def test_update_castle(self): self.game.half_move_clock = 0 self.game.full_move_clock = 10 self.game.count = 20 self.game.empty_cell = Empty(None, Color.EMPTY, -1, -1) self.game.history = [{"fen": "r3k3/8/8/8/Pp6/8/8/4K2R b Kq a3 0 10", "movement": {"src": "a2", "tar": "a4"}}] self.game.turn = Color.BLACK for row in range(8): for col in range(8): self.game.board[row][col] = self.game.empty_cell self.game.board[7][4] = King(self.game, Color.BLACK, 7, 4) self.game.board[7][4].firstMove = True self.game.board[7][0] = Rook(self.game, Color.BLACK, 7, 0) self.game.board[7][0].firstMove = True self.game.board[0][4] = King(self.game, Color.WHITE, 0, 4) self.game.board[0][4].firstMove = True self.game.board[0][7] = Rook(self.game, Color.WHITE, 0, 7) self.game.board[0][7].firstMove = True self.game.board[3][0] = Pawn(self.game, Color.WHITE, 3, 0) self.game.board[3][1] = Pawn(self.game, Color.BLACK, 3, 1) expected_1 = self.game.board[7][0] expected_2 = self.game.board[0][7] self.game.update_castle((7, 4), (7, 2)) self.assertEqual(self.game.board[7][3], expected_1) self.game.update_castle((0, 4), (0, 6)) self.assertEqual(self.game.board[0][5], expected_2)
def setUp(self) -> None: fen = "8/8/8/8/8/8/8/8 w KQkq - 0 1" self.chess_game = ChessGame(fen=fen) # empty board self.chess_game.board[4][4] = King(self.chess_game, Color.WHITE, 4, 4) self.chess_game.board[4][1] = King(self.chess_game, Color.BLACK, 4, 1) self.chess_game.kings_coordinate = [(4, 4), (4, 1)] self.chess_game.board[3][3] = Rook(self.chess_game, Color.BLACK, 3, 3) self.chess_game.board[3][2] = Rook(self.chess_game, Color.WHITE, 3, 2)
def setUp(self) -> None: fen = "8/8/8/8/8/8/8/8 w KQkq - 0 1" self.chess_game = ChessGame(fen=fen) # empty board self.chess_game.board[0][4] = King(self.chess_game, Color.WHITE, 0, 4) self.chess_game.board[0][7] = Rook(self.chess_game, Color.WHITE, 0, 7) self.chess_game.board[0][0] = Rook(self.chess_game, Color.WHITE, 0, 0) self.chess_game.board[7][4] = King(self.chess_game, Color.BLACK, 7, 4) self.chess_game.board[7][0] = Rook(self.chess_game, Color.BLACK, 7, 0)
def setUp(self) -> None: fen = "8/8/8/8/8/8/8/8 w KQkq - 0 1" self.chess_game = ChessGame(fen=fen) # empty board self.chess_game.board[0][0] = Rook(self.chess_game, Color.WHITE, 0, 0) self.chess_game.board[2][3] = Rook(self.chess_game, Color.WHITE, 2, 3) self.chess_game.board[0][3] = King(self.chess_game, Color.WHITE, 0, 3) self.chess_game.board[3][3] = Rook(self.chess_game, Color.BLACK, 3, 3) self.chess_game.kings_coordinate = [(0, 3), (None, None)]
def test_get_checked_moves_include_castling(self): fen = "8/8/8/8/8/8/8/8 w KQkq - 0 1" chess_game2 = ChessGame(fen=fen) chess_game2.board[0][4] = King(chess_game2, Color.WHITE, 0, 4) chess_game2.board[7][4] = King(chess_game2, Color.BLACK, 7, 4) chess_game2.board[0][7] = Rook(chess_game2, Color.WHITE, 0, 7) chess_game2.board[0][0] = Rook(chess_game2, Color.WHITE, 0, 0) actual = chess_game2.board[0][4].get_checked_moves() expected = { 'moves': [(1, 4), (1, 5), (0, 5), (0, 3), (1, 3), (0, 6), (0, 2)] } self.assertEqual(actual, expected)
def test_get_value_returns_correct_value(self): simple_ai = SimpleAI(ChessGame()) self.assertEqual(simple_ai.get_value(simple_ai.game.board), -39) simple_ai.game.board[6][0] = simple_ai.game.empty_cell self.assertEqual(simple_ai.get_value(simple_ai.game.board), -38) simple_ai.game.board[6][0] = Rook(simple_ai.game, Color.BLACK, 6, 0) self.assertEqual(simple_ai.get_value(simple_ai.game.board), -43)
def test_initial_start(self): self.assertEqual(self.game.turn, Color.WHITE) self.assertEqual(type(self.game.empty_cell), Empty) self.assertEqual(self.game.history, []) self.assertEqual(self.game.count, 0) self.assertEqual(self.game.half_move_clock, 0) self.assertEqual(self.game.full_move_clock, 1) self.assertEqual(self.game.en_passant_target_notation, "-") for col in range(8): self.game.board[1][col] = Pawn(self.game, Color.WHITE, 1, col) self.game.board[6][col] = Pawn(self.game, Color.BLACK, 6, col) for row, color in [(0, Color.WHITE), (7, Color.BLACK)]: self.game.board[row][0] = Rook(self.game, color, row, 0) self.game.board[row][7] = Rook(self.game, color, row, 7) self.game.board[row][1] = Knight(self.game, color, row, 1) self.game.board[row][6] = Knight(self.game, color, row, 6) self.game.board[row][2] = Bishop(self.game, color, row, 2) self.game.board[row][5] = Bishop(self.game, color, row, 5) self.game.board[row][3] = Queen(self.game, color, row, 3) self.game.board[row][4] = King(self.game, color, row, 4)
def update_promotion(self, src: tuple, tar: tuple, role: str) -> None: """ If the Pawn reached the button, then it would be promoted as promotion piece which passed through argument. :param: src: tuple, tar: tuple :return: None """ src_row, src_col = src src_piece = self.board[src_row][src_col] tar_row, tar_col = tar if type(self.board[src_row][src_col]) == Pawn and tar_row in [0, 7]: color = self.board[src_row][src_col].color if role == "Rook": piece = Rook(self, color, tar_row, tar_row) piece.firstMove = False elif role == "Knight": piece = Knight(self, color, tar_row, tar_row) elif role == "Queen": piece = Queen(self, color, tar_row, tar_row) else: piece = Bishop(self, color, tar_row, tar_row) self.board[src_row][src_col] = self.empty_cell # noinspection PyTypeChecker self.board[tar_row][tar_col] = piece self.switch_turn() else: self.board[tar_row][tar_col] = src_piece src_piece.update_coordinate(tar_row, tar_col) self.board[src_row][src_col] = self.empty_cell if type(src_piece) == King: if self.turn == Color.WHITE: self.kings_coordinate[0] = (tar_row, tar_col) else: self.kings_coordinate[1] = (tar_row, tar_col) self.switch_turn() return None
def test_is_being_checked_after_move_during_game_false(self): empty = Empty(None, Color.EMPTY, -1, -1) for row in range(8): for col in range(8): self.game.board[row][col] = empty self.game.board[0][4] = King(self.game, Color.WHITE, 0, 4) self.game.board[7][3] = King(self.game, Color.BLACK, 7, 3) self.game.kings_coordinate = [(0, 4), (7, 3)] self.game.board[1][0] = Pawn(self.game, Color.BLACK, 1, 0) self.game.board[4][5] = Pawn(self.game, Color.WHITE, 4, 5) self.game.board[4][1] = Rook(self.game, Color.WHITE, 4, 1) self.game.board[4][2] = Bishop(self.game, Color.BLACK, 4, 2) self.assertFalse(self.game.is_being_checked_after_move((4, 2), (2, 4)))
def test_is_being_checked_during_game_true(self): empty = Empty(None, Color.EMPTY, -1, -1) for row in range(8): for col in range(8): self.game.board[row][col] = empty self.game.board[0][0] = King(self.game, Color.WHITE, 0, 0) self.game.board[7][3] = King(self.game, Color.BLACK, 7, 3) self.game.kings_coordinate = [(0, 0), (7, 3)] self.game.board[1][0] = Pawn(self.game, Color.BLACK, 1, 0) self.game.board[4][5] = Pawn(self.game, Color.WHITE, 4, 5) self.game.board[4][1] = Rook(self.game, Color.WHITE, 4, 1) self.game.board[3][3] = Bishop(self.game, Color.BLACK, 3, 3) self.assertTrue(self.game.is_being_checked())
def test_check_game_status_with_check_continue(self): empty = Empty(None, Color.EMPTY, -1, -1) for row in range(8): for col in range(8): self.game.board[row][col] = empty self.game.board[0][0] = King(self.game, Color.WHITE, 0, 0) self.game.board[7][3] = King(self.game, Color.BLACK, 7, 3) self.game.kings_coordinate = [(0, 0), (7, 3)] self.game.board[1][0] = Pawn(self.game, Color.BLACK, 1, 0) self.game.board[4][5] = Pawn(self.game, Color.WHITE, 4, 5) self.game.board[4][1] = Rook(self.game, Color.WHITE, 4, 1) self.game.board[3][3] = Bishop(self.game, Color.BLACK, 3, 3) self.assertEqual(self.game.check_game_status(), "Continue")
def test_check_game_status_half_move_draw(self): empty = Empty(None, Color.EMPTY, -1, -1) for row in range(8): for col in range(8): self.game.board[row][col] = empty self.game.board[0][0] = King(self.game, Color.WHITE, 0, 0) self.game.board[7][3] = King(self.game, Color.BLACK, 7, 3) self.game.kings_coordinate = [(0, 0), (7, 3)] self.game.board[1][0] = Pawn(self.game, Color.BLACK, 1, 0) self.game.board[3][5] = Pawn(self.game, Color.WHITE, 3, 5) self.game.board[4][1] = Rook(self.game, Color.WHITE, 4, 1) self.game.board[2][0] = Bishop(self.game, Color.BLACK, 2, 0) self.game.board[2][1] = Bishop(self.game, Color.BLACK, 2, 1) self.game.half_move_clock = 50 self.assertEqual(self.game.check_game_status(), "Draw")
def test_get_checked_moves_checkmate2(self): self.game.board[0][3] = King(self.game, Color.WHITE, 0, 3) self.game.board[7][4] = King(self.game, Color.BLACK, 7, 4) self.game.board[1][2] = Pawn(self.game, Color.BLACK, 1, 2) self.game.board[4][1] = Rook(self.game, Color.WHITE, 4, 1) self.game.board[3][4] = Bishop(self.game, Color.BLACK, 3, 4) self.game.turn = Color.WHITE checked_moves = self.game.get_checked_moves((0, 3)) moves = checked_moves["moves"] for move in moves: self.assertTrue(move in ["c1", "d2", "e1", "e2"]) checked_moves = self.game.get_checked_moves((4, 1)) moves = checked_moves["moves"] for move in moves: self.assertTrue(move in [])
def test_get_fen_during_game(self): empty = Empty(None, Color.EMPTY, -1, -1) for row in range(8): for col in range(8): self.game.board[row][col] = empty self.game.board[0][0] = King(self.game, Color.WHITE, 0, 0) self.game.board[7][3] = King(self.game, Color.BLACK, 7, 3) self.game.board[1][0] = Pawn(self.game, Color.BLACK, 1, 0) self.game.board[4][5] = Pawn(self.game, Color.WHITE, 4, 5) self.game.board[4][1] = Rook(self.game, Color.WHITE, 4, 1) self.game.board[3][3] = Bishop(self.game, Color.BLACK, 3, 3) self.game.history = [{"src": (0, 4)}, {"src": (7, 4)}] self.game.en_passant_target_notation = "-" self.game.half_move_clock = 0 self.game.full_move_clock = 20 self.assertEqual(self.game.get_fen(), "3k4/8/8/1R3P2/3b4/8/p7/K7 w - - 0 20")
def test_update_movement_clock(self): self.game.update_movement_clock((1, 0), (3, 0)) self.assertEqual(self.game.count, 1) self.assertEqual(self.game.full_move_clock, 1) self.assertEqual(self.game.half_move_clock, 0) self.game.update_movement_clock((6, 0), (4, 0)) self.assertEqual(self.game.count, 2) self.assertEqual(self.game.full_move_clock, 2) self.assertEqual(self.game.half_move_clock, 0) self.game.update_movement_clock((0, 6), (2, 5)) self.assertEqual(self.game.count, 3) self.assertEqual(self.game.full_move_clock, 2) self.assertEqual(self.game.half_move_clock, 1) self.game.update_movement_clock((6, 3), (5, 3)) self.assertEqual(self.game.count, 4) self.assertEqual(self.game.full_move_clock, 3) self.assertEqual(self.game.half_move_clock, 0) self.game.update_movement_clock((0, 1), (2, 2)) self.assertEqual(self.game.count, 5) self.assertEqual(self.game.full_move_clock, 3) self.assertEqual(self.game.half_move_clock, 1) self.game.update_movement_clock((7, 0), (5, 0)) self.game.update_movement_clock((1, 4), (3, 4)) self.game.update_movement_clock((7, 1), (5, 2)) self.assertEqual(self.game.count, 8) self.assertEqual(self.game.full_move_clock, 5) self.assertEqual(self.game.half_move_clock, 1) self.game.board[5][0] = Rook(self, Color.BLACK, 5, 0) self.game.update_movement_clock((0, 5), (5, 0)) self.assertEqual(self.game.count, 9) self.assertEqual(self.game.full_move_clock, 5) self.assertEqual(self.game.half_move_clock, 0)
def test_update_implement_promotion(self): self.game.half_move_clock = 0 self.game.full_move_clock = 10 self.game.count = 20 self.game.empty_cell = Empty(None, Color.EMPTY, -1, -1) self.game.history = [{"fen": "3bk3/PP6/8/8/8/8/6pp/4KB2 w - - 0 10", "movement": {"src": "a6", "tar": "a7"}}] self.game.turn = Color.WHITE for row in range(8): for col in range(8): self.game.board[row][col] = self.game.empty_cell self.game.board[7][4] = King(self.game, Color.BLACK, 7, 4) self.game.board[7][3] = Bishop(self.game, Color.BLACK, 7, 3) self.game.board[7][4].firstMove = True self.game.board[0][4] = King(self.game, Color.WHITE, 0, 4) self.game.board[0][5] = Rook(self.game, Color.WHITE, 0, 5) self.game.board[0][4].firstMove = True self.game.board[6][0] = Pawn(self.game, Color.WHITE, 6, 0) self.game.board[1][7] = Pawn(self.game, Color.BLACK, 1, 7) self.game.board[6][1] = Pawn(self.game, Color.WHITE, 6, 1) self.game.board[1][6] = Pawn(self.game, Color.BLACK, 1, 6) self.game.update_promotion((6, 0), (7, 0), "Queen") self.assertEqual(type(self.game.board[7][0]), Queen) self.assertEqual(self.game.board[7][0].color, Color.WHITE) self.game.update_promotion((1, 7), (0, 7), "Rook") self.assertEqual(type(self.game.board[0][7]), Rook) self.assertEqual(self.game.board[0][7].color, Color.BLACK) self.game.update_promotion((6, 1), (7, 1), "Bishop") self.assertEqual(type(self.game.board[7][1]), Bishop) self.assertEqual(self.game.board[7][0].color, Color.WHITE) self.game.update_promotion((1, 6), (0, 6), "Knight") self.assertEqual(type(self.game.board[0][6]), Knight) self.assertEqual(self.game.board[0][6].color, Color.BLACK)
def test_castling_being_checked(self): king = self.chess_game.board[0][4] self.chess_game.kings_coordinate = [(0, 4), (7, 4)] self.chess_game.board[6][4] = Rook(self.chess_game, Color.BLACK, 6, 4) self.assertFalse(king.castling(king_side=True))
def test_into_checked(self): king = self.chess_game.board[0][4] self.chess_game.board[7][3] = Rook(self.chess_game, Color.BLACK, 7, 3) self.assertTrue(king.into_checked(king_side=False))