAssembler()
    museumTable = museumTableAssembler.assembleTable(museumListJson)
    museumTable.persist("Museums", dbConnectionManager.getDBConnection())

    citiesTable = WikiTable(museumTable[['City', 'CityRef']])
    citiesTableAssembler = CitiesTableAssembler()
    citiesTable = citiesTableAssembler.assemble(citiesTable, api)
    citiesTable.persist("Cities", dbConnectionManager.getDBConnection())

    print(museumTable)
    print(citiesTable)
Ejemplo n.º 2
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def getweather(lat, lon, numtrain, date):
    meteo = {}
    if numtrain and date:
        api = API()
        res = api.callweatherAPI(lat, lon)
    else:
        logger.warning("Missing arguments to properly make weather call")
        return meteo

    if res == 1 or res is None:
        return meteo
    else:
        meteoinfo = res["observations"]["location"][0]['observation'][0]
        meteo["skydescription"] = meteoinfo.get("skyDescription")
        meteo["temp"] = meteoinfo.get("temperature")
        meteo["precipitations"] = meteoinfo.get("precipitation3H")
        meteo["wind"] = meteoinfo.get("windSpeed")
        meteo["visibility"] = meteoinfo.get("visibility")
        meteo["snow"] = meteoinfo.get("snowCover")
        return meteo
Ejemplo n.º 3
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    def get_instances(self) -> list[Instance]:
        instances = []
        # Docker instances (containers or services)
        if self.__docker is not None:
            for instance in self.__docker.containers.list(
                    all=True, filters={"label": "bunkerweb.UI"}):
                env_variables = {
                    x[0]: x[1]
                    for x in [
                        env.split("=")
                        for env in instance.attrs["Config"]["Env"]
                    ]
                }

                apiCaller = ApiCaller()
                apiCaller._set_apis([
                    API(
                        f"http://{instance.name}:{env_variables.get('API_HTTP_PORT', '5000')}",
                        env_variables.get("API_SERVER_NAME", "bwapi"),
                    )
                ])

                instances.append(
                    Instance(
                        instance.id,
                        instance.name,
                        instance.name,
                        "container",
                        "up" if instance.status == "running" else "down",
                        instance,
                        apiCaller,
                    ))

        instances = sorted(
            instances,
            key=lambda x: x.name,
        )

        # Local instance
        if os.path.exists("/usr/sbin/nginx"):
            instances.insert(
                0,
                Instance(
                    "local",
                    "local",
                    "127.0.0.1",
                    "local",
                    "up" if os.path.exists("/opt/bunkerweb/tmp/nginx.pid") else
                    "down",
                ),
            )

        return instances
Ejemplo n.º 4
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def update_exchange_balances(exchange_accounts):
    has_errors = False
    errors = []
    for exchange_account in exchange_accounts:
        api = API(exchange_account)
        balances, error = api.getBalances()

        if error:
            has_errors = True
            errors.append(error)
        else:
            reset_most_recent_field(exchange_account)

            for currency in balances:
                exchange_balance = ExchangeBalance(
                    exchange_account=exchange_account,
                    currency=currency,
                    amount=balances[currency],
                    most_recent=True
                )
                exchange_balance.save()
    return (has_errors, errors)
Ejemplo n.º 5
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def getTrainInfo(trainNumber):
    res = OrderedDict([('trainNumber', trainNumber)])

    api = API()

    # "cercaNumeroTrenoTrenoAutocomplete is the viaggiatreno API call that returns the starting station
    # for the train number specified as its argument.
    # Unfortunately that could return more than one station.
    departures = api.callviaggiatreno('cercaNumeroTrenoTrenoAutocomplete',
                                      trainNumber)

    if departures != 1:
        if len(departures) == 0:
            logger.info("Train {0} not found on date.".format(trainNumber))
            res["status"] = "NotRunningOnDate"
            return json.dumps(res)

        elif len(departures) > 1:
            departures = departures[0]

        res = callApiAndGetResults(trainNumber, departures, res, api)

    return json.dumps(res).encode('utf-8')
Ejemplo n.º 6
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def run_emulator():
    controller = Controller()
    controller.add_sound("stub", SoundStub())
    controller.add_gfx("poor", PoorGraphics())
    # controller.add_gfx("stub", GraphicsStub())
    controller.add_controls("stub", ControlsStub())

    api = API(controller)
    # controller.add_init_hook("helloworld", api.create_hook(HelloWorldHook))
    # controller.add_pre_cycle_hook("opcode", api.create_hook(OpcodeHook))
    # controller.add_pre_frame_hook("opcode", api.create_hook(OpcodeHook))

    controller.load_rom("ROMs/TETRIS.bin")
    for i in range(0, 300):
        controller.next_frame()
def main():
    print("Started collecting additional museum data")
    print("...")

    api = API()
    dbConnectionManager = DBConnectionManager()

    museumTableAssembler = MuseumTableAssembler()
    museumTable = WikiTable.load("Museums",
                                 dbConnectionManager.getDBConnection())

    print(museumTable)

    properties_configuration = "properties_configuration.json"
    with open(properties_configuration, 'r') as propertiesFile:
        propertiesJson = json.load(propertiesFile)
        print(propertiesJson)
        for property in propertiesJson:
            print("{}: {}".format(property, propertiesJson[property]))

    museumTableAssembler.addMuseumProperties(museumTable, propertiesJson, api)
    museumTable.persist("Museums", dbConnectionManager.getDBConnection())
Ejemplo n.º 8
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 def __init__(self):
     self.api = API()
     self.migration_pw = "COSInu11"
Ejemplo n.º 9
0
class Bot:
    EXCESS_TRAFFIC_SLEEP_TIME = 11

    def __init__(self):
        self.api = API()
        self.migration_pw = "COSInu11"

    def login_account(self, account: PlayerInformation):
        pass

    def create_new_account(self, activate_farming=False):
        self.api.login(new_registration=True)

        self.api.POST__api_user_get_user_data()
        self.api.POST__api_config_get_config()
        self.api.POST__api_tutorial_get_next_tutorial_mst_id()
        self.api.POST__api_tutorial_agree_legal_document()
        self.api.POST__api_tutorial_get_user_mini_tutorial_data()
        self.api.POST__api_tutorial_get_tutorial_gacha()

        # TODO implement better farm logic wip
        if activate_farming:
            num_ssrare = 0
            while num_ssrare < TUTORIAL_OVERRIDE_SS_MIN:
                time.sleep(self.EXCESS_TRAFFIC_SLEEP_TIME)
                num_ssrare, item_ids, character_ids = self.api.POST__api_tutorial_fxm_tutorial_gacha_drawn_result(
                )
                logging.info("Rolled")
                if set(
                        character_ids
                ) & TUTORIAL_CHAR_MUST_HAVE_IDS and num_ssrare >= TUTORIAL_SS_MIN:
                    logging.info(f"New Account {character_ids}")
                    break
        else:
            time.sleep(self.EXCESS_TRAFFIC_SLEEP_TIME)
            num_ssrare, item_ids, character_ids = self.api.POST__api_tutorial_fxm_tutorial_gacha_drawn_result(
            )

        self.api.POST__api_tutorial_fxm_tutorial_gacha_exec()

        name = random.choice(common_names)
        self.api.POST__api_tutorial_set_user_name(name)
        self.api.POST__api_tutorial_set_character(2)

        # Missions
        self.api.POST__api_cleaning_check()
        self.api.POST__api_cleaning_start()
        self.api.POST__api_cleaning_end_wave(25, 1, 5, 5, 5)
        self.api.POST__api_cleaning_end_wave(20, 2, 4, 4, 4)
        self.api.POST__api_cleaning_end_wave(17, 3, 6, 6, 6)
        self.api.POST__api_cleaning_end_wave(14, 4, 6, 6, 6)
        self.api.POST__api_cleaning_end_wave(11, 5, 7, 7, 7)
        self.api.POST__api_cleaning_end_wave(11, 6, 7, 16, 7)
        self.api.POST__api_cleaning_end_wave(6, 7, 0, 16, 7)
        self.api.POST__api_cleaning_end_wave(3, 8, 0, 7, 7)
        self.api.POST__api_cleaning_end_wave(0, 9, 0, 4, 4)
        self.api.POST__api_cleaning_end(10)

        self.api.POST__api_user_get_user_data()
        self.api.POST__api_tutorial_get_next_tutorial_mst_id()
        self.api.POST__api_cleaning_retire()

        # First quest
        self.api.POST__api_quest_get_attention()
        self.api.POST__api_quest_get_alice_area_map()
        self.api.POST__api_quest_get_alice_stage_list()
        self.api.POST__api_quest_get_stage_reward()
        self.api.POST__api_quest_get_stage_data()
        self.api.POST__api_quest_get_tutorial_result()

    def get_all_presents(self):
        present_list = self.api.POST__api_present_get_present_data()
        self.api.POST__api_present_gain_present(present_list)

    def play_gacha(self, gacha_id=23):
        self.api.POST__api_gacha_gacha_exec(gacha_id)
        self.api.POST__api_gacha_gacha_exec(gacha_id)
        self.api.POST__api_gacha_gacha_exec(gacha_id)
        self.api.POST__api_gacha_gacha_exec(gacha_id)
        self.api.POST__api_gacha_gacha_exec(gacha_id)

    def set_player_info_dict(self, character_ids_param, item_ids_param):
        ss_rare = 0
        item_names = ""
        nightmare_names = ""
        character_names = ""

        item_ids = ""
        character_ids = ""

        for char_id in character_ids_param:
            id = str(char_id)
            character_ids += id + ", "
            character_names += character_dict[id]["name"] + ", "

        for item_id in item_ids_param:
            id = str(item_id)
            item_ids += id + ", "
            rarity = str(card_dict[id]["rarity"])
            card_type = card_dict[id]["cardType"]
            to_save = rarity + ":" + card_dict[id]["name"] + ", "

            if rarity == "5":
                ss_rare += 1

            if int(rarity) > 4 or card_type == NIGHTMARE_TYPE:
                if card_type == NIGHTMARE_TYPE:
                    nightmare_names += to_save
                else:
                    item_names += to_save

        self.api.player_information.ss_rare = ss_rare
        self.api.player_information.item_names = item_names
        self.api.player_information.nightmare_names = nightmare_names
        self.api.player_information.character_names = character_names

        self.api.player_information.item_ids = item_ids
        self.api.player_information.character_ids = character_ids

        logging.info(
            f"Nightmares:{nightmare_names} Items:{item_names} Character:{character_names}"
        )

    # Todo move part of the logic to FarmLogic
    def is_good_account(self):
        char_names, chars_ids = self.api.POST__api_character_get_character_data_list(
        )
        item_names, nightmare_names, ids = self.api.POST__api_card_info_get_card_data_by_user_id(
        )

        self.set_player_info_dict(chars_ids, ids)
        if GACHA_MUST_HAVE_NIGHTMARE_IDS & set(ids):
            if GACHA_MUST_HAVE_ITEM_IDS & set(ids):
                logging.info(
                    f"Adding 1x Nightmare and Item account to database {ids} {chars_ids}"
                )
                return True

        if len(GACHA_MUST_HAVE_NIGHTMARE_IDS & set(ids)) > 1:
            logging.info(
                f"Adding 2x Nightmare account to database {ids} {chars_ids}")
            return True

        if len(TUTORIAL_CHAR_MUST_HAVE_IDS & set(chars_ids)) > 1:
            if GACHA_MUST_HAVE_NIGHTMARE_IDS & set(ids):
                logging.info(
                    f"Adding 2x Class and Nightmare account to database {ids} {chars_ids}"
                )
                return True

        return False

    def migrate(self):
        self.api.get_migrate_information(self.migration_pw)
Ejemplo n.º 10
0
from api.API import API
import os

################################################################################
#
# Call app based on deployment environment;
#
endpoints = API(os.environ["ENV"])
application = endpoints.getApp()
if __name__ == "__main__":
    if os.environ["ENV"] == "dev": application.run(debug=True)
    elif os.environ["ENV"] == "staging": application.run(debug=True)
    elif os.environ["ENV"] == "production": application.run()
Ejemplo n.º 11
0
################################################################################

from flask import Flask

from api.API import API

################################################################################

api = API("config.json")
api_config = api.config.data
api_output = api.output["json"]

################################################################################

if api_config["output"] == "server":

    app = Flask(__name__)

    @app.route("/")
    def output():
       return api_output

    if __name__ == "__main__":
        app.run()

else:

    print(api_output)

    if api_config["debug"] != False:
Ejemplo n.º 12
0
import os, sys

curPath = os.path.abspath(os.path.dirname(__file__))
rootPath = os.path.split(curPath)[0]
# 先引入目录的上级
sys.path.append(rootPath)

import config.config as CONFIG
from api.API import API

'''生成结果'''
api_instance = API()


class GenerateResult(object):
    def __init__(self):
        self.threshold = CONFIG.PRICE_THRESHOLD
        self.upper_threshold = CONFIG.CHARGE_RATE_UPPER_THRESHOLD
        self.bottom_threshold = CONFIG.CHARGE_RATE_BOTTOM_THRESHOLD
        self.buff_vs_steam = CONFIG.BUFF_VS_STEAM

    '''
    @Description:扔求购比例计算
    '''

    def generate_beg_result(self, items):
        result_array = []
        for item in items:
            good_id = item['id']  # 商品ID
            sell_num = item['sell_num']  # 在售数量
            name = item['name']  # 商品名称
Ejemplo n.º 13
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    def preparing(self):
        # Load AI modules
        spec = importlib.util.spec_from_file_location("AI",
                                                      self.__script_1_path)
        self.__ai_1_script = importlib.util.module_from_spec(spec)
        spec.loader.exec_module(self.__ai_1_script)
        spec = importlib.util.spec_from_file_location("AI",
                                                      self.__script_2_path)
        self.__ai_2_script = importlib.util.module_from_spec(spec)
        spec.loader.exec_module(self.__ai_2_script)

        hq_1 = HQ("HQ_1", self.map_info["HQ_1"], 1)
        self.map[hq_1.coordinates[0]][hq_1.coordinates[1]] = hq_1
        hq_2 = HQ("HQ_2", self.map_info["HQ_2"], 2)
        self.map[hq_2.coordinates[0]][hq_2.coordinates[1]] = hq_2
        self.player_1_units.append(hq_1)
        self.player_2_units.append(hq_2)
        m_1 = None
        m_2 = None
        for i in range(4):
            try:
                if i <= 1:
                    m_1 = Magnus(f"M_1@{i+1}", self.map_info["M_1"][i], 1)
                    self.map[m_1.coordinates[0]][m_1.coordinates[1]] = m_1
                    m_2 = Magnus(f"M_2@{i+1}", self.map_info["M_2"][i], 2)
                    self.map[m_2.coordinates[0]][m_2.coordinates[1]] = m_2
                t_1 = Turret(f"T_1@{i+1}", self.map_info["T_1"][i], 1)
                self.map[t_1.coordinates[0]][t_1.coordinates[1]] = t_1
                t_2 = Turret(f"T_2@{i + 1}", self.map_info["T_2"][i], 2)
                self.map[t_2.coordinates[0]][t_2.coordinates[1]] = t_2
                self.player_1_units.extend([m_1, t_1])
                self.player_2_units.extend([m_2, t_2])
            except IndexError:
                pass

        # TODO: Rozmieszczenie flag

        for i in range(self.map_info["MAX_UNIT_NUMBER"]):
            while True:
                x = randint(0, self.map_info["size"][0] - 1)
                y = 0
                if self.map[x][y] == "-":
                    robot_1 = Robot(f"R_1@{i}", [x, y], 1)
                    self.map[robot_1.coordinates[0]][
                        robot_1.coordinates[1]] = robot_1
                    break
            while True:
                x = randint(0, self.map_info["size"][0] - 1)
                y = self.map_info["size"][1] - 1
                if self.map[x][y] == "-":
                    robot_2 = Robot(f"R_2@{i}", [x, y], 2)
                    self.map[robot_2.coordinates[0]][
                        robot_2.coordinates[1]] = robot_2
                    break
            self.player_1_units.append(robot_1)
            self.player_2_units.append(robot_2)

        # Load API (create class instances)
        api_1 = API(self, self.player_1_units, 1)
        api_2 = API(self, self.player_2_units, 2)
        self.apis.extend([api_1, api_2])

        self.main_loop()